Test Your Knowledge of Computer Graphics

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What is computer graphics?

Computer graphics is a technology used for displaying and processing image data received from the physical world.

Who coined the phrase "computer graphics"?

Verne Hudson and William Fetter of Boeing coined the phrase "computer graphics" in 1960.

What are some topics in computer graphics?

Some topics in computer graphics include user interface design, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry, and computer vision.

When did the first computer graphics hardware company, Evans & Sutherland, get founded?

Evans & Sutherland, the first computer graphics hardware company, was founded in 1968.

What is the uncanny valley in relation to computer graphics?

The uncanny valley refers to computer graphics used in films and video games that are realistic to the point of entering a state of discomfort for the viewer.

What are some examples of gaming platforms dominating the home space?

Microsoft Xbox One, Sony PlayStation 4, and Nintendo Switch are examples of gaming platforms dominating the home space.

What is the field of physically based rendering (PBR)?

Physically based rendering (PBR) is an active research area in computer graphics that aims to produce more accurate and realistic renderings by simulating how light interacts with objects in the real world.

What is the significance of MOS VLSI technology in computer graphics?

MOS VLSI technology led to the availability of 16-bit CPU microprocessors and the first GPU chips, which revolutionized computer graphics.

Study Notes

Computer graphics is a technology used for displaying and processing image data received from the physical world. It has had a significant impact on many types of media and has revolutionized animation, movies, advertising, and video games. Some topics in computer graphics include user interface design, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry, and computer vision. Computer graphics has emerged as a sub-field of computer science, and the phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. Computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound". The precursor sciences to the development of modern computer graphics were the advances in electrical engineering, electronics, and television that took place during the first half of the twentieth century. Major corporations started taking an interest in computer graphics by the mid-1960s. The first computer graphics hardware company, Evans & Sutherland, was founded in 1968. A breakthrough in the field occurred at the University of Utah in the 1970s, which had hired Ivan Sutherland. It became one of his goals to produce a feature-length motion picture using computer graphics – a goal he would achieve two decades later after his founding role in Pixar.- The 3D Core Graphics System was the first graphical standard to be developed in 1977 and became a foundation for many future developments in the field.

  • In the 1970s, Henri Gouraud, Jim Blinn, and Bui Tuong Phong contributed to the foundations of shading in CGI.
  • The modern videogame arcade was birthed in the 1970s, and in 1972, Pong was one of the first hit arcade cabinet games.
  • In the 1980s, home computers proliferated, and computer graphics developers increased significantly.
  • MOS VLSI technology led to the availability of 16-bit CPU microprocessors and the first GPU chips, which revolutionized computer graphics.
  • In the field of realistic rendering, Osaka University developed the LINKS-1 Computer Graphics System in 1982, for the purpose of rendering realistic 3D computer graphics.
  • In the 1990s, 3D modeling emerged on a mass scale, and the quality of CGI generally rose significantly.
  • The continued rise and increasing sophistication of the graphics processing unit were crucial to the 2000s, and CGI became ubiquitous in earnest during this era.
  • Computer graphics used in films and video games began to be realistic to the point of entering the uncanny valley.
  • In the 2010s, CGI has been nearly ubiquitous in video, pre-rendered graphics are nearly scientifically photorealistic, and real-time graphics on a suitably high-end system may simulate photorealism to the untrained eye.1. Texture mapping is a multistage process with many layers.
  1. Shaders are necessary for advanced work in the field of texture mapping.
  2. Shader languages HLSL and GLSL are active fields of research and development.
  3. Physically based rendering (PBR) is an active research area.
  4. Experiments into processing power for ultra-high-resolution modes like 4K are beginning.
  5. Most animated movies are CGI now, but few attempt photorealism.
  6. Most animated CGI films are 3D cartoons.
  7. Microsoft Xbox One, Sony PlayStation 4, and Nintendo Switch dominated the home space.
  8. Windows PC is still one of the most active gaming platforms.
  9. Videogames are capable of advanced 3D graphics.

Test your knowledge of the fascinating world of computer graphics with this quiz! From the history of computer graphics to modern advancements in shading and rendering, this quiz covers a broad range of topics. Learn about texture mapping, shaders, physically based rendering, and more. See how much you know about the role of computer graphics in movies, video games, and advertising. Whether you're a computer science student, a graphics designer, or just interested in the field, this quiz is a fun way to explore the exciting

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