Understanding Random Variables - 11th Grade Math

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Questions and Answers

What is the total number of possible outfit combinations in Activity 1: OOTD!?

  • 18
  • 12 (correct)
  • 6
  • 24

Which of the following is NOT a possible outcome from the warm-up activity (OOTD!)?

  • pants 2, shirt 3, without sunglasses
  • pants 2, shirt 1, with sunglasses and hat (correct)
  • pants 1, shirt 3, without sunglasses
  • pants 1, shirt 2, with sunglasses

What is the purpose of the warm-up activity 'OOTD!'?

  • To introduce new concepts about probability distributions
  • To teach students how to list the elements of a sample space using a tree diagram
  • To assess students' understanding of random variables
  • To assist students in recalling how to apply the Fundamental Counting Principle (correct)

What is the primary purpose of the 'Guide Questions' section following the warm-up activity?

<p>To encourage students to reflect on their problem-solving strategies and difficulties (D)</p> Signup and view all the answers

Which of the following math units is NOT a prerequisite for this lesson on random variables and probability distributions?

<p>Math 10: Unit 2: Linear Equations and Inequalities (A)</p> Signup and view all the answers

What is the primary advantage of using a tree diagram to represent the different outfit combinations?

<p>Tree diagrams help to understand the relationships between different events (B)</p> Signup and view all the answers

Which of the following statements accurately describes the purpose of the warm-up activity 'Pass the Task!'?

<p>The document does not provide information about the purpose of 'Pass the Task!' (C)</p> Signup and view all the answers

Which of the following is NOT a skill required for understanding this lesson on random variables and probability distributions?

<p>Understanding the concept of conditional probability (B)</p> Signup and view all the answers

What value does 𝑌 take if there are no even numbers in the outcome?

<p>0 (B)</p> Signup and view all the answers

If one even number is present in the outcome, what is the value of 𝑌?

<p>1 (A)</p> Signup and view all the answers

In the set 𝑆 = {(1,1), (1,2), ..., (6,6)}, how many unique outcomes are there?

<p>36 (A)</p> Signup and view all the answers

In the scenario where a technician chooses chips, what is the maximum possible value of 𝑍?

<p>3 (A)</p> Signup and view all the answers

If the first chip chosen is defective, which outcomes are considered according to the technician's selection?

<p>DDF, DFD, FFD (D)</p> Signup and view all the answers

What is the total number of non-defective chips if two defective chips are chosen?

<p>1 (C)</p> Signup and view all the answers

What does the variable 𝑍 represent in the context of chip selection?

<p>Number of non-defective chips (C)</p> Signup and view all the answers

How many outcomes will yield 𝑌 equal to 2 based on the outcome pairs?

<p>6 (C)</p> Signup and view all the answers

What is the highest possible value of 𝑍 based on the outcomes listed?

<p>2 (B)</p> Signup and view all the answers

How many outcomes are possible for the number of blue marbles (𝑌) drawn?

<p>2 (D)</p> Signup and view all the answers

If the first marble drawn is red, what are the possible values of 𝑌?

<p>0 and 1 (C)</p> Signup and view all the answers

Which of the following outcomes would result in 1 blue marble drawn (𝑌 = 1)?

<p>RB (D)</p> Signup and view all the answers

When drawing two marbles without replacement, which outcome may not occur if the first marble drawn is red?

<p>BB (C)</p> Signup and view all the answers

In which case is 𝑌 equal to 0?

<p>RR (D)</p> Signup and view all the answers

What would be the valid outcomes for the number of non-defective chips (𝑍)?

<p>1, 2 (C)</p> Signup and view all the answers

If two marbles are drawn and the first is a blue marble, what could be the next draw?

<p>Red or blue marble (C)</p> Signup and view all the answers

What does the sample space represent in a random experiment?

<p>The set of possible outcomes (A)</p> Signup and view all the answers

If 𝑋 represents the number of students who passed an examination, what are the maximum and minimum possible values of 𝑋?

<p>0 to 10 (B)</p> Signup and view all the answers

When rolling a standard six-sided die, what are the possible values of the random variable 𝑋 representing the result?

<p>1 to 6 (A)</p> Signup and view all the answers

In the experiment of flipping a coin three times, how many tails can be obtained at most?

<p>3 (A)</p> Signup and view all the answers

What denotes a random variable in the context of random experiments?

<p>A function assigning numerical values to outcomes (B)</p> Signup and view all the answers

If the random variable 𝑋 denotes the number of heads in flipping a coin three times, which values can 𝑋 take?

<p>0, 1, 2, 3 (D)</p> Signup and view all the answers

When considering the coin-flipping experiment, what is the sample space represented?

<p>{HHT, HTH, THH, TTH, THT, HTT, HHH, TTT} (A)</p> Signup and view all the answers

If 𝑋 denotes the number of outcomes in a coin flip scenario with three attempts, how many possible values can 𝑋 have?

<p>4 (C)</p> Signup and view all the answers

What is the range of values for the random variable X in the first worksheet's section 1.a?

<p>0, 1, 2, 3 (A)</p> Signup and view all the answers

Which set correctly identifies the values of random variable Y in the second worksheet's section 2.a?

<p>2, 3, 4, 5, 6, 7, 8 (D)</p> Signup and view all the answers

What defines a random variable as presented in the lesson's synthesis section?

<p>A variable that is determined by random chance. (C)</p> Signup and view all the answers

In which scenario is understanding random variables most applicable?

<p>Predicting market trends influenced by random events. (D)</p> Signup and view all the answers

What classification of random variables could the lesson be hinting at?

<p>Discrete and Continuous (B)</p> Signup and view all the answers

In the section 3.a of Worksheet III, what are the possible values of random variable X?

<p>2, 4, 6, 8, 10, 12, 16, 18, 20, 24, 30, 36 (B)</p> Signup and view all the answers

What does section 4 of Worksheet III indicate about random variable Z?

<p>Z includes values from 0 to 4. (A)</p> Signup and view all the answers

What significance does the question about illustrating randomness with whole numbers hold?

<p>It discusses limitations in modeling randomness. (D)</p> Signup and view all the answers

What is the sample space of rolling a fair six-sided die twice?

<p>S = {(1,1), (1,2), (1,3), (1,4), (1,5), (1,6), (2,1), (2,2), (2,3), (2,4), (2,5), (2,6), (3,1), (3,2), (3,3), (3,4), (3,5), (3,6), (4,1), (4,2), (4,3), (4,4), (4,5), (4,6), (5,1), (5,2), (5,3), (5,4), (5,5), (5,6), (6,1), (6,2), (6,3), (6,4), (6,5), (6,6)} (D)</p> Signup and view all the answers

A bag contains 3 red balls and 2 blue balls. What is the sample space for drawing one ball at random?

<p>S = {Red, Blue} (A)</p> Signup and view all the answers

What is the sample space of flipping a coin four times?

<p>S = {HHHH, HHHT, HHTH, HHTT, HTHH, HTHT, HTTH, HTTT, THHH, THHT, THTH, THTT, TTHH, TTHT, TTTH, TTTT} (B)</p> Signup and view all the answers

What is the difference between a random experiment and an outcome?

<p>A random experiment is a process that can be repeated, while an outcome is the result of that process. (C)</p> Signup and view all the answers

A bag contains 5 balls numbered 1 through 5. Two balls are drawn without replacement. What is the sample space of this experiment?

<p>S = {(1,2), (1,3), (1,4), (1,5), (2,3), (2,4), (2,5), (3,4), (3,5), (4,5)} (B)</p> Signup and view all the answers

What is the sample space of choosing a letter from the word "APPLE"?

<p>S = {A, P, L, E} (B)</p> Signup and view all the answers

You have 3 coins. You toss the coins and record each result, heads or tails. What is the sample space?

<p>S = {HHH, HHT, HTH, THH, HTT, THT, TTH, TTT} (C)</p> Signup and view all the answers

What is the sample space for the experiment of rolling a single die and then flipping a coin?

<p>S = {(1,H), (1,T), (2,H), (2,T), (3,H), (3,T), (4,H), (4,T), (5,H), (5,T), (6,H), (6,T)} (A)</p> Signup and view all the answers

Flashcards

Sample Space

The set of all possible outcomes of a random experiment.

Random Experiment

An experiment that can be repeated with independent results.

Outcome

The result of a specific trial in a random experiment.

Set-Builder Notation

A way to describe a set by stating the properties that its members must satisfy.

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Tossing a Coin Outcomes

The possible results when flipping a coin multiple times: H for heads and T for tails.

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Rolling a Die Outcomes

Possible pairs of results when a die is rolled two times.

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Picking Numbers Without Replacement

Choosing items from a set where picked numbers are not returned to the set.

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Triplet Genders

The different combinations of genders when three children are born at the same time.

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Random Variable

A function assigning numerical values to outcomes of a random experiment; denoted by X.

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Domain of Random Variable

The set of outcomes for a random variable, which is the sample space.

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Range of Random Variable

The set of numerical values that a random variable can take.

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Possible Values of X (Die Example)

The possible values of X when rolling a die are 1, 2, 3, 4, 5, 6.

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Possible Values of X (Students Example)

The possible values of X for students passing range from 0 to 10.

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Counting Outcomes

The process of listing and counting each possible result of an experiment.

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Fundamental Counting Principle

A method to find the total number of outcomes by multiplying choices.

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Combination

A selection of items where order does not matter.

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Permutation

An arrangement of items where order matters.

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Tree Diagram

A visual representation to show all possible outcomes.

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Event

A specific outcome or a set of outcomes from a random experiment.

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Sample Space (S)

The set of all possible outcomes from an experiment.

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Outcomes of Y

Values of Y represent the count of even numbers in each outcome.

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Value of Y = 0

Occurs when no even numbers appear in the outcome.

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Value of Y = 1

Occurs when exactly one even number appears in the outcome.

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Value of Y = 2

Occurs when two even numbers appear in the outcome.

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Defective and Non-defective Chips

Chips can be either defective (D) or non-defective (F).

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Outcome Counting (Z)

Z counts non-defective chips in chosen outcomes based on conditions.

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Values of Z

The possible values of random variable Z are 1 and 2.

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Possible outcomes Y

Y can take the value of 0 (no blue marbles) or 1 (one blue marble).

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Unique Outcomes

Outcomes with no repetitions in the sample space.

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Counting Blue Marbles

Determine how many blue marbles are in each outcome.

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Sample Outcome RR

Represents drawing two red marbles with no blue marbles drawn.

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Possible Values of a Random Variable

The specific outcomes that a random variable can assume.

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Discrete Random Variable

A random variable that can take only specific values, often whole numbers.

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Continuous Random Variable

A random variable that can take any value within a given range.

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Example of Discrete RV

Possible values for X: {0, 1, 2, 3}.

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Example of Continuous RV

Possible values for Y could include any number between 2 and 4.

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Application of Random Variables

Situations where random variables can model real-life scenarios such as games or surveys.

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Classifications of Random Variables

Random variables can be classified as either discrete or continuous based on their possible values.

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Study Notes

Learning Competencies and Objectives

  • Learners should be able to illustrate a random variable (discrete and continuous). (M11/12SP-IIIa-1)
  • Define a random variable.
  • Represent real-life situations using random variables.
  • Determine the possible values of a random variable.
  • Differentiate a random variable from an algebraic variable.
  • Identify real-life situations that can be represented by random variables.

Prerequisite Skills and Topics

  • Finding the outcomes of a random experiment
  • Determining the sample space of a random experiment
  • Simple Events
  • Experiments, Events, Sample Space, and Outcomes
  • Determining Outcomes of an Experiment
  • Using Tables and Tree Diagrams
  • Fundamental Counting Principle
  • Factorial Notation
  • Permutation

Lesson Proper (Introduction)

  • Warm-up Activity 1 (OOTD!): This activity helps students recall listing elements of a sample space using the Fundamental Counting Principle.
    • Duration: 10 minutes
    • Materials: Pen, paper
    • Methodology:
      • Present a problem involving possible outfits (pants, shirts, sunglasses).
      • Have students write down all possible combinations.
  • Activity 2 (Pass the Task!): This activity helps students list elements of a sample space for a random experiment.
    • Duration: 10 minutes
    • Materials: Pen, paper
    • Methodology:
      • Divide class into groups.
      • Assign tasks (tossing a coin, rolling a die, picking numbers, genders of triplets).
      • Groups work individually then swap tasks, repeating until all tasks are addressed.

Lesson Proper (Discussion)

  • Random Experiment: An experiment that can be repeated numerous times under the same conditions; results are independent of one another (e.g., tossing a coin).
  • Outcome: The result of a random experiment (e.g., heads or tails).
  • Sample Space: The set of all possible outcomes of a random experiment, denoted by a capital letter, usually S.
  • Random Variable: A function that assigns a numerical value to every outcome of a random experiment; typically represented by a capital letter, usually X.
    • The domain is the sample space.
    • The range is a set of real numbers. (e.g., the number of heads that appear when tossing a coin; possible values range from 0 to 1).

Examples of Random Variables

  • Example 1: The number of males in a class of 30 students. Possible values of M range from 0 to 30.
  • Example 2: The number of boys in a set of twin births. Possible values are 0, 1, or 2.
  • Example 3: A six-sided die is rolled twice. Y represents the number of even numbers rolled. Possible values of Y are 0, 1, or 2.
  • Example 4: A technician chooses three chips at random from four chips. Z represents the number of non-defective chips chosen, given the first chip is defective. Possible values of Z are 1 and 2.
  • Example 5: A bowl has three red and two blue marbles. Two are drawn. Y represents the number of blue marbles drawn, given the first marble drawn is red. Possible values of Y are 0 or 1.

Practice and Feedback

  • Students practice answering problem items individually using pen and paper.
  • Call a random student to display work. Discuss solution process.
  • Provide feedback to address misconceptions and guide students toward correct solutions.

Group Practice

  • Students form groups (2-5 students) to solve problems 4 and 5.
  • Give ample time to analyze and develop group solutions.
  • Have a representative display solution, followed by a discussion on the steps, and addressing any errors and misconceptions.

Worksheets

  • Worksheets are provided to assess student learning (beginner, average, advanced level).

Synthesis

  • Review key concepts (random variable, sample spaces, and outcomes).

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