Understanding Vectors and Scalars

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Questions and Answers

The formula for the sum of forces in the x-direction is ∑𝐹𝑥 = m𝑎______.

x

The unit of force is the ______.

Newton

Impulse is equal to the product of force and the change in ______.

time

According to Newton's Third Law, every action has an equal and opposite ______.

<p>reaction</p> Signup and view all the answers

The principle stating that the total force experienced by a body is the vector sum of all the forces acting on it is called the ______ principle.

<p>superposition</p> Signup and view all the answers

Momentum is calculated using the formula ______ = m𝑣.

<p>p</p> Signup and view all the answers

The SI unit of momentum is kg______s-1.

<p>m</p> Signup and view all the answers

The two forces in an action-reaction pair act on ______ objects.

<p>different</p> Signup and view all the answers

The formula for maximum height (H) can be expressed as H = 𝑢( _______ )sinθ.

<p>sin²θ</p> Signup and view all the answers

The time of flight (T) is given by T = _______ / g.

<p>2u sinθ</p> Signup and view all the answers

Time is the change in ______.

<p>velocity</p> Signup and view all the answers

The range (R) of the projectile can be expressed as R = _______ / g.

<p>u² sin 2θ</p> Signup and view all the answers

At the time of flight, the j-component of the displacement is _______.

<p>zero</p> Signup and view all the answers

The area under the graph of velocity vs. time is the ______.

<p>displacement</p> Signup and view all the answers

The maximum range occurs when sin²θ = _______.

<p>1</p> Signup and view all the answers

The term ______ and velocity are often used interchangeably.

<p>speed</p> Signup and view all the answers

The angle for maximum range of the projectile is _______ degrees.

<p>45</p> Signup and view all the answers

Average speed and average velocity have the same magnitude when the motion is in ______ direction.

<p>one</p> Signup and view all the answers

The formula for the vertical component of displacement during flight is 1/2 g t² = u sinθ t - _______.

<p>1/2 g t²</p> Signup and view all the answers

A runner accelerates uniformly with an acceleration of 2 m/s² from ______ for a time of 3 s.

<p>rest</p> Signup and view all the answers

During a 5 s time interval, a person's position changes from 𝑥₁ = 100 m to 𝑥₂ = ______.

<p>50 m</p> Signup and view all the answers

The expression for the range can be simplified to R = _______ u² sin²θ.

<p>u² sin 2θ</p> Signup and view all the answers

Kinematic equations are used in tools for analyzing ______ motion.

<p>linear</p> Signup and view all the answers

The ______ is a positive number with units denoting how fast an object is moving.

<p>speed</p> Signup and view all the answers

The three ways of multiplying vectors are multiplication by a ______, dot product, and cross product.

<p>scalar</p> Signup and view all the answers

The dot product of two vectors is mathematically represented as A⃗ . B⃗ = |A||B|______.

<p>cosθ</p> Signup and view all the answers

When the angle θ is 0 degrees, the dot product yields the ______ value.

<p>maximum</p> Signup and view all the answers

The dot product can be either positive, zero, or ______.

<p>negative</p> Signup and view all the answers

If the angle θ between two vectors is 90 degrees, the dot product equals ______.

<p>zero</p> Signup and view all the answers

The commutative property states that A⃗ · B⃗ = ______ · A⃗.

<p>B⃗</p> Signup and view all the answers

Unit vectors of the same direction produce a dot product value of ______.

<p>1</p> Signup and view all the answers

Unit vectors that are perpendicular to each other, such as î and ĵ, yield a dot product of ______.

<p>0</p> Signup and view all the answers

The scalar product of two vectors A and B is a ______ quantity.

<p>scalar</p> Signup and view all the answers

The distributive property for dot products can be expressed as (A⃗ + B⃗) · C⃗ = (A⃗ · C⃗) + ______.

<p>(B⃗ · C⃗)</p> Signup and view all the answers

The total linear momentum of a system is the vector sum of the momenta of the individual ______.

<p>particles</p> Signup and view all the answers

The momentum of the system is represented as 𝑝𝑠𝑦𝑠𝑡𝑒𝑚 = ∑ 𝑝𝑖 where 'i' indicates the ______ of the particles being summed.

<p>index</p> Signup and view all the answers

The centre of mass accelerates as if all the system’s mass were concentrated at that ______.

<p>point</p> Signup and view all the answers

The acceleration of the centre of mass is given by the equation 𝑎⃗ = ∑ 𝐹⃗ / ______.

<p>M</p> Signup and view all the answers

The position vector of the centre of mass C of the system is calculated using the formula ______ / (𝑚1 + 𝑚2 + 𝑚3 + ⋯ + 𝑚𝑛).

<p>∑𝑚𝑖 ⃗⃗⃗⃗𝑟𝑖</p> Signup and view all the answers

The ______ of the system is the sum of the masses of all particles involved.

<p>total mass</p> Signup and view all the answers

The coordinates of point masses can be represented as (𝑥1 , 𝑦1 , 𝑧1 ), (𝑥2 , 𝑦2 , 𝑧2 ), and so on, marking the ______ of each mass.

<p>location</p> Signup and view all the answers

For N point masses, the position vector is expressed as ⃗⃗⃗⃗𝑟1 , ⃗⃗⃗⃗𝑟2 , ..., ⃗⃗⃗⃗𝑟𝑛, indicating the positions of each ______ from the origin.

<p>mass</p> Signup and view all the answers

If a particle starts from a point 𝑥0, and moves for the time, t, the position equation is 𝑥(𝑡) = 𝑥0 + 𝑣𝑥,0 ______ + 2𝑎𝑥𝑡².

<p>t</p> Signup and view all the answers

The equation for final velocity in terms of initial velocity, acceleration, and time is 𝑣𝑥(𝑡) = 𝑣𝑥,0 + 𝑎𝑥 ______.

<p>t</p> Signup and view all the answers

For constant acceleration, the relationship between final and initial velocity can be expressed as 𝑣𝑥²(𝑡) = 𝑣𝑥,0² + 2𝑎∆______.

<p>x</p> Signup and view all the answers

When initial displacement is zero, position simplifies to 𝑥(𝑡) = 𝑣𝑥,0 ______ + 𝑎𝑥𝑡².

<p>t</p> Signup and view all the answers

The summary for constant acceleration includes the equation 𝑥(𝑡) = 𝑥0 + 𝑣𝑥,0 ______ + 2𝑎𝑥𝑡².

<p>t</p> Signup and view all the answers

When a particle moves with variable velocity, it covers equal displacements in ______ intervals of time.

<p>unequal</p> Signup and view all the answers

In the context of motion with variable acceleration, velocity changes in either ______, direction, or both.

<p>magnitude</p> Signup and view all the answers

The area under the graph of the acceleration vs. ______ provides insight about the corresponding velocity.

<p>time</p> Signup and view all the answers

Flashcards

Components of Force

The sum of all forces acting on an object in the x, y, and z directions.

Impulse

The product of force and the change in time. It's also equal to the change in momentum.

Newton's Third Law

For every action, there is an equal and opposite reaction. Forces occur in pairs acting on different objects.

Superposition Principle

The total force on an object is the vector sum of all individual forces acting on it.

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Momentum

The product of an object's mass and its velocity.

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Newton (N)

A force measuring unit equal to kg m/s² (kilogram meter per second squared).

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Impulse-Momentum Theorem

The change in momentum is equal to the impulse.

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Inertia

The tendency of an object to resist changes in its state of motion.

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Displacement (∆𝑥)

The change in position of an object over a given time interval.

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Velocity (𝑣𝑥)

The rate of change of displacement with respect to time.

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Acceleration (𝑎𝑥)

The rate of change of velocity with respect to time.

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Area Under Velocity-Time Graph

The area under the velocity-time graph represents the displacement.

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Area Under Acceleration-Time Graph

The area under the acceleration-time graph represents the change in velocity.

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Constant Acceleration

The motion of an object where the acceleration is constant.

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Variable Acceleration

The motion of an object where the acceleration is not constant.

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Velocity as Integral of Acceleration

The velocity of an object is the integral of its acceleration with respect to time.

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Maximum Height (H)

The maximum vertical displacement of a projectile, reached when the vertical component of velocity is zero.

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Time of Flight (T)

The time taken for the projectile to complete its trajectory and return to the initial height.

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Range (R)

The horizontal distance traveled by the projectile from its launch point to where it lands.

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Angle for Maximum Range

The angle at which a projectile is launched that results in the maximum horizontal distance traveled.

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Initial Vertical Velocity (𝑢𝑠𝑖𝑛𝜃)

The vertical component of the projectile's velocity at the moment of launch.

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Initial Horizontal Velocity (𝑢𝑐𝑜𝑠𝜃)

The horizontal component of the projectile's velocity throughout its flight.

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Acceleration due to Gravity (g)

The acceleration due to gravity acting on the projectile, causing it to slow down as it travels upwards and speed up as it travels downwards.

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Initial Velocity (u)

The initial velocity of the projectile, often broken down into horizontal and vertical components.

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What is displacement in terms of acceleration?

The integral of acceleration with respect to time. It represents the change in velocity of an object.

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What is displacement in terms of velocity?

The integral of velocity with respect to time. It represents the change in position of an object.

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What is acceleration?

The rate of change of velocity over time. It represents how quickly the velocity of an object is changing.

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What is distance?

The total distance traveled by an object. It doesn't consider the direction of movement.

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What is displacement?

The overall change in position of an object from its starting point. It considers both the magnitude and direction of movement.

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What is speed?

The magnitude of velocity. It represents how fast an object is moving.

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What is velocity?

The rate of change of position over time. It represents how fast an object is moving and in what direction.

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What is average velocity?

The average rate of change of position over a given time interval. It represents the overall change in position over a specified time.

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Total Linear Momentum of a System

The total linear momentum of a system is the vector sum of the momenta of all the individual particles.

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Center of Mass

The point within a body where its entire mass seems to be concentrated.

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Center of Mass Acceleration

The acceleration of the center of mass is equal to the net external force acting on the system divided by the system's total mass.

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Center of Mass Position

The position vector of the Center of Mass (CM) is calculated by summing the products of each particle's mass and position vector, then dividing by the total mass of the system.

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Center of Mass Formula

The formula used to calculate the position of the Center of Mass (CM) for a system of 'N' discrete particles.

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Center of Mass Coordinates

The coordinates of the center of mass (CM) of a system of point masses can be calculated using the individual mass and coordinate values of each particle.

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External Net Force

The sum of external forces applied to a system.

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System's Total Mass

The total mass of the system, which is the sum of all the individual masses.

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Scalar Multiplication of Vectors

Multiplying a vector by a scalar changes its magnitude but not its direction, unless the scalar is negative.

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Dot Product of Vectors

The dot product of two vectors results in a scalar quantity, representing the projection of one vector onto the other.

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Dot Product of Perpendicular Vectors

The dot product of two vectors is zero if the vectors are perpendicular.

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Maximum Dot Product Value

The maximum value of the dot product occurs when the vectors are parallel and pointing in the same direction.

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Minimum Dot Product Value

The minimum value of the dot product occurs when the vectors are parallel and pointing in opposite directions.

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Commutative Property of the Dot Product

The dot product follows the commutative property, meaning the order of the vectors doesn't affect the result.

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Associative Property of the Dot Product

The dot product follows the associative property, where multiplying a scalar with one vector and then taking the dot product is the same as taking the dot product first and then multiplying by the scalar.

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Distributive Property of the Dot Product

The dot product follows the distributive property, allowing you to distribute the dot product over the sum of vectors.

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Unit Vector Dot Product

Unit vectors are vectors with a magnitude of 1. The dot product of two unit vectors is 1 if they are parallel, and 0 if they are perpendicular.

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Vector Components in the Dot Product

The dot product of two vectors can be calculated using the components of the vectors, which simplifies the process.

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Study Notes

Vectors

  • Vectors are quantities with both magnitude and direction.
  • Vectors combine according to specific rules.
  • Examples of physical quantities represented by vectors include force, velocity, acceleration, electric field, and magnetic field.
  • A vector is represented by a directed line segment with an arrowhead.

Scalar Definition

  • Scalar quantities are those that can be specified by a number and a unit.
  • Scalars have magnitude but no direction.
  • Examples of scalar quantities include mass, length, time, density, energy, and temperature.

Addition of Vectors

  • Vectors can be added using geometrical methods and analytical methods.
  • Geometrical Method:
    • To represent a vector on a diagram, use an arrow.
    • The length of the arrow is proportional to the vector's magnitude.
    • The direction of the arrow indicates the vector's direction.
    • The arrowhead represents the sense of direction.
  • Analytical Method: Using components of vectors.

Rules for Adding Vectors Geometrically

  • The resultant vector r is obtained by drawing a line from the tail of the first vector to the head of the second vector.
  • a + b = b + a (commutative law)
  • (a + b) + c = a + (b + c) (associative law)

Vectors Subtraction/Difference

  • For a vector a, the negative -a is a vector with the same magnitude but in the opposite direction.
  • a - b = a + (-b)

Equal (Identical) Vectors

  • Two vectors are identical if they have the same magnitude and point in the same direction.
  • Example: AB = CD

Displacement, Independent of the Path of Motion

  • The path of a particle from X to Y need not necessarily be a straight line.

Unit Vectors

  • A vector with a magnitude of 1 is a unit vector.
  • |â| = 1
  • Unit vectors are typically used to specify directions.

Resolution of Vectors

  • The geometrical method has limitations in three dimensions.
  • For this, the analytical method is useful for resolving vectors into components (components with respect to a coordinate system).
  • Components of a vector R along the x- and y -axes can be calculated, using sine and cosine ratios
  • ax = |a|cosθ
  • ay = |a|sinθ

Component of a Vector

  • For a vector A, use components to express a position vector.
  • A = axi + ay j + az k

Vector Multiplication

  • There are three ways to multiply vectors:
  • Multiplying a vector by a scalar. Example kẢ.
  • Dot product. Example: Ả⋅ B = |A||B|cosθ.
  • Cross product. Example: Ĉ = Ả × B = |A||B| sin θñ

Properties of the Dot Product

  • a • b = b • a
  • c(a • b) = (ca) • b
  • (a + b) • c = a • c + b • c

Summary of Unit Vectors and Dot Product

  • î • î = ĵ • ĵ = k • k = 1
  • î • ĵ = î • k = ĵ • k = 0

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