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Questions and Answers
Which of the following best describes the primary purpose of a State Machine Diagram in UML?
Which of the following best describes the primary purpose of a State Machine Diagram in UML?
- To illustrate the relationships between different classes and objects in a system.
- To depict the various states an object can have and how it transitions between them in response to events. (correct)
- To define the user interface elements and their interactions within an application.
- To model the data storage and retrieval mechanisms within a database.
What fundamental concept from computer science forms the basis for State Machine Diagrams?
What fundamental concept from computer science forms the basis for State Machine Diagrams?
- Dynamic Programming
- Finite State Machine (FSM) (correct)
- Object-Oriented Programming
- Relational Algebra
What key element defines object behavior, dictating movement from one condition to another in a state machine?
What key element defines object behavior, dictating movement from one condition to another in a state machine?
- Attribute mutation
- Method invocation
- Transition (correct)
- State entry action
In the context of state machine diagrams, what does a 'state' represent?
In the context of state machine diagrams, what does a 'state' represent?
Which of the following contributions is David Harel primarily known for in the context of State Machine Diagrams?
Which of the following contributions is David Harel primarily known for in the context of State Machine Diagrams?
Which characteristic is NOT a feature introduced by Harel's Statecharts?
Which characteristic is NOT a feature introduced by Harel's Statecharts?
Grady Booch, Ivar Jacobson, and James Rumbaugh are best known for what contribution to State Machine Diagrams?
Grady Booch, Ivar Jacobson, and James Rumbaugh are best known for what contribution to State Machine Diagrams?
In the context of State Machine Diagrams, which of the following best describes the purpose of illustrating use case scenarios?
In the context of State Machine Diagrams, which of the following best describes the purpose of illustrating use case scenarios?
What was the main goal of David Harel's work on Statecharts?
What was the main goal of David Harel's work on Statecharts?
What is the primary role of State Machine Diagrams in system analysis?
What is the primary role of State Machine Diagrams in system analysis?
Which of the following best describes the role of Claude Shannon and Warren Weaver in the development of Finite State Machines?
Which of the following best describes the role of Claude Shannon and Warren Weaver in the development of Finite State Machines?
A software engineer is modeling a system where an object's behavior changes significantly based on external events. Which diagram would be most suitable?
A software engineer is modeling a system where an object's behavior changes significantly based on external events. Which diagram would be most suitable?
What does a 'pseudostate' represent in a State Machine Diagram?
What does a 'pseudostate' represent in a State Machine Diagram?
Which of the following applications is NOT typically suited for State Machine Diagrams?
Which of the following applications is NOT typically suited for State Machine Diagrams?
What does a transition in a State Machine Diagram represent?
What does a transition in a State Machine Diagram represent?
What is the difference between the 'origin state' and the 'destination state' in a State Machine Diagram?
What is the difference between the 'origin state' and the 'destination state' in a State Machine Diagram?
In a state machine diagram for a vending machine, what event causes a transition from the 'Idle' state to the 'Accepting Coins' state?
In a state machine diagram for a vending machine, what event causes a transition from the 'Idle' state to the 'Accepting Coins' state?
A vending machine is in the 'Accepting Coins' state. Which of the following scenarios will cause the machine to remain in the 'Accepting Coins' state?
A vending machine is in the 'Accepting Coins' state. Which of the following scenarios will cause the machine to remain in the 'Accepting Coins' state?
What state transition occurs after the vending machine dispenses a drink?
What state transition occurs after the vending machine dispenses a drink?
Following the 'Returning Change' state of a vending machine, what is the subsequent state?
Following the 'Returning Change' state of a vending machine, what is the subsequent state?
A vending machine is in the 'Ready to Dispense' state. What action triggers the transition to the 'Dispensing Drink' state?
A vending machine is in the 'Ready to Dispense' state. What action triggers the transition to the 'Dispensing Drink' state?
In the context of a vending machine state diagram, what is the purpose of the 'Idle' state?
In the context of a vending machine state diagram, what is the purpose of the 'Idle' state?
Consider a vending machine modeled as a state machine. Which of the state transitions would occur if a user inserted extra coins beyond the required amount for a drink?
Consider a vending machine modeled as a state machine. Which of the state transitions would occur if a user inserted extra coins beyond the required amount for a drink?
What condition must be met for the vending machine to transition from the 'Accepting Coins' state to the 'Ready to Dispense' state?
What condition must be met for the vending machine to transition from the 'Accepting Coins' state to the 'Ready to Dispense' state?
In the context of state machine implementation, what primarily triggers the execution of methods within a class, leading to state transitions?
In the context of state machine implementation, what primarily triggers the execution of methods within a class, leading to state transitions?
Which code segment best demonstrates how a guard condition is implemented to control a state transition from ACCEPTING_COINS
to READY_TO_DISPENSE
?
Which code segment best demonstrates how a guard condition is implemented to control a state transition from ACCEPTING_COINS
to READY_TO_DISPENSE
?
What is the primary purpose of implementing 'entry actions' in a state within a state machine?
What is the primary purpose of implementing 'entry actions' in a state within a state machine?
In the conversion of a state machine diagram to a class diagram, what is the most appropriate representation of the states defined in the state machine?
In the conversion of a state machine diagram to a class diagram, what is the most appropriate representation of the states defined in the state machine?
Consider a scenario where a vending machine transitions to a DISPENSING_DRINK
state after a user selects a drink. Which action best represents the primary logic executed within the selectDrink()
method associated with this transition?
Consider a scenario where a vending machine transitions to a DISPENSING_DRINK
state after a user selects a drink. Which action best represents the primary logic executed within the selectDrink()
method associated with this transition?
Which of the following actions exemplifies an 'exit action' that might be executed when leaving the ACCEPTING_COINS
state?
Which of the following actions exemplifies an 'exit action' that might be executed when leaving the ACCEPTING_COINS
state?
In a state machine managing a transaction, under what condition should the system transition from 'processing payment' to 'order confirmed'?
In a state machine managing a transaction, under what condition should the system transition from 'processing payment' to 'order confirmed'?
If a state machine unexpectedly remains in the 'Dispensing Drink' state indefinitely, failing to transition back to 'Ready to Dispense', what is the most likely cause?
If a state machine unexpectedly remains in the 'Dispensing Drink' state indefinitely, failing to transition back to 'Ready to Dispense', what is the most likely cause?
When constructing a state machine diagram for SaleItem
, what is the significance of identifying status conditions?
When constructing a state machine diagram for SaleItem
, what is the significance of identifying status conditions?
After listing states and exit transitions for SaleItem
, what is the next step in creating a state machine diagram?
After listing states and exit transitions for SaleItem
, what is the next step in creating a state machine diagram?
What is the purpose of looking for concurrent paths when creating a state machine diagram, particularly for InventoryItem
?
What is the purpose of looking for concurrent paths when creating a state machine diagram, particularly for InventoryItem
?
In the context of state machine diagrams, what is the role of 'guard' conditions?
In the context of state machine diagrams, what is the role of 'guard' conditions?
Within the 'Process Sale' use case, 'Waiting For Sale', 'Entering Items', and 'Waiting For Payment' are identified as System states. What do transitions in this context represent?
Within the 'Process Sale' use case, 'Waiting For Sale', 'Entering Items', and 'Waiting For Payment' are identified as System states. What do transitions in this context represent?
Considering the 'Bank Account' example, what states might a bank account have?
Considering the 'Bank Account' example, what states might a bank account have?
A bank account begins in the 'Active' state. According to the state machine model described, what are the possible state transitions from the 'Active' state?
A bank account begins in the 'Active' state. According to the state machine model described, what are the possible state transitions from the 'Active' state?
After creating the basic state machine diagram, why is it important to 'Review and test'?
After creating the basic state machine diagram, why is it important to 'Review and test'?
In a state machine diagram, what is the primary role of a 'guard-condition' within a transition?
In a state machine diagram, what is the primary role of a 'guard-condition' within a transition?
Which of the following best describes an 'action-expression' in the context of a state machine transition?
Which of the following best describes an 'action-expression' in the context of a state machine transition?
Consider an elevator modeled as a state machine with concurrent states for 'Main Control' (Idle, MovingUp, MovingDown) and 'Door Control' (Open, Closed). If the elevator is 'MovingUp' and the doors are 'Open', what can be inferred?
Consider an elevator modeled as a state machine with concurrent states for 'Main Control' (Idle, MovingUp, MovingDown) and 'Door Control' (Open, Closed). If the elevator is 'MovingUp' and the doors are 'Open', what can be inferred?
In the context of the elevator example, what would be a valid syntax for a transition statement that describes the elevator door closing after 5 seconds, assuming a 'timer' parameter is available?
In the context of the elevator example, what would be a valid syntax for a transition statement that describes the elevator door closing after 5 seconds, assuming a 'timer' parameter is available?
An elevator's 'Main Control State' is in 'MovingUp'. Which event would cause a transition to the 'Idle' state?
An elevator's 'Main Control State' is in 'MovingUp'. Which event would cause a transition to the 'Idle' state?
What is the benefit of using concurrent states in a state machine diagram?
What is the benefit of using concurrent states in a state machine diagram?
In the elevator state machine, if the 'Door Control State' is 'Open', what event would directly trigger a transition to the 'Closed' state?
In the elevator state machine, if the 'Door Control State' is 'Open', what event would directly trigger a transition to the 'Closed' state?
Why is it important for the Main Control and Door Control states to operate independently in the elevator example?
Why is it important for the Main Control and Door Control states to operate independently in the elevator example?
Flashcards
UML Statechart Origins
UML Statechart Origins
Grady Booch, Ivar Jacobson, and James Rumbaugh adapted statecharts for UML.
State Machine Diagram Use
State Machine Diagram Use
Modeling dynamic behaviors in software systems.
State Machine
State Machine
Something that can exist in different conditions or stages.
Event-Driven Objects
Event-Driven Objects
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State Machine Diagram
State Machine Diagram
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Origin State
Origin State
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Destination State
Destination State
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Pseudostate
Pseudostate
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Object State
Object State
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Object Transition
Object Transition
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Finite State Machine (FSM)
Finite State Machine (FSM)
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Shannon and Weaver
Shannon and Weaver
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Statecharts
Statecharts
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David Harel
David Harel
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Action-Expression
Action-Expression
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Guard-Condition
Guard-Condition
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Transition Statement Syntax
Transition Statement Syntax
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Concurrent States
Concurrent States
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Concurrency in State Machine Diagrams
Concurrency in State Machine Diagrams
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Elevator Main Control State
Elevator Main Control State
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Elevator Door Control State
Elevator Door Control State
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Concurrent Elevator States
Concurrent Elevator States
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SaleItem in State Machine
SaleItem in State Machine
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States and Exit Transitions
States and Exit Transitions
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Diagram Fragments
Diagram Fragments
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Sequence Fragments
Sequence Fragments
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Concurrent paths
Concurrent paths
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System Events as Transitions
System Events as Transitions
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Bank Account States
Bank Account States
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Idle State
Idle State
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Accepting Coins State
Accepting Coins State
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Ready to Dispense State
Ready to Dispense State
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Dispensing Drink State
Dispensing Drink State
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Returning Change State
Returning Change State
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Transition
Transition
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Coin Inserted Transition
Coin Inserted Transition
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UML State Machine Diagram
UML State Machine Diagram
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State Transition Implementation
State Transition Implementation
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Entry/Exit Actions
Entry/Exit Actions
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Entry Actions
Entry Actions
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Exit Actions
Exit Actions
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States as Attributes
States as Attributes
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Transitions as Methods
Transitions as Methods
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Events Trigger Transitions
Events Trigger Transitions
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Study Notes
- Each class has objects that may have status conditions known as "states".
- Object behavior consists of the various states and the movement between these states.
- State is a condition during an object's life when it satisfies a criterion, performs an action, or waits for an event.
- Transition involves the movement of an object from one state to another
- A State Machine is an abstract concept used to identify objects behaving like a "Machine" that can be in one of many finite states
State Machine Diagrams
- A State Machine Diagram is a type of behavioral diagram within UML that represents the different states of an object and the transitions based on events.
- It originated from the finite state machine (FSM) concept in computer science.
- A Finite State Machine stores the state of something and will change based on inputs, providing output for implemented changes.
- The concept was introduced in the early 20th century.
- Claude Shannon and Warren Weaver contributed to automata theory in the 1940s in their work on Information Theory, which had influence over finite state machines.
David Harel's Contribution (1987)
- In 1987, David Harel introduced Statecharts, an extension of state machines that allows for hierarchical states, parallelism, and other complex features.
- Harel published
"Statecharts: A Visual Formalism for Complex Systems,"
which laid the foundation for state diagrams used today - Harel's approach was intended to better model complex reactive systems, especially in software design
Incorporation into UML (1990s)
- In the 1990s, Grady Booch, Ivar Jacobson, and James Rumbaugh, creators of UML, adopted and adapted Harel's statecharts for use in UML, leading to the State Machine Diagrams used today.
- UML version 1.0 introduced in 1997, formally incorporated State Machine Diagrams to model object behavior.
Today's Usage
- State Machine Diagrams are widely used in system analysis, designing, and documenting dynamic behaviors in software systems.
- These diagrams are applied in event-driven systems, embedded systems, communication protocols, and workflow modeling.
- A state machine is anything that can have different states.
- States consist of different combinations of information hold by an object
Applications of a State Machine Diagram
- For depicting event-driven objects in a reactive system
- For illustrating use case scenarios in a business context.
- To describe how an object moves through various states within its lifetime.
- It shows overall behavior
State Machine Diagram Components
- State Machine Diagram shows the life of an object in states and transitions
- Origin state is the original state of an object before a transition.
- Destination state is the state to which an object moves after completing a transition.
- Pseudostate is a state machine diagram's starting point, denoted by a black circle.
- Action-expression is an activity completed as part of a transition.
- Guard-condition is a true/false test to determine whether a transition can occur.
- A transition-name can include a trigger, a guard, and an action-expression.
Transition Statement Syntax
transition-name(parameters, ...)[guard-condition] / action-expression
Concurrency
- Concurrent states exist when an object is in one or more states simultaneously.
- Concurrent states are in State Machine Diagrams to represent multiple states that can exist and operate independently at the same time.
- Concurrency is similar to multitasking in computer systems.
- It is a way of representing parallelism and can be useful in modeling software systems where concurrently running components are needed.
Concurrent State Example: Elevator
- Main Control State consists of Idle, MovingUp, and MovingDown states.
- Transitions for the Main Control State include:
- Idle goes to MovingUp when the "Up" button pressed.
- Idle goes to MovingDown when the "Down" button pressed.
- MovingUp goes to Idle when the desired floor is reached.
- MovingDown goes to Idle when the desired floor is reached.
- Door Control State has Open and Closed states.
- Transitions for the Door Control State include:
- Closed goes to Open when the "Open" button is pressed.
- Open goes to Closed after a certain amount of time or when the "Close" button is pressed.
- Elevator's Main Control and Door Control states can exist concurrently.
- Where one aspect doesn't affect the other
Types of States
- Composite States contain other states and transitions.
- For example, a Printer can be On, and either Idle or Working.
- Concurrent Paths exist as multiple paths in a composite state where the Printer's On paths are independent.
- Path is a sequential set of connected states and transitions.
- Concurrent Paths are followed concurrently where states in one path are parallel to another path.
- Concurrent paths are shown by synchronization bars, similar to Activity Diagrams.
- Multiple exits from a state indicate an "OR" condition.
- Multiple exits from a synchronization bar indicate an "AND" condition.
Creating a State Machine Diagram Process
- Review the class diagram and select classes needing state machine diagrams.
- Create status conditions/states
- Transitions cause an object to leave the identified state
- Sequence states and aggregate combinations into larger fragments
- Review path for independent and concurrent paths
- Include additional transitions and test both directions.
- Expand each transition with messages, events, guard conditions, and action expressions.
- Review and Test
RMO Example - SaleItem
- Status conditions are tracked
- The states are Open, Ready to Ship, On back order, and Shipped
InventoryItem
- The states are Normal stock, Low stock, Zero stock, On order, and Not on order.
Process Sale
- Waiting For Sale, Entering Items, and Waiting for Payment
- These arise from Process Sale use case
- Transitions are system events
Bank Account States
- The states include active, overdrawn, closed, and deleted
- Account starts as active. The account can:
- Remain active
- Become overdrawn
- Be closed
trx
stands for “transaction" which represents a deposit or withdrawal[pos]
indicates the balance is positive[neg]
indicates balance is negative
Machine Diagram Exercise
- The machine can accept coins, dispense, the drink, and give change
Steps to follow:
Identify states of the vending machine
- Idle (Waiting for user input)
- Accepting Coins
- Ready to Dispense
- Dispensing Drink
- Returning Change
Identify Transitions between states
- From Idle to Accepting Coins (user coin insertion)
- From Accepting Coins to Ready to Dispense (correct amount reached)
- From Ready to Dispense to Dispensing Drink (user selects drink)
- From Dispensing Drink to Returning Change (extra coins inserted)
- To Idle (after completing/returning transaction)
- The states are Idle, Accepting Coins, Ready to Dispense, Dispensing Drink, and Returning Change
States and Transitions
- Event (State Change)
- Coin inserted (Move to Accepting Coins)
- Correct amount entered (Move to Ready to Dispense)
- Insufficient amount entered (Stay in Accepting Coins)
- User selects a drink (Move to Dispensing Drink)
- Drink is dispensed (Move to Returning Change)
- Change returned/no change needed (Move to Idle)
UML for Dispensing Machine
- Coin inserted (Transitions to Accepting Coins)
- Correct amount inserted (Transitions to Ready to Dispense)
- Insufficient amount inserted (Stay in Accepting Coins)
- User selects a drink (Transitioning to Dispensing Drink)
- Drink dispensed (Transitioning to Returning Change if change needed)
- Change returned (Transitioning back to Idle)
From State Machine Diagram to a Class Diagram
- Vending machine capabilities encapsulate machine diagrams behavior
Mapping States to Attributes
- Transitions occur through different Attributes
Attributes
- States usually captured in the design class:
- Public class for the Machine
- Has private enum State
- Private State currentState
Events as Transitions or Methods as Methods
- State Change maps events and methods modifying the object's behaviour
Events
- Events triggered correspond to methods (ex:
Coin Inserted
corresponds with functioninsertCoin
) - The object transitions from methods based on conditions/input
Adding Transitions Logic
- Machine triggers transitions based on transitions through events
- Transitions between states are reflected in the methods
- If (currentState = RDY to Disp), currentState = State.DISPENSING
Guard Conditions and State Constraints
- Guard conditions are modeled as methods
Actions on Entry and Exit
- State Diagram's states might have entry/exit actions.
- In class diagrams these are like that occur upon entering or leaving a state, and execute with state transitions.
- Entry Actions are called upon transitioning from states.
- Upon new state, the state transitions
- Upon entering a state to reset values and initialize
States
- Attributes/Enumerations in a class diagram.
- Transitions are modeled after methods
- Methods trigger events
- Guard conditions modeled as logic within the process
- Actions in the class diagram are methods that run when transitioning from one state to another.
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