Podcast
Questions and Answers
What is the primary purpose of requirement analysis in the overall design process?
What is the primary purpose of requirement analysis in the overall design process?
- To prioritize user experience and usability standards.
- To establish the goal for the development of a system from the viewpoint of the target users. (correct)
- To determine the software interface components.
- To create a rough visual profile of the interface.
User analysis is entirely separate from the original requirements analysis and does not influence it.
User analysis is entirely separate from the original requirements analysis and does not influence it.
False (B)
What is the main goal of scenario and task modeling in the design process?
What is the main goal of scenario and task modeling in the design process?
Identify the application task structure and the sequential relationship between the different elements of the program or system
The process of creating a rough visual profile of an interface is known as ______.
The process of creating a rough visual profile of an interface is known as ______.
Match the hardware platforms with their typical use cases:
Match the hardware platforms with their typical use cases:
What does WIMP stand for in the context of graphical user interfaces?
What does WIMP stand for in the context of graphical user interfaces?
Overlapping windows are commonly used in mobile phones due to their large display sizes.
Overlapping windows are commonly used in mobile phones due to their large display sizes.
What is an 'earcon' and for whom is it primarily designed?
What is an 'earcon' and for whom is it primarily designed?
A Windows Metro-style interface introduced a new type of icon called a ______ that can dynamically change its appearance.
A Windows Metro-style interface introduced a new type of icon called a ______ that can dynamically change its appearance.
What are the three subtasks involved in the selection of a menu item?
What are the three subtasks involved in the selection of a menu item?
Before the mouse era, human-computer interaction primarily involved voice commands.
Before the mouse era, human-computer interaction primarily involved voice commands.
Name three direct manipulation actions made possible through pointer-based interaction.
Name three direct manipulation actions made possible through pointer-based interaction.
A ______ is a GUI component used for making short to medium alphanumeric input.
A ______ is a GUI component used for making short to medium alphanumeric input.
Which GUI component is best suited for collecting long and interrelated input from a user?
Which GUI component is best suited for collecting long and interrelated input from a user?
A dialog box is best used for collecting long and interrelated input due to its flexible design.
A dialog box is best used for collecting long and interrelated input due to its flexible design.
Describe what a 'combo box' is and how it functions.
Describe what a 'combo box' is and how it functions.
A 3D interface provides the perception of ______.
A 3D interface provides the perception of ______.
What is a common limitation when operating 3D interfaces using 2D controls like a mouse or touch screen?
What is a common limitation when operating 3D interfaces using 2D controls like a mouse or touch screen?
Smartphones and tablets lack advanced sensors for 3D spatial input, limiting their interaction with 3D interfaces.
Smartphones and tablets lack advanced sensors for 3D spatial input, limiting their interaction with 3D interfaces.
In what contexts are 3D interfaces now commonly used?
In what contexts are 3D interfaces now commonly used?
______ is a way to design a website or application at a structural level, focusing on content and functionality.
______ is a way to design a website or application at a structural level, focusing on content and functionality.
What is the primary advantage of using wire-framing early in the development process?
What is the primary advantage of using wire-framing early in the development process?
Wire-framing involves creating high-fidelity prototypes with detailed visual designs from the outset.
Wire-framing involves creating high-fidelity prototypes with detailed visual designs from the outset.
Name three tools that can be used for wire-framing.
Name three tools that can be used for wire-framing.
What is the main purpose of using basic shapes and elements in wire-framing?
What is the main purpose of using basic shapes and elements in wire-framing?
Flashcards
Requirement Analysis
Requirement Analysis
Initial investigation from a user's perspective to optimize system-user interaction by understanding user needs, context, and existing systems.
User Analysis
User Analysis
Reinforces initial requirement analysis, focusing on user experience and prioritizing usability standards to identify supplementary UI necessities.
Scenario and Task Modeling
Scenario and Task Modeling
Identifies the application task structure and relationships between program elements. Allows assessment of system appropriateness and requirement feasibility.
Interface Selection and Consolidation
Interface Selection and Consolidation
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Desktop hardware platform
Desktop hardware platform
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Smartphones hardware platform
Smartphones hardware platform
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Tablets hardware platforms
Tablets hardware platforms
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Embedded Systems hardware platforms
Embedded Systems hardware platforms
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TV/Consoles hardware platforms
TV/Consoles hardware platforms
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Kiosks hardware platforms
Kiosks hardware platforms
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VR (Virtual Reality) hardware platforms
VR (Virtual Reality) hardware platforms
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Free Form hardware platforms
Free Form hardware platforms
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Software Interface Components
Software Interface Components
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WIMP (Windows, Icons, Menus, Pointer)
WIMP (Windows, Icons, Menus, Pointer)
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Windows/Layers
Windows/Layers
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Icons
Icons
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Menus
Menus
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Direct Interaction Through Pointer
Direct Interaction Through Pointer
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Text Box
Text Box
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Toolbar
Toolbar
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Forms
Forms
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Dialog Box
Dialog Box
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Combo Box
Combo Box
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3D Interface
3D Interface
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Wire-framing
Wire-framing
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Study Notes
- The design of a system begins with thorough research from a user perspective focusing on optimizing the user/system interaction.
- Understanding user needs/characteristics, usage context, existing systems, and competitive aspects is critical.
- Requirement analysis sets the goal for system development, reflecting the viewpoint of target users.
User Analysis
- Reinforces initial requirements analysis for comprehensive system use.
- Prioritizes user experience and usability standards, identifying supplementary UI requirements.
Scenario and Task Modeling
- Identifies application task structure and element relationships.
- A simple task model supports a detailed scenario of potential system utilization.
- Developers/designers can assess system appropriateness and requirement feasibility.
- Storyboarding creates a rough visual interface profile.
Interface Selection and Consolidation
- Chooses software interface components, interaction techniques, and hardware specifications.
- Selected components must be practically consolidated due to platform limitations.
- Adjustments occur due to budget, time, personnel, and platform requirements.
Interface Selection Options - Hardware Platforms
- Hardware platform configuration depends on the application's operating environment.
- Different interactions require individual devices.
- Desktop: Best for office and multitasking (e.g., documentation).
- Smartphones: For quick, simple tasks (e.g., calls).
- Tablets: Suitable for larger-screen mobile tasks (e.g., sales pitch).
- Embedded Systems: Ideal for specific, on-the-spot tasks (e.g., printers).
- TV/Consoles: For limited interaction (e.g., gaming).
- Kiosks: For public, short tasks (e.g., info displays).
- VR: For immersive tasks (e.g., training).
- Free Form: Customized hardware (e.g., military devices).
Software Interface Components
- Provides easy software interaction by breaking down complexity.
- Sometimes referred to as user interface components.
- GUI essentials are windows, icons, menus, and mouse/pointer-based interactions (WIMP).
- WIMP interfaces enabled computer technology expansion.
Windows/Layers
- Provide the working area, the application's user interface.
- Interfaces are designed around windows, visual outputs for computational processes.
- Multiple windows handle simultaneous subtasks for a single application.
- Overlapping windows are common; small devices use non-overlapping ones.
Icons
- Compact, intuitive objects visually represent applications.
- Earcons serve as icons for aural modality, providing audio representation.
- Windows Metro-style uses "tiles," icons dynamically updating with useful information.
Menus
- Activate commands/tasks via selection, in lists or arrays.
- Activation requires activating, scanning, and selecting.
- Menu styles various, like pull-down, pop-up, application bar, 1D toolbar, and tabs.
Direct Interaction Through Pointer
- Mouse allows a direct, metaphorical "touch" to target objects
- Is tied to direct and visual interaction
- "Virtual touch" extends to actions like drag-and-drop, copy-paste, and rubber banding.
GUI Components for User Input
- Text Box: Short to medium alphanumeric input.
- Toolbar: Quick access to frequently used icons/functions.
- Forms: Long, interrelated input using menus, buttons, text boxes.
- Dialog Box: Short, mixed-mode input.
- Combo Box: Drop-down list with the option to type.
3D Interface
- Provides the perception of depth, with user involvement leading to virtual reality.
- Presented/operated in 2D (mouse/touch screen), which can be inadequate.
- Mismatched operation degrees can cause user exhaustion/inconvenience.
- Used in video games, large displays; smartphones/tablets have sensors for 3D spatial input.
Wire-framing
- Designs website/application service at a structural level.
- Lays out content/functionality, considering user needs/experience.
- Establishes a page's basic structure before visual design/content.
- Uses basic shapes/elements to block out content and UI elements.
- Elements can be rearranged quickly for iteration/approval.
- Examples of wireframe tools: Fluid UI, Wireframe CC, Sketch, InVision Studio, and Adobe XD.
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