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Questions and Answers
What is the primary goal of requirements analysis in system development?
What is the primary goal of requirements analysis in system development?
What does user analysis prioritize in the design process?
What does user analysis prioritize in the design process?
Which part of the design process is essential for interaction modeling?
Which part of the design process is essential for interaction modeling?
What technique can be used during scenario and task modeling?
What technique can be used during scenario and task modeling?
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What must be consolidated during the interface selection process?
What must be consolidated during the interface selection process?
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What does scenario and task modeling help to assess?
What does scenario and task modeling help to assess?
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What is a primary feature of tiles in the Windows Metro-style interface?
What is a primary feature of tiles in the Windows Metro-style interface?
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Which of the following is NOT a component involved in interface selection?
Which of the following is NOT a component involved in interface selection?
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Which of the following describes the task for selecting a menu item?
Which of the following describes the task for selecting a menu item?
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What type of menu is best suited for specific contexts or objects?
What type of menu is best suited for specific contexts or objects?
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What is a key characteristic of the user perspective in system development?
What is a key characteristic of the user perspective in system development?
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Which menu type is appropriate for long lists of items?
Which menu type is appropriate for long lists of items?
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In what scenario is an aural menu most likely used?
In what scenario is an aural menu most likely used?
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Which type of menu allows for identifying items through icons rather than long names?
Which type of menu allows for identifying items through icons rather than long names?
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What is the primary purpose of using hot keys in menu design?
What is the primary purpose of using hot keys in menu design?
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Which menu type represents a few choices in a short format?
Which menu type represents a few choices in a short format?
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What type of tasks are primarily suited for desktop platforms?
What type of tasks are primarily suited for desktop platforms?
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Which platform is best for calling and messaging tasks?
Which platform is best for calling and messaging tasks?
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What type of tasks are Kiosks primarily used for?
What type of tasks are Kiosks primarily used for?
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Which of the following platforms is most suitable for immersive entertainment?
Which of the following platforms is most suitable for immersive entertainment?
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Embedded platforms can be used primarily for which type of tasks?
Embedded platforms can be used primarily for which type of tasks?
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What is the primary function of a text box in a graphical user interface (GUI)?
What is the primary function of a text box in a graphical user interface (GUI)?
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For which situation would desktop platforms be least suitable?
For which situation would desktop platforms be least suitable?
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TV/Console platforms are designed primarily for which of the following?
TV/Console platforms are designed primarily for which of the following?
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How does the concept of 'virtual touch' extend user interaction?
How does the concept of 'virtual touch' extend user interaction?
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What is the purpose of a combo box in a GUI?
What is the purpose of a combo box in a GUI?
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What type of tasks are most associated with Tablets/Pads?
What type of tasks are most associated with Tablets/Pads?
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Which task examples are most suitable for a Free Form platform?
Which task examples are most suitable for a Free Form platform?
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What challenge is often faced when using 2D control for 3D applications?
What challenge is often faced when using 2D control for 3D applications?
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Which GUI component is specifically designed for short and mixed-mode input?
Which GUI component is specifically designed for short and mixed-mode input?
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What role does proper interface selection play in hardware platform design?
What role does proper interface selection play in hardware platform design?
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What is a significant characteristic of 3D interfaces as discussed?
What is a significant characteristic of 3D interfaces as discussed?
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What feature do advanced sensors in smartphones and tablets provide for user interaction?
What feature do advanced sensors in smartphones and tablets provide for user interaction?
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What is primarily indicated by the term 'toolbar' in a graphical user interface?
What is primarily indicated by the term 'toolbar' in a graphical user interface?
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What is the primary purpose of wire-framing in web design?
What is the primary purpose of wire-framing in web design?
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Which of the following statements best describes wire-frames?
Which of the following statements best describes wire-frames?
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What is a significant advantage of using wire-framing in the design process?
What is a significant advantage of using wire-framing in the design process?
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Which of the following is NOT mentioned as a wire-framing tool?
Which of the following is NOT mentioned as a wire-framing tool?
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When should wire-framing ideally be employed in the development process?
When should wire-framing ideally be employed in the development process?
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How does wire-framing contribute to user experience?
How does wire-framing contribute to user experience?
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What is a common characteristic of wire-frames?
What is a common characteristic of wire-frames?
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Which of the following best aligns with the definition of wire-framing?
Which of the following best aligns with the definition of wire-framing?
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Study Notes
Menus
- Menus are used to activate commands and tasks.
- Menus can be organized in a one-dimensional list or a two-dimensional array.
- There are different menu styles including:
- Pull down: for top-level menus
- Pop up: for object-specific and context-specific menus
- Toolbar: for functional and operational tasks
- Tabs: categorical menu like a file folder
- Scroll menu: for long menus with many items, use icons for identification
- 2D array/image maps: use icons or pictures for identification
- Buttons/Hyperlinks: for a short menu with few choices
- Checkboxes/Radio buttons: for multiple choices and exclusive choices
- Hot Keys: for expert users
- Aural menu: for telemarketing and use by the disabled
Software Design Process
- The design process includes the following stages:
- Requirement Analysis:
- User needs and characteristics
- Usage context
- Preceding systems
- Competitive system aspects
- User Analysis:
- Reinforces requirement analysis
- Prioritizes user experience and usability standards
- Reflects original requirements
- Identifies supplementary user interface (UI) requirements
- Scenario and Task Modeling:
- Identifies application task structure and sequential relationship of elements
- Builds a task model and a detailed scenario for system utilization
- Storyboarding can be used to visually profile the interface.
- Interface Selection and Consolidation:
- Select and consolidate software interface components, interaction techniques and hardware specifications.
- Adjust interface components based on platform requirements, budget, time, personnel, etc.
- Requirement Analysis:
Hardware Platforms
- Desktop:
- Stationary platform
- Suitable for office-related tasks, time-consuming tasks, crucial tasks, and multitasking.
- Examples: documentation and research
- Smartphones/Handheld:
- Mobile platform
- Suitable for simple and short tasks, special tasks
- Examples: calling and messaging
- Tablet/Pads:
- Mobile platform
- Suitable for simple and short tasks requiring a larger screen
- Examples: sales pitch and location mapping
- Embedded:
- Stationary and Mobile platform
- Suitable for special tasks and situations requiring interaction and computations on the spot
- Examples: printer and photocopying machine
- TV/Consoles:
- Stationary platform
- Suitable for TV-centric tasks, limited interaction, and tasks requiring privacy
- Examples: Microsoft Xbox and Nintendo Wii
- Kiosks/Installations:
- Stationary platform
- Suitable for public and limited interaction, short series of selection tasks and monitoring tasks
- Examples: Standalone kiosk and wall-mounted installation for monitoring
- Virtual Reality:
- Stationary platform
- Suitable for spatial training, tele-experience and telepresence, and immersive entertainment
- Examples: VizBox and VirtualDome, Special military helmets
- Free Form:
- Stationary and Mobile
- Special purpose hardware platform with customized configurations.
- Examples: Multi-touch platform for multiple users
User Input Components
- Text box: for short to medium alphanumeric input
- Toolbar: small group of icons for quick access to frequently used functions
- Forms: menus, buttons, and text boxes used for long and interrelated input
- Dialog box: menus, buttons, and text boxes for short and mixed-mode input
- Combo box: drop-down list box allowing users to choose from a list or type their own input
3D Interface
- Creates the perception of depth
- Interactive 3D experiences provide a sense of virtual reality.
- Typically controlled using a mouse or touchscreen in a 2D space.
- 2D control can be inadequate for 3D applications, leading to user exhaustion and inconvenience.
- Used in developing video games, very large displays, and smartphones/tablets with advanced 3D spatial input sensors.
Wire-framing
- Design technique to create a structural layout of a website or application service.
- Establishes the basic structure of a page before visual design and content are added.
- Uses basic shapes and elements to block out content and UI elements.
- Enables quick and easy rearrangement for iteration and approval before creating a prototype.
- Examples of wireframe tools: Fluid UI, Wireframe CC, Sketch, InVision Studio, and Adobe XD.
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Description
This quiz explores various menu types used in software design, including their organization and styles. Additionally, it covers the stages of the software design process, emphasizing requirement analysis and user needs. Test your knowledge on these essential concepts!