Podcast
Questions and Answers
Which of the following best describes the primary difference between raster and vector graphics?
Which of the following best describes the primary difference between raster and vector graphics?
- Raster graphics are created using mathematical equations, while vector graphics are composed of pixels.
- Raster graphics are resolution-independent, while vector graphics are resolution-dependent.
- Raster graphics are composed of pixels, while vector graphics are created using mathematical equations. (correct)
- Raster graphics are best for logos and illustrations, while vector graphics are best for photos and web images.
A linear multimedia presentation allows for user interaction to control the sequence of content.
A linear multimedia presentation allows for user interaction to control the sequence of content.
False (B)
What does PPI or DPI measure in the context of raster graphics?
What does PPI or DPI measure in the context of raster graphics?
image resolution
The term 'multimedia' was first used by ______ in 1966.
The term 'multimedia' was first used by ______ in 1966.
Match the following types of user interfaces with their descriptions:
Match the following types of user interfaces with their descriptions:
Which of the following is an example of a common raster graphics format?
Which of the following is an example of a common raster graphics format?
A patent protects brand names and logos used to distinguish products from competitors.
A patent protects brand names and logos used to distinguish products from competitors.
What is Computer-Generated Imagery (CGI) also known as?
What is Computer-Generated Imagery (CGI) also known as?
The process of generating an image from a 2D or 3D model using software is known as ______.
The process of generating an image from a 2D or 3D model using software is known as ______.
Which of the following is the earliest form of user interface?
Which of the following is the earliest form of user interface?
Digital Rights Management (DRM) primarily uses encryption, license keys and region-locking to prevent unauthorized copying of digital content.
Digital Rights Management (DRM) primarily uses encryption, license keys and region-locking to prevent unauthorized copying of digital content.
What type of intellectual property protects artistic works? (one word)
What type of intellectual property protects artistic works? (one word)
Which of the following falls under Intellectual Property Rights (IPR) as defined by WIPO?
Which of the following falls under Intellectual Property Rights (IPR) as defined by WIPO?
Using domain names similar to famous brands to deceive users is known as ______.
Using domain names similar to famous brands to deceive users is known as ______.
Which of the following is an example of a dynamic element in multimedia?
Which of the following is an example of a dynamic element in multimedia?
Flashcards
Definition of Graphics
Definition of Graphics
Sketches, designs, drawings, or visual images displayed on surfaces.
Computer Graphics
Computer Graphics
Image media crafted using computer hardware and software, also known as Computer-Generated Imagery (CGI).
Raster Graphics (Bitmap Graphics)
Raster Graphics (Bitmap Graphics)
Graphics composed of pixels arranged in rows and columns, prone to pixelation when resized.
Vector Graphics
Vector Graphics
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Model (Computer Graphics)
Model (Computer Graphics)
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Rendering (Computer Graphics)
Rendering (Computer Graphics)
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Multimedia Definition
Multimedia Definition
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Analog Audio
Analog Audio
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Digital Audio
Digital Audio
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Analog Video
Analog Video
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Digital Video
Digital Video
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Human-Computer Interaction (HCI)
Human-Computer Interaction (HCI)
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Command Line Interface (CLI)
Command Line Interface (CLI)
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Touch-Based UI (TUI)
Touch-Based UI (TUI)
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Intellectual Property (IP)
Intellectual Property (IP)
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Study Notes
Graphics and Multimedia
- Graphics are derived from the Greek word "graphikos", meaning "written"
- Graphics refer to sketches, designs, drawings, or visual images on surfaces like paper, canvas, walls, or computer screens
- Graphics serve purposes such as entertainment, branding, and information presentation
- Computer graphics are image media created using computer hardware and software, also known as Computer-Generated Imagery (CGI)
- Computer graphics involve the representation and manipulation of images/data in graphical form.
Types of Computer Graphics
- Raster graphics (bitmap graphics) are composed of pixels in rows and columns
- Image resolution depends on the number of pixels, measured in pixels per inch (PPI/DPI)
- Higher PPI/DPI results in sharper images
- Raster graphics are prone to pixelation when resized
- Common raster formats include JPEG, PNG, BMP, TIFF, and GIF
- Digital image resolutions include HD (1280×720), Full HD (1920×1080), 4K UHD (3840×2160), and 8K UHD (7680x4320)
- Print image resolutions are 72 DPI (web images), 300 DPI (high-quality print), and 600 DPI (professional print)
- Vector graphics are created using mathematical equations instead of pixels and are scalable without loss of quality
- Vector graphics are best for logos, icons, text, and illustrations
- Common vector formats include AI, EPS, SVG, and PDF
- Software used for vector graphics include Adobe Illustrator, CorelDRAW, and Inkscape
- Raster graphics pixelate when enlarged, while vector graphics are infinitely scalable
- Raster graphics are resolution-dependent, while vector graphics are resolution-independent
- Raster graphics are best for photos and web images, while vector graphics are best for logos and illustrations
- Raster graphics typically have larger file sizes for high resolution compared to vector graphics
Processes and Outputs of Computer Graphics
- Model: Digital representation of an object.
- Rendering: Generates an image from a 2D or 3D model using software.
- Image: Final output which is displayed or printed
- Animation: Creates motion using a sequence of images.
- 2D graphics initially supported monochrome (black & white/green) and later color
- 3D graphics use a three-dimensional representation which includes lighting, textures, and depth
Multimedia
- Multimedia combines different media types - text, images, audio, video, and animations
- The term "multimedia" is derived from the Latin words "multus" (many) and "media" (mediums)
- "Multimedia" was first used by Bobb Goldstein in 1966
- Static elements in multimedia include text with different font families (Serif, Sans-serif, Monospace, Cursive, Fantasy) and common formats (TXT, DOCX, PDF, RTF, ODF)
- Analog graphics are created manually like drawings or film cameras
- Digital graphics are created using computers, common software include Adobe Photoshop, Corel Draw, AutoCAD, and popular file formats includes BMP, JPEG, GIF, PNG, and PSD
Dynamic Elements
- Dynamic Elements : Animation creates movement using sequences of images
- Types of Animation:
- 2D Animation is flat and frame-by-frame (e.g., Tom & Jerry)
- 3D Animation adds depth and realism
- Object Animation moves static objects
- Frame Animation displays sequential frames
- Morphing smoothly transitions one image into another
- Stop Motion moves physical objects frame by frame
- Common animation software: GIF Animator, Pencil 2D, Adobe Animate, Blender
- Audio includes Analog (natural sounds) and Digital (sound generated via digital devices)
- Video includes Analog video which uses magnetic tapes and Digital which uses compressed files
- Multimedia presentations can be linear, with a fixed sequence and no user control (e.g., video), or non-linear which is interactive and user-controlled
Forms of Multimedia:
- Online Multimedia (Internet-dependent, e.g., YouTube)
- Offline Multimedia (Standalone, e.g., CD, DVD, USB)
- Hybrid Multimedia (Combines both, e.g., video games)
Human-Computer Interaction (HCI)
- Human-Computer Interaction (HCI) is a multidisciplinary field which enhances usability
- HCI studies how humans interact with computers and develops technologies to enhance usability
- A Human-Computer Interface (HCI) refers to a device that facilitates the interaction between a user and a computer
- Goals of HCI:
- Understand how people use technology
- Develop user-friendly tools
- Create safe and efficient systems
User Interfaces (UI)
- Graphical User Interface (GUI): Uses graphical elements such as windows, icons, buttons, and menus instead of text commands - example: Windows OS
- Command Line Interface (CLI): A text-based system where users type commands - example: Command Prompt (CMD) in Windows
- Virtual Reality (VR) UI: Provides an immersive 3D computer-generated environment, where users interact using VR headsets, motion sensors, and controllers; for example, Oculus Quest, HTC Vive Gesture-Based UI (GBUI): Uses hand, body, or facial movements, recognized through cameras or sensors; example: Microsoft Kinect
- Touch-Based UI (TUI): Interaction via direct touch on screens using fingers or styluses, found in smartphones, ATMs, and touch kiosks
- Natural Language Interface (NLI): Allows users to interact using spoken or written human language through Natural Language Processing (NLP) & AI, with examples such as Siri, Google Assistant, Alexa, and Chatbots
- Haptic UI: Provides touch feedback through vibrations or force and used in gaming controllers, wearable devices, and VR gloves
Key Milestones in HCI Development:
- 1873: QWERTY Keyboard - Christopher Sholes
- 1930: Dvorak Keyboard - August Dvorak
- 1946: ENIAC Computer - John Mauchly & J. Presper Eckert
- 1952: Trackball (Datar System) - Kenyon Taylor, Tom Cranston, Fred Longstaff
- 1963: Sketchpad - Ivan Sutherland
- 1967: Gaming Joystick - Ralph Baer
- 1968: "Sword of Damocles" VR Headset - Ivan Sutherland
- 1972: Multi-touch Technology - Control Data Corp.
- 1980: Rapid Prototyping (3D Printing) - Hideo Kodama
- 1986: Stereolithography (SLA) - Charles Hull
- 1998: Smartwatch - Steve Mann
- 2011: Google Voice Search - Google
- 2016: Dexmo Exoskeleton - Dexta Robotics
Intellectual Property
- Intellectual property (IP) are creations of the mind, including inventions, literary and artistic and designs
- WIPO - Ownership and usage rights
- Why IP matters:
- Recognition
- Financial benefits
- Protects against copycats
- Brand value
- Types of Intellectual Property:
- Copyright: Legal rights over literary and artistic works (Life of creator + 70 years)
- Patent: Exclusive rights for inventions (20 years from filing date)
- Trademark: Distinguishes products/services from competitors (Indefinite/renewable)
- Trade Secret: Confidential business information (Lasts indefinitely)
IPR Issues in ICT:
- Includes Copyright Infringement, Software Piracy, Patent Disputes, Cybercrime & Digital Counterfeiting
- Includes Trademark Infringement & Cybersquatting, Privacy & Data Ownership, and AI & Copyright Issues
- Solutions & Legal Frameworks:
- WIPO helps countries enforce IP laws
- Digital Rights Management (DRM) prevents unauthorized copying of digital content -DMCA (USA) protects digital content from piracy
- GDPR (EU) ensures digital privacy and data protection
- Cybercrime Prevention Act (Philippines) criminalizes hacking, fraud, and online identity theft
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