Scalars and Vectors

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Questions and Answers

Which of the following physical quantities is completely described by its magnitude and unit?

  • Force
  • Velocity
  • Acceleration
  • Time (correct)

Which of the following is an example of a vector quantity?

  • Temperature
  • Mass
  • Volume
  • Velocity (correct)

Why do vectors require a different set of operations compared to scalars when combining them?

  • Vectors are always larger in magnitude than scalars.
  • Scalars can only be added, while vectors can be both added and subtracted.
  • Scalars can only be multiplied by integers, while vectors can be multiplied by any real number.
  • Vectors have magnitude and direction, requiring consideration of angles and spatial orientation. (correct)

The speed of an airplane combined with its direction of motion constitutes which quantity?

<p>Velocity (D)</p> Signup and view all the answers

When multiple vectors are added successively end to end, what represents the total sum?

<p>The closing side of the polygon formed, from the start of the first vector to the end of the last. (B)</p> Signup and view all the answers

In vector addition, what does the commutative property imply?

<p>The order in which vectors are added does not affect the resultant vector. (A)</p> Signup and view all the answers

According to the properties of vector addition, which equation accurately represents the associative law?

<p>$(\vec{A} + \vec{B}) + \vec{C} = \vec{A} + (\vec{B} + \vec{C})$ (C)</p> Signup and view all the answers

If vector $\vec{B}$ is subtracted from vector $\vec{A}$, which of the following is the correct procedure?

<p>Add the negative of vector $\vec{B}$ to vector $\vec{A}$. (C)</p> Signup and view all the answers

Which statement is correct regarding the addition of different types of vectors?

<p>Only vectors representing the same physical quantity can be meaningfully added. (D)</p> Signup and view all the answers

What is the process of finding the components of a vector called?

<p>Vector resolution (D)</p> Signup and view all the answers

What is the magnitude of a unit vector?

<p>One (C)</p> Signup and view all the answers

If a vector $\vec{A}$ is given by $\vec{A} = A_x\hat{i} + A_y\hat{j}$, which expression represents the magnitude of $\vec{A}$?

<p>$\sqrt{A_x^2 + A_y^2}$ (A)</p> Signup and view all the answers

If the rotation from the +x-axis toward the +y-axis is considered positive, what sign convention applies to rotations from the +x-axis toward the -y-axis?

<p>Negative (A)</p> Signup and view all the answers

For a position vector $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$ in 3D space, what does the term 'direction cosine' refer to?

<p>The cosine of the angle between the vector and each of the coordinate axes. (D)</p> Signup and view all the answers

Given two vectors, $\vec{A} = A_x\hat{i} + A_y\hat{j} + A_z\hat{k}$ and $\vec{B} = B_x\hat{i} + B_y\hat{j} + B_z\hat{k}$, what is the correct expression for $\vec{A} + \vec{B}$?

<p>$(A_x + B_x)\hat{i} + (A_y + B_y)\hat{j} + (A_z + B_z)\hat{k}$ (C)</p> Signup and view all the answers

What condition must be met for the dot product of two vectors, $\vec{A}$ and $\vec{B}$, to be zero?

<p>At least one of the vectors must be a null vector, or the vectors must be perpendicular. (C)</p> Signup and view all the answers

For what angle θ are two non-zero vectors $\vec{A}$ and $\vec{B}$ considered parallel based on their dot product?

<p>$\theta = 0^\circ$ or $\theta = 180^\circ$ (C)</p> Signup and view all the answers

What does it mean for the scalar product to be associative, given scalar quantities m and n and vectors $\vec{A}$ and $\vec{B}$?

<p>$(m\vec{A}) \cdot (n\vec{B}) = mn(\vec{A} \cdot \vec{B})$ (C)</p> Signup and view all the answers

What is the geometric interpretation of the cross product of two vectors?

<p>A vector perpendicular to the plane containing the two vectors, with magnitude equal to the area of the parallelogram they span. (B)</p> Signup and view all the answers

Which property is characteristic of the vector product (cross product)?

<p>Distributive (C)</p> Signup and view all the answers

If the angle between two vectors, $\vec{A}$ and $\vec{B}$, is either 0 or $\pi$, what is their cross product?

<p>A null vector. (C)</p> Signup and view all the answers

How can you find the work done (W) by a force using vectors?

<p>Calculate the dot product of the force $\vec{F}$ and the displacement $\vec{D}$, i.e., $W = \vec{F} \cdot \vec{D}$. (A)</p> Signup and view all the answers

How is the direction of the torque vector related to the force and position vectors?

<p>It is perpendicular to both the position and force vectors. (A)</p> Signup and view all the answers

How can the force on a point charge due to an electric field be calculated?

<p>By multiplying the charge by the electric field vector. (A)</p> Signup and view all the answers

What determines the Lorentz force on a charged particle?

<p>The sum of the electric and magnetic forces acting on it. (D)</p> Signup and view all the answers

If $\vec{A} = A_x\hat{i} + A_y\hat{j} + A_z\hat{k}$ is a vector, how is its derivative with respect to time t calculated?

<p>$\frac{d\vec{A}}{dt} = \frac{dA_x}{dt}\hat{i} + \frac{dA_y}{dt}\hat{j} + \frac{dA_z}{dt}\hat{k}$ (C)</p> Signup and view all the answers

A particle's position is described by the position vector $\vec{r}$. What does the derivative of $\vec{r}$ with respect to time represent?

<p>The particle's velocity (D)</p> Signup and view all the answers

Given the components of the instantaneous velocity vector (vx, vy, vz), how is the speed calculated?

<p>$v = \sqrt{vx^2 + vy^2 + vz^2}$ (C)</p> Signup and view all the answers

What physical quantity is represented by the time derivative of the velocity vector?

<p>Acceleration (D)</p> Signup and view all the answers

If the position of a particle is given by $x(t)$ and $y(t)$, what are the components of its acceleration vector?

<p>$ax = \frac{d^2x}{dt^2}, ay = \frac{d^2y}{dt^2}$ (B)</p> Signup and view all the answers

What is required to fully describe a vector quantity?

<p>Both magnitude and direction (B)</p> Signup and view all the answers

Which of the following properties hold true for vector addition?

<p>Both Commutative and Associative (B)</p> Signup and view all the answers

Which mathematical operation is used to determine the component of a vector along a given axis?

<p>Projection (D)</p> Signup and view all the answers

What is the relationship between the dot product of two vectors and the angle between them?

<p>The dot product is directly proportional to the cosine of the angle. (D)</p> Signup and view all the answers

How does the cross product of two parallel vectors compare to the cross product of two perpendicular vectors, assuming all vectors have similar magnitudes?

<p>The cross product of parallel vectors is less than the cross product of perpendicular vectors. (B)</p> Signup and view all the answers

When calculating work by Force in Physics, which vector operation is most appropriate?

<p>Scalar Product (B)</p> Signup and view all the answers

What is the outcome of performing differentiation on a position vector with respect to time, and then performing another differentiation operation on the result?

<p>The acceleration vector. (A)</p> Signup and view all the answers

If two forces, $\vec{F_1}$ and $\vec{F_2}$ are acting on a particle causing it to displace by $\vec{d}$, which expression represents the total work done?

<p>$(\vec{F_1} + \vec{F_2}) \cdot \vec{d}$ (B)</p> Signup and view all the answers

Flashcards

What are scalar quantities?

Physical quantities described by a single number with a unit.

What are vector quantities?

Physical quantities with both magnitude and direction.

What is displacement?

A quantity representing change in position with magnitude and direction.

What is polygon method?

Adding vectors end-to-end; sum is the closing side of the polygon.

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What is the commutative property of vector addition?

Vector sum is independent of the order in which vectors are taken.

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What is the associative property of vector addition?

Grouping vectors in any order when adding; result remains the same.

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What is a negative vector?

A vector with same magnitude but opposite direction to the original vector.

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What is vector subtraction?

The vector found by adding the negative of one vector to another.

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What is a component of a vector?

The projection of a vector onto an axis.

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What is resolving a vector?

Breaking vectors into perpendicular components (x, y, z).

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What is a unit vector?

A vector with a magnitude of 1 and no units.

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Vectors in x, y, z positive directions.

i, j, and k

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What is position vector?

A 3D vector goes from origin to a known point (x, y, z).

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Direction cosines of vector r?

Direction cosines = (x/|r|,y/|r|,z/|r|)

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What is a dot product?

The scalar product of two vectors.

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If A.B = 0, what does this mean?

Either a null vector, or the vectors are mutually perpendicular.

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Dot product of two vectors resulting in AB means?

A and B are parallel if θ is 0 or π.

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What does A.(B+C) = ?

Scalar product is distributive

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What is a cross product?

Vector product of two vectors.

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A x (B + C) = ??

The distributive law holds.

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What is velocity?

The rate of change of position with time.

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What does |v| equal?

Instantaneous velocity or speed

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What is acceleration?

Rate of change of velocity with time.

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What is vector differentiation used for?

Finding its derivative for vectors.

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Study Notes

Scalars and Vectors

  • Physical quantities like time, temperature, mass, density, and electric charge are fully described with a single number and a unit
  • Quantities with associated direction cannot be described by a single number
  • Velocity is a quantity with direction, representing the speed and direction of motion
  • Force, a push or pull, requires both magnitude and direction for complete description

Scalar Quantities

  • Scalar quantities possess only magnitude, not direction in space
  • Examples of scalar quantities are temperature, mass, time, volume, and speed

Vector Quantities

  • Vector quantities have both magnitude and direction
  • Examples of vector quantities are displacement, velocity, and acceleration

Calculations with Scalars

  • Calculations with scalars uses ordinary arithmetic operations
  • For example, 5kg + 3kg = 8kg OR 4 x 2s = 8s

Calculations with Vectors

  • Vector combination requires special rules

Displacement Vector

  • Displacement is the simplest vector quantity, representing the change in position of a point
  • A vector that represents the displacement is called a displacement vector
  • A symbol (e.g. A) with an overhead arrow usually represents a displacement vector

Combining Displacements

  • A particle undergoing displacement A, followed by displacement B, results in a total displacement
  • The single displacement, denoted by C, is the line from the tail of A to the head of B
  • Vector C is equal to A + B

Triangle Law of Vector Addition

  • Triangle law of vector addition states the vector sum, or resultant, of displacements A and B is expressed as C = A + B

Parallelogram Law of Vector Addition

  • Completing a parallelogram with vectors A and B, the diagonal represents the vector sum C

Multiple Vectors

  • When adding more than two vectors, represent them end-to-end successively; the sum results from the closing side of the polygon
  • If a number of vectors form a closed triangle or polygon, their sum is zero

Commutative Law of Vector Addition

  • The sum of vectors doesn't depend on the order in which the vectors are taken, so, A + B = B + A

Associative Law of Vector Addition

  • When adding more than two vectors, they can be grouped in any order, (A + B) + C = A + (B + C)

Subtraction of Vectors

  • The vector -B has equally magnitude of B but is in the opposite direction, so, B + (−B) = 0
  • Finding the difference vector (D = A - B) involves adding the vector -B to vector A

Vector Rules

  • Addition and subtraction rules apply to all types of vectors, like velocities and accelerations
  • Only vectors of the same type can be added
  • Adding two displacements or two velocities makes sense, but not a displacement and a velocity

Vector Components

  • Adding vectors geometrically can be challenging
  • A simpler addition technique involves components

Resolving Vector components

  • A vector's components can be found be finding the projection of the vector onto coordinate system axes
  • Finding the components of a vector is called resolving the vector

Unit Vectors

  • A unit vector has a magnitude of 1, without units
  • In an x-y coordinate system, i denotes the unit vector pointing in the positive x-direction
  • j denotes the unit vector pointing in the positive y-direction
  • The vectors A sub x and A sub y are scalar magnitudes of the component vectors A sub x and A sub y

Vector Component Calculations

  • From the geometry of a right triangle components for A sub x and A sub y are:
  • A sub x = A cos theta
  • A sub y = A sin theta

Magnitude and Direction

  • The magnitude of vector A = square root of (A sub x squared) + (A sub y squared)
  • The vector A makes with the positive direction of the x-axis: tan θ=A sub y / A sub x

Rotation of X and Y Axis

  • Rotating from the +x-axis towards the +y-axis, θ is positive
  • Rotating from the x-axis toward the -y-axis, θ is negative
  • The +y-axis is at 90°, the -x-axis at 180°, and the – y-axis at 270° (or -90°)

Position Vectors

  • In a 3-dimensional coordinate system, 'k' is used as a third unit component, also in the positive z-axis direction
  • A vector D can be expressed as: D= D sub xi + D sub yj + D sub zk

Positions of Coordinates

  • If the coordinates of a point are known, position(distance from origin)
  • r = xi + yj + zk

3d Vector Direction Cosines

  • cos α = x / |r|
  • cos β = y / |r|
  • cos γ = z / |r|
  • |r| = √x2 + y2 + z²*

Dot Product

  • The scalar or dot product of two vectors A and B is calculated as A. B = ABcosθ
  • A and B are magnitudes and their directions are at angle θ

Dot Product Characteristics

  • It is commutative, A . B = ABcosθ = B .A
  • A .B = 0, then either of the two vectors is a null vector or mutually perpendicular(A = 0 OR B = 0, θ=90°)
  • Vectors A and B are parallel if θ = 0 or π (pi), A . B = AB
  • Scalar product associative, If A and B two vectors & m, n scalars, (mA) . (nB) = mn(A. B) = mnA. B = A. mnB = nA. mB
  • Distributive law of multiplication holds: A . (B + C) = A . B + A . C

Dot Product Calculations

  • If theta (θ) is the angle between A & B defined as (Axi + Ayj + Azk) and (Bxi + Byj + Bz) then

cosθ = (A. B) / (|A||B|) = ( (A sub x)(B sub x) + (A sub y)(B sub y) + (A sub z)(B sub z) / √(A sub x squared) + ( A sub y squared) + (A sub z squared) + √(B sub x squared) + ( B sub y squared) + (B sub z squared))

Cross Product

  • Vector or Cross product is the vector A × B = C = |A||B|siηθ ĉ
  • With two vectors A and B directions are inclined at an angle θ
  • Vector product or cross product being equal to vector C, direction is perpendicular to A and B
  • c with the carrot is a unit vector perpendicular to the plane of A and B

Cross Product Characteristics

  • It is not commutative or: A × B = -BX A
  • Vector product is associative: (mA) × B = A × (mB) = m(A × B)
  • Distributive law holds: A x (B + C) = A × B + A × C Vector A and Vector B are // (parallel): A × B= 0 since sin θ= 0, then the vector product vanishes

Cross Product Calculations,

  • Vector product is in terms of components of i, j, and k
  • Where A = A sub xi + A sub yj+ A sub zk
  • Vector B = Vector B sub xi + B sub yj+ B sub zk, then A ×B =
  • i* is multiplied by ( A sub y * Vector B sub z) - ( A sub z * Vector B sub y)
  • j is multiplied by ( A sub x * Vector B sub z) - (Vector A sub z * Vector B sub x)
  • +k* is multiplied by ( A sub x * Vector B sub y) - (Vector A sub y * Vector B sub x)

Work Equations

  • Work equations show a vector in physics is Work done by a force
  • If that Force is acting on a particle = displacement direction of the force then work is determined, so:
  • Work is = F sub D = FDcosθ

Rate of change of Work

  • df/ dt = F sub vector D
  • Vector moment or torque of a force is torque= r x force

Force in a magnetic field Vector Application

  • F force acting on a point charge in a magnetic field B is equal to qv × B
  • where ừ = vector represents a the velocity of the charge This is a vector is normal to the plane

Force on a particle

  • Lorentz force is f = the force electrical + force magnetism =qE + q(v × B) The total force is equal q = + 𝒱 xB )

Vector Differentiation

  • Vectors and derivatives: describing displacement, velocity, and acceleration: A vectors derivative found when differentiating each component w/respect to the interest variable, given Vector A = AXI + AZK+ AZK derivative of the vector equal A over DT = DAXI over DT= DAZJ+DAZK

Application of Vectors

  • Application of vector differentiation = describing motion where you 1st need to describe that particles position, position vector r for a certain P = vector coordinate origin to a point. position vector wrt origin = equal xi + yj+ zk

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