Software Engineering Fundamentals

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Questions and Answers

How does software act as a 'vehicle' in the context of delivering a product?

  • By ensuring that the product is free from errors and bugs.
  • By functioning as a standalone, independent product.
  • By serving as a direct replacement for hardware components.
  • By providing a base for computer control, communication, and the creation of other programs. (correct)

Which of the following statements best describes a key difference between software and hardware?

  • Software is manufactured, whereas hardware is developed.
  • Software requires physical components, whereas hardware is purely conceptual.
  • Software is developed and custom-built, whereas hardware is typically manufactured and assembled from components. (correct)
  • Software can easily be assembled from components, unlike hardware.

Why is the continuous evolution of software considered essential?

  • To accommodate new hardware technologies only.
  • To correct errors, adapt to changing environments, incorporate new functions, and modernize systems. (correct)
  • To reduce the size of the software and improve processing speed.
  • To ensure that software remains aesthetically pleasing.

Which of the following identifies a PRIMARY way process models might differ?

<p>The overall flow and level of interdependencies among tasks. (B)</p> Signup and view all the answers

In Polya's problem-solving principles, which step emphasizes the importance of communication and thorough investigation?

<p>Understand the problem (communication &amp; analysis). (B)</p> Signup and view all the answers

What primarily guides a software team in selecting a task set for a project?

<p>The characteristics of the team, the project, and the problem to be solved. (A)</p> Signup and view all the answers

How do process patterns MOST effectively assist a development team?

<p>By providing proven solutions to commonly encountered development problems. (B)</p> Signup and view all the answers

What is the key reason for adopting an agile approach in software processes?

<p>To ensure that the process demands only activities, controls, and work products appropriate for the team and product, promoting adaptability and high-quality output. (D)</p> Signup and view all the answers

During the prototyping model for software development, what is the PRIMARY purpose of the quick design phase?

<p>To focus on the aspects of the software visible to the customer. (B)</p> Signup and view all the answers

Why are evolutionary models favored in modern software development?

<p>They accommodate uncertainty, shorter timelines, diverse customers, and changing requirements by enabling incremental delivery. (D)</p> Signup and view all the answers

Flashcards

What is Software?

Software is both a product and a vehicle for delivering a product; it is an information transformer and a basis for computer control, communication, and creation of other programs.

Software vs. Hardware

Software is developed, not manufactured, and is custom-built, not assembled. It also does not wear out.

Software Evolution

Software must evolve to remain useful due to error correction, accommodating new environments, customer requests, and business changes.

Polya's Problem Solving

Understand the problem, plan a solution, carry out the plan, and examine the result for accuracy.

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Task Set Selection

Software team chooses the task set based on the characteristics of the team, the project, and the problem to be solved.

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Process Patterns

Process patterns are proven solutions to recurring development problems, allowing developers to quickly apply known solutions.

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Agile Software Processes

Software processes must be agile to provide stability and control, while still accommodating changes and delivering high-quality products suitable for the team and product.

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Prototyping Model Phases

Gather requirements, quick design, prototype construction, customer evaluation, and iterative refinement.

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Evolutionary Models

Incremental delivery, accommodating uncertainty, delivering partial solutions, and reflecting real-world complexity.

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Agile Manifesto Tradeoffs

Individuals and interactions over processes and tools; working software over comprehensive documentation; customer collaboration over contract negotiation; responding to change over following a plan.

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Study Notes

Chapter I

  • Software differs from other engineering artifacts as both a product and a vehicle for delivering a product

  • As a product, software transforms information

  • As a delivery vehicle, it serves as a basis for computer control, communication, and creation

  • Software is developed, not manufactured

  • Software does not wear out over time

  • Software is custom built, not assembled from components

  • Computer software evolves as errors are discovered and corrected

  • Software adapts to changes in the computing environment

  • Customers request changes to add new functions or accommodate business needs

  • Re-engineering may be needed to provide benefits in a modern context

  • Software that does not evolve eventually becomes unusable

  • Process models differ in overall flow and level of task interdependencies

  • Process models differ in the degree to which work tasks are defined within each framework

  • Process models differ in the degree to which work products are identified and required

  • Process models differ in terms of manner in which quality assurance and project tracking activities are applied

  • Process models differ in the overall degree of detail and rigor of process description

  • Process models differ in the degree to which stakeholders are involved in the project

  • Process models differ in the level of autonomy given to the project team

  • Process models differ in how team organization and roles are prescribed

  • Polya's problem-solving principles are applicable to engineering practice

  • Understanding the problem involves communication and analysis

  • Planning a solution involves modeling and design

  • Carrying out the plan involves code generation

  • Examining the result involves testing and quality assurance

Chapter II

  • The software team chooses the task set based on the characteristics of the team, the project, and the problem being addressed

  • Process patterns assist by providing proven solutions to common development problems

  • Developers can use them if they recognize a previously seen problem

  • Prevents the need to invent a new solution

  • Agile software processes provide stability, control, and organization to prevent chaos

  • Modern software processes demand appropriate activities, controls, and work products for the team and product

  • This ensures accommodation of changes and high-quality product delivery

  • Phases of the prototyping model involve gathering requirements by having the customer and developer meet

  • A quick design follows, focusing on representation of the software visible to the customer

  • A prototype is built by the developer, evaluated by the customer, and used to refine requirements

  • Iteration occurs, and the prototype is tuned to satisfy customer needs

  • Evolutionary models are considered optimal for modern software development

  • Timelines are getting shorter, customers are more diverse, and requirements change frequently

  • Evolutionary processes accommodate uncertainty and partial solutions

  • Evolutionary processes reflect how complex systems are built

Chapter III

  • Agile philosophy stresses self-organizing teams

  • Agile philosophy stresses communication and collaboration between team members and customers

  • Agile philosophy stresses on recognition that change represents opportunity

  • Agile philosophy stresses on rapid delivery of software that satisfies the customer

  • Agile "Manifesto" values individuals and interactions over processes and tools

  • Agile "Manifesto" values working software over comprehensive documentation

  • Agile "Manifesto" values customer collaboration over contract negotiation

  • Agile "Manifesto" values responding to change over following a plan

  • Customers and end-users are full collaborators on agile process teams

  • They provide information for use cases and business value of software features

  • They give feedback on operational prototypes during incremental software development

  • Agile processes must address the unpredictability of software requirements and customer priorities

  • Agile processes must address the interleaving of design and construction

  • Agile processes must address the unpredictable nature of analysis, design, construction, and testing

  • At a daily Scrum meeting; team members answer what have you done since the last meeting

  • At a daily Scrum meeting; team members answer what obstacles are you encountering

  • At a daily Scrum meeting; team members answer what do you plan to accomplish by the next meeting

Chapter IV

  • Requirements engineering should be iterative because stakeholders cannot fully describe a system before seeing it work

  • Stakeholders struggle to define quality requirements without a prototype

  • Developers must recognize that requirements evolve as software increments are created

  • Prototypes increase requirement volatility if stakeholders are not focused on getting things right initially

  • Software decision-making is critical because system architecture determines qualities and impacts the system life cycle

  • Architects make errors when making decisions with uncertainty

  • Architects reduce bad decisions through better architectural knowledge management

  • Lessons learned from retrospectives should be documented, conducted after prototype evaluation, and before next program increment

  • Prototypes should be created with deployment in mind to avoid shortcuts that lead to unmaintainable software

  • Careful consideration should be given to software architectural choices

  • Changing application architecture is expensive once it is released to end-users globally

  • It is important to test a prototype using stakeholders to reduce the risk of developing the wrong product

  • Development team members are not representative of all users

  • The right mix of users (novice, typical, and advanced) gives meaningful feedback

  • Four types of maintenance: corrective, adaptive, preventative, and perfective

  • Adaptive maintenance changes to adapt to a new working environment

  • Preventative maintenance prevents future failures

  • Perfective maintenance improves the product

Chapter V

  • Software engineers should possess a sense of individual responsibility

  • Software engineers should possess an acute awareness of the needs of other team members

  • Software engineers should possess: brutal honesty, resilience under pressure, heightened under pressure, and attention to detail

  • Software engineers should take a pragmatic approach to software engineering

  • Attributes of an effective software team: a sense of purpose, involvement, trust, and improvement

  • Effective software teams have diversity of team member skill sets

  • Toxic environment characteristics: frenzied work atmosphere, high frustration causing friction, fragmented or poorly coordinated process

  • Other toxic environment characteristics: unclear definition of roles, continuous exposure to failure, and differing team member traits

  • Agile philosophy avoids team toxicity by encouraging customer satisfaction and early incremental delivery

  • Agile philosophy prioritizes small, motivated teams, informal methods, minimal products, and simplicity

  • Global teams decision making is complicated by complexity, uncertainty, risk, and unintended consequences

  • Global teams decision making is complicated by views of the problem that can lead to forward conclusions

Chapter VI

  • The main goal of software engineering is to deliver high-quality software on time with functions and features meeting all stakeholder needs

  • A customer is often the person requesting a software product, while an end-user is who will manage it

  • Representations needed for requirements and design models include;

  • Requirements model should include information, functional, and behavioral aspects

  • Design model should include architecture and user interface

  • Key elements of construction activity involve coding and testing leading to software delivery

  • Coding involves selecting languages, tools, standards, and environments

  • Testing involves validating components and integrating them by stakeholders

  • Software construction involves coding and testing a software increment

  • Software deployment involves delivering an operational product, supporting it, and processing user feedback

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