SimUDuck Game Overview
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SimUDuck Game Overview

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Questions and Answers

Which of the following are disadvantages of using inheritance to provide Duck behavior? (Select all that apply)

  • Changes can unintentionally affect other ducks. (correct)
  • Code is duplicated across subclasses. (correct)
  • Hard to gain knowledge of all duck behaviors. (correct)
  • We can’t make ducks dance.
  • Runtime behavior changes are difficult. (correct)
  • Ducks can’t fly and quack at the same time.
  • All Duck subclasses should have flying and quacking behavior.

    False

    What is the one true constant in software development?

    An application must grow and change over time.

    What is the main issue with using interfaces for Duck behaviors?

    <p>Interfaces do not allow code reuse.</p> Signup and view all the answers

    What behaviors are pulled out of the Duck class to create new classes?

    <p>fly() and quack()</p> Signup and view all the answers

    Study Notes

    Introduction - SimUDuck

    • The SimUDuck game is a highly successful duck pond simulation game.
    • The game was initially designed using standard object-oriented (OO) techniques, with a Duck superclass that all other duck types inherit from.
    • The company executives decided that adding flying ducks was a key innovation for the upcoming fair.

    The Problem with Inheritance

    • The initial OO design used inheritance to model different duck behaviors, but this proved problematic.
    • Not all ducks could fly, leading to the need for additional code.
    • Adding flying behavior to the Duck superclass caused side effects in subclasses that shouldn't fly, like rubber ducks.
    • The example of the rubber ducks is a classic case of non-local side effects where changing code in one part of the system unintentionally affects other parts.

    Disadvantages of Inheritance for Duck Behavior

    • Using inheritance to add behaviors like flying and quacking to ducks has several disadvantages.
    • Inheritance leads to code duplication across subclasses, making changes more difficult and prone to errors.
    • Inheritance makes it difficult to update runtime behavior because changes affect all subclasses.
    • Inheritance makes it difficult to modify multiple behaviors independently. Changes in one behavior can affect others.

    The Strategy Design Pattern

    • The Strategy design pattern addresses the limitations of inheritance by decoupling behavior from the object that needs it.
    • Instead of inheriting behavior, the object delegates the behavior to a separate strategy object.
    • The Strategy design pattern allows for flexible and dynamic behavior changes.

    Advantages of Strategy Pattern

    • The strategy pattern improves code maintainability by making it easy to modify behaviors without affecting other classes.
    • The strategy pattern promotes code reuse by allowing different behaviors to be implemented independently.
    • The strategy pattern provides a way to manage complex object behavior by separating it into smaller, more manageable chunks.

    Separating Changing and Constant Parts of the Duck

    • The key to solving the design problem in the example of the duck simulator is to separate the parts of the Duck class that vary from the parts that are constant.
    • The fly() and quack() methods are the parts of the Duck class that vary, while the other parts are constant.
    • Creating separate classes to represent each behavior (flying and quacking) will help to separate these behaviors, making the system more flexible.

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    Description

    Explore the design and challenges of the SimUDuck game, focusing on object-oriented principles used in creating duck behaviors. This quiz highlights the issues related to inheritance in programming and the complexities introduced by the addition of flying ducks to the simulation.

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