Understanding Light: Wave-Particle Duality

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Questions and Answers

Which of the following statements best describes the dual nature of light?

  • Light exhibits properties of both waves and particles, with its observed behavior dependent on the experimental context. (correct)
  • Light consistently behaves as a stream of particles, with its properties solely governed by the photoelectric effect.
  • Light is neither a wave nor a particle, but a form of energy that propagates through a unique medium.
  • Light consistently behaves as a wave, but its intensity is determined by the number of particles it contains.

How does the speed of light change when it transitions from a vacuum to another medium, and what causes this change?

  • The speed of light remains constant, as it is a universal constant.
  • The speed of light fluctuates randomly, depending on the temperature of the medium.
  • The speed of light increases due to the higher density of the new medium.
  • The speed of light decreases due to interactions with the particles in the new medium. (correct)

Why are transparent objects like air (composed of oxygen and carbon dioxide) typically invisible to the human eye?

  • Transparent objects absorb all light that strikes them.
  • Transparent objects reflect all light away from the observer.
  • Transparent objects emit light at a frequency undetectable by the human eye.
  • Transparent objects transmit most of the light without reflecting or absorbing it significantly. (correct)

According to the laws of reflection, what is the relationship between the angle of incidence and the angle of reflection when light strikes a smooth surface?

<p>The angle of incidence is equal to the angle of reflection, regardless of the surface. (A)</p>
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When using a plane mirror, what are the key characteristics of the image formed in relation to the object?

<p>The image is virtual, erect, the same size as the object, and laterally inverted. (C)</p>
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In the context of spherical mirrors, what is the 'center of curvature' (C), and how does it relate to the mirror's surface?

<p>The center of curvature is the center of the sphere from which the spherical mirror is a part. (A)</p>
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How does a concave mirror affect light rays that are parallel to its principal axis?

<p>It converges the light rays to a single point at the principal focus. (A)</p>
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What type of image is formed by a convex mirror when an object is placed at a finite distance from it?

<p>Virtual, erect, and diminished (A)</p>
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When an object is placed between the pole and the focus of a concave mirror, what are the characteristics of the image formed?

<p>Virtual, erect, and enlarged (C)</p>
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According to the mirror formula, (\frac{1}{f} = \frac{1}{v} + \frac{1}{u}), what do the variables f, v, and u represent?

<p><em>f</em> = focal length, <em>v</em> = image distance, <em>u</em> = object distance (D)</p>
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Using the magnification formula (m = -\frac{v}{u}), if the magnification m is negative, what does this indicate about the image?

<p>The image is real and inverted. (A)</p>
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What does a magnification value of |m| < 1 indicate about the size of the image relative to the object?

<p>The image is diminished (smaller). (A)</p>
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What phenomenon occurs when light crosses a boundary between two different media, causing it to change direction?

<p>Refraction (A)</p>
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According to the rules of refraction, how does light bend when it travels from a rare (less dense) medium to a dense medium?

<p>It bends toward the normal. (C)</p>
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Under what condition does refraction not occur when light strikes the boundary between two media?

<p>When the light falls normally (perpendicularly) to the surface. (D)</p>
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Regarding lenses, what is the standard convention for measuring distances?

<p>Distances are measured from the optical center or origin. (D)</p>
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What is the sign convention for the focal length of a concave lens?

<p>Negative (C)</p>
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If a ray of light starts parallel to the principal axis of a convex lens, through which point will it pass after refraction?

<p>The second focal point (F2) (A)</p>
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Which type of lens is commonly used in eyeglasses to correct myopia (nearsightedness)?

<p>Concave lens (B)</p>
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Given the equation (n_{21} = \frac{n_2}{n_1} = \frac{v_1}{v_2}), which describes the relative refractive index, what do n2, n1, v1, and v2 represent?

<p>n2 and n1 are the refractive indices of the media, v1 and v2 are the speeds of light in the media (B)</p>
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Flashcards

Dual Nature of Light

Light travels as both a wave and a particle.

Photons

Light consists of particles or packets of energy.

Rectilinear Propagation

Light travels in a straight line.

Reflection

When light bounces off a surface.

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Incident Ray

The ray of light striking a surface.

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Normal

Imaginary line perpendicular to a surface.

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Angle of Incidence

Angle between incident ray and the normal.

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Angle of Reflection

Angle between reflected ray and the normal.

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Law of Reflection

Angle of incidence equals angle of reflection.

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Plane Mirror

A flat, smooth reflecting surface.

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Image Distance in Plane Mirrors

Image is the same distance behind the mirror as the object is in front.

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Lateral Inversion

Images are reversed from left to right.

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Spherical Mirrors

Curved mirrors, either concave or convex.

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Concave Mirror

Mirror that curves inward and converges light.

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Convex Mirror

Mirror that curves outward and diverges light.

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Center of Curvature (C)

Center of the sphere forming the mirror.

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Principal Focus (F)

Midpoint between pole and center of curvature.

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Focal Length (f)

Distance between pole and principal focus.

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Mirror Formula

1/f = 1/v + 1/u

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Refraction

Bending of light as it passes from one medium to another.

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Study Notes

Light and Its Nature

  • Light comprises particles dispersing in all directions from a glowing bulb
  • Early theories, including Newton's, proposed light consisted of particles called "corpuscles."
  • Huygens later disproved the particle theory, suggesting light is energy transmitted as a wave
  • Light doesn't need a material medium to travel, distinguishing it from mechanical waves like sound
  • Light is an electromagnetic (EM) wave, a non-mechanical wave that doesn't require particles to propagate
  • Einstein's photoelectric effect reinvigorated the particle theory, asserting light is made of photons
  • When light strikes a metal surface, electrons are ejected, a phenomenon explained by the photon theory
  • Light exhibits a dual nature: behaving as both a wave and a particle
  • Whether light appears as a wave or particle depends on how it's observed and studied
  • Light is referred to as electromagnetic radiation that human eyes can detect.
  • Human eyes can detect lights but not all EM waves.
  • The electromagnetic spectrum is broad, including gamma rays, X-rays, infrared, ultraviolet, and radio waves
  • Light exhibits properties like interference, diffraction, and polarization, which supports the wave nature theory

Properties of Light

  • Light's intensity relies on the number of particles, where brighter light indicates more photons
  • Dim light has fewer photons and a darker light has fewer particles
  • Photons are the particles, or “packets” of light.
  • Light travels at 3 x 10^8 meters per second in a vacuum, but its speed can change in other mediums
  • Light travels in a straight line, this is called the rectilinear motion of light

Light Interaction with Surfaces

  • When light hits a surface, it can be reflected back, transmitted through, or absorbed as heat
  • No surface is a 100% reflector, absorber, or transmitter
  • Light undergoes reflection, transmission, and absorption when it encounters a surface

Viewing Objects

  • Light enables us to see things through reflection
  • Transparent objects like air (oxygen, carbon dioxide) are invisible because they don't reflect light
  • Opaque objects reflect light and are visible
  • Seeing an object requires a light source, an opaque object, and functional eyes

Reflection of Light

  • Reflection occurs when light bounces off a smooth, polished surface back into the same medium

Incident Ray, Reflected Ray, and Normal

  • The incident ray is the ray of light that strikes a surface.
  • The point where the incident ray touches a reflective surface requires a normal line for angle measurement.
  • A normal is perpendicular to the surface
  • The angle of incidence is the angle between the incident ray and the normal.
  • The reflected ray is the ray that bounces back after hitting the surface
  • A reflected ray goes back into the same medium
  • The angle of reflection is the angle between the reflected ray and the normal

Laws of Reflection

  • Angle of incidence equals the angle of reflection, irrespective of the type of reflection
  • Incident ray, reflected ray, and normal all lie in the same plane (co-planar)

Plane Mirrors

  • Plane Mirrors make images the same distance from the mirror as the object
  • A minimum of two rays are needed to form an image
  • The intersection point of reflected rays produces an image
  • For images created with plane mirrors, corresponding parts of the object and image are in line with each other

Characteristics of images in plane mirrors

  • The distance between the the object and the mirror is the same as the distance between the image and the mirror.
  • The size of the image is the same as the size of the object
  • Virtual (not real) and erect(upright) images are formed by plane mirrors
  • Images formed are laterally inverted (right becomes left)

Examples of Lateral Inversion

  • Right hand looks like left hand
  • Ambulance is written backwards
  • The drivers ahead can see it straight in their mirror

Example Problem

  • Angle of incidence is 60 degrees
  • Using laws of reflection, supplementary angles, and basic geometry, the angle of reflection off the second mirror will be 30 degrees

Spherical Mirrors

  • Two types of spherical mirrors: concave and convex

Concave Mirror

  • If there is a light parallel to the principal axis, it will converge to the focus
  • Concave mirrors collect the light
  • Dented inwards

Convex Mirror

  • Light gets diverged relative to the focus
  • Convex mirrors diverges the light
  • If you stood far away from a convex mirror, the image is smaller and it's hard to see
  • Bulges outwards

Spherical Mirror Terminology

  • Center of Curvature (C): The center of the sphere which the spherical mirror is apart of
  • Pole (P): The point where a line intersects the mirror
  • Principal Axis: The straight line joining the pole and center of curvature
  • Principal Focus (F): The midpoint between the pole and center of curvature
  • Aperture: The diameter of the reflecting surface of the mirror
  • Focal Length (f): Distance between the pole and principal focus
  • Radius of Curvature (R): Distance between the pole and center of curvature
  • R = 2f

Ray Tracing Rules for Spherical Mirrors

  • A ray of light parallel to the principal axis will reflect through the focus.
  • A ray passing through the focus will reflect parallel to the principal axis.
  • A ray directed towards the center of curvature will reflect back along the same path.
  • A ray incident on the pole will reflect at an equal angle to the principal axis

Ray Diagrams and Image Formation for Concave Mirrors

  • Object Placed at Infinity
    • Rays come in parallel and converge at the focus.
    • Image at focus, diminished, real, and inverted.
  • Object Placed Beyond C
    • One ray parallel to the axis reflects through F; another through C reflects back on itself.
    • Image is between C and F, diminished, real, and inverted.
  • Object Positioned at C
    • One ray parallel to the axis passes through F; another through F becomes parallel.
    • Image is at C, same size, real, and inverted.
  • Object Placed Between C and F
    • One ray parallel to the axis goes through F, and another through F becomes parallel
    • Image beyond C, enlarged, real, and inverted.
  • Object Situated at Principal Focus
    • One ray parallel to the axis reflects through F, and the other goes through the pole.
    • This create rays that travel to infinity
  • Object Between the Pole and Focus
    • One ray parallel to the axis reflects through F, with another directed towards the pole
    • Image behind the mirror, enlarged, virtual, and erect.

Ray Diagrams and Image Formation for Convex Mirrors

  • Object Placed at Infinity
    • Parallel rays diverge from the mirror and converge at the focus
    • Image is at focus, highly diminished, virtual, and erect.
  • Object Placed at A Finite Distance
    • One ray travels parallel to the principal axis reflects away from focus.
    • This creates an image between P and F, diminished, virtual and erect

Concave Vs Convex Mirrors

  • Concave mirrors can create inverted images
  • Convex Mirrors can't create inverted images
  • Convex Mirrors appear smaller and further

Uses of Mirrors

  • Dentists use concave mirrors to get up close and personal
  • Security Mirrors are convex mirrors and appear further away, allowing to see more.

Sign Convention

  • Concave mirrors have a negative focal point
  • convex mirrors have a positive focal point
  • In both concave and convex mirrors, the object is usually measured on the same side

Mirror and Magnification Formulas

  • Mirror formula: 1/f = 1/v + 1/u where f is the focal length, v is the image distance, and u is the object distance.
  • Magnification: m = -v/u = height of the image / height of the object. Where:
    • If m is negative, the image is inverted and real.
    • If m is positive, it implies the image is erect (upright).

Understanding the Value of Magnification

  • If the absolute value of m > 1: Image is enlarged.
  • If the absolute value of m < 1: Image is diminished (smaller).
  • If the absolute value of m = 1: Image is the same size as the object.

Example Problem Concave Mirror

  • Concave mirror distance is negative
  • Focal length is also negative
  • Follow mirror formula to find out the volume and location

Example Problem Convex Mirror

  • Always virtual, erect, and diminished

Reflective Index

  • Light bends when crossing a boundary
  • Different types of waves refract at different speeds

Laws of Reflective Index

  • Incident ray, refracted ray, and normal all lie in the same plane (co-planar)

Rules For Transmitting Media

  • Light from rare to dense bends toward normal. Meaning larger angle of incidence to small angle of refraction
  • Light from dense to rare bends away from normal. Meaning smaller angle of incidence to larger angle of refraction
  • Refraction does no occur if lights falls normally. Angle of incidence = Angle of refraction = Zero
  • Refraction does not occur if both mediums have the same optical density

Glass Slabs

  • Lateral displacement depends on the angle of incident, and way lights act through two normal lines.
  • D depends on,
    • Refractive Indes,
    • Thickness
    • Wave Length
    • Angle of Incidence

Snells Law and Lenses

  • Light through spherical lenses forms two spheres, which gives two Center of Curvature. Usually labels as "2F"
  • Distances are measured from the optical center or origin
  • As a rule light from paralle lights goes to F2
  • If you get convex lens, it diverges to F2

Sign Convention For Lenses

  • Convex = Plus
  • Concave = Negative
  • Focal length of concave lenses is negative and is the most active on the left
  • Height is positive on both
  • H is always positive

Rules to Obtain Image

  • Lights starts parallel, goes to F2
  • Light starts with F, end parallel
  • Lights goes with O, end with unchanged.

Concave Lenses

Uses of Lenses in Applications

  • Telescope and Camera = Convex lens.
  • Glasses and myopias = Cuncave lenses

Wave Speed and Constant Frequency for Light

Important Equations For Reference

N21 = Vice Versa N2 = C/V

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