Podcast
Questions and Answers
How does Augmented Reality (AR) primarily affect the user's perception?
How does Augmented Reality (AR) primarily affect the user's perception?
- By creating a completely artificial environment that replaces the real one.
- By restricting sensory input to only visual stimuli.
- By transporting the user to a different location.
- By stimulating artificial objects within the real environment. (correct)
What is the core difference between Augmented Reality (AR) and Virtual Reality (VR) in terms of user experience?
What is the core difference between Augmented Reality (AR) and Virtual Reality (VR) in terms of user experience?
- AR requires more expensive hardware than VR.
- AR requires a head-mounted display, while VR does not.
- VR enhances the current reality, while AR creates an artificial environment.
- AR enhances the current reality, while VR creates a completely artificial environment. (correct)
In what way does 'augment' relate to the concept of Augmented Reality?
In what way does 'augment' relate to the concept of Augmented Reality?
- It signifies the simplification of complex processes.
- It indicates adding to something to make it more substantial. (correct)
- It refers to diminishing the user's perception of the real world.
- It denotes the removal of virtual elements from the real world.
Why is Ivan Sutherland considered a pivotal figure in the history of Virtual Reality (VR)?
Why is Ivan Sutherland considered a pivotal figure in the history of Virtual Reality (VR)?
What sensory modalities, beyond visual, does Augmented Reality (AR) ideally engage?
What sensory modalities, beyond visual, does Augmented Reality (AR) ideally engage?
How does Mixed Reality (MR) relate to Augmented Reality (AR)?
How does Mixed Reality (MR) relate to Augmented Reality (AR)?
How does VR differ from traditional user interfaces in terms of user experience?
How does VR differ from traditional user interfaces in terms of user experience?
What is a key characteristic that both Augmented Reality (AR) and Virtual Reality (VR) share?
What is a key characteristic that both Augmented Reality (AR) and Virtual Reality (VR) share?
How do AR applications leverage a smartphone's capabilities for functionality?
How do AR applications leverage a smartphone's capabilities for functionality?
What role does a remote server play in an Augmented Reality (AR) system?
What role does a remote server play in an Augmented Reality (AR) system?
Which company is recognized as a major player in the Virtual Reality (VR) space, particularly for its gaming-focused VR headsets?
Which company is recognized as a major player in the Virtual Reality (VR) space, particularly for its gaming-focused VR headsets?
In Augmented Reality (AR), what characterizes the 'marker based' approach?
In Augmented Reality (AR), what characterizes the 'marker based' approach?
How does 'location based' Augmented Reality (AR) determine what information to display?
How does 'location based' Augmented Reality (AR) determine what information to display?
What is the function of Augmented Reality 3D Viewers?
What is the function of Augmented Reality 3D Viewers?
What is the primary function of Augmented Reality browsers?
What is the primary function of Augmented Reality browsers?
How is Virtual Reality (VR) typically achieved?
How is Virtual Reality (VR) typically achieved?
What is the purpose of Virtual Reality Modeling Language (VRML)?
What is the purpose of Virtual Reality Modeling Language (VRML)?
What is the main differentiation between Augmented Reality (AR) and Virtual Reality (VR)?
What is the main differentiation between Augmented Reality (AR) and Virtual Reality (VR)?
According to the Milgram's Reality-Virtuality Continuum, how are AR & VR similar?
According to the Milgram's Reality-Virtuality Continuum, how are AR & VR similar?
What role do Augmented Reality (AR) and Virtual Reality (VR) play in medical field?
What role do Augmented Reality (AR) and Virtual Reality (VR) play in medical field?
According to given content, what differentiates AR and VR?
According to given content, what differentiates AR and VR?
What is the role of devices in the evolution of AR and VR technologies?
What is the role of devices in the evolution of AR and VR technologies?
Which action accelerates users with the device-powered experience with AR and VR?
Which action accelerates users with the device-powered experience with AR and VR?
What transformative impact has the shift from client-server and web-based technologies to mobile had?
What transformative impact has the shift from client-server and web-based technologies to mobile had?
According to the content provided, what is the first step an organization should take to build awareness of AR and VR technology?
According to the content provided, what is the first step an organization should take to build awareness of AR and VR technology?
How can consumer experience be redefined with AR and VR technologies?
How can consumer experience be redefined with AR and VR technologies?
Which sectors are likely to have a rapid growth in AR and VR technologies?
Which sectors are likely to have a rapid growth in AR and VR technologies?
How are marketing managers employing AR and VR in retail?
How are marketing managers employing AR and VR in retail?
What are the key uses of AR and VR technologies in defence sector?
What are the key uses of AR and VR technologies in defence sector?
What potential impact do AR and VR technologies have on Insurance Sector?
What potential impact do AR and VR technologies have on Insurance Sector?
How can AR enhance medical procedures?
How can AR enhance medical procedures?
What is one way Virtual Reality (VR) is used therapeutically?
What is one way Virtual Reality (VR) is used therapeutically?
What is the primary focus in AR and VR technologies that PS3G Inc. is working towards?
What is the primary focus in AR and VR technologies that PS3G Inc. is working towards?
What is the potential social benefit of VR applications for hospitalized children?
What is the potential social benefit of VR applications for hospitalized children?
Which type of AR application is PS3G developing for the education sector?
Which type of AR application is PS3G developing for the education sector?
Which of the following is a component of AR/VR evolution?
Which of the following is a component of AR/VR evolution?
In what area does VR help with?
In what area does VR help with?
Why is collaboration important for AR/VR development?
Why is collaboration important for AR/VR development?
Flashcards
AR vs VR
AR vs VR
AR stimulates artificial objects in the real environment, while VR creates an artificial environment to inhabit.
Augmented Reality (AR)
Augmented Reality (AR)
A direct or indirect live view of a physical, real-world environment augmented by computer-generated perceptual information.
Mixed Reality (MR)
Mixed Reality (MR)
A subset of AR that overlays 3D holographs into the real environment.
Virtual Reality (VR)
Virtual Reality (VR)
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Neuro Reality (NR)
Neuro Reality (NR)
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AR Hardware Components
AR Hardware Components
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AR Software
AR Software
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Remote Server in AR
Remote Server in AR
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Marker Based AR
Marker Based AR
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Location Based AR
Location Based AR
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AR 3D Viewers
AR 3D Viewers
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AR Browsers
AR Browsers
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Virtual Reality (VR)
Virtual Reality (VR)
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AR vs VR: Key Difference
AR vs VR: Key Difference
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AR & VR: Core Difference
AR & VR: Core Difference
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AR vs. VR: Delivery Method
AR vs. VR: Delivery Method
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Insurance Sector
Insurance Sector
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VR Company Examples
VR Company Examples
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Study Notes
- Augmented Reality (AR) and Virtual Reality (VR) technologies were initially sources of inspiration for fiction writers and special effect teams.
Introduction to AR/VR
- The term "Augmented Reality" was first used by Thomas Caudell in efforts to apply VR to Boeing's manufacturing and engineering.
- "Augment" means adding something for substance, from Latin "augere," meaning "to increase."
- Morton Heilig is considered the "father of virtual reality" due to his research in the 50s and 60s.
- Ivan Sutherland invented VR with the first Head Mounted Display (HMD), resembling a portable television, but VR applications are finding practical uses in enterprise with potential to disrupt business processes.
- These technologies are impacting consumer tech and creating new opportunities in gaming, media, entertainment, training, education, defense, real estate, finance, health, retail, and employee/customer experience.
AR/VR Technologies
- Augmented Reality (AR) and Virtual Reality (VR) are different sides of the same concept with AR stimulating artificial objects in a real environment, while VR creates an artificial environment.
- Augmented Reality (AR) is a direct or indirect live view augmented by computer generated perceptual information including visual, auditory, haptic, somatosensory, and olfactory.
- Mixed Reality (MR) is an augmented reality subset that overlays 3D holograms into the real world.
- Virtual Reality (VR) uses computer tech to simulate an environment
- VR puts the user inside an experience, allowing them to interact with 3D worlds, rather than viewing a screen.
- Neuro Reality (NR) interfaces with the human brain, creating a sensory immersion and is in early stages of development.
- AR & VR both alter perception of the world differently: VR replaces current senses with new experiences, while AR adds to current reality.
- VR is more immersive, and AR offers more freedom and marketing options because it doesn't need a head-mounted display.
Key Components of AR/VR Systems:
- Key hardware of AR devices includes a processor, display, input devices, and sensors.
- Smartphones can fulfill AR hardware requirements.
- Microsoft HoloLens focuses on Mixed Reality (MR) as a head-mounted display.
- Google's "Google Glass 2.0" is used by enterprises with focus on workforce productivity.
- Special 3D augmented reality programs are used in AR applications, allowing virtual images to overlap real live images.
- Augmented reality software includes Auto Cad 3D, Cinema 4D.
- Users have to download an application in order to experience AR.
- A web cloud server is important in storing virtual image databases.
- Oculus VR is a major player in VR, making the Oculus Rift headsets.
- HTC Vive develops VR head-mounted displays and hand controllers.
- Companies developing VR headsets and peripherals include Sony, Samsung, Google, and Magic Leap.
- Neuralink is an early-stage brain-machine interface.
Working Principles of AR/VR
- Augmented Reality (AR) brings virtual objects into surrounding environments and is commonly sought.
- Augmented reality apps can be marker-based or location-based.
- Marker-based AR knows the object in view, location-based AR pinpoints the location of objects.
- Marker-based AR uses 2D barcodes, where software recognizes scanned patterns and overlays a digital image.
- This approach is also called recognition-based augmented reality
- Location-based AR uses GPS, digital compass, velocity meter, and accelerometer to provide location data.
- Inbuilt GPS software recognizes action of device, and app offers and superimposes relevant data onto the real scene.
- This approach is used in mapping directions or finding nearby services.
- Augmented reality can convert the environment into a digital interface
- Main categories are: 3D viewers and reality browsers
- 3D Viewers: Allow users to place life-size 3D models in their environment with or without the use of trackers and image tracking and depth sensing
- Reality Browsers: enriches the camera display, get relevant information regarding its history or approximate value of buildings etc
- One of the biggest applications of augmented reality gaming to date includes Pokémon Go, allowing users to catch Virtual Pokemon who are hidden throughout a map of the real world.
- Virtual Reality (VR) immerses users completely in a computer-generated environment, providing freedom of movement and sound.
- Special VR hand controllers enhance the experience.
- VR is achieved through headsets like Facebook's Oculus
- VR can create/enhance imaginary reality for gaming, entertainment, or create/enhance training by simulating real-life environments for people to practice beforehand
- Virtual Reality Modelling Language (VRML) is a coding language to create images for interaction
- AR and VR have inverse approaches with AR uses overlay to real world and VR offers digital recreation
Milgram's Reality-Virtuality Continuum:
- Real Environment, Augmented Reality (AR), Augmented Virtuality (AV), Virtual Environment
- Both the AR and VR enhance the user's experience and is used for entertainment and in the medical field
- AR can create remote surgeries etc and treat psychological conditions and PTSD
- AR enhances by overlaying virtual components onto the real world
- VR is usually delivered through headsets/controllers, while AR by mobile, laptops, smartphones
- AR and VR are often blended to create immersive experiences
Evolution of AR/VR:
- Interactions with interfaces used to be through intermediate devices like mouses and keyboards, then screens
- Screens manipulated through displays using physical or spoken words
- Augmented and virtual reality accelerates user interaction by improving fidelity of intention, increasing efficiency and driving innovation of devices.
AR/VR Applications in Sectors:
- AR and VR tech are finding their way into sectors with tech impacting consumer with device affordability
- In training/simulations: AR/VR helps in high end training in education, health and the aviation sector like using VR flight simulator tours
- In health: AR can enhance medical procedures, and VR can create form of therapy simulating icy environments from burns
- In retail: Marketing Managers are using AR for viewing retail shelf data etc while engineer teams deploy VR in real time
- In the media, Entertainment & games: AR/VR enhances a viewers experience
- In the defence sector: AR acts as "heads up display" for soldiers while VR is used to simulate combat
- In the Insurance sector: the growth of AR/VR will can new risks by using accident while playing games like Pokémon Go for individuals and businesses.
- Insurers improve effectiveness by the markets tech.
- AR & VR technologies are still nascent. 80% of the market by 2021 is projected to be accounted for by AR
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