Understanding Augmented and Virtual Reality

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson
Download our mobile app to listen on the go
Get App

Questions and Answers

How does Augmented Reality (AR) primarily affect the user's perception?

  • By creating a completely artificial environment that replaces the real one.
  • By restricting sensory input to only visual stimuli.
  • By transporting the user to a different location.
  • By stimulating artificial objects within the real environment. (correct)

What is the core difference between Augmented Reality (AR) and Virtual Reality (VR) in terms of user experience?

  • AR requires more expensive hardware than VR.
  • AR requires a head-mounted display, while VR does not.
  • VR enhances the current reality, while AR creates an artificial environment.
  • AR enhances the current reality, while VR creates a completely artificial environment. (correct)

In what way does 'augment' relate to the concept of Augmented Reality?

  • It signifies the simplification of complex processes.
  • It indicates adding to something to make it more substantial. (correct)
  • It refers to diminishing the user's perception of the real world.
  • It denotes the removal of virtual elements from the real world.

Why is Ivan Sutherland considered a pivotal figure in the history of Virtual Reality (VR)?

<p>For creating the first head-mounted display (HMD). (A)</p> Signup and view all the answers

What sensory modalities, beyond visual, does Augmented Reality (AR) ideally engage?

<p>Visual, auditory, haptic, somatosensory, and olfactory. (A)</p> Signup and view all the answers

How does Mixed Reality (MR) relate to Augmented Reality (AR)?

<p>MR is a subset of AR, overlaying 3D holographs into real environments. (B)</p> Signup and view all the answers

How does VR differ from traditional user interfaces in terms of user experience?

<p>VR places the user inside an experience, immersing them in a 3D world. (A)</p> Signup and view all the answers

What is a key characteristic that both Augmented Reality (AR) and Virtual Reality (VR) share?

<p>They both can alter our perception of the world. (D)</p> Signup and view all the answers

How do AR applications leverage a smartphone's capabilities for functionality?

<p>Smartphones use processor, display, input devices, and sensors to create AR experiences. (B)</p> Signup and view all the answers

What role does a remote server play in an Augmented Reality (AR) system?

<p>It stores the database of virtual images used in AR applications. (D)</p> Signup and view all the answers

Which company is recognized as a major player in the Virtual Reality (VR) space, particularly for its gaming-focused VR headsets?

<p>Oculus VR with Oculus Rift. (A)</p> Signup and view all the answers

In Augmented Reality (AR), what characterizes the 'marker based' approach?

<p>It scans patterns like barcodes to superimpose digital images. (D)</p> Signup and view all the answers

How does 'location based' Augmented Reality (AR) determine what information to display?

<p>By using GPS, digital compass, and accelerometer data to determine location. (A)</p> Signup and view all the answers

What is the function of Augmented Reality 3D Viewers?

<p>To allow users to place life-size 3D models in their environment. (B)</p> Signup and view all the answers

What is the primary function of Augmented Reality browsers?

<p>Enriching camera display with relevant information. (B)</p> Signup and view all the answers

How is Virtual Reality (VR) typically achieved?

<p>By wearing a headset equipped with specialized technology. (D)</p> Signup and view all the answers

What is the purpose of Virtual Reality Modeling Language (VRML)?

<p>To create a series of images required for interaction in virtual environments. (B)</p> Signup and view all the answers

What is the main differentiation between Augmented Reality (AR) and Virtual Reality (VR)?

<p>AR delivers virtual elements as an overlay to the real world, VR offers a digital recreation of a real life setting. (B)</p> Signup and view all the answers

According to the Milgram's Reality-Virtuality Continuum, how are AR & VR similar?

<p>AR &amp; VR serve to the user with an enhanced or enriched experience. (C)</p> Signup and view all the answers

What role do Augmented Reality (AR) and Virtual Reality (VR) play in medical field?

<p>AR and VR make things such as remote surgeries a real possibility. (C)</p> Signup and view all the answers

According to given content, what differentiates AR and VR?

<p>AR enhances experiences by adding virtual components, VR creates its own reality that is completely computer generated and driven. (B)</p> Signup and view all the answers

What is the role of devices in the evolution of AR and VR technologies?

<p>Devices respond to ambient cues and intentional movements to create empathetic, personalized experiences. (D)</p> Signup and view all the answers

Which action accelerates users with the device-powered experience with AR and VR?

<p>Shortened chains of command with efficiency and driving innovation. (B)</p> Signup and view all the answers

What transformative impact has the shift from client-server and web-based technologies to mobile had?

<p>It has made it possible to deploy solutions at the actual point where business takes place and decisions are made. (B)</p> Signup and view all the answers

According to the content provided, what is the first step an organization should take to build awareness of AR and VR technology?

<p>Build a business case for further level of investment. (C)</p> Signup and view all the answers

How can consumer experience be redefined with AR and VR technologies?

<p>All of the above. (D)</p> Signup and view all the answers

Which sectors are likely to have a rapid growth in AR and VR technologies?

<p>Education, Aviation, and Health. (A)</p> Signup and view all the answers

How are marketing managers employing AR and VR in retail?

<p>All of the above. (D)</p> Signup and view all the answers

What are the key uses of AR and VR technologies in defence sector?

<p>AR for enhanced heads up display, VR for combat simulation. (D)</p> Signup and view all the answers

What potential impact do AR and VR technologies have on Insurance Sector?

<p>Create new risks for individuals and businesses in some sectors. (D)</p> Signup and view all the answers

How can AR enhance medical procedures?

<p>Enhance real time medical procedures to a surgeon. (D)</p> Signup and view all the answers

What is one way Virtual Reality (VR) is used therapeutically?

<p>By simulating an icy environment for burn patients. (B)</p> Signup and view all the answers

What is the primary focus in AR and VR technologies that PS3G Inc. is working towards?

<p>Virtual Reality applications for the hospitalized kids. (B)</p> Signup and view all the answers

What is the potential social benefit of VR applications for hospitalized children?

<p>VR can make healing process quicker and deviate mind from illness. (D)</p> Signup and view all the answers

Which type of AR application is PS3G developing for the education sector?

<p>AR application for education. (A)</p> Signup and view all the answers

Which of the following is a component of AR/VR evolution?

<p>All of the above. (D)</p> Signup and view all the answers

In what area does VR help with?

<p>Both A and B. (C)</p> Signup and view all the answers

Why is collaboration important for AR/VR development?

<p>Both A and B. (C)</p> Signup and view all the answers

Flashcards

AR vs VR

AR stimulates artificial objects in the real environment, while VR creates an artificial environment to inhabit.

Augmented Reality (AR)

A direct or indirect live view of a physical, real-world environment augmented by computer-generated perceptual information.

Mixed Reality (MR)

A subset of AR that overlays 3D holographs into the real environment.

Virtual Reality (VR)

The use of computer technology to create a simulated environment.

Signup and view all the flashcards

Neuro Reality (NR)

A subset of VR involving technologies that interface directly with the human brain to create a deeper sensory experience.

Signup and view all the flashcards

AR Hardware Components

Processor, display, input devices, and sensors.

Signup and view all the flashcards

AR Software

Special 3D augmented reality programs used in AR applications to generate virtual images.

Signup and view all the flashcards

Remote Server in AR

Plays an important role in storing the database of virtual images which are used in AR applications.

Signup and view all the flashcards

Marker Based AR

An AR approach where the application knows about the object being seen.

Signup and view all the flashcards

Location Based AR

An AR approach that relies on GPS, digital compass, velocity meter and accelerometer to provide data about the location.

Signup and view all the flashcards

AR 3D Viewers

Allows users to place life-size 3D models in their environment, use image tracking and depth sensing.

Signup and view all the flashcards

AR Browsers

Enriches your camera display with relevant information, example displaying history and approximate value of building.

Signup and view all the flashcards

Virtual Reality (VR)

VR immerses users in a completely virtual environment generated by a computer.

Signup and view all the flashcards

AR vs VR: Key Difference

AR delivers virtual elements as an overlay to the real world; VR offers a digital recreation of a real-life setting.

Signup and view all the flashcards

AR & VR: Core Difference

AR enhances experiences by adding virtual components; VR creates its own reality.

Signup and view all the flashcards

AR vs. VR: Delivery Method

AR is generally used in mobiles, laptops, smartphones and tablets, whereas VR is usually delivered to the User through a head mounted display or hand held controller.

Signup and view all the flashcards

Insurance Sector

Growth of AR and VR technologies is likely to create new risks for individuals and businesses in some sectors.

Signup and view all the flashcards

VR Company Examples

Companies developing virtual reality headsets such as Sony's Morpheus, Samsung Gear VR, Google Cardboard and Magic Leap.

Signup and view all the flashcards

Study Notes

  • Augmented Reality (AR) and Virtual Reality (VR) technologies were initially sources of inspiration for fiction writers and special effect teams.

Introduction to AR/VR

  • The term "Augmented Reality" was first used by Thomas Caudell in efforts to apply VR to Boeing's manufacturing and engineering.
  • "Augment" means adding something for substance, from Latin "augere," meaning "to increase."
  • Morton Heilig is considered the "father of virtual reality" due to his research in the 50s and 60s.
  • Ivan Sutherland invented VR with the first Head Mounted Display (HMD), resembling a portable television, but VR applications are finding practical uses in enterprise with potential to disrupt business processes.
  • These technologies are impacting consumer tech and creating new opportunities in gaming, media, entertainment, training, education, defense, real estate, finance, health, retail, and employee/customer experience.

AR/VR Technologies

  • Augmented Reality (AR) and Virtual Reality (VR) are different sides of the same concept with AR stimulating artificial objects in a real environment, while VR creates an artificial environment.
  • Augmented Reality (AR) is a direct or indirect live view augmented by computer generated perceptual information including visual, auditory, haptic, somatosensory, and olfactory.
  • Mixed Reality (MR) is an augmented reality subset that overlays 3D holograms into the real world.
  • Virtual Reality (VR) uses computer tech to simulate an environment
  • VR puts the user inside an experience, allowing them to interact with 3D worlds, rather than viewing a screen.
  • Neuro Reality (NR) interfaces with the human brain, creating a sensory immersion and is in early stages of development.
  • AR & VR both alter perception of the world differently: VR replaces current senses with new experiences, while AR adds to current reality.
  • VR is more immersive, and AR offers more freedom and marketing options because it doesn't need a head-mounted display.

Key Components of AR/VR Systems:

  • Key hardware of AR devices includes a processor, display, input devices, and sensors.
  • Smartphones can fulfill AR hardware requirements.
  • Microsoft HoloLens focuses on Mixed Reality (MR) as a head-mounted display.
  • Google's "Google Glass 2.0" is used by enterprises with focus on workforce productivity.
  • Special 3D augmented reality programs are used in AR applications, allowing virtual images to overlap real live images.
  • Augmented reality software includes Auto Cad 3D, Cinema 4D.
  • Users have to download an application in order to experience AR.
  • A web cloud server is important in storing virtual image databases.
  • Oculus VR is a major player in VR, making the Oculus Rift headsets.
  • HTC Vive develops VR head-mounted displays and hand controllers.
  • Companies developing VR headsets and peripherals include Sony, Samsung, Google, and Magic Leap.
  • Neuralink is an early-stage brain-machine interface.

Working Principles of AR/VR

  • Augmented Reality (AR) brings virtual objects into surrounding environments and is commonly sought.
  • Augmented reality apps can be marker-based or location-based.
  • Marker-based AR knows the object in view, location-based AR pinpoints the location of objects.
  • Marker-based AR uses 2D barcodes, where software recognizes scanned patterns and overlays a digital image.
  • This approach is also called recognition-based augmented reality
  • Location-based AR uses GPS, digital compass, velocity meter, and accelerometer to provide location data.
  • Inbuilt GPS software recognizes action of device, and app offers and superimposes relevant data onto the real scene.
  • This approach is used in mapping directions or finding nearby services.
  • Augmented reality can convert the environment into a digital interface
  • Main categories are: 3D viewers and reality browsers
  • 3D Viewers: Allow users to place life-size 3D models in their environment with or without the use of trackers and image tracking and depth sensing
  • Reality Browsers: enriches the camera display, get relevant information regarding its history or approximate value of buildings etc
  • One of the biggest applications of augmented reality gaming to date includes Pokémon Go, allowing users to catch Virtual Pokemon who are hidden throughout a map of the real world.
  • Virtual Reality (VR) immerses users completely in a computer-generated environment, providing freedom of movement and sound.
  • Special VR hand controllers enhance the experience.
  • VR is achieved through headsets like Facebook's Oculus
  • VR can create/enhance imaginary reality for gaming, entertainment, or create/enhance training by simulating real-life environments for people to practice beforehand
  • Virtual Reality Modelling Language (VRML) is a coding language to create images for interaction
  • AR and VR have inverse approaches with AR uses overlay to real world and VR offers digital recreation

Milgram's Reality-Virtuality Continuum:

  • Real Environment, Augmented Reality (AR), Augmented Virtuality (AV), Virtual Environment
  • Both the AR and VR enhance the user's experience and is used for entertainment and in the medical field
  • AR can create remote surgeries etc and treat psychological conditions and PTSD
  • AR enhances by overlaying virtual components onto the real world
  • VR is usually delivered through headsets/controllers, while AR by mobile, laptops, smartphones
  • AR and VR are often blended to create immersive experiences

Evolution of AR/VR:

  • Interactions with interfaces used to be through intermediate devices like mouses and keyboards, then screens
  • Screens manipulated through displays using physical or spoken words
  • Augmented and virtual reality accelerates user interaction by improving fidelity of intention, increasing efficiency and driving innovation of devices.

AR/VR Applications in Sectors:

  • AR and VR tech are finding their way into sectors with tech impacting consumer with device affordability
  • In training/simulations: AR/VR helps in high end training in education, health and the aviation sector like using VR flight simulator tours
  • In health: AR can enhance medical procedures, and VR can create form of therapy simulating icy environments from burns
  • In retail: Marketing Managers are using AR for viewing retail shelf data etc while engineer teams deploy VR in real time
  • In the media, Entertainment & games: AR/VR enhances a viewers experience
  • In the defence sector: AR acts as "heads up display" for soldiers while VR is used to simulate combat
  • In the Insurance sector: the growth of AR/VR will can new risks by using accident while playing games like Pokémon Go for individuals and businesses.
  • Insurers improve effectiveness by the markets tech.
  • AR & VR technologies are still nascent. 80% of the market by 2021 is projected to be accounted for by AR

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

Use Quizgecko on...
Browser
Browser