Sports and Entertainment Marketing (SEM)

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Questions and Answers

Explain how 'sports marketing' differs from 'sports management'. Provide an example of each to illustrate the difference.

Sports marketing involves promoting products/services through sports or marketing sports properties. Sports management involves applying management principles to the sports industry. Examples: Nike advertising during the Super Bowl (sports marketing); Managing the operations of a professional baseball team (sports management).

Give an example of cross promotion in sports or entertainment, and explain why it's mutually beneficial for the parties involved.

The Super Bowl halftime show is a cross-promotion involving musical artists and the NFL. It benefits both because the NFL gains broader audience appeal, and the artists gain exposure to a massive viewership.

Beyond supply and demand, identify and describe two other crucial factors that significantly impact the pricing of sports or entertainment products.

Perception of value is one factor; this is how much a consumer believes a product is worth, influenced by branding and marketing. Consumer ignorance is another; this is when consumers lack knowledge about the actual costs involved.

Explain the difference between marketing OF sports and entertainment versus marketing THROUGH sports and entertainment. Provide distinct examples of each.

<p>Marketing <code>OF</code> involves marketing the sports/entertainment products themselves, like the Pittsburgh Pirates selling All-You-Can-Eat Seats. Marketing <code>THROUGH</code> uses sports/entertainment to gain exposure for other products, such as McDonald's sponsoring the Olympics.</p> Signup and view all the answers

Describe how providing customers with flexibility in purchasing impacts the sales of sports and entertainment products and services.

<p>Offering flexibility, such as payment plans or subscription models, makes products more accessible. It reduces the upfront financial burden, appealing to a wider audience and boosting sales.</p> Signup and view all the answers

How do sports and entertainment organizations use call centers to generate revenue? Give an example.

<p>Call centers are used to perform telemarketing activities. For example, professional sports teams use them to generate revenue by selling ticket packages.</p> Signup and view all the answers

Explain how 'Marketing Information Management' helps sports teams offer better ticket packages. Provide an example.

<p>Marketing Information Management involves gathering and using customer information to improve business decisions. A team might discover through research that full-season tickets are too costly for many fans, leading them to offer smaller, more affordable ticket packages like half-season plans.</p> Signup and view all the answers

Why are customer loyalty and cross promotion described as unique to sports entertainment?

<p>Customer loyalty is considered unique to sports because fans are heavily invested in teams, creating repeat consumers. Cross promotion is also described as unique to sports entertainment because it merges various properties to market products or services.</p> Signup and view all the answers

Name two characteristics that are unique to services and why they are vital to consider when marketing sports?

<p>Services are perishable and intangible. Perishability means unused services (like empty seats) can't be stored for later sale, requiring dynamic pricing. Intangibility means consumers rely on reputation and tangible cues to assess quality.</p> Signup and view all the answers

Give an example from the text of an entertainment product or service and two examples of a sports product or service.

<p>An example entertainment product is a movie. Examples of sports products or services are licensed merchandise and sports facilities.</p> Signup and view all the answers

Flashcards

Marketing

The process of developing, promoting, and distributing products or services to satisfy customer needs and wants.

Leisure time

Time available to people when they are not working or assuming responsibilities; free time.

Sport

Activity involving physical exertion and skill, where individuals or teams compete for entertainment.

Sport related industry

All people, activities, businesses involved in producing, facilitating, or promoting sport-related experiences.

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Entertainment

Providing or being provided with amusement or enjoyment

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Sports Marketing

Using sports as a platform to market products/services and increase sales, or marketing/selling sports property itself.

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Sports Management

Applying management concepts and principles to the sports industry, distinct from pure marketing concepts.

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Sticky Marketing

Creating online content to encourage frequent visits, enticing them to explore the site in depth.

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Marketing THROUGH sports

Companies using sports and entertainment to gain exposure for their products.

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Marketing OF sports

Marketing the sports and entertainment products themselves.

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Study Notes

  • SEM stands for sports and entertainment marketing.

Marketing

  • This is the process of developing, promoting, and distributing products, goods, and services.
  • It's all done to satisfy customer's needs and wants.

Leisure Time

  • Defined as the time available to people when they are not working or assuming responsibilities.
  • Often referred to as "free time" and is "non obligatory" time.

Sport

  • Activity involving physical exertion and skill.
  • An individual or team competes against another or others for entertainment.
  • Encompasses all people, activities, businesses, and organizations,
  • Involved in producing, facilitating, promoting, or organizing a sport business, activity, or experience.
  • It is related to fitness, recreation, sports, sports tourism, or leisure.

Entertainment

  • The action of providing or being provided with amusement or enjoyment.

Sports Industry

  • The market where businesses offer sports-related products to buyers.
  • Products can be goods, services, places, people, or ideas.

Sports Marketing

  • Using sports as a platform to market products or services and increase sales.
  • The process of marketing and selling the sports property itself.

Sports Management vs. Sports Marketing

  • Sports marketing is not the same as sports management

Sports management

  • Application of management concepts and principles to the sports industry.
  • SEM refers to the marketing concepts and the principles to both the sports and entertainment industry.

Examples of Sports Marketing

  • All State sponsoring the Sugar Bowl
  • An NHL team offering payment plan options for season ticket buyers
  • NBC paying billions for the rights to air the Olympic Games
  • A corporation’s purchase of a luxury box in a sports arena
  • A sign or banner displaying a company's logo on dasher boards at a hockey rink
  • Coca-Cola paying for "pour rights" at an event or facility
  • A local restaurant sponsoring the local high school soccer team
  • The Goodyear Blimp flying over sporting events (Impression based marketing)
  • Fans receiving free bobble head dolls at a baseball game
  • "Taylor Swift Effect"

Entertainment Marketing

  • Developing, promoting, and distributing products, goods, and services.
  • Done to satisfy customer's needs and wants through entertainment, or any diversion, amusement, or method of occupying time.

Examples of Entertainment

  • Riding the "Top Thrill Dragster" ride at Cedar Point
  • Attending a Steelers game
  • Reading the TSITP Books
  • Visiting the Pittsburgh Zoo or SeaWorld
  • Going to see your favorite band/artist
  • Streaming music using Spotify
  • Watching the Broadway musical "Wicked"

Podcast

  • A digital audio file on the internet for downloading to a computer or mobile device.
  • Typically available as a series with new installments.
  • Can be received by subscribers automatically.

Sticky Marketing

  • Creating online content that encourages consumers to visit a website frequently.
  • Goal is to get the visitor to explore the site in greater detail.
  • The stickiest marketing is social media.

Marketing THROUGH Sports and Entertainment

  • Companies use sports and entertainment as a vehicle to gain exposure for their products (McDonald's sponsoring the Olympics)
  • Gatorade (affiliating its product with elite athletes)
  • Product placement (also called product integration)
  • Used to promote a specific product.

Marketing OF Sports and Entertainment

  • Marketing of the sports and entertainment products themselves
  • (The Pittsburgh Pirates offering All-You-Can-Eat Seats)
  • Disney spending over hundreds or millions to make and market Star Wars content
  • A country club offering a special rate to increase its membership
  • Pittsburgh Penguins offering Student Rush Tickets
  • To determine if it's "OF" or "THROUGH," ask: "What is for sale?"

Similarities Between Sports and Other Forms of Entertainment

  • Each activity entertains or occupies time
  • Watching a Broadway show
  • Streaming Spotify
  • Watching a movie
  • Watching a football game
  • Playing a game of soccer
  • Unscripted; involves emotional attachment

Unique Aspects of Sports

  • Customer loyalty
  • Cross promotion

Customer Loyalty

  • A customer's decision to become a repeat consumer of a particular product or brand.

Cross promotion

  • The convergence of two entertainment (or sports) properties working together to market products or services.
  • Super Bowl halftime show

Pricing Factors

  • Cost of goods: The actual expenses to produce a product
  • Perception of value: How much a consumer believes a product is worth, influenced by branding, quality, and marketing.
  • Consumer ignorance: Lack of knowledge about actual costs

Pricing

  • Assigning a value to products and services based on supply and demand, cost of goods, perception of value, and consumer ignorance.

Distribution

  • Determining how best to get products and services to customers (how and why)
  • How do I move a physical product?
    • Ex: Netflix
  • Why do I put it there?
    • EA Sports sells their video games in Best Buy because they know their target consumers shop there.
  • This all relates to promotion

Promotion

  • Communicating information about products and services to consumers.
  • Typically involves ongoing advertising and publicity and sales which includes commercials.

Financing

  • Creating a budget for a company's marketing plan.
  • Requires analyzing the cost effectiveness of past marketing efforts.
  • Providing customers with flexibility in purchasing company products or services.

Analyzing the Cost Effectiveness

  • Evaluate what we are currently doing
  • Effort and cost versus outcome

Providing Customers with Flexibility

  • How easy is it to acquire the good or service?
    • Example: Trying to get Venmo for Mini-Thon, Netflix

Key Marketing Function

  • Selling (sales) is the #1 marketing function

Selling

  • Communicating with consumers to fulfill their needs, and anticipating future needs.
  • Selling activity involves cultivating prospective buyers (or leads) in a market segment.
  • Conveying the features, advantages, and benefits of a product or service.
  • Closing the sale (or coming to agreement on pricing and services.
  • Many professional sports teams use a call center to generate revenue from ticket sales.

Call Center

  • A physical location where calls are placed or received in high volume for sales, marketing, or customer service purposes.
  • Call centers employ staff to perform telemarketing with the goal of selling products over the phone.

Marketing Information Management

  • Gathering and using customer information to improve business decision-making
  • Examples: Giant Eagle Advantage Card and pro sports teams offering smaller ticket packages.

Product & Service Management

  • Designing, developing, maintaining, improving, and acquiring products or services to meet customer needs.

Products

  • Tangible, physical goods as well as services and ideas (intangible).
  • Every single company offers a product.

Sports Products

  • Goods and services designed to provide benefits to a sports spectator, participant, or sponsor.
  • Examples: licensed merchandise, participation, equipment and apparel, promotional items, sports facilities, marketing research, and management services.

Entertainment Products

  • Several segments of the entertainment industry are predominant money makers.
    • Examples: Film & cinema, television, music, radio, video games, theme parks, and publications.

Characteristics of Services

  • Services are perishable
  • Services are tangible

Perishability

  • The ability or need to store or inventory a product

Intangible

  • The unobservable characteristics which a physical good possesses, such as style, quality, strength, or beauty

Examples of Intangible Goods

  • Copyrights, logos, graphics, and trademarks.
  • The feeling of going to a concert.
  • Even tangible items such as a soccer ball or music CD's have less significance than the feeling or emotion that the activity itself reveals.

Event Experience

  • Tangible items include a ticket, scene, phone ticket, merch, food and drink.
  • Intangible aspects include the atmosphere and feeling you get when you show up or when a team wins.
  • Marketers focus on selling the intangible aspects.

Examples of Intangible Sports Activities

  • The "runner's high" distance runners get
  • The thrill of winning a competition
  • The satisfaction of doing well in competition
  • The pride we feel when teams we support win

Discretionary Income

  • Money left to spend after necessary expenses are paid.

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