Software Design and Implementation Quiz

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Questions and Answers

Why is understanding the system's context important during design?

  • It helps in identifying the programing language to use.
  • It allows for establishing system boundaries and functionality. (correct)
  • It determines the final user interface design.
  • It simplifies the coding process for the system.

What does a system context model demonstrate?

  • Other systems in the environment of the system being developed. (correct)
  • The users' preferences and requirements.
  • The internal components of a software system.
  • The programming steps required for development.

What is the purpose of designing the architecture of a system?

  • To create an aesthetic layout of the user interface.
  • To identify and organize major components and their interactions. (correct)
  • To test the functionality of the system before implementation.
  • To establish programming standards for developers.

What commonly complicates object class identification in object-oriented design?

<p>The iterative nature and the need for experience and domain knowledge. (A)</p> Signup and view all the answers

Which approach can be used to identify object classes based on tangible items?

<p>Grammatical approach. (A)</p> Signup and view all the answers

What is a major characteristic of the interaction model?

<p>It illustrates how the system interacts dynamically with its environment. (A)</p> Signup and view all the answers

Which architectural pattern organizes system components for interactions?

<p>Layered or client-server model. (D)</p> Signup and view all the answers

What is the main focus of the implementation stage in software engineering?

<p>Creating executable software from the design (C)</p> Signup and view all the answers

Which is a benefit of buying off-the-shelf systems (COTS)?

<p>It is often cheaper and faster than developing a new system. (B)</p> Signup and view all the answers

What is a primary characteristic of structured object-oriented design processes?

<p>They require a significant amount of effort for development and maintenance. (D)</p> Signup and view all the answers

Which is not a common activity in object-oriented design processes?

<p>Designing user interfaces (C)</p> Signup and view all the answers

What is the purpose of developing design models in large systems?

<p>To serve as a communication mechanism between different development groups. (B)</p> Signup and view all the answers

What are the tangible hardware objects in the weather station system?

<p>Ground thermometer and Anemometer (D)</p> Signup and view all the answers

Which model describes the dynamic interactions between objects in a system?

<p>Dynamic model (B)</p> Signup and view all the answers

What do sequence models primarily represent?

<p>The sequence of object interactions (C)</p> Signup and view all the answers

What encapsulation construct is used in UML to show logically related groups of objects?

<p>Packages (C)</p> Signup and view all the answers

In a sequence model, how is time represented?

<p>As a vertical axis (D)</p> Signup and view all the answers

Which type of model shows how individual objects change their state in response to events?

<p>State machine model (C)</p> Signup and view all the answers

What type of model is used to show the logical grouping of objects within a system?

<p>Structural model (B)</p> Signup and view all the answers

Which of the following is NOT a model type mentioned?

<p>Flowchart model (A)</p> Signup and view all the answers

What is the main focus of dynamic models?

<p>Interactions over time (A)</p> Signup and view all the answers

What is the primary purpose of state diagrams?

<p>To show how objects respond to service requests (C)</p> Signup and view all the answers

Why might you not need a state diagram for all objects in a system?

<p>Because many objects are simple and adding detail is unnecessary (D)</p> Signup and view all the answers

How should object interfaces be specified?

<p>By hiding the interface details within the object itself (A)</p> Signup and view all the answers

What is a key aspect of configuration management during software development?

<p>Tracking different versions of each software component (C)</p> Signup and view all the answers

What does the term 'host-target development' refer to?

<p>Developing software on one computer while executing it on another (D)</p> Signup and view all the answers

What major change occurred in software development practices from the 1960s to the 1990s?

<p>A move towards reusing existing components and systems (A)</p> Signup and view all the answers

What were common challenges faced in software development before the 1990s?

<p>High costs and tight schedules led to the viability of developing software from scratch (C)</p> Signup and view all the answers

Which of the following best describes the use of UML in interface specification?

<p>UML uses class diagrams to specify interfaces (D)</p> Signup and view all the answers

Which statement is true regarding the reuse of software components?

<p>Reuse of functions and objects in libraries significantly increased in the 90s (B)</p> Signup and view all the answers

Flashcards

Software Design and Implementation

The phase in software development where a working system is created based on requirements. It involves both design and implementation.

Build or Buy Approach

This process involves using existing software systems, tailoring them to meet specific needs. It can be cheaper and faster than developing a new system from scratch.

Object-Oriented Design

A method of software design that focuses on objects and their interactions to create a software system.

Multiple System Models

Object-oriented design processes involve developing a number of models representing different parts of the system.

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Object-Oriented Design Process Stages

These processes include key activities like defining system context, designing the overall structure, identifying important objects, creating detailed models, and specifying how objects interact.

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System Context Model

A graphical representation of the system's interactions with its external environment, highlighting the dependencies and communication channels.

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Interaction Model

A model that illustrates how the system will act and respond to events in its environment, emphasizing the dynamic flow of information and actions.

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System Architecture

The high-level structure of a system that defines its main components and their relationships, serving as the foundation for further detailed design.

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Object Class Identification

A process for identifying objects within a system by analyzing their attributes and actions, which is essential for object-oriented programming.

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Grammatical Approach

A method for object identification based on breaking down a system into its natural language components, extracting nouns and verbs to represent objects and actions.

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Tangible Approach

A method for object identification that focuses on tangible entities within the system's domain, identifying objects based on their physical presence or representation.

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Behavioral Approach

A method for object identification that focuses on behaviors and actions within a system, identifying objects based on their participation in these activities.

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Object classes

Software components that represent real-world entities or concepts in the system.

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Structural model

A design model that describes the static structure of a system, focusing on object classes and their relationships.

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Dynamic model

A design model that describes the dynamic interactions between objects within a system.

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Subsystem models

They represent logical groupings of objects in a system, often used to manage complexity.

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Sequence models

They visualize the sequence of interactions between objects, showing the order of messages and calls.

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State machine models

They depict how individual objects transition between states in response to events or messages.

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Other design models

They're models that help with understanding system functionality, including use-case models, aggregation models, and generalization models.

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Subsystem models in UML

A design model that uses packages to logically group objects into cohesive subsystems.

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Key characteristics of Sequence models

They show object interactions over time, with objects arranged horizontally and time moving vertically.

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State Diagram

A state diagram visually depicts how an object responds to service requests and the resulting state transitions triggered by these requests.

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Purpose of State Diagrams

State diagrams provide a high-level overview of a system or object's runtime behavior.

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When to Use State Diagrams

You don't always need a state diagram for every object. Many objects have straightforward behavior, and adding a state diagram might overcomplicate things.

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Object Interface Specification

An interface specification defines how an object interacts with other components, outlining its methods and capabilities.

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Interface vs. Implementation

Designers focus on defining the object's interface, hiding the internal implementation details from other components.

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Multiple Interfaces

Objects can have multiple interfaces offering different viewpoints on the same methods, depending on the perspective of the interacting component.

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Software Reuse

Modern software development often utilizes existing components, aiming to reuse code and minimize development effort.

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Configuration Management

Configuration management helps track the different versions of software components, ensuring consistency and traceability throughout development.

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Host-Target Development

Host-target development involves developing software on one computer (host) and executing it on a different computer (target).

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Study Notes

Software Design and Implementation

  • Software design and implementation is the stage of software engineering where an executable software system is created.
  • Design and implementation activities are often intertwined.
  • Software design is a creative process. It involves identifying software components and their relationships, based on customer requirements.
  • Implementation is the process of converting the design into a working program.

Build or Buy

  • In many fields, ready-made systems (COTS) can be adapted to meet user needs.
  • Using existing software can be faster and cheaper than developing from scratch (e.g., using pre-built medical records systems).
  • When using COTS, the design process focuses on how to use the system's configuration features to achieve the desired functionality.

Object-Oriented Design Process

  • Object-oriented design processes involve creating multiple system models.
  • This approach requires significant effort for development and maintenance, sometimes making it cost-ineffective for smaller projects.
  • For large projects with multiple teams, design models are vital for effective communication.

Process Stages

  • Various object-oriented design processes exist, dependent on the organization implementing them.
  • Common activities in these processes include: defining system context and usage, designing system architecture, identifying key system objects, creating design models, specifying object interfaces.
  • An example illustrated is a design for a wilderness weather station.

System Context and Interactions

  • Understanding the relationships between the software being designed and its external environment is critical for determining system functionality and structure.
  • Defining system boundaries helps in determining the features implemented in the system and those in related systems.

Context and Interaction Models

  • A system context model depicts the other systems within the environment of the system being developed (structural).
  • An interaction model depicts how the system interacts with its environment during use (dynamic).

Architectural Design

  • After understanding interactions with the system's environment, the system architecture can be designed.
  • Major system components and their interactions are identified and organized using architectural patterns (e.g., layered or client-server).
  • The weather station example consists of independent subsystems communicating over a shared infrastructure.

Object Class Identification

  • Identifying object classes is a crucial but often difficult part of object-oriented design.
  • No single "magic formula" exists; it relies on the experience and domain knowledge of the designers.
  • This process is iterative (it takes several attempts).

Approaches to Identification

  • Methods for identifying object classes include: grammatical approaches (based on natural language descriptions), domain-based approaches (focused on tangible things in the application), behavioral approaches (identifying objects based on their actions), and scenario-based approaches (identifying objects based on use cases).

Weather Station Object Classes

  • Object identification in the weather station system can be based on hardware (e.g., thermometer, anemometer) and data elements (e.g., weather data).
  • Application-domain objects include weather station hardware.
  • The weather station's interface reflects interactions detailed in use-case models.
  • Weather data encapsulates summarized data from instruments.

Design Models

  • Design models illustrate objects, object classes, and relationships between them.
  • Two main types of design models exist: structural models (depicting static system structure) and dynamic models (depicting dynamic interactions between objects).

Examples of Design Models

  • Subsystem models represent logical groupings of objects into subsystems.
  • Sequence models depict the sequence of object interactions.
  • State machine models illustrate how objects change state responding to events.
  • Other models exist, including use case models, aggregation models, and generalizations.

Subsystem Models

  • Subsystem models illustrate how a design is structured into logically related object groups.
  • UML packages represent these groupings, providing a logical model.
  • Actual object organization within the system may differ.

Sequence Models

  • Sequence models graphically display object interactions.
  • Objects are arranged horizontally, and time flows vertically.
  • Interactions occur along connected arrows.
  • A thin rectangle in an object lifeline represents actions of that object.

State Diagrams

  • State diagrams show how objects respond to service requests (state transitions).
  • State diagrams are high-level models of system run-time behavior, not necessarily detailing all objects (many can be simple).

Interface Specification

  • Object and component interfaces must be specified for parallel design.
  • Interface representations should be hidden within the object itself.
  • Objects may have multiple interfaces that view different aspects of their methods.

Implementation Issues

  • Implementation involves more than just programming (e.g., reuse, configuration management, host-target development); these are often not included in programming texts.
  • Reuse involves reusing existing components or systems in new software. Configuration Management is necessary to track changes to the software over time. Host-target development ensures software can run on different environments (eg. development vs actual server).

Reuse

  • Reuse was a less significant aspect of software development from the 1960s to the 1990s. Reusing functions and programming languages libraries was a limited form of reuse. Costs and time pressure made broader software reuse less viable.
  • Reuse strategies/reuse levels include: abstraction level, object level, component level, and system level.

Reuse Costs

  • Reusing software includes the costs associated with search, evaluation, and adaptation.
  • Adapting existing software to meet specific needs can be expensive.
  • Integrating software components from different sources adds further cost, particularly for large-scale projects.

Configuration Management

  • Configuration management involves tracking changes to a software system over time.
  • The goal is to allow developers to access related, and changing code in a controlled manner.
  • Developers need to understand the changes. A configuration management system is needed to compile and link components correctly.

Configuration Management Activities

  • Version management: tracking and maintaining different versions of software components.
  • System integration: specifying the components and versions used to create each system version.
  • Problem tracking: managing bug reports and other issues by assigning and tracking the relevant developers and details.

Development Platform Tools

  • Integrated development environments (IDEs) combine tools to support different aspects of software development.
  • IDEs provide a common framework and user interface for programming tools (e.g., compilers, debugging tools, and UML model creation).
  • Testing tools are useful for running predefined sets of automated tests on a program's new versions.

Open Source Development

  • Open source development is based on published software source code, enabling volunteer contributions to the development process.
  • The Free Software Foundation (www.fsf.org), highlights principles of open source code.
  • Open source models often attract a larger volunteer community, frequently enabling faster development.

Open Source Systems

  • Linux is a widely used server and desktop operating system.
  • Java, the Apache web server and the mySQL database management system are also notable open-source examples.

Open Source Issues

  • Organizations evaluating a product for development should consider whether or not to utilize open-source components or processes.
  • Evaluating the cost-benefit of using open source software.

Open Source Business

  • Business models of some organizations increasingly rely on support services for open-source software rather than selling the software itself.
  • Using open-source communities may allow developing software more quickly and less expensively.

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