Podcast
Questions and Answers
Explain how 'sports marketing' differs from 'sports management'. Provide an example of each to illustrate the difference.
Explain how 'sports marketing' differs from 'sports management'. Provide an example of each to illustrate the difference.
Sports marketing involves promoting products/services through sports or marketing sports properties. Sports management involves applying management principles to the sports industry. Examples: Nike advertising during the Super Bowl (sports marketing); Managing the operations of a professional baseball team (sports management).
Give an example of cross promotion in sports or entertainment, and explain why it's mutually beneficial for the parties involved.
Give an example of cross promotion in sports or entertainment, and explain why it's mutually beneficial for the parties involved.
The Super Bowl halftime show is a cross-promotion involving musical artists and the NFL. It benefits both because the NFL gains broader audience appeal, and the artists gain exposure to a massive viewership.
Beyond supply and demand, identify and describe two other crucial factors that significantly impact the pricing of sports or entertainment products.
Beyond supply and demand, identify and describe two other crucial factors that significantly impact the pricing of sports or entertainment products.
Perception of value is one factor; this is how much a consumer believes a product is worth, influenced by branding and marketing. Consumer ignorance is another; this is when consumers lack knowledge about the actual costs involved.
Explain the difference between marketing OF
sports and entertainment versus marketing THROUGH
sports and entertainment. Provide distinct examples of each.
Explain the difference between marketing OF
sports and entertainment versus marketing THROUGH
sports and entertainment. Provide distinct examples of each.
Describe how providing customers with flexibility
in purchasing impacts the sales of sports and entertainment products and services.
Describe how providing customers with flexibility
in purchasing impacts the sales of sports and entertainment products and services.
How do sports and entertainment organizations use call centers to generate revenue? Give an example.
How do sports and entertainment organizations use call centers to generate revenue? Give an example.
Explain how 'Marketing Information Management' helps sports teams offer better ticket packages. Provide an example.
Explain how 'Marketing Information Management' helps sports teams offer better ticket packages. Provide an example.
Why are customer loyalty and cross promotion described as unique to sports entertainment?
Why are customer loyalty and cross promotion described as unique to sports entertainment?
Name two characteristics that are unique to services and why they are vital to consider when marketing sports?
Name two characteristics that are unique to services and why they are vital to consider when marketing sports?
Give an example from the text of an entertainment product or service and two examples of a sports product or service.
Give an example from the text of an entertainment product or service and two examples of a sports product or service.
Flashcards
Marketing
Marketing
The process of developing, promoting, and distributing products or services to satisfy customer needs and wants.
Leisure time
Leisure time
Time available to people when they are not working or assuming responsibilities; free time.
Sport
Sport
Activity involving physical exertion and skill, where individuals or teams compete for entertainment.
Sport related industry
Sport related industry
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Entertainment
Entertainment
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Sports Marketing
Sports Marketing
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Sports Management
Sports Management
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Sticky Marketing
Sticky Marketing
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Marketing THROUGH sports
Marketing THROUGH sports
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Marketing OF sports
Marketing OF sports
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Study Notes
- SEM stands for sports and entertainment marketing.
Marketing
- This is the process of developing, promoting, and distributing products, goods, and services.
- It's all done to satisfy customer's needs and wants.
Leisure Time
- Defined as the time available to people when they are not working or assuming responsibilities.
- Often referred to as "free time" and is "non obligatory" time.
Sport
- Activity involving physical exertion and skill.
- An individual or team competes against another or others for entertainment.
Sport Defined Related to the Sports and Entertainment Industry
- Encompasses all people, activities, businesses, and organizations,
- Involved in producing, facilitating, promoting, or organizing a sport business, activity, or experience.
- It is related to fitness, recreation, sports, sports tourism, or leisure.
Entertainment
- The action of providing or being provided with amusement or enjoyment.
Sports Industry
- The market where businesses offer sports-related products to buyers.
- Products can be goods, services, places, people, or ideas.
Sports Marketing
- Using sports as a platform to market products or services and increase sales.
- The process of marketing and selling the sports property itself.
Sports Management vs. Sports Marketing
- Sports marketing is not the same as sports management
Sports management
- Application of management concepts and principles to the sports industry.
- SEM refers to the marketing concepts and the principles to both the sports and entertainment industry.
Examples of Sports Marketing
- All State sponsoring the Sugar Bowl
- An NHL team offering payment plan options for season ticket buyers
- NBC paying billions for the rights to air the Olympic Games
- A corporation’s purchase of a luxury box in a sports arena
- A sign or banner displaying a company's logo on dasher boards at a hockey rink
- Coca-Cola paying for "pour rights" at an event or facility
- A local restaurant sponsoring the local high school soccer team
- The Goodyear Blimp flying over sporting events (Impression based marketing)
- Fans receiving free bobble head dolls at a baseball game
- "Taylor Swift Effect"
Entertainment Marketing
- Developing, promoting, and distributing products, goods, and services.
- Done to satisfy customer's needs and wants through entertainment, or any diversion, amusement, or method of occupying time.
Examples of Entertainment
- Riding the "Top Thrill Dragster" ride at Cedar Point
- Attending a Steelers game
- Reading the TSITP Books
- Visiting the Pittsburgh Zoo or SeaWorld
- Going to see your favorite band/artist
- Streaming music using Spotify
- Watching the Broadway musical "Wicked"
Podcast
- A digital audio file on the internet for downloading to a computer or mobile device.
- Typically available as a series with new installments.
- Can be received by subscribers automatically.
Sticky Marketing
- Creating online content that encourages consumers to visit a website frequently.
- Goal is to get the visitor to explore the site in greater detail.
- The stickiest marketing is social media.
Marketing THROUGH Sports and Entertainment
- Companies use sports and entertainment as a vehicle to gain exposure for their products (McDonald's sponsoring the Olympics)
- Gatorade (affiliating its product with elite athletes)
- Product placement (also called product integration)
- Used to promote a specific product.
Marketing OF Sports and Entertainment
- Marketing of the sports and entertainment products themselves
- (The Pittsburgh Pirates offering All-You-Can-Eat Seats)
- Disney spending over hundreds or millions to make and market Star Wars content
- A country club offering a special rate to increase its membership
- Pittsburgh Penguins offering Student Rush Tickets
- To determine if it's "OF" or "THROUGH," ask: "What is for sale?"
Similarities Between Sports and Other Forms of Entertainment
- Each activity entertains or occupies time
- Watching a Broadway show
- Streaming Spotify
- Watching a movie
- Watching a football game
- Playing a game of soccer
- Unscripted; involves emotional attachment
Unique Aspects of Sports
- Customer loyalty
- Cross promotion
Customer Loyalty
- A customer's decision to become a repeat consumer of a particular product or brand.
Cross promotion
- The convergence of two entertainment (or sports) properties working together to market products or services.
- Super Bowl halftime show
Pricing Factors
- Cost of goods: The actual expenses to produce a product
- Perception of value: How much a consumer believes a product is worth, influenced by branding, quality, and marketing.
- Consumer ignorance: Lack of knowledge about actual costs
Pricing
- Assigning a value to products and services based on supply and demand, cost of goods, perception of value, and consumer ignorance.
Distribution
- Determining how best to get products and services to customers (how and why)
- How do I move a physical product?
- Ex: Netflix
- Why do I put it there?
- EA Sports sells their video games in Best Buy because they know their target consumers shop there.
- This all relates to promotion
Promotion
- Communicating information about products and services to consumers.
- Typically involves ongoing advertising and publicity and sales which includes commercials.
Financing
- Creating a budget for a company's marketing plan.
- Requires analyzing the cost effectiveness of past marketing efforts.
- Providing customers with flexibility in purchasing company products or services.
Analyzing the Cost Effectiveness
- Evaluate what we are currently doing
- Effort and cost versus outcome
Providing Customers with Flexibility
- How easy is it to acquire the good or service?
- Example: Trying to get Venmo for Mini-Thon, Netflix
Key Marketing Function
- Selling (sales) is the #1 marketing function
Selling
- Communicating with consumers to fulfill their needs, and anticipating future needs.
- Selling activity involves cultivating prospective buyers (or leads) in a market segment.
- Conveying the features, advantages, and benefits of a product or service.
- Closing the sale (or coming to agreement on pricing and services.
- Many professional sports teams use a call center to generate revenue from ticket sales.
Call Center
- A physical location where calls are placed or received in high volume for sales, marketing, or customer service purposes.
- Call centers employ staff to perform telemarketing with the goal of selling products over the phone.
Marketing Information Management
- Gathering and using customer information to improve business decision-making
- Examples: Giant Eagle Advantage Card and pro sports teams offering smaller ticket packages.
Product & Service Management
- Designing, developing, maintaining, improving, and acquiring products or services to meet customer needs.
Products
- Tangible, physical goods as well as services and ideas (intangible).
- Every single company offers a product.
Sports Products
- Goods and services designed to provide benefits to a sports spectator, participant, or sponsor.
- Examples: licensed merchandise, participation, equipment and apparel, promotional items, sports facilities, marketing research, and management services.
Entertainment Products
- Several segments of the entertainment industry are predominant money makers.
- Examples: Film & cinema, television, music, radio, video games, theme parks, and publications.
Characteristics of Services
- Services are perishable
- Services are tangible
Perishability
- The ability or need to store or inventory a product
Intangible
- The unobservable characteristics which a physical good possesses, such as style, quality, strength, or beauty
Examples of Intangible Goods
- Copyrights, logos, graphics, and trademarks.
- The feeling of going to a concert.
- Even tangible items such as a soccer ball or music CD's have less significance than the feeling or emotion that the activity itself reveals.
Event Experience
- Tangible items include a ticket, scene, phone ticket, merch, food and drink.
- Intangible aspects include the atmosphere and feeling you get when you show up or when a team wins.
- Marketers focus on selling the intangible aspects.
Examples of Intangible Sports Activities
- The "runner's high" distance runners get
- The thrill of winning a competition
- The satisfaction of doing well in competition
- The pride we feel when teams we support win
Discretionary Income
- Money left to spend after necessary expenses are paid.
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