Traditional Model for Teaching Games
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Questions and Answers

What is a limitation of the traditional model of teaching games, according to Critiques (Bunker y Thorpe, 1982)?

  • It produces players with inflexible techniques and poor decision-making capacity. (correct)
  • It focuses on physical literacy.
  • It neglects the social aspect of games.
  • It emphasizes fitness over motor skills.
  • What is physical literacy, according to Mandigo et al. (2012)?

  • The ability to win games.
  • The ability to play a specific sport.
  • The ability to understand rules and tactics.
  • The ability to move with competence and confidence in a wide variety of physical activities. (correct)
  • What is the focus of the 'Games for Physical Literacy' approach?

  • Teaching specific sports skills.
  • Enhancing decision-making capacity.
  • Developing overall physical literacy. (correct)
  • Improving fitness levels.
  • What is a consequence of the traditional model of teaching games, according to Contreras, De la Torre y Velázquez (2001)?

    <p>A large percentage of children achieve little success.</p> Signup and view all the answers

    What is a key aspect of the constructivist approach to physical education?

    <p>Student-centered learning.</p> Signup and view all the answers

    What is a limitation of the traditional model of teaching games, according to Bunker y Thorpe (1982)?

    <p>It produces players with inflexible techniques and poor decision-making capacity.</p> Signup and view all the answers

    What is an alternative approach to teaching games, mentioned in the text?

    <p>Games for Physical Literacy.</p> Signup and view all the answers

    What is a benefit of the 'Games for Physical Literacy' approach?

    <p>Increased confidence in physical activities.</p> Signup and view all the answers

    What is the purpose of the expanded classification system for games and sports?

    <p>To broaden the learning and participation possibilities for young people</p> Signup and view all the answers

    Which of the following is NOT a category in the traditional sports classification system?

    <p>Travel</p> Signup and view all the answers

    What is the primary focus of the Teaching Games for Understanding approach?

    <p>Improving cognitive understanding through questioning</p> Signup and view all the answers

    What is a key component of the Constructivist Paradigm in physical education?

    <p>Cognitive stimulation and language relevance</p> Signup and view all the answers

    What is the significance of the cycle 'Analyse – Planification – Evaluation' in Teaching Games for Understanding?

    <p>It enhances cognitive understanding through permanent stimulation</p> Signup and view all the answers

    Why is it important to consider alternative sports in physical education?

    <p>To provide more opportunities for students to engage in physical activity</p> Signup and view all the answers

    What is the primary concern for adapting physical education for students with disabilities?

    <p>To provide opportunities for students with disabilities to engage in alternative sports</p> Signup and view all the answers

    What is the role of the teacher in the Teaching Games for Understanding approach?

    <p>To facilitate questioning and reflection to enhance cognitive understanding</p> Signup and view all the answers

    What is the primary focus of the 'Comprehensive Development' approach in physical education?

    <p>Motor capacities development</p> Signup and view all the answers

    According to the NASPE (2013) indicators, what is one of the key aspects of teaching games in physical education?

    <p>Meaningful content and student-centered approach</p> Signup and view all the answers

    What is the primary goal of 'Teaching Games for Understanding' (TGfU) approach?

    <p>To develop cognitive knowledge and problem-solving skills</p> Signup and view all the answers

    What is the underlying model of the educational approach that values formative assessment and student-centered learning?

    <p>Constructivist approach</p> Signup and view all the answers

    What is the main focus of the 'SPECIFIC COGNITIVE KNOWLEDGE' concept in physical education?

    <p>Learning how to act and solve motor situations</p> Signup and view all the answers

    What is the primary purpose of the 'DECISION MAKING' component in the cognitive knowledge framework?

    <p>To make informed decisions in real-game situations</p> Signup and view all the answers

    What is the main emphasis of the 'EDUCATIVE THEORY' in physical education?

    <p>Formative, educative, and cultural value for PE</p> Signup and view all the answers

    What is the ultimate goal of developing 'intelligent players' and 'educated spectators' in physical education?

    <p>To develop cognitive knowledge and problem-solving skills</p> Signup and view all the answers

    Study Notes

    Traditional Model for Teaching Games

    • Critiques of the traditional model:
      • A large percentage of children achieve little success due to emphasis on performance
      • Majority of school leavers know little about games
      • Production of supposedly "skillful" players with inflexible techniques and poor decision-making capacity
      • Development of teacher/coach dependent performers
      • Failure to develop "thinking" spectators and "knowing" administrators

    What to Teach in, about, and through Games?

    • VALUES and PHYSICAL ATTITUDES
    • DECISION-MAKING and KNOWLEDGE (RULES and CULTURE)
    • BASIC SKILLS (TECHNIQUES)
    • MOTOR COMPETENCY and HEALTHY STYLES
    • PHYSICAL LITERACY: the ability to move with competence and confidence in a wide variety of physical activities in multiple environments

    Games for Physical Literacy

    • UNDERSTANDING and ACHIEVE AND PERSONAL AND SOCIAL RESPONSIBILITY
    • MOTOR SKILL COMPETENCE and MOVEMENT CONCEPTS
    • HEALTHY LEVEL OF PA AND FITNESS

    Sports Classification

    • INVASION, COURT, STRICKING, TARGET, FIGHTING, and INDIVIDUAL
    • EXPANDED CLASSIFICATION FOR GAMES AND SPORTS:
      • Travel sports
      • Action sports
      • Rhythmic or aesthetic sports

    Teaching Games for Understanding

    • COGNITIVE PARADIGM: permanent cognitive stimulation, cycle of Analyse-Planification-Evaluation, autonomy, and learning rhythms
    • CONSTRUCTIVIST PARADIGM: socio-emotional learning, relevance of language, and five capacities development
    • Teaching Games for Understanding (TGfU) and other pedagogical models

    Games within QPE Indicators

    • LEARNING OPPORTUNITIES (DUA)
    • MEANINGFUL CONTENT
    • APPROPRIATE TEACHING (Pedagogical Models)
    • STUDENT AND PROGRAM ASSESSMENT (Formative)

    Educative Theory

    • FORMATIVE, EDUCATIVE, and CULTURAL VALUE for PE, based on students' integral development
    • PURPOSE: School general objectives
    • PRIORITY CONTENTS: Curricular contents
    • ASSESSMENT: Conceptual, Practical, and Attitudinal parameters
    • UNDERLYING MODEL: Formative Teaching

    Cognitive Knowledge

    • SPECIFIC COGNITIVE KNOWLEDGE: Learning how to act, solve the motor situation, and capacity of solving new problems
    • DECISION-MAKING: Real game, temporal and spatial constraints, teammates, opponents, and spectators
    • DECLARATIVE and PROCEDURAL KNOWLEDGE: Theoretical, descriptive, and hypothetical knowledge

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    Description

    This quiz assesses the traditional model of teaching games, its criticisms and limitations. It covers the drawbacks of emphasizing performance over knowledge and the consequences of this approach.

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