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Questions and Answers
What is the primary purpose of using design notations in software development?
What is the primary purpose of using design notations in software development?
Which of the following best describes the role of UML in software modeling?
Which of the following best describes the role of UML in software modeling?
What does inheritance allow in class relationships?
What does inheritance allow in class relationships?
What does aggregation indicate in class relationships?
What does aggregation indicate in class relationships?
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Which UML diagrams are primarily used to model behavioral aspects of a system?
Which UML diagrams are primarily used to model behavioral aspects of a system?
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What is the main purpose of functional decomposition in software design?
What is the main purpose of functional decomposition in software design?
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Which of the following best describes the role of software architecture in the design process?
Which of the following best describes the role of software architecture in the design process?
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What is a primary characteristic of object-oriented design?
What is a primary characteristic of object-oriented design?
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What is the correct sequence of steps in the software design process?
What is the correct sequence of steps in the software design process?
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Which design aspect primarily focuses on maximizing usability and user experience?
Which design aspect primarily focuses on maximizing usability and user experience?
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How are abstractions formed in software design?
How are abstractions formed in software design?
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What is a key goal of the design phase in software engineering?
What is a key goal of the design phase in software engineering?
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What approach involves structuring a database to manage data efficiently?
What approach involves structuring a database to manage data efficiently?
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What design principle focuses on grouping related functionality together?
What design principle focuses on grouping related functionality together?
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What is the primary goal of information hiding in software design?
What is the primary goal of information hiding in software design?
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Which of the following is NOT considered a design notation in software engineering?
Which of the following is NOT considered a design notation in software engineering?
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Which of the following best describes user-centered design (UCD)?
Which of the following best describes user-centered design (UCD)?
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What does low coupling in software design achieve?
What does low coupling in software design achieve?
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Which is an important effect of high cohesion in a software project?
Which is an important effect of high cohesion in a software project?
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What is a common pitfall in usability engineering?
What is a common pitfall in usability engineering?
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Which of the following exemplifies negative usability outcomes?
Which of the following exemplifies negative usability outcomes?
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What is the primary focus of user-centered design methods?
What is the primary focus of user-centered design methods?
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Which of the following is NOT a part of usability design considerations?
Which of the following is NOT a part of usability design considerations?
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What does heuristic evaluation primarily utilize to improve usability?
What does heuristic evaluation primarily utilize to improve usability?
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Which method is typically used to create user personas?
Which method is typically used to create user personas?
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What aspect of user testing focuses on evaluating tasks with evaluators taking notes?
What aspect of user testing focuses on evaluating tasks with evaluators taking notes?
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Which principle from Nielsen's heuristics emphasizes the importance of users not having to remember information from one part of the system to another?
Which principle from Nielsen's heuristics emphasizes the importance of users not having to remember information from one part of the system to another?
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What is the role of wireframes and mockups in the usability design process?
What is the role of wireframes and mockups in the usability design process?
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How can user testing improve designs before public release?
How can user testing improve designs before public release?
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Study Notes
Software Design
- Requirements to code: The software design process starts with requirements, progresses to architecture and design, and finally culminates in code.
- Iterative process: Another approach involves transforming requirements into design, implementing the design, verifying the implementation, and finally maintaining the system.
- Design Goals: The key aims of software design are to make system-wide decisions (architecture, languages, libraries, platforms) and make lower-level decisions in an iterative fashion.
- Lower-level decisions: These decisions involve problem analysis, solution identification, abstraction creation, and evaluation.
Software Design Approaches
- Software Architecture: This approach lays the foundation for the system's structure and organization.
- Functional Decomposition: Breaks down complex processes, systems, or tasks into smaller, more manageable functions. This improves clarity, manageability, and maintainability.
- Relational Database Design: This involves organizing data into tables that represent real-world entities and their relationships, ensuring efficient storage and management.
- Object Oriented Design (OOD) and UML: OOD uses objects that contain both data and methods, while classes serve as blueprints for creating objects. UML (Unified Modeling Language) is a standard used to represent different aspects of a system (structure, behavior, interactions) through various diagrams like class diagrams, activity diagrams, use case diagrams, and sequence diagrams.
- UI Design: Focuses on creating user interfaces that prioritize usability and a positive user experience, encompassing both the look and feel of the product and user interaction.
Purpose of Designs and Models
- Thinking, Talking, Prescribing: Designs help us think through problems, communicate our ideas, and define how a system should be built.
- Iterative Development: Designs are typically developed iteratively, refined and improved throughout the design process.
Abstraction
- Removing Irrelevant Information: Abstractions are formed by removing irrelevant details and highlighting relevant information.
- Support for Different Abstractions: Design notations provide ways to represent different levels of abstraction.
- Core of Software Engineering: The essence of software engineering lies in constructing and elaborating abstractions or models.
Design Notations
- Every design notation supports an abstraction.
- UML diagrams, UI mockups, pseudo code, ER diagrams, storyboard, sketches
- A design diagram is a statement in a language that has a syntax.
Software Development Languages
- Language Stages: Different languages are used at different stages of development: requirements (typically written in English), design (using diagrams like UML), and coding/testing (using languages like Java or Python).
- Design Notations: Diagrams like UML are considered design notations.
UML (Unified Modeling Language)
- Industry Standard for Software Design: UML is a widely accepted standard for software design and modeling.
- Representing Different Aspects of a System: Different types of UML diagrams are used to represent various aspects of a system, such as structure, behavior, and interactions.
- Decomposing Systems into Modules: UML facilitates decomposing systems into modules known as classes.
- Modeling Domain Concepts and Detailed Design: UML is employed to model domain concepts and create a detailed object-oriented design for code.
Relationships Between Classes
- Inheritance: A subclass or derived class inherits properties and behaviors from another class, establishing a hierarchical relationship between classes and enabling code reuse.
- Association: Defines relationships between classes, indicating how objects of those classes interact. Multiplicity specifies how many instances of one class can be associated with instances of another.
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Whole-Part Relationships (Aggregation and Composition):
- Aggregation: One object contains a set of other objects. These relationships are transitive and asymmetric.
- Composition: A type of aggregation where the contained objects depend on the containing object for existence.
Creating Classes
- Nouns and Verbs: Use nouns from the problem description to define classes, and verbs to define operations and associations.
- Detailed Use Cases: Analyze detailed use cases to identify objects and their interactions.
- UI Mockups and Programming: Create UI mockups and write some code to further refine the design.
Example: Amazon
- Objects and Associations: Amazon's system contains objects like customers, products, orders, and retailers, with various associations between them.
Software Engineering
- Building System Models: Software engineering is the process of creating a set of interrelated models that accurately represent the system being built.
Design Principles
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High Cohesion/Low Coupling:
- High Cohesion: Grouping related functionality within a module.
- Low Coupling: Minimizing dependencies between modules.
- Benefits: Facilitates code reuse and limits propagation of changes.
- Information Hiding: Concealing design decisions that are likely to change, protecting other parts of the system from being affected by those changes.
- Showing Necessary Details: Only exposing necessary details to the outside world and hiding implementation specifics.
Usability
- Importance of Usability: Usability is crucial for success, leading to higher sales, customer satisfaction, and efficiency.
- Shift from Conversion to Loyalty: The focus shifts from attracting first-time customers (conversion) to cultivating loyal customers (loyalty).
- Usability Fails: There are instances where usability is overlooked, leading to poor user experiences.
- User Interface Design: A well-designed user interface allows users to interact with the program exactly as they anticipate.
Why Usability Engineering is Challenging
- Diverse Disciplines: Usability design draws from psychology, art, cognitive science, and aesthetics.
- Software Engineers vs. Users: Software engineers often lack the perspective of the users for whom they develop software.
User-Centered Design (UCD)
- Reasons for UCD: UCD methods lead to significant improvements in sales, performance, traffic, and user satisfaction.
- User Focus: The key principle of UCD is to prioritize the user's needs and perspectives.
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Methods:
- Interviews and Observations: Gathering insights from users through conversations and observations of their behavior with the product.
- Personas: Creating fictional user profiles that represent different user types.
- Scenarios: Describing typical user interactions with the system to understand potential challenges and workarounds.
- Storyboards: Visual representations of user journeys, illustrating actions and outcomes.
- Wireframes and Mockups: Early versions of the interface design, showing the layout and basic elements.
- Design Guidelines: Established principles and standards to ensure consistency across the design.
- Heuristic Evaluation: Using usability principles to evaluate and improve a system's usability.
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Nielsen's Heuristics:
- Visibility of system status
- Match between the system and the real world
- User control and freedom
- Consistency and standards
- Error prevention
- Recognition rather than recall
- Flexibility and efficiency of use
- Aesthetic and minimalist design
- Help users recognize, diagnose, and recover from errors
- Help and documentation
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User Testing: Directly testing the system with users to identify usability issues and make improvements.
- Planning: Defining participants, tasks, session details, and metrics to be measured.
- Formal Testing: Utilizing professional usability labs for controlled testing.
- Informal User Testing: Less structured testing with users in more informal settings.
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Description
Explore the essential principles and methodologies in software design, including the iterative process from requirements to coding. This quiz covers software architecture, functional decomposition, and key design goals to ensure effective system development.