A&S - B2.1 - LESSONS FROM A TERRIFIED HORROR RESEARCHER
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A&S - B2.1 - LESSONS FROM A TERRIFIED HORROR RESEARCHER

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@ComplementaryJudgment

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Questions and Answers

What emotion does horror entertainment aim to evoke in its audience?

  • Fear (correct)
  • Anxiety
  • Amusement
  • Excitement
  • What is the evolutionary purpose of the fear system?

  • To make us feel revulsion
  • To make us feel sympathetic anxiety
  • To help us stay alert and alive (correct)
  • To make us feel amusement
  • How do horror films, literature, and video games portray threats?

  • By making the player feel the fear and horror of the characters
  • By transporting us into virtual worlds that are full of danger and terror (correct)
  • By exploiting an evolved fear system
  • By engaging the evolved fear system
  • What is the most common emotion felt by horror fans?

    <p>Enjoyment</p> Signup and view all the answers

    What is the evolutionary origin of the monsters found in horror entertainment?

    <p>Ancestral threats</p> Signup and view all the answers

    What type of reaction do horror films, literature, and video games elicit?

    <p>Physiological reactions</p> Signup and view all the answers

    How do horror fans build a sense of mastery?

    <p>By exposing themselves to horror</p> Signup and view all the answers

    What does psychological research suggest about hardcore horror fans?

    <p>They require more extreme stimulation than less avid fans</p> Signup and view all the answers

    What is the purpose of horror entertainment?

    <p>To make its audience feel fear and horror</p> Signup and view all the answers

    What is the primary emotion associated with horror entertainment?

    <p>Fear</p> Signup and view all the answers

    Study Notes

    • Horror is an entertainment genre that is designed to make its audience feel fear and horror.
    • More than half of horror fans enjoy the genre.
    • Horror films exploit an evolved fear system that helps our ancestors stay alive in a dangerous world.
    • Horror video games turn the screws on the genre by making the player feel the fear and horror of the characters.
    • Our evolutionary ancestors found themselves in a world full of danger, and as a result, they evolved a fear system that helps them stay alert and alive.
    • Horror entertainment works by transporting us into virtual worlds that are full of danger and terror.
    • Horror films, literature, and video games mirror protagonists as they confront terrifying threats.
    • The fear and revulsion that we feel become mixed with sympathetic anxiety for a character in danger.
    • Horror entertainment is a strong emotional cocktail that makes us feel fear and horror.
    • Horror entertainment, such as scary folk tales and haunted attractions, engage the evolved fear system by portraying threats that match or overmatch those of ancestral dangers.
    • The most horrifying monsters in horror entertainment reflect ancestral threats, such as the white shark in "Jaws" or the zombie.
    • These monsters have qualities that engage the evolved fear system, such as the threat of predation or contagion.
    • The behavioral and physiological effects of horror entertainment, such as goose bumps and screams, are evolved defensive reactions.
    • Horror is a genre of entertainment that taps into the evolved fear system in order to scare its audience.
    • Through exposure to horror, the audience can learn how to handle negative emotions and how to calibrate the fear system.
    • Psychological research suggests that hardcore horror fans require more extreme stimulation than less avid fans in order to be scared, and that by exposing themselves to horror, they may build a sense of mastery.
    • Therefore, horror is often a favorite genre of people who enjoy fear and terror in their entertainment.

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