Socket Programming: Client-Server Model

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Questions and Answers

In the client-server model, what is the primary role of the server?

  • To initiate connections with other clients.
  • To provide defined services to clients. (correct)
  • To manage client-side network configurations.
  • To request services from other servers.

What is the main drawback of an iterative server when processing client requests?

  • It cannot send responses back to the client.
  • It requires more computational resources.
  • It blocks other clients from being serviced while processing a request. (correct)
  • It can only handle TCP connections.

How does a concurrent server handle multiple client requests?

  • By processing each request sequentially in a loop.
  • By redirecting requests to other servers.
  • By ignoring requests that arrive while it's busy.
  • By spawning new servers to handle each client's request. (correct)

Which type of server typically uses TCP for connections?

<p>Concurrent servers (D)</p> Signup and view all the answers

Which of the following best describes the s.bind() method in socket programming?

<p>It binds an address (IP and port) to the socket. (B)</p> Signup and view all the answers

What is the role of the s.listen() method in server-side socket programming?

<p>To put the server into listening mode for incoming connections. (A)</p> Signup and view all the answers

Which method is used by the server to passively accept a client connection?

<p><code>s.accept()</code> (C)</p> Signup and view all the answers

Which method is called by the client to actively initiate a TCP server connection?

<p><code>s.connect()</code> (D)</p> Signup and view all the answers

In socket programming, what is the purpose of the s.send() method?

<p>To send TCP messages. (C)</p> Signup and view all the answers

What is the difference between s.sendto() and s.send() methods in socket programming?

<p><code>s.sendto()</code> is for UDP, while <code>s.send()</code> is for TCP. (D)</p> Signup and view all the answers

What does the term 'socket' refer to in the context of network programming?

<p>A communication endpoint in a network. (B)</p> Signup and view all the answers

What is the significance of the socket_family parameter in the socket.socket() function?

<p>It specifies the address family, like AF_INET for IPv4. (C)</p> Signup and view all the answers

What is the purpose of the socket_type parameter in the socket.socket() function?

<p>To specify the communication pattern (e.g., TCP or UDP). (D)</p> Signup and view all the answers

What does the following code snippet accomplish?

s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

<p>Creates a TCP socket for IPv4. (A)</p> Signup and view all the answers

In the server-side code, what is the purpose of the following line?

c, addr = s.accept()

<p>It accepts a connection from a client, creating a new socket <code>c</code> and storing the client's address in <code>addr</code>. (C)</p> Signup and view all the answers

What is the role of the host variable in the server-side code snippet s.bind((host, port))?

<p>It specifies the IP address that the server will listen on. (C)</p> Signup and view all the answers

In the given server-client program example, what does host = '127.0.0.1' signify?

<p>It specifies the loopback address, meaning the server will only listen for connections from the same machine. (D)</p> Signup and view all the answers

If a server uses s.listen(5), what does the 5 represent?

<p>The maximum number of queued connections waiting to be accepted. (C)</p> Signup and view all the answers

What is the purpose of the s.recv(1024) method in the client-side code?

<p>To receive up to 1024 bytes of data from the server. (C)</p> Signup and view all the answers

In the provided code examples, what command is used to test the server's functionality without a dedicated client program?

<p><code>telnet</code> (C)</p> Signup and view all the answers

Flashcards

Client-Server Model

A model where networking applications assume one side is the client and the other is the server.

Iterative Server

A type of server that processes client requests one at a time, in sequence.

Concurrent Server

A type of server that handles multiple client requests concurrently.

s.bind()

Binds the socket to an address, including IP and port.

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s.listen()

Puts the server into listening mode for incoming connections.

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s.accept()

Passively accepts a client connection, blocking until a connection arrives.

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s.connect()

Actively starts a TCP server connection from the client side.

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s.send()

Sends a TCP message through the socket.

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s.recv()

Receives a TCP message through the socket.

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s.close()

Closes the socket connection.

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s.sendto()

Sends a UDP message through the socket.

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s.recvfrom()

Receives a UDP message through the socket.

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Levels of Access in Python Socket Programming

Low-level: Basic socket support; High-level: Protocols like HTTP, FTP.

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Sockets

Endpoints where the communication happens in a bidirectional communication channel.

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Domain

Family of protocols for transport mechanisms.

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Type

Communication protocol between sockets.

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Protocol

Used within domain and type.

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Port

Listens for client connections.

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Hostname

Identifies a network interface.

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Socket programming

A way of connecting two nodes on a network.

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Study Notes

  • Socket programming is connecting two nodes on a network for communication.
  • One socket listens on a specific IP port, while the counterpart uses the port to establish a connection.
  • The server uses a listener socket, with the client connecting to it.
  • The "socket" module is required for socket programming.
  • Use "import socket" to include the socket module.

Client-Server Model

  • Networking applications typically designate one side as the client and the other as the server. this is called a client to server model.
  • Sometimes they both act as a server, called a peer to peer model.
  • Servers provide defined application services to clients.
  • Servers can be iterative or concurrent.

Iterative Server

  • An iterative server processes client requests in a loop:
  • Wait for request.
  • Process the request.
  • Send a response.
  • Return to the first step.
  • Iterative servers has problems with slow processing, as no other clients can be serviced during step 2.

Concurrent Server

  • A concurrent server processes requests as follows:
  • Wait for a request.
  • Start a new server to handle the request.
  • Starting a new server may involve a new task/process depending on OS support.
  • After completion, the new server terminates and return to the first step.
  • The benefit of concurrent servers is that the server "spawns" other servers to handle client requests.
  • Each client has its own server in effect.
  • Assuming multiprogramming is working, multiple clients can be serviced simultaneously.
  • Servers instead of clients are categorized because clients usually cannot distinguish between iterative and concurrent servers.
  • TCP servers are typically concurrent, whereas UDP servers are iterative.
  • There are exceptions to this.

TCP Client-Server

  • Clients goes through socket, connect, write, read, close to send a server a connection request.
  • Servers then bind, listen, and accept the connection, reading and writing the data down the line, and then closing the connection.

Socket Server Methods

  • These methods are designed for server-side operations.
  • s.bind(): associates an address to the socket including a tuple of hostname (IP address), and port number, formatted as a string, for listening to incoming requests.
  • s.listen(): activates listening mode allowing the server to listen to incoming connections.
  • s.accept(): passively allows a client connection, blocking until the connection is established, initiating a session with the client.
  • c.close(): terminates the connection with the client.

Socket Client Methods

  • Used on the client side.
  • s.connect(): starts a TCP server connection.

Socket General Methods

  • Core methods available in the socket module.
  • s.send(): sends TCP messages.
  • s.recv(): receives TCP messages.
  • s.close(): closes the socket.
  • s.sendto(): sends UDP messages.
  • s.recvfrom(): receives UDP messages.

Python Socket Programming

  • Python offers two levels of access to network programming:
  • Low-Level Access: allows access to basic socket support allowing implementation of client and server functionality for both connection-oriented and connectionless protocols.
  • High-Level Access: allows the implementation of protocols such as HTTP and FTP.

What are Sockets?

  • Sockets form the endpoints of bidirectional communications.
  • They facilitate communication within a process, between processes on one machine, or across different machines.
  • Sockets utilize different protocols to determine connection type for port-to-port communication between clients and servers.
  • Socket parameters include:
  • Domain: protocol family for transport mechanisms like AF_INET, PF_INET, AF_UNIX.
  • Type: communication type such as TCP or UDP.
  • Protocol: protocol type within the domain and type, usually zero.
  • Port: the server port used to communicate to a client.
  • Hostname: identifies the network interface.

Syntax

  • The basic socket creation syntax is: socket.socket(socket_family, socket_type, protocol=0).
  • socket family is either AF_UNIX or AF_INET (IPv4).
  • socket_type is either SOCK_STREAM (for TCP) or SOCK_DGRAM (for UDP).
  • protocol is usually defaulted to zero.

Example Server Code

  • To set up a server, the code commonly resembles:
  • Start by importing the socket library.
  • Next, create a socket object. For example: s = socket(AF_INET,SOCK_STREAM).
  • Give it a port 40674.
  • Bind the IP address and port number using s.bind((host, port)).
  • Set up for listening with the expression s.listen(5).
  • The arguments inside bind are in tuple format.
  • Establish the connection with a client using c, addr = s.accept().
  • Getting the connection from the client.
  • Send a message back using c.send(b'Thank you for connecting').
  • Close the connection using c.close().

Explanation of Server Code

  • Code creates a socket object and reserves a host and port.
  • The server is bound to a specific host and port.
  • Passing an empty string means that the server listens to incoming connections from any interface.
  • Passing 127.0.0.1 results in listening to calls within the local computer.
  • Port number accept connections from clients in the range of 1024 to 65535.
  • The server is set to listening mode with a backlog parameter.
  • If a 6th socket wants to connect, it gets refused by the other clients.
  • It then starts to accept all incoming connections.
  • When a client connects, a new socket object (session) is returned.
  • The listening socket is used to accept new connections.
  • Close this connection after you close the socket.

Example Client Code

  • A client has the following code:
  • Import socket module.
  • Create a socket object, for example, s = socket(AF_INET,SOCK_STREAM).
  • Have a port to connect to.
  • The next step is to connect to the server using s.connect((host, port)).
  • Receive data from a host using print(s.recv(1024))
  • The final step is to close the connection using s.close().

Explanation of Client Code

  • Connect to the localhost on a port by which the server runs.
  • Receive data from the server, and then close the connection when finished.

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