Software Engineering Concepts Quiz

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Questions and Answers

Which type of requirements specifies how the system behaves?

  • Non-Functional Requirements
  • Technical Requirements
  • Business Requirements
  • Functional Requirements (correct)

Which elicitation technique focuses on user interactions and behaviors?

  • Contextual Inquiry (correct)
  • Interviews
  • Surveys
  • Prototyping

What does the 'Include' relationship indicate in use case diagrams?

  • One use case always occurs in another use case (correct)
  • A relationship indicating conditional behavior
  • A direct relationship between two actors
  • One use case can stand alone without the other

Which quality factor assesses whether a requirement can be realistically achieved?

<p>Feasibility (C)</p>
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What is the main goal of risk management in software engineering?

<p>To identify and mitigate potential issues (C)</p>
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Which of the following is NOT a common flaw in requirements validation?

<p>User Satisfaction (D)</p>
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Which of the following is a benefit of effective collaboration in software engineering?

<p>Helps achieve shared goals (D)</p>
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What does attention to detail in software engineering primarily ensure?

<p>Accuracy and quality in the project (B)</p>
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What is the primary focus of abstraction in software architecture?

<p>Simplifying complex systems by focusing on essential details (A)</p>
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Which architectural style involves each layer providing services to the layer above it?

<p>Layer/Tier Style (B)</p>
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What does functional independence in software architecture relate to?

<p>The degree of interdependence between modules (B), The degree of relatedness within a module (D)</p>
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What does the Model component in the Model-View-Controller (MVC) architecture represent?

<p>The data and business logic (B)</p>
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What type of view illustrates the behavioral aspects of a system?

<p>Dynamic View (A)</p>
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How does Conway's Law relate to system architecture?

<p>Indicates that the system reflects the organization of the team that built it (C)</p>
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Which activity is NOT typically part of a software architect's role?

<p>Writing low-level code for the system (B)</p>
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What is the purpose of using effective tools in requirements management?

<p>To organize and track requirements efficiently (D)</p>
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What is the primary purpose of the Iterator pattern?

<p>To allow sequential access to the elements of an aggregate object. (D)</p>
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Which component is responsible for implementing the iterator interface in the Iterator pattern?

<p>ConcreteIterator (B)</p>
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What differentiates validation from verification in software development?

<p>Validation evaluates the system at the end of development, while verification evaluates phases. (B)</p>
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Which type of testing involves executing known inputs against expected outputs?

<p>Scenario-based testing (B)</p>
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What is a defining characteristic of automated testing?

<p>It is suited for repetitive test execution. (A)</p>
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What is the role of the Context in the Strategy pattern?

<p>To use a strategy interface. (D)</p>
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Which of the following best describes a fault in software?

<p>A defect or bug present in the software. (D)</p>
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What is the primary goal of test design in software testing?

<p>To ensure that specific testing objectives are satisfied with inputs. (B)</p>
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What does the solid arrow in a class diagram represent?

<p>A 'has a' relationship (C)</p>
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Which element in a class diagram indicates a 'is a' relationship?

<p>Hollow arrow (C)</p>
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What does an abstract class in a class diagram signify?

<p>It cannot be instantiated directly. (D)</p>
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What is the purpose of the 'Mapping' section in class diagrams?

<p>To correlate nouns with classes and verbs with operations (A)</p>
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What does multiplicity describe in a class diagram?

<p>The number of instances of a class that can be referenced (B)</p>
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Which of the following statements about interfaces is true?

<p>Interfaces define visible behaviors without instance variables or methods. (D)</p>
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In a sequence diagram, what do the arrows represent?

<p>The messages exchanged between objects (D)</p>
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Which relationship is represented by a black diamond in a class diagram?

<p>Composition (B)</p>
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What is the purpose of assertThrows in JUnit?

<p>To verify if a specific exception is thrown. (B)</p>
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Which method in the TRAFFIC debugging process is focused on recreating the error consistently?

<p>Reproduce (D)</p>
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Which of the following is NOT a type of parameterized test in JUnit?

<p>String Source (A)</p>
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What is a primary function of a problem tracker?

<p>Manage and prioritize bug reports. (B)</p>
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Which element is crucial for identifying patterns in error occurrences during troubleshooting?

<p>Generalization (B)</p>
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In property-based testing, what does the Pairwise Combine technique do?

<p>Creates test cases to cover all combinations of property values. (A)</p>
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What is the main goal of the Correct step in the TRAFFIC debugging method?

<p>Implement a fix and test the program. (C)</p>
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Which assumption method is specifically used to execute code based on conditions?

<p>assumingThat (B)</p>
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What signifies the 'Infection' stage of failure in a program?

<p>The software enters an erroneous state (B)</p>
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Which testing technique is primarily focused on validating the software's specifications?

<p>Black-Box Testing (A)</p>
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In White-Box Testing, what does 'Path Coverage' ensure?

<p>Every possible path through the code is executed (A)</p>
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Which metric specifically measures the percentage of unique branches in a code's conditional statements that are executed?

<p>Branch Coverage (A)</p>
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What is the primary benefit of Unit Testing regarding code behavior?

<p>Clarifies the expected behavior of code through design (A)</p>
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What key aspect does 'Statement Coverage' specifically measure?

<p>The percentage of lines of code that are executed (D)</p>
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Which coverage metric evaluates the combinations of conditions in conditional statements during testing?

<p>Multiple Condition Coverage (B)</p>
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What is a tangible outcome of ensuring 'Code Coverage' in software testing?

<p>It ensures that all code paths are tested (B)</p>
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What is the primary purpose of the Observer Pattern in behavioral design?

<p>To define a one-to-many dependency between objects (A)</p>
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Which component in the Composite Pattern represents the actual objects in the hierarchy?

<p>Leaf (A)</p>
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What aspect does the Interpreter Pattern define?

<p>A grammatical representation for a language (B)</p>
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In the Template Method Pattern, what role does the Abstract Class play?

<p>Specifies the skeleton of an algorithm (A)</p>
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What is a key component of the Visitor Pattern?

<p>Visitor (C)</p>
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Which use case is most closely associated with the Observer Pattern?

<p>Event-driven systems (B)</p>
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How does the Composite Pattern utilize the Composite component?

<p>To contain child components in a hierarchy (D)</p>
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What defines the relationship between objects in the Observer Pattern?

<p>Dependency (C)</p>
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What is a key characteristic of non-functional requirements?

<p>They dictate constraints on system behavior. (D)</p>
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What technique involves observing users in their natural environment to gather requirements?

<p>Contextual Inquiry (A)</p>
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Which of the following represents a relationship where one use case can extend the behavior of another under specific conditions?

<p>Extend (D)</p>
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What common flaw may occur if requirements are poorly drafted or unclear?

<p>Infeasibility (C)</p>
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Which of the following is an effective technique for validating requirements?

<p>Prototyping (A)</p>
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Which aspect of requirements engineering focuses on the overall quality of the documented requirements?

<p>Requirements Validation (D)</p>
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What does the 'Basic Flow' in use case scenarios refer to?

<p>The primary sequence of events for a use case. (A)</p>
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Why is attention to detail important in the software engineering process?

<p>It can prevent small issues from becoming large problems. (D)</p>
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What is the primary purpose of Delta Debugging?

<p>To systematically reduce a failing test case to identify minimal input (A)</p>
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Which type of maintenance focuses on preventing future software failures?

<p>Preventive Maintenance (C)</p>
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What does Cyclomatic Complexity measure?

<p>The logical complexity based on decision points in code (C)</p>
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Which type of assertion holds true at the beginning, end, and each iteration of a loop?

<p>Loop Invariants (B)</p>
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What is a common technique used in fault localization to trace program execution?

<p>Backtracking (B)</p>
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What does Corrective Maintenance primarily involve?

<p>Rectifying known defects or bugs (B)</p>
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In software metrics, how is Lines of Code (LOC) relevant?

<p>It serves as a basic measure of code quantity (D)</p>
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Which type of maintenance is concerned with enhancing existing software functionalities?

<p>Perfective Maintenance (C)</p>
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What is the primary focus of equivalence partitioning in software testing?

<p>To divide input domains into classes with different behaviors (A)</p>
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Which of the following techniques aims to ensure that every logical path through the code is tested?

<p>Path Coverage (B)</p>
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What does loop coverage measure in the context of code coverage?

<p>The percentage of loop iterations executed (B)</p>
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Which benefit of unit testing provides immediate insights into coding issues?

<p>Short feedback loop (C)</p>
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What type of testing is characterized by focusing on what the software should do?

<p>Black-Box Testing (B)</p>
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Which coverage metric assesses how many conditions in conditional statements are evaluated both true and false?

<p>Condition Coverage (C)</p>
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What is the role of robustness testing in software evaluation?

<p>To verify the software can handle invalid inputs gracefully (A)</p>
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Which of the following is NOT a type of coverage metric mentioned in the content?

<p>Transaction Coverage (A)</p>
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What is the main purpose of the Strategy pattern?

<p>To encapsulate algorithms and make them interchangeable (C)</p>
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Which component is responsible for creating iterators in the Iterator pattern?

<p>Aggregate (B)</p>
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What distinguishes validation from verification in software development?

<p>Verification measures if requirements are met (B)</p>
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Which testing type involves executing known inputs against expected outcomes?

<p>Random Testing (A)</p>
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What is a defining characteristic of manual testing?

<p>Testing can be costly and time-consuming (D)</p>
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Which activity in testing requires the most technical knowledge?

<p>Test Design (D)</p>
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What describes an error in the context of software faults?

<p>A deviation from the expected result due to a fault (B)</p>
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In the context of automated testing, what is a key advantage?

<p>Enables quick execution of repetitive tests (C)</p>
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What does Weighted Methods per Class (WMC) measure in software development?

<p>The complexity based on the number and complexity of methods in a class (C)</p>
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Which of the following is a recognized benefit of refactoring?

<p>Reduced maintenance costs (B)</p>
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What does the term 'code smells' refer to in software engineering?

<p>Indicators of potential design problems (D)</p>
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Which refactoring technique involves isolating a block of code into a separate method?

<p>Extract Method (A)</p>
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Which metric assesses the depth of inheritance in a class hierarchy?

<p>Depth of Inheritance Tree (DIT) (A)</p>
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What is meant by 'long method' as a code smell?

<p>A method that is excessively lengthy and hard to maintain (C)</p>
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How can code smells be addressed effectively?

<p>Through identifying, refactoring, and continuous monitoring (B)</p>
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What is a primary characteristic of Test-Driven Development (TDD)?

<p>Ensuring tests are written before the code to prevent regressions (A)</p>
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Flashcards

Functional Requirements

Describes the system's actions and the outcome of those actions. For example, a system should allow users to log in.

Non-Functional Requirements

Specifies constraints on the system's performance, security, usability, and other non-functional characteristics. For example, a system should have a response time of less than 1 second.

Requirement Elicitation

A technique used to identify and understand the needs of users and stakeholders. It can be used to gather information about the system requirements, including functional and non-functional requirements.

Actors and Use Cases

An actor is an entity that interacts with a system, such as a user, another system, or a device. A use case is a specific functionality or service provided by the system, such as logging in, searching for information. The relationship between an actor and a use case is represented by an association.

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Use Case Diagram

Shows the interaction between actors and use cases. It can also show relationships between use cases, such as 'include' and 'extend'.

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Basic Flow and Alternative Flows

The primary sequence of events in a use case. Alternative flows describe the possible sequences of events, including error conditions and exceptions. It provides a structured way to understand a use case and its variations.

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Requirements Validation

The process of evaluating the quality of requirements to ensure that they are complete, consistent, feasible, and modifiable. It helps to identify flaws, such as omissions, contradictions, or infeasibility.

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Involve Stakeholders

Involve stakeholders in the requirements process. Get feedback from users, subject matter experts, and other stakeholders to ensure that the requirements accurately reflect their needs. Also, be sure to update the requirements document as needed.

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Abstraction

A technique for simplifying complex systems by focusing on the essential details while hiding the implementation details.

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Coupling

The degree of interdependence between different parts (modules) of a software system. High coupling means parts are heavily dependent on each other, while low coupling means they are more independent.

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Cohesion

The degree to which a module focuses on a single, well-defined task. High cohesion means a module does one thing well, while low cohesion means a module does many things.

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Modularity

Breaking a large system into smaller, independent, reusable parts (modules).

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Conway's Law

A principle that states the structure of a software system reflects the structure of the team that created it. This means collaboration is KEY in architectural design!

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Layer/Tier Architecture

A layered architecture where each layer provides services to the layer above. Think of a cake, each layer sits upon the one below.

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Pipe and Filter Style

An architecture where data is processed by a series of components (filters) that pass the output to the next component. Think of a factory assembly line.

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Client-Server Style

A distributed architecture where clients request services from central servers. Think of a bank teller taking requests from customers.

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Iterator Pattern

A design pattern that enables accessing elements of a collection sequentially without revealing its inner workings.

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Strategy Pattern

A design pattern that defines a family of interchangeable algorithms. It encapsulates each algorithm and makes them replaceable.

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Validation

The process of determining if a system or component meets specified requirements during or after development.

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Verification

Ensuring that a specific phase of software development has been completed correctly.

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Test Cases

Inputs designed to test software and compare results to expected outcomes.

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Automated Testing

Software testing that involves automated and repeated execution of test cases.

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Manual Testing

Software testing done manually without relying on automated tools.

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Fault

A software defect or bug.

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Error

A discrepancy between the expected and actual output caused by a fault.

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Class Diagram

A diagram that shows the relationships between classes in a software system, including attributes, operations, and associations.

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Analysis (Conceptual Model)

A representation of a problem or a system as it is, before any solution is implemented.

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Design Specification

A design specification that defines the structure of the software system, outlining how it will be written.

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Implementation

The actual implementation of the software system, using concrete classes with attributes and operations.

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Class

A fundamental building block in a software system, consisting of attributes (data) and operations (actions), connected by relationships.

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Association

A connection between two classes, representing how they interact and depend on each other.

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Aggregation

A type of association where one class is a part of the other, like a car containing an engine.

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Composition

A specific form of aggregation where the parts cannot exist independently from the whole. If the whole is removed, the parts are destroyed.

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Abstract Class

A class that cannot be instantiated, but serves as a template for other classes.

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Interface

A description of a set of behaviors that objects must implement.

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Sequence Diagram

A diagram that shows how objects in a system interact with each other in a specific scenario, over time.

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Design Patterns

Pre-built solutions to common software design problems. Reusable components that provide proven patterns for specific scenarios.

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Black-Box Testing

Testing based on the software's specifications, focusing on what the software should do without considering its internal structure.

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White-Box Testing

Testing based on the internal structure of the software, aiming to test all logical paths within the code.

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Equivalence Partitioning

Dividing input domains into equivalence classes with similar behavior, simplifying testing by selecting representative inputs.

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Boundary Value Analysis

Testing at the boundaries of input and output ranges, often revealing errors missed by typical input values.

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Statement Coverage

Ensuring every line of code is executed at least once, providing fundamental coverage of the code base.

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Path Coverage

Ensuring every possible path through the code is executed, testing all possible flows and branching decisions.

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Code Coverage

A metric used to measure the quality of test suites, assessing how effectively the code is tested.

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Method Call Sequence Testing

Testing a sequence of method calls to ensure a complete behavior flow is working properly, testing interaction between different parts of the code.

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What is JUnit assertEquals?

JUnit's assertEquals method is used to compare the values of variables, often used to ensure that a method produces the expected output.

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What is JUnit assertThrows?

JUnit's assertThrows method is used to test if a specific exception is thrown when a method is executed. This helps ensure that the code handles errors as expected.

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What are JUnit assumeTrue, assumeFalse?

JUnit's assumeTrue and assumeFalse methods allow you to skip a test based on certain conditions. This helps to avoid running unnecessary tests and ensures the tests are efficient.

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Describe the TRAFFIC debugging method

The TRAFFIC method is a structured approach for debugging. It involves tracking the problem, reproducing it, automating the process, finding the origin, focusing on relevant sections, isolating the error, and finally, correcting it.

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What is a problem tracker?

A problem tracker is a tool used to manage bug reports. It tracks the lifecycle of a bug from its discovery to its resolution. It also includes information like expected behavior and the problem history.

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Describe the key elements in tracking and reproducing problems.

Reproducibility is the ability to recreate an error consistently. Isolation pinpoints the specific conditions that trigger the error. Generalization identifies patterns in the error's occurrence. Summarization provides a concise description of the problem and its impact. Condensation simplifies the test case to its minimum size. Disambiguation differentiates the error from other similar issues. Neutralization eliminates irrelevant factors that might obscure the root cause.

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Explain Property-based Testing.

Property-based testing involves identifying properties of the system under test, creating test cases that cover all combinations of property values, and using assumptions to filter out irrelevant test cases.

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What is the Property-First Guideline?

The Property-First Guideline suggests formulating specific properties of the system before directly classifying methods. This ensures that test cases are based on the desired behavior of the system.

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Use Case

A specific functionality or service provided by the system, such as logging in, searching for information.

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Basic Flow

The primary sequence of events in a use case.

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Alternative Flows

Other possible sequences of events, including error conditions and exceptions.

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Creational Patterns

Focus on object creation mechanisms, offering flexibility and reusability.

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Structural Patterns

Deal with object composition and relationships, focusing on class and object structures

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Behavioral Patterns

Address how objects interact and communicate, optimizing algorithms and responsibilities.

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Observer Pattern

Defines a one-to-many dependency between objects, allowing for automatic notification and updates when one object changes state. This pattern involves a Subject that maintains a list of Observers and notifies them of changes.

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Composite Pattern

Composes objects into tree structures, representing part-whole hierarchies, like a file system or GUI components. This pattern features a Component, Leaf, and Composite.

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Interpreter Pattern

Defines a grammatical representation for a language and interprets sentences in that language. This pattern involves a Context, Abstract Expression, Terminal Expression, and Nonterminal Expression.

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Visitor Pattern

Separates an algorithm from the object structure on which it operates, enabling flexibility in applying algorithms to different structures. This pattern involves an Element and Visitor.

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Delta Debugging

A technique for minimizing a failing test case to identify the source of the error. This helps pinpoint the root cause of a bug by removing irrelevant parts of the test input.

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Assertions

Statements that check the validity of a program's state at a specific point. They're like checkpoints to ensure things are working as expected.

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Corrective Maintenance

A type of software maintenance that focuses on fixing defects or bugs that appear in the software.

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Adaptive Maintenance

A type of software maintenance that involves making changes to adapt the software to a new environment, like a new operating system or hardware.

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Cyclomatic Complexity

A metric that measures the logical complexity of a code segment. It helps determine the number of possible paths through the code.

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TRAFFIC Debugging Method

A structured approach to debugging involving tracking, reproducing, automating, finding, focusing, isolating, and correcting the error.

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Problem Tracker

A tool used to manage bug reports. It tracks the lifecycle of a bug from discovery to resolution.

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Reproducibility

The ability to recreate an error consistently. It involves isolating the causes, generalizing patterns, summarizing the issue, condensing the test case, disambiguating it from other errors, and neutralizing irrelevant factors.

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Branch Coverage

A type of code coverage that requires each possible branch in conditional statements to be executed at least once.

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WMC (Weighted Methods per Class)

Measures the complexity of a class based on the number and complexity of its methods.

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DIT (Depth of Inheritance Tree)

Assesses the depth of inheritance in a class hierarchy. A higher DIT means a longer chain of inheritance.

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NOC (Number of Children)

Counts the number of subclasses a class has. A higher NOC means more specializations and potentially more complexity.

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CBO (Coupling Between Object Classes)

Measures the degree of interdependence between classes. High CBO means classes are tightly coupled and changes in one can affect many others.

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RFC (Response For a Class)

Determines the number of methods a class may potentially call. A higher RFC means a wider range of interactions and potentially more complex behavior.

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LCOM (Lack of Cohesion in Methods)

Evaluates the degree to which methods within a class are related. Low LCOM means methods are scattered and unrelated, making the class less cohesive.

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Refactoring

Restructuring code to improve its design and readability without altering its external behavior.

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Code Smells

Indicators of potential design problems or areas that could benefit from refactoring.

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Study Notes

Week 1

  • Software engineering emerged in the 1960s, addressing the "software crisis".
  • Key concepts include information hiding to reduce complexity.
  • Software characteristics include malleability, complexity, usefulness, and evolution.
  • Software quality attributes are size, human interaction, stability, reliability, security, portability, and cost.
  • The software project trinity balances the needs of system, users, and development.

Software Engineer Roles and Responsibilities

  • Users desire quality features and functionality.
  • Customers seek cost-effective solutions.
  • Developers aim for shorter development times.

Qualities of a Good Software Engineer

  • Continuous improvement: Seeking to learn and grow.
  • Open-mindedness: Considering diverse approaches.
  • Effective decision-making: Sound judgments in complex situations.
  • Honesty and integrity: Trustworthy and transparent.
  • Attention to detail: Meticulous in code and problem-solving.
  • Strong communication skills: Collaboration with team members.

Week 2

  • Software processes offer frameworks for organizing tasks in software development.
  • Agile methods focus on flexibility and customer collaboration. Scrum uses time-boxed iterations (sprints).
  • Plan-driven/formal methods involve sequential processes with detailed planning and documentation. Waterfall is a linear model with distinct phases.
  • Distributed/open-source methods emphasize collaboration in a large, distributed community. Bazaar models decentralized development.

Project Management Phases

  • Pre-development: Exploration, Allocation, Importation
  • Development: Requirements, Design, Implementation
  • Post-development: Installation, Operation/Support, Maintenance, Retirement

Software Development Models

  • Waterfall Model: Sequential phases with limited flexibility.
  • Spiral Model: Iterative model emphasizing risk management.
  • Rational Unified Process (RUP): A comprehensive framework with phases and disciplines.
  • Agile Models: Iterative and incremental, focusing on flexibility and customer collaboration.

Week 3

  • Requirements engineering focuses on understanding requirements.
  • Functional and Non-functional requirements are vital for specifying system behavior.
  • Traditional Techniques, Group Elicitation Techniques, Prototyping, Model-Driven Techniques, Cognitive Techniques, Contextual Inquiry are all methods of gathering requirements.

Week 4

  • Software architecture focuses on simplifying complex systems via abstraction.
  • Architectural styles include Layer/Tier, Pipe and Filter, and Client-Server.
  • Architectural patterns include Model-View-Controller (MVC).
  • Representations include static, dynamic, and deployment views.
  • Software architecture is about understanding stakeholder requirements, designing and developing the system architecture, collaborating with development teams and documenting the architecture.

Week 5

  • Object-oriented design focuses on implementation details and low-level requirements.
  • Object-oriented design utilizes class diagrams from the UML.

Week 6

  • Use case diagrams represent the interactions between actors and use cases, which represent specific system functionalities.
  • Use case scenarios detail the primary sequence of events, including alternatives and exceptions.
  • Requirements validation ensures completeness, consistency, feasibility, etc. Common flaws include omissions and contradictions.
  • Design patterns offer reusable solutions for common software design problems.

Week 7

  • Testing and validation encompass techniques for evaluating systems during and at the end of the development process.
  • Validation ensures requirements are met, while verification ensures development process steps are completed correctly.
  • Different types of tests exist, including manual and automated testing.
  • Testing activities include test design, test automation, test evaluation and test execution which requires technical knowledge across different aspects of the software.

Week 8

  • Unit testing focuses on the smallest testable units of code.
  • Unit testing uses assertions to verify expected outcomes.
  • Test cases help validate aspects of code, including correctness, performance, and learning about the software.

Week 9

  • Assumptions can be used to conditionalize testing based on inputs or conditions.
  • Parameterized tests allow input values from different sources, like data files.
  • Property based-testing identifies properties of a system and creates test cases to cover them all.
  • Debugging involves systematic steps to identify and resolve errors.
  • The TRAFFIC method provides a structured approach to debugging.
  • Debugging includes tracking a problem, reproducing it, automating solutions, finding origins, focusing on the errors, isolating the error and finally correcting the issue.

Week 10

  • The debugging methodology is crucial to isolate and fix issues.
  • Techniques include tracing, backtracking, cause elimination, expertise.
  • Problem tracking tools such as Bugzilla and Jira aid in managing and prioritizing bug reports.
  • Problem tracking includes problem history, expected behavior.

Week 11

  • Delta Debugging is a technique for systematically reducing the size of a failing test case.
  • Fault localization techniques help pinpoint the cause of errors.
  • Assertions are statements that check the validity of a program's state.
  • Debugging techniques include tracing, backtracking, cause elimination, and expertise.

Week 12

  • Key realities of software include constant evolution and increasing complexity.
  • Different types of software maintenance include corrective maintenance (fixing bugs) and preventive maintenance (preventing future issues).

Week 13

  • Measuring size and complexity is crucial to evaluating code quality and understand software maintainability.
  • Techniques like lines of code, method counts, cyclomatic complexity, and object-oriented metrics are used to evaluate structural elements and potential risks.
  • Refactoring techniques like extract method improve the design and readability of code without altering external behavior.
  • Common refactoring techniques include Extract Variable, and Test Driven Development.

Best Practices

  • Test-Driven Development (TDD)
  • Gradual refactoring
  • Leveraging refactoring tools

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