Podcast
Questions and Answers
In a tree structure, what is the topmost node called?
In a tree structure, what is the topmost node called?
- Root node (correct)
- Successor node
- Parent node
- Child node
How many parent nodes does each child node have in a tree, according to the provided information?
How many parent nodes does each child node have in a tree, according to the provided information?
- 1 (correct)
- Depends on the tree structure
- 2
- 0
What does the model matrix of an object effectively store?
What does the model matrix of an object effectively store?
- Geometric shape of an object
- Transformation history of all objects
- Current location, orientation, and scale of an object (correct)
- Color and texture information of an object
In a scene graph, what does the model matrix store the transform of an object relative to?
In a scene graph, what does the model matrix store the transform of an object relative to?
What is the transform of an object relative to the root of the scene graph often called?
What is the transform of an object relative to the root of the scene graph often called?
What does the Object3D class contain in a scene graph framework?
What does the Object3D class contain in a scene graph framework?
Which class represents the general shape and other vertex-related properties of each mesh in the scene graph framework?
Which class represents the general shape and other vertex-related properties of each mesh in the scene graph framework?
What does each instance of a mesh store for rendering different versions based on the same geometry and material data?
What does each instance of a mesh store for rendering different versions based on the same geometry and material data?
What does a Vertex Array Object (VAO) associate in the scene graph framework?
What does a Vertex Array Object (VAO) associate in the scene graph framework?
What is the primary purpose of the Renderer class in the scene graph framework?
What is the primary purpose of the Renderer class in the scene graph framework?