Podcast
Questions and Answers
What role does the Model play in the Model-View-Controller architecture?
What role does the Model play in the Model-View-Controller architecture?
- It handles notifications and updates from external sources.
- It manages user interactions and input processing.
- It holds all the data, state, and application logic. (correct)
- It provides a presentation of the data to the user.
Which component in the Notification/Implicit-Invocation architecture is responsible for notifying subscribers of events?
Which component in the Notification/Implicit-Invocation architecture is responsible for notifying subscribers of events?
- Service Consumer
- Observer/Subscriber
- Controller
- Subject/Publisher (correct)
How do consumers utilize services in a service-oriented architecture?
How do consumers utilize services in a service-oriented architecture?
- By invoking all services simultaneously.
- By developing new services for each process.
- By combining services to fulfill business processes. (correct)
- By relying solely on individual services without any integration.
In the Model-View-Controller framework, how does the View obtain data to present to the user?
In the Model-View-Controller framework, how does the View obtain data to present to the user?
What is an example of a system that utilizes a Notification/Implicit-Invocation architecture?
What is an example of a system that utilizes a Notification/Implicit-Invocation architecture?
What is one major aspiration of software engineering regarding reuse?
What is one major aspiration of software engineering regarding reuse?
Why is reuse in software desirable?
Why is reuse in software desirable?
What do architectural patterns provide to developers?
What do architectural patterns provide to developers?
What is a characteristic of a good pattern in software engineering?
What is a characteristic of a good pattern in software engineering?
Studying software patterns is beneficial because it allows:
Studying software patterns is beneficial because it allows:
How do architectural patterns affect software quality?
How do architectural patterns affect software quality?
What advantage does using existing solutions offer to software developers?
What advantage does using existing solutions offer to software developers?
What are the two main categories of software architectural patterns?
What are the two main categories of software architectural patterns?
Which of the following is NOT listed as a commonly employed architectural style?
Which of the following is NOT listed as a commonly employed architectural style?
In client-server architecture, what role does the server play?
In client-server architecture, what role does the server play?
What does a call-return architecture primarily involve?
What does a call-return architecture primarily involve?
Which architectural style is characterized by dynamic communication among distributed components?
Which architectural style is characterized by dynamic communication among distributed components?
Which pair of architectural styles shows the most overlap?
Which pair of architectural styles shows the most overlap?
How does a server in a client-server architecture respond to client requests?
How does a server in a client-server architecture respond to client requests?
Which of the following best describes a service-oriented architecture?
Which of the following best describes a service-oriented architecture?
Which architecture would best suit situations requiring asynchronous communication between components?
Which architecture would best suit situations requiring asynchronous communication between components?
What is the primary focus of architectural structure patterns?
What is the primary focus of architectural structure patterns?
What is one of the main reasons for decomposing systems in software architecture?
What is one of the main reasons for decomposing systems in software architecture?
Which type of software pattern focuses on the overall structure and interconnections within a system?
Which type of software pattern focuses on the overall structure and interconnections within a system?
What does 'programming-in-the-large' refer to in software architecture?
What does 'programming-in-the-large' refer to in software architecture?
Which pattern type is NOT a part of software patterns listed in the content?
Which pattern type is NOT a part of software patterns listed in the content?
What is the benefit of separating unrelated parts in software architecture?
What is the benefit of separating unrelated parts in software architecture?
Which of the following best describes the term 'interfaces' in the context of software architecture?
Which of the following best describes the term 'interfaces' in the context of software architecture?
How can existing parts of a software system benefit the development process?
How can existing parts of a software system benefit the development process?
What principle emphasizes the importance of external views and interconnections in software systems?
What principle emphasizes the importance of external views and interconnections in software systems?
Which pattern type focuses specifically on the responsibilities within a software architecture?
Which pattern type focuses specifically on the responsibilities within a software architecture?
What is considered the highest abstraction level in the product line hierarchy?
What is considered the highest abstraction level in the product line hierarchy?
Which type of requirements must architecture fulfill according to the content?
Which type of requirements must architecture fulfill according to the content?
What is the goal of the Twin-peaks model mentioned in the content?
What is the goal of the Twin-peaks model mentioned in the content?
In architectural design, multiple architectures can meet functional requirements, but what differentiates them?
In architectural design, multiple architectures can meet functional requirements, but what differentiates them?
Which of the following is a non-functional requirement related to software architecture?
Which of the following is a non-functional requirement related to software architecture?
How does Skype's architecture improve reliability based on non-functional requirements?
How does Skype's architecture improve reliability based on non-functional requirements?
What is one important software quality attribute when developing software architecture?
What is one important software quality attribute when developing software architecture?
What describes the earlier node structure of Skype's architecture?
What describes the earlier node structure of Skype's architecture?
Which aspect is considered when assessing non-functional requirements in software architecture?
Which aspect is considered when assessing non-functional requirements in software architecture?
Which of the following describes the relationship between functional and non-functional requirements in software architecture?
Which of the following describes the relationship between functional and non-functional requirements in software architecture?
Flashcards
Software Reuse
Software Reuse
Taking past solutions and using them again, either unchanged or with minimal modifications.
Software Pattern
Software Pattern
A reusable solution to a common problem in a specific situation.
Architectural Pattern
Architectural Pattern
A pattern that describes the overall structure of a software system.
Layered Architecture
Layered Architecture
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Microservices Architecture
Microservices Architecture
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Ring Architecture
Ring Architecture
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Client-Server Architecture
Client-Server Architecture
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Software Architecture
Software Architecture
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Requirements Patterns
Requirements Patterns
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Analysis Patterns
Analysis Patterns
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Assigning Responsibilities Patterns
Assigning Responsibilities Patterns
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Design Patterns
Design Patterns
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Idioms
Idioms
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Why decompose systems?
Why decompose systems?
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Service-Oriented Architecture
Service-Oriented Architecture
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Publish-Subscribe Architecture
Publish-Subscribe Architecture
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Model-View-Controller (MVC) Architecture
Model-View-Controller (MVC) Architecture
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Model (MVC)
Model (MVC)
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View (MVC)
View (MVC)
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Product Line
Product Line
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System or Product
System or Product
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Subsystems/Modules
Subsystems/Modules
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Packages
Packages
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Classes/Objects
Classes/Objects
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Methods
Methods
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Source code
Source code
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Software Architectural Design
Software Architectural Design
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Functional Requirements
Functional Requirements
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Non-functional Requirements
Non-functional Requirements
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Call-Return Architecture
Call-Return Architecture
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Data-Centred Architecture
Data-Centred Architecture
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Independent Components Architecture
Independent Components Architecture
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Peer-to-Peer Architecture
Peer-to-Peer Architecture
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Notification Architecture
Notification Architecture
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Data-flow Architecture
Data-flow Architecture
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Study Notes
Lecture Objectives
- Introduce the concept of Reuse in Software Engineering
- Introduce the concepts of Architectural Diagrams & Patterns
- Discuss why architectural patterns are important and what advantages they provide
- Discuss 10 selected architectural patterns
Reuse in Software Engineering
- A major aspiration of software engineering is reuse, taking existing solutions and adapting them.
- Reuse is desirable because it avoids duplication of effort, saves resources, and promotes reliability.
- It speeds up development and spreads good practices.
Introduction to Patterns
- A pattern outlines a reusable solution to a recurring problem in a particular context.
- Many software patterns are systematically documented for developers.
- A good pattern provides a solution proven to effectively solve the problem in the indicated context.
- Studying patterns is an effective way to learn from the experience of others.
Motivation for Patterns
- Patterns provide a common language between developers.
- They improve software quality and reduce development time, based on object-oriented design principles and heuristics.
Software Patterns
- Reuse exists at several levels.
- Software patterns include Requirements Patterns, Analysis Patterns, Architectural Patterns, Assigning responsibilities patterns, Design Patterns, and Idioms.
Software Architectural Design
- Software architecture is the structure of a program or computing system, including elements, their properties and relationships.
- Distinguishes overall structure from internal details.
- Components and their interconnections are referred to as programming-in-the-large, while detailed design of individual components is programming-in-the-small.
- Can be described at different levels of detail, ranging from decomposition into subsystems to modules and components.
Why Decompose Systems
- Tackle complexity using the "divide-and-conquer" method.
- See if parts already exist and can be reused.
- Support flexibility and future evolution by decoupling unrelated parts.
Software Architectural Design (Levels of Detail)
- Details range from the highest abstraction level (e.g., product line) to the lowest level (e.g., source code).
Software Architectural Design & Requirements
- Architecture must fulfill both functional (what the software does) and nonfunctional (how well it does it) requirements.
- The Twin-peaks model (Nuseibeh, 2001) concurrently develops requirements and architecture.
Software Architectural Design & Functional vs. Non-functional Requirements
- Multiple architectures can meet functional needs but not all are equally effective for non-functional requirements.
- Importance of considering non-functional requirements like performance, security, and maintainability when designing the software architecture.
Software Architectural Design & Non-functional Requirements (Example: Skype)
- Skype's architecture is impacted by a non-functional requirement of reliability.
- Skype initially used distributed peer-to-peer architecture, but later adopted a mixed P2P and client-server model to enhance reliability with central server supervision for the nodes responsible for call routing.
Software Architectural Design: Architectural Patterns/Styles
- Architectural patterns (styles) are recurring architectures in various software applications (e.g. client/server, layered).
- Categories exist in architectural structure patterns (addressing static structure) and architectural communication patterns (addressing dynamic communication).
Commonly Employed Architectural Styles
- Client-Server
- Data-Centred
- Call-Return (Procedure Call)
- Layered/Tiered
- Peer-to-Peer
- Data-flow (Pipes & Filters)
- Data-Centred (Repository/Black-board)
- Independent Components
- Service-Oriented
- Notification/Publish-Subscribe
- Model-View-Controller
Client-Server Architecture
- A Server performs a service for clients.
- Server waits for requests, processes them and responds.
Call-Return Architecture
- A component calls another component and waits for the call to return.
Layered (Tiered) Architecture
- System structured as stacked layers.
- Lower layers provide services for upper layers.
- Examples: Java programs, OSI, TCP/IP models.
Peer-to-Peer Architecture
- All components are both clients and servers.
- Components can request services from each other.
Data-Flow (Pipes & Filters) Architecture
- Components process data in a stream.
- Unidirectional communication, using pipes and filters.
Data-Centred (Repository/Black-board) Architecture
- Centralized data store.
- Data structure stable.
- Many clients can access and modify data.
- Potential of data backup.
Independent Components Architecture
- Components execute concurrently.
- Decoupled.
- Communication via messages to exchange data and coordinate operations.
Service-Oriented Architecture
- Two kinds of components: consumers and providers.
- Providers offer services; consumers use these.
Notification/Publish-Subscribe Architecture
- Subscribers register with publishers to receive updates.
- Publishers notify subscribers of relevant events.
Model-View-Controller Architecture
- Model: Data, state, application logic.
- View: Presentation of the model to the user.
- Controller: Handles user input/interactions.
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Description
This quiz explores the key concepts of reuse in software engineering and the significance of architectural patterns. It highlights the advantages of using established solutions to recurring problems and discusses 10 selected architectural patterns. Enhance your understanding of how these patterns improve development efficiency and reliability.