Podcast
Questions and Answers
Which of the following physical quantities is completely described by its magnitude and unit?
Which of the following physical quantities is completely described by its magnitude and unit?
- Force
- Velocity
- Acceleration
- Time (correct)
Which of the following is an example of a vector quantity?
Which of the following is an example of a vector quantity?
- Temperature
- Mass
- Volume
- Velocity (correct)
Why do vectors require a different set of operations compared to scalars when combining them?
Why do vectors require a different set of operations compared to scalars when combining them?
- Vectors are always larger in magnitude than scalars.
- Scalars can only be added, while vectors can be both added and subtracted.
- Scalars can only be multiplied by integers, while vectors can be multiplied by any real number.
- Vectors have magnitude and direction, requiring consideration of angles and spatial orientation. (correct)
The speed of an airplane combined with its direction of motion constitutes which quantity?
The speed of an airplane combined with its direction of motion constitutes which quantity?
When multiple vectors are added successively end to end, what represents the total sum?
When multiple vectors are added successively end to end, what represents the total sum?
In vector addition, what does the commutative property imply?
In vector addition, what does the commutative property imply?
According to the properties of vector addition, which equation accurately represents the associative law?
According to the properties of vector addition, which equation accurately represents the associative law?
If vector $\vec{B}$ is subtracted from vector $\vec{A}$, which of the following is the correct procedure?
If vector $\vec{B}$ is subtracted from vector $\vec{A}$, which of the following is the correct procedure?
Which statement is correct regarding the addition of different types of vectors?
Which statement is correct regarding the addition of different types of vectors?
What is the process of finding the components of a vector called?
What is the process of finding the components of a vector called?
What is the magnitude of a unit vector?
What is the magnitude of a unit vector?
If a vector $\vec{A}$ is given by $\vec{A} = A_x\hat{i} + A_y\hat{j}$, which expression represents the magnitude of $\vec{A}$?
If a vector $\vec{A}$ is given by $\vec{A} = A_x\hat{i} + A_y\hat{j}$, which expression represents the magnitude of $\vec{A}$?
If the rotation from the +x-axis toward the +y-axis is considered positive, what sign convention applies to rotations from the +x-axis toward the -y-axis?
If the rotation from the +x-axis toward the +y-axis is considered positive, what sign convention applies to rotations from the +x-axis toward the -y-axis?
For a position vector $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$ in 3D space, what does the term 'direction cosine' refer to?
For a position vector $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$ in 3D space, what does the term 'direction cosine' refer to?
Given two vectors, $\vec{A} = A_x\hat{i} + A_y\hat{j} + A_z\hat{k}$ and $\vec{B} = B_x\hat{i} + B_y\hat{j} + B_z\hat{k}$, what is the correct expression for $\vec{A} + \vec{B}$?
Given two vectors, $\vec{A} = A_x\hat{i} + A_y\hat{j} + A_z\hat{k}$ and $\vec{B} = B_x\hat{i} + B_y\hat{j} + B_z\hat{k}$, what is the correct expression for $\vec{A} + \vec{B}$?
What condition must be met for the dot product of two vectors, $\vec{A}$ and $\vec{B}$, to be zero?
What condition must be met for the dot product of two vectors, $\vec{A}$ and $\vec{B}$, to be zero?
For what angle θ are two non-zero vectors $\vec{A}$ and $\vec{B}$ considered parallel based on their dot product?
For what angle θ are two non-zero vectors $\vec{A}$ and $\vec{B}$ considered parallel based on their dot product?
What does it mean for the scalar product to be associative, given scalar quantities m and n and vectors $\vec{A}$ and $\vec{B}$?
What does it mean for the scalar product to be associative, given scalar quantities m and n and vectors $\vec{A}$ and $\vec{B}$?
What is the geometric interpretation of the cross product of two vectors?
What is the geometric interpretation of the cross product of two vectors?
Which property is characteristic of the vector product (cross product)?
Which property is characteristic of the vector product (cross product)?
If the angle between two vectors, $\vec{A}$ and $\vec{B}$, is either 0 or $\pi$, what is their cross product?
If the angle between two vectors, $\vec{A}$ and $\vec{B}$, is either 0 or $\pi$, what is their cross product?
How can you find the work done (W) by a force using vectors?
How can you find the work done (W) by a force using vectors?
How is the direction of the torque vector related to the force and position vectors?
How is the direction of the torque vector related to the force and position vectors?
How can the force on a point charge due to an electric field be calculated?
How can the force on a point charge due to an electric field be calculated?
What determines the Lorentz force on a charged particle?
What determines the Lorentz force on a charged particle?
If $\vec{A} = A_x\hat{i} + A_y\hat{j} + A_z\hat{k}$ is a vector, how is its derivative with respect to time t calculated?
If $\vec{A} = A_x\hat{i} + A_y\hat{j} + A_z\hat{k}$ is a vector, how is its derivative with respect to time t calculated?
A particle's position is described by the position vector $\vec{r}$. What does the derivative of $\vec{r}$ with respect to time represent?
A particle's position is described by the position vector $\vec{r}$. What does the derivative of $\vec{r}$ with respect to time represent?
Given the components of the instantaneous velocity vector (vx, vy, vz), how is the speed calculated?
Given the components of the instantaneous velocity vector (vx, vy, vz), how is the speed calculated?
What physical quantity is represented by the time derivative of the velocity vector?
What physical quantity is represented by the time derivative of the velocity vector?
If the position of a particle is given by $x(t)$ and $y(t)$, what are the components of its acceleration vector?
If the position of a particle is given by $x(t)$ and $y(t)$, what are the components of its acceleration vector?
What is required to fully describe a vector quantity?
What is required to fully describe a vector quantity?
Which of the following properties hold true for vector addition?
Which of the following properties hold true for vector addition?
Which mathematical operation is used to determine the component of a vector along a given axis?
Which mathematical operation is used to determine the component of a vector along a given axis?
What is the relationship between the dot product of two vectors and the angle between them?
What is the relationship between the dot product of two vectors and the angle between them?
How does the cross product of two parallel vectors compare to the cross product of two perpendicular vectors, assuming all vectors have similar magnitudes?
How does the cross product of two parallel vectors compare to the cross product of two perpendicular vectors, assuming all vectors have similar magnitudes?
When calculating work by Force in Physics, which vector operation is most appropriate?
When calculating work by Force in Physics, which vector operation is most appropriate?
What is the outcome of performing differentiation on a position vector with respect to time, and then performing another differentiation operation on the result?
What is the outcome of performing differentiation on a position vector with respect to time, and then performing another differentiation operation on the result?
If two forces, $\vec{F_1}$ and $\vec{F_2}$ are acting on a particle causing it to displace by $\vec{d}$, which expression represents the total work done?
If two forces, $\vec{F_1}$ and $\vec{F_2}$ are acting on a particle causing it to displace by $\vec{d}$, which expression represents the total work done?
Flashcards
What are scalar quantities?
What are scalar quantities?
Physical quantities described by a single number with a unit.
What are vector quantities?
What are vector quantities?
Physical quantities with both magnitude and direction.
What is displacement?
What is displacement?
A quantity representing change in position with magnitude and direction.
What is polygon method?
What is polygon method?
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What is the commutative property of vector addition?
What is the commutative property of vector addition?
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What is the associative property of vector addition?
What is the associative property of vector addition?
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What is a negative vector?
What is a negative vector?
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What is vector subtraction?
What is vector subtraction?
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What is a component of a vector?
What is a component of a vector?
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What is resolving a vector?
What is resolving a vector?
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What is a unit vector?
What is a unit vector?
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Vectors in x, y, z positive directions.
Vectors in x, y, z positive directions.
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What is position vector?
What is position vector?
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Direction cosines of vector r?
Direction cosines of vector r?
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What is a dot product?
What is a dot product?
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If A.B = 0, what does this mean?
If A.B = 0, what does this mean?
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Dot product of two vectors resulting in AB means?
Dot product of two vectors resulting in AB means?
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What does A.(B+C) = ?
What does A.(B+C) = ?
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What is a cross product?
What is a cross product?
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A x (B + C) = ??
A x (B + C) = ??
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What is velocity?
What is velocity?
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What does |v| equal?
What does |v| equal?
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What is acceleration?
What is acceleration?
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What is vector differentiation used for?
What is vector differentiation used for?
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Study Notes
Scalars and Vectors
- Physical quantities like time, temperature, mass, density, and electric charge are fully described with a single number and a unit
- Quantities with associated direction cannot be described by a single number
- Velocity is a quantity with direction, representing the speed and direction of motion
- Force, a push or pull, requires both magnitude and direction for complete description
Scalar Quantities
- Scalar quantities possess only magnitude, not direction in space
- Examples of scalar quantities are temperature, mass, time, volume, and speed
Vector Quantities
- Vector quantities have both magnitude and direction
- Examples of vector quantities are displacement, velocity, and acceleration
Calculations with Scalars
- Calculations with scalars uses ordinary arithmetic operations
- For example, 5kg + 3kg = 8kg OR 4 x 2s = 8s
Calculations with Vectors
- Vector combination requires special rules
Displacement Vector
- Displacement is the simplest vector quantity, representing the change in position of a point
- A vector that represents the displacement is called a displacement vector
- A symbol (e.g. A) with an overhead arrow usually represents a displacement vector
Combining Displacements
- A particle undergoing displacement A, followed by displacement B, results in a total displacement
- The single displacement, denoted by C, is the line from the tail of A to the head of B
- Vector C is equal to A + B
Triangle Law of Vector Addition
- Triangle law of vector addition states the vector sum, or resultant, of displacements A and B is expressed as C = A + B
Parallelogram Law of Vector Addition
- Completing a parallelogram with vectors A and B, the diagonal represents the vector sum C
Multiple Vectors
- When adding more than two vectors, represent them end-to-end successively; the sum results from the closing side of the polygon
- If a number of vectors form a closed triangle or polygon, their sum is zero
Commutative Law of Vector Addition
- The sum of vectors doesn't depend on the order in which the vectors are taken, so, A + B = B + A
Associative Law of Vector Addition
- When adding more than two vectors, they can be grouped in any order, (A + B) + C = A + (B + C)
Subtraction of Vectors
- The vector -B has equally magnitude of B but is in the opposite direction, so, B + (−B) = 0
- Finding the difference vector (D = A - B) involves adding the vector -B to vector A
Vector Rules
- Addition and subtraction rules apply to all types of vectors, like velocities and accelerations
- Only vectors of the same type can be added
- Adding two displacements or two velocities makes sense, but not a displacement and a velocity
Vector Components
- Adding vectors geometrically can be challenging
- A simpler addition technique involves components
Resolving Vector components
- A vector's components can be found be finding the projection of the vector onto coordinate system axes
- Finding the components of a vector is called resolving the vector
Unit Vectors
- A unit vector has a magnitude of 1, without units
- In an x-y coordinate system, i denotes the unit vector pointing in the positive x-direction
- j denotes the unit vector pointing in the positive y-direction
- The vectors A sub x and A sub y are scalar magnitudes of the component vectors A sub x and A sub y
Vector Component Calculations
- From the geometry of a right triangle components for A sub x and A sub y are:
- A sub x = A cos theta
- A sub y = A sin theta
Magnitude and Direction
- The magnitude of vector A = square root of (A sub x squared) + (A sub y squared)
- The vector A makes with the positive direction of the x-axis: tan θ=A sub y / A sub x
Rotation of X and Y Axis
- Rotating from the +x-axis towards the +y-axis, θ is positive
- Rotating from the x-axis toward the -y-axis, θ is negative
- The +y-axis is at 90°, the -x-axis at 180°, and the – y-axis at 270° (or -90°)
Position Vectors
- In a 3-dimensional coordinate system, 'k' is used as a third unit component, also in the positive z-axis direction
- A vector D can be expressed as: D= D sub xi + D sub yj + D sub zk
Positions of Coordinates
- If the coordinates of a point are known, position(distance from origin)
- r = xi + yj + zk
3d Vector Direction Cosines
- cos α = x / |r|
- cos β = y / |r|
- cos γ = z / |r|
- |r| = √x2 + y2 + z²*
Dot Product
- The scalar or dot product of two vectors A and B is calculated as A. B = ABcosθ
- A and B are magnitudes and their directions are at angle θ
Dot Product Characteristics
- It is commutative, A . B = ABcosθ = B .A
- A .B = 0, then either of the two vectors is a null vector or mutually perpendicular(A = 0 OR B = 0, θ=90°)
- Vectors A and B are parallel if θ = 0 or π (pi), A . B = AB
- Scalar product associative, If A and B two vectors & m, n scalars, (mA) . (nB) = mn(A. B) = mnA. B = A. mnB = nA. mB
- Distributive law of multiplication holds: A . (B + C) = A . B + A . C
Dot Product Calculations
- If theta (θ) is the angle between A & B defined as (Axi + Ayj + Azk) and (Bxi + Byj + Bz) then
cosθ = (A. B) / (|A||B|) = ( (A sub x)(B sub x) + (A sub y)(B sub y) + (A sub z)(B sub z) / √(A sub x squared) + ( A sub y squared) + (A sub z squared) + √(B sub x squared) + ( B sub y squared) + (B sub z squared))
Cross Product
- Vector or Cross product is the vector A × B = C = |A||B|siηθ ĉ
- With two vectors A and B directions are inclined at an angle θ
- Vector product or cross product being equal to vector C, direction is perpendicular to A and B
- c with the carrot is a unit vector perpendicular to the plane of A and B
Cross Product Characteristics
- It is not commutative or: A × B = -BX A
- Vector product is associative: (mA) × B = A × (mB) = m(A × B)
- Distributive law holds: A x (B + C) = A × B + A × C Vector A and Vector B are // (parallel): A × B= 0 since sin θ= 0, then the vector product vanishes
Cross Product Calculations,
- Vector product is in terms of components of i, j, and k
- Where A = A sub xi + A sub yj+ A sub zk
- Vector B = Vector B sub xi + B sub yj+ B sub zk, then A ×B =
- i* is multiplied by ( A sub y * Vector B sub z) - ( A sub z * Vector B sub y)
- j is multiplied by ( A sub x * Vector B sub z) - (Vector A sub z * Vector B sub x)
- +k* is multiplied by ( A sub x * Vector B sub y) - (Vector A sub y * Vector B sub x)
Work Equations
- Work equations show a vector in physics is Work done by a force
- If that Force is acting on a particle = displacement direction of the force then work is determined, so:
- Work is = F sub D = FDcosθ
Rate of change of Work
- df/ dt = F sub vector D
- Vector moment or torque of a force is torque= r x force
Force in a magnetic field Vector Application
- F force acting on a point charge in a magnetic field B is equal to qv × B
- where ừ = vector represents a the velocity of the charge This is a vector is normal to the plane
Force on a particle
- Lorentz force is f = the force electrical + force magnetism =qE + q(v × B) The total force is equal q = + 𝒱 xB )
Vector Differentiation
- Vectors and derivatives: describing displacement, velocity, and acceleration: A vectors derivative found when differentiating each component w/respect to the interest variable, given Vector A = AXI + AZK+ AZK derivative of the vector equal A over DT = DAXI over DT= DAZJ+DAZK
Application of Vectors
- Application of vector differentiation = describing motion where you 1st need to describe that particles position, position vector r for a certain P = vector coordinate origin to a point. position vector wrt origin = equal xi + yj+ zk
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