Podcast
Questions and Answers
What is the primary purpose of forward kinematics in a robotic system?
What is the primary purpose of forward kinematics in a robotic system?
When is inverse kinematics typically applied on a robot?
When is inverse kinematics typically applied on a robot?
What is the necessary step before opening the Kinematics Editor for an object?
What is the necessary step before opening the Kinematics Editor for an object?
When defining the kinematics for an object, which part should be the first link?
When defining the kinematics for an object, which part should be the first link?
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What is the process of moving from one pose to another based on joint values?
What is the process of moving from one pose to another based on joint values?
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What is the purpose of the TCPF in a robotic system?
What is the purpose of the TCPF in a robotic system?
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What is the purpose of setting joint dependencies in Kinematics Editor?
What is the purpose of setting joint dependencies in Kinematics Editor?
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What is the result of applying forward kinematics to a robot?
What is the result of applying forward kinematics to a robot?
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How do you set the dependency for a joint in Kinematics Editor?
How do you set the dependency for a joint in Kinematics Editor?
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What is the purpose of the Crank wizard in Process Simulate?
What is the purpose of the Crank wizard in Process Simulate?
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What is the abbreviation for Revolute – Prismatic – Revolute – Revolute?
What is the abbreviation for Revolute – Prismatic – Revolute – Revolute?
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What can you do if you have a robot model without a predefined kinematic model?
What can you do if you have a robot model without a predefined kinematic model?
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What are the pivot points in a robot called?
What are the pivot points in a robot called?
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How do you determine the parameters to define for the joints in a robot?
How do you determine the parameters to define for the joints in a robot?
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What happens when you define a Toolframe in a robot?
What happens when you define a Toolframe in a robot?
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What type of joints are used in a 6-axis robot?
What type of joints are used in a 6-axis robot?
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What can you do to reverse the direction of a joint in a robot?
What can you do to reverse the direction of a joint in a robot?
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What type of simulation mode allows for event-based simulations?
What type of simulation mode allows for event-based simulations?
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Study Notes
Kinematics Basics
- When defining kinematics for an object, the first link must be the part of the object that doesn't move, renamed as "Base".
- Joint dependencies can be set in the Kinematics Editor to link joints together.
Crank Configurations
- The Kinematics Editor has a wizard to configure complex kinematic models, such as crank configurations (e.g. RRRR, RPRR, PRRR, RRRP).
- Crank configurations can be simulated using Process Simulate.
Robot Kinematics
- To define kinematics for a 6-axis robot, identify the Base and moving sections (Links), and the pivot points (Joints).
- Joints are typically Revolute joints in a 6-axis robot.
- Joint parameters can be found in the robot's datasheet, including joint position limits and speed values.
- Joints can be reversed in the Kinematics Editor if necessary.
- A Toolframe must be defined to use the robot jog function.
Kinematics Types
- Forward Kinematics (Direct Kinematics): calculates the position of the Tool Center Point Frame (TCPF) based on joint values.
- Inverse Kinematics: calculates joint positions based on the position of the TCPF.
- Forward Kinematics is used when jogging a robot in joint mode, and Inverse Kinematics is used when moving a robot to a position.
Kinematics in Simulation
- Line Simulation Mode allows for Event-Based simulations, unlike Time-Based simulations used previously.
- Kinematics can be edited by setting the Modelling Scope for an object and opening the Kinematics Editor.
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Description
Review key concepts in Robotics Simulation II, including kinematics, forward kinematics, and inverse kinematics. Learn how to calculate the position of the Tool Center Point Frame and joint positions of an object.