Podcast
Questions and Answers
What is the primary role of the Internet?
What is the primary role of the Internet?
- Facilitating standardized communication and resource sharing among interconnected computers globally. (correct)
- Establishing dedicated communication paths between hosts for session duration.
- Providing a platform for running applications and exchanging data between end systems.
- Managing high-speed routers and data links within the network core.
What characterizes packet switching in network communication?
What characterizes packet switching in network communication?
- Allocation of dedicated time slots for data transmission.
- Use of separate frequency bands for different data streams.
- Division of data into packets sent independently across the network. (correct)
- Establishment of a dedicated communication path between hosts.
How does statistical multiplexing optimize bandwidth in packet switching?
How does statistical multiplexing optimize bandwidth in packet switching?
- Dynamically allocating network resources based on demand. (correct)
- Establishing dedicated communication paths for each data stream.
- Allocating separate frequency bands for different users.
- Storing incoming packets temporarily before forwarding them.
What is the key difference between client-server and peer-to-peer architectures?
What is the key difference between client-server and peer-to-peer architectures?
What is the purpose of the 'If-Modified-Since' header in a conditional GET request?
What is the purpose of the 'If-Modified-Since' header in a conditional GET request?
What is the function of SMTP?
What is the function of SMTP?
How do iterative and recursive queries differ in DNS resolution?
How do iterative and recursive queries differ in DNS resolution?
In the context of network communication, what does 'Data Integrity' refer to?
In the context of network communication, what does 'Data Integrity' refer to?
What distinguishes TCP from UDP in transporting data?
What distinguishes TCP from UDP in transporting data?
How does TCP handle flow control?
How does TCP handle flow control?
What is the purpose of the three-way handshake in TCP?
What is the purpose of the three-way handshake in TCP?
Which of the following is the correct order of steps in TCP connection establishment?
Which of the following is the correct order of steps in TCP connection establishment?
How does TCP manage congestion in a network?
How does TCP manage congestion in a network?
Which of the following factors influences throughput in computer networks?
Which of the following factors influences throughput in computer networks?
What is the significance of a 'port number' in the context of network communication?
What is the significance of a 'port number' in the context of network communication?
Flashcards
What is the Internet?
What is the Internet?
A global network of interconnected computers communicating via standardized protocols for data exchange and resource sharing.
What are Hosts/End Systems?
What are Hosts/End Systems?
Devices that connect to the Internet, running applications and exchanging data.
What is a Protocol?
What is a Protocol?
A set of rules governing data communication between network devices, defining message formats, transmission methods, and error handling.
What are Access Networks?
What are Access Networks?
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What is Circuit Switching?
What is Circuit Switching?
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What is Packet Switching?
What is Packet Switching?
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What are FDMA and TDMA?
What are FDMA and TDMA?
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What is Store-and-Forward?
What is Store-and-Forward?
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What is Statistical Multiplexing?
What is Statistical Multiplexing?
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What is Delay?
What is Delay?
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What is Loss?
What is Loss?
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What is Throughput?
What is Throughput?
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What is Persistent HTTP?
What is Persistent HTTP?
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What is Non-Persistent HTTP?
What is Non-Persistent HTTP?
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What are HTTP Cookies?
What are HTTP Cookies?
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Study Notes
What is the Internet?
- The Internet is a global network of interconnected computers.
- These computers communicate using standardized protocols.
- It enables data exchange and resource sharing among billions of devices.
Hosts, End Systems
- Hosts, or end systems, are devices like computers, smartphones, and servers.
- They connect to the Internet, running apps and exchanging data.
Protocol
- It is a set of rules for data communication between network devices.
- It defines message formats, transmission methods, and error handling.
Network Edge and Network Core
- The network edge includes end systems and access networks connecting them to the Internet.
- The network core consists of high-speed routers and data links facilitating data transfer.
Access Networks: Wired and Wireless
- Access networks connect end systems to the Internet.
- Wired access includes DSL and cable, while wireless access includes Wi-Fi and cellular networks.
Network Core: Circuit Switching and Packet Switching
- The network core uses two main methods: circuit switching and packet switching.
Circuit Switching
- Establishes a dedicated communication path between hosts for the session duration.
Packet Switching
- Packet switching divides data into packets sent independently across the network.
- It allows for efficient resource utilization.
Circuit Switching: FDMA, TDMA
- It employs Frequency Division Multiple Access (FDMA).
- FDMA allocates separate frequency bands, and Time Division Multiple Access (TDMA) assigning time slots to users.
Packet Switching: Store-and-Forward Concept
- The concept involves routers storing incoming packets temporarily before forwarding them to the next node.
- This ensures integrity during transmission.
Packet Switching: Statistical Multiplexing
- Statistical multiplexing dynamically allocates network resources based on demand.
- This optimizes bandwidth by sharing it among multiple data streams.
Packet Switching vs. Circuit Switching: Number of Users Supported; Probability Calculations
- Packet switching supports more users than circuit switching due to dynamic resource allocation.
- Probability calculations help assess metrics like packet loss and delay.
The Internet: A Network of Networks (Internetwork)
- The Internet is an internetwork, connecting various smaller networks into a vast, global system.
- It allows seamless data exchange across infrastructures.
Delay, Loss, Throughput in Packet-Switched Networks
- "Delay" refers to the time taken for data to traverse the network.
- "Loss" refers to packets that fail to reach their destination.
- "Throughput" refers to the rate of successful data delivery over a network link.
Types of Delay: Processing, Queueing, Transmission, Propagation
- Processing Delay happens when examining and processing packet headers.
- Queueing Delay occurs while packets spend time waiting in queues.
- Transmission Delay occurs when pushing packet bits onto the link.
- Propagation Delay refers to the time for signals to travel through the medium.
Average Queueing Delay vs. Traffic Intensity
- Average queueing delay increases with higher traffic intensity.
- The ratio of arrival rate to service rate leads to congestion and longer delays.
Throughput in Computer Networks
- Throughput measures the rate at which data is successfully transmitted over a network.
- It is influenced by bandwidth, network congestion, and protocol efficiency.
Protocol Layers
- Network communication is structured into layers.
- Each layer provides services, simplifying design and troubleshooting with modular functionality.
Layering as an Architectural Principle, Services Provided by Each Layer, Encapsulation/Decapsulation
- Layering organizes network functions into hierarchical layers.
- Each layer offers services to the layer above and utilizes services from the layer below.
- Data encapsulation adds headers as data descends layers.
- Decapsulation removes headers as data ascends.
Layers in OSI, TCP/IP Models
- OSI model has seven layers: Physical, Data Link, Network, Transport, Session, Presentation, Application.
- The TCP/IP model comprises four layers: Link, Internet, Transport, Application.
Principles of Network Applications
- Network applications enable communication over networks, following client-server or P2P architectures.
- Utilizes protocols like HTTP, SMTP, or FTP.
Possible Architectures of Applications: Client-Server vs. P2P Architectures
- Client-server architecture has centralized servers serving multiple clients.
- Peer-to-peer (P2P) architecture allows direct communication between peers.
Client vs. Server
- Clients request services or resources.
- Servers provide services, handling multiple client requests simultaneously.
Communicating Processes
- Processes communicate by exchanging messages over the network.
Addressing a Process: IP Address and Port Number
- Processes are identified using IP addresses.
- Port numbers ensure accurate data delivery.
Network Application Requirements: Data Integrity, Throughput, Timing
- Data Integrity requires accurate and unaltered data delivery.
- Throughput requires sufficient data transfer rates.
- Timing requires constraints.
Transport Services: Reliable vs. Unreliable Data Transfer
- Reliable data transfer ensures error-free delivery (e.g., TCP).
- Unreliable data transfer does not guarantee error-free delivery (e.g., UDP).
TCP vs. UDP Services
- TCP (Transmission Control Protocol) provides reliable transfer, ensuring data is delivered without errors.
- UDP (User Datagram Protocol) offers unreliable service.
- UDP is faster but does not guarantee delivery.
Web and HTTP: Base HTML File and Referenced Objects
- An HTML file can include objects such as images, videos, and scripts.
- Referenced objects use tags which the browser loads when rendering.
HTTP Request and Response Concepts
- HTTP (Hypertext Transfer Protocol) is a stateless protocol for transferring data.
- When a client makes a request the server responds with requested data.
Persistent and Non-Persistent HTTP
- Persistent HTTP maintains the connection between client and server open for multiple requests and response.
- Non-persistent HTTP opens a new connection for each request and response.
HTTP Using TCP as the Transport Later
- HTTP typically uses TCP (Transmission Control Protocol) for communication.
- TCP ensures data packets are reliably delivered in the correct order.
HTTP Request/Response Messages
- HTTP messages consist of request and response messages.
- A typical GET request asks the server to send a resource.
- The server returns the resource in the response message.
HTTP Cookies
- Cookies are small pieces of data stored on the client's machine.
- Cookies are used for session management, personalization, and tracking user behavior.
Web Caching and Performance Improvement
- Caching stores frequently accessed resources closer to the client.
- This improves performance and reduces latency.
Conditional GET
- Conditional GET requests allows the client to ask the server for a resource change.
- This achieved using If-Modified-Since headers, avoiding unnecessary data transfers.
Head-of-Line Blocking
- HOL blocking occurs when a packet at the front of a queue delays all subsequent packets.
Email Components and Protocols: SMTP, POP3, and IMAP
- SMTP (Simple Mail Transfer Protocol) is the protocol used for sending emails between servers.
- POP3 (Post Office Protocol version 3) used by email clients to retrieve emails from a server.
- IMAP (Internet Message Access Protocol) allows email clients to access and manage emails on a mail server.
DNS (Domain Name System)
- DNS is a distributed system that translates human-readable domain names into IP addresses.
- DNS has root servers, top-level domains, and authoritative name servers.
Iterative vs. Recursive Queries
- Interative Queries: the DNS resolver queries other DNS servers directly and either resolves the query.
- Recursive Queries: The DNS resolver takes responsibility querying other DNS servers client until it finds the answer.
DNS Resource Records and Messages
- DNS uses resource records (RRs) for domain names.
- They are included in DNS messages to answer queries.
P2P Applications
- P2P File Distribution vs. Client-Server
- P2P file distribution allows peers to share files directly without a server.systems rely on a central server.
- P2P systems can scale better require efficient management and protocols.
BitTorrent
- BitTorrent is a P2P protocol for sharing large files.
- Divides into smaller pieces to distribute peers upload and download.
Video Streaming and Content Distribution Networks (CDN)
- CDNs are the networks serve content close to the user reducing latency, and improves video streaming.
DASH(Dynamic Adaptive Streaming over HTTP)
- DASH is a protocol streaming video HTTP adapting the video based the network for playback when bandwidth fluctuates.
TCP andUDP Socket Programming
- TCP socket creates a server/client communication reliable channel to a specific IP and port.
- UDP socket communication is connectionless and unreliable protocols like real-time streaming or gaming.
Transport-Layer Services
- The transport layer provides end-to-end for application reliable data control, and multiplexing.
- The transport layer is between the application and network layer.
Logical End-to End connection Between Hosts
- End-to-end connection between the Hosts: Its Host to host on the network layer.
- End to end connection between processors: Enables communication IP addresses & Port numbers.
- The transport Layer delivers between even Network Player only to host communication.
Multiplexing and Demultiplexing in UDP vs.TCP
- Refers to combining multiple streams from different streams for transmission.
- Refers to reverse process Transport players direct receive Data by destination.
- Used in port Number for the transport players handles multiplexing and demultiplexing.
- The TCP is connection oriented.
- Source in designation IP addresses for number identifiers for data to transport on correct costs.
- The transport layer uses port Number to see just which is running on a host.
- Every IP address source to designated to make communication point.
Advantages and Disadvantages of UDP
- It is a connection list not guarantee order of package.
- Faster like it will be making real-time communication.
- Disadvantages: Unreliable the packet is lost, and no flow control.
- The UDP has full fields; source , designation port, data check some of air checking and for air-checking UDP is for iPV4, and required for iPV6.
TCP: Transmission Control Protocol services
- Reliable: TCP guarantees the delivery of data .
- UDP: Do not provide reliability .
Flow control
- Flow control to control too much fast data overwhelms.
Communication Orientated in TCP
- TCP it is connection Orientated to make sure connection is established.
TCP header structure
- Tcp headers larger structure for reliable communication.
Congestion Control in TCP
- TCP has congestion to make network more reliable.
TCP Connection management
- TCPs connection management ensures reliable communication .
Comparison of TCP and UDP
- TCP (Reliable , connection-oriented) guarantees to deliver data.
- UDB is faster to minimize but does not delivery and suitable in real time communication,
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