Theory of Computation Lecture 9
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Questions and Answers

A delay machine can be constructed that has ______ possible inputs, namely, 0 and 1.

two

The machine must have a start state ______.

s0

The state ______ remembers that the previous input was a 1.

s1

An input of 1 takes s0 to s1, because now a 1, and not ______ consecutive 1s, has been read.

<p>two</p> Signup and view all the answers

An input of 0 takes every state to ______, because this breaks up any string of consecutive 1s.

<p>s0</p> Signup and view all the answers

Study Notes

Finite-State Machines with Output

  • Finite-state machines (FSMs) are models that represent various technologies in computing, including components found in computers.
  • They consist of a finite set of states, an initial state, a designated input alphabet, and a transition function that maps state-input pairs to new states.
  • Common applications include spell checking, grammar checking, text indexing/searching, and speech recognition.

Formal Definition

  • An FSM with output is defined as M = (S, I, O, f, g, s0), where:
    • S: Finite set of states
    • I: Finite input alphabet
    • O: Finite output alphabet
    • f: Transition function defining state transitions
    • g: Output function mapping state-input pairs to outputs
    • s0: Initial state

Representation of Finite-State Machines

  • FSMs can be represented using state tables, showing states, inputs, and associated outputs.
  • State diagrams are graphical representations using circles for states and arrows for transitions, labeled with input-output pairs.

Input and Output Relations

  • The FSM processes an input string symbol by symbol, transitioning through states based on the transition function.
  • Each transition generates an output, leading to an output string that corresponds to the input string through a defined output function.

Examples of Finite-State Machines

  • Unit-Delay Machine:

    • Delays the output string by one time unit through three states (s0, s1, s2).
    • State s1 remembers if the previous input was 1; s2 remembers if it was 0.
    • Outputs 0 for initial transition and reflects the delayed input thereafter.
  • Error Detection Machine:

    • Detects three consecutive 1s to indicate a transmission error, reflecting output accordingly.
    • Utilizes three states to track sequences of 1s:
      • State s0: previous input was not 1.
      • State s1: previous input was 1, but not two consecutive 1s.
      • State s2: two previous inputs were 1s.
    • An input of 0 resets the machine to state s0.

Limitations of Finite-State Machines

  • FSMs have limited memory capabilities due to a finite number of states.
  • They cannot perform tasks requiring unbounded memory, hindering their effectiveness for certain applications.

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Description

This quiz focuses on Lecture 9 of the Theory of Computation course, which covers Finite-State Machines with Output. Explore the concepts and applications of these machines in computer science. Test your understanding of their structure and functionality.

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