Podcast
Questions and Answers
Which adjective best describes an approach to questions that involves value judgements?
Which adjective best describes an approach to questions that involves value judgements?
- Conjectural
- Impressionistic
- Normative (correct)
- Speculative
Ethical and moral principles relate to which type of prescriptions?
Ethical and moral principles relate to which type of prescriptions?
- Empirical
- Theoretical
- Value-laden (correct)
- Idealistic
Which field analyzes how different nations interact with each other?
Which field analyzes how different nations interact with each other?
- Public Administration
- Domestic Policy
- Civil Engineering
- International Relations (correct)
Which of the following is usually a focus of international relations?
Which of the following is usually a focus of international relations?
Which is considered the oldest form of political inquiry?
Which is considered the oldest form of political inquiry?
Political theory dates back to which philosophers?
Political theory dates back to which philosophers?
Which term describes a given set of events with measurable properties?
Which term describes a given set of events with measurable properties?
In social sciences, what are 'lower, middle, and upper' an example of?
In social sciences, what are 'lower, middle, and upper' an example of?
What is science usually defined as?
What is science usually defined as?
According to the notes, what does science involve?
According to the notes, what does science involve?
Flashcards
International Relations
International Relations
Specialists analyze how different nations interact.
Political Theory
Political Theory
Political theory or political philosophy constitutes the oldest form of political inquiry.
Variable (in social sciences)
Variable (in social sciences)
Any given set of events that have measurable properties
Science
Science
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Politics
Politics
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Political Science
Political Science
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Science of the State
Science of the State
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Study Notes
Research and Development
- R&D represents an investment towards future technology and capabilities.
- R&D is conducted to develop new products, processes, and improvements to existing products.
Research
- Research is the systematic investigation into a topic or issue.
- The purpose is to discover or revise facts, theories, and applications.
Basic Research
- The primary objective is to gain knowledge.
Applied Research
- The primary objective is solving a specific practical problem.
Development
- It is the use of research findings to plan, design, and produce new or improved products and processes.
New Product Development Process
- Consists of idea generation, feasibility study, prototype creation, pilot plant testing, and the launch of the new product.
New Product Development Considerations
- Involves the market demand, required investment and potential return.
R&D Intensity
- R&D Intensity is R&D Expenditure divided by Revenue.
- R&D intensity gauges a company's commitment to R&D.
- R&D intensity can be used for comparisons between companies in the same industry.
- Increased innovation corresponds with higher R&D intensity.
Sources of Innovation
- Include universities, government labs, competitors, customers, and suppliers.
Reglas de inferencia
- Inference rules are logical forms that allow valid conclusions to be derived from given premises.
- Inference rules are fundamental in propositional and predicate logic for constructing arguments
Modus Ponens (MP)
- If $P \rightarrow Q$ is true, and $P$ is true, then $Q$ is true
Modus Tollens (MT)
- If $P \rightarrow Q$ is true, and $Q$ is false (¬Q), then $P$ is false (¬P)
Silogismo Hipotético (SH)
- If $P \rightarrow Q$ is true, and $Q \rightarrow R$ is true, then $P \rightarrow R$ is true
Silogismo Disyuntivo (SD)
- If $P \vee Q$ is true, and $P$ is false (¬P), then $Q$ is true
Adición (Ad)
- If $P$ is true, then $P \vee Q$ is true
Simplificación (Simp)
- If $P \wedge Q$ is true, then $P$ is true
Conjunción (Conj)
- If $P$ is true, and $Q$ is true, then $P \wedge Q$ is true
Dilema Constructivo (DC)
- If $(P \rightarrow Q) \wedge (R \rightarrow S)$ is true, and $P \vee R$ is true, then $Q \vee S$ is true
Algorithmic Trading
- Algorithmic trading is also known as automated trading, black-box trading, or systematic trading.
- Algorithmic trading involves executing orders according to pre-programmed instructions based on time, price, and quantity.
- Algorithms are typically designed to exploit opportunities or to lower transaction costs.
Why Algorithmic Trading?
- For traders, algorithmic trading reduces transaction costs, improves order execution, and provides access to new markets.
- Algorithmic trading also increases execution speed, diversification and the ability to back-test strategies.
- For markets, algorithmic trading increases liquidity, reduces impact costs, and reduces operational risk.
- Markets become more efficient through algorithmic trading.
Types of Trading Strategies
Execution Algorithms
- Execution Algorithms include VWAP (Volume Weighted Average Price) and TWAP (Time Weighted Average Price).
- Other Execution Algorithms include Implementation Shortfall and POV (Percentage of Volume).
- Execution algorithms execute large orders automatically to reduce transaction costs market impact.
Direct Market Access
- Direct Market Access (DMA) provides direct access to the order book.
- DMA allows for faster execution with more control over orders.
Statistical Arbitrage
- Statistical Arbitrage involves pairs trading, index arbitrage, and triangular arbitrage.
- Statistical Arbitrage involves exploiting statistical relationships between different assets.
High-Frequency Trading
- Ultra-fast execution speeds and high turnover rates are characteristics of High-Frequency Trading (HFT)
- Complex algorithms and advanced technology is commonly used in HFT.
Market Making
- Providing liquidity through bid and offer orders result in earning the spread between these prices
Event-Driven Strategies
- Event-Driven Strategies involve trading based on specific events or news releases.
- News Analytics and Earnings Announcements are examples of Event-Driven Strategies.
Trend Following
- Trend Following includes moving averages and breakout strategies.
- Identifying and capitalizing on market trends is key
Machine Learning
- Machine Learning includes supervised learning, unsupervised learning, and reinforcement learning.
- Machine learning algorithms identify patterns and make predictions.
Common Algorithmic Trading Platforms
- Bloomberg EMSX, Fidessa, Charles River IMS, TOMS, CQG, TT and MetaTrader are common platforms.
Backtesting
- Backtesting involves evaluating the strategy on simulated historical data.
- Backtesting is important for validating a strategy, optimizing parameters, and assessing risk.
- Overfitting, data mining bias, and failure to account for transaction costs may cause potential pittfalls.
Key Performance Indicators
- Sharpes Ratio, Maximum Drawdown, Profit Factor, and Win Rate are KPI's.
Regulations
- MiFID II (Markets in Financial Instruments Directive), Regulation SHO (U.S. Securities and Exchange Commission), and Market Abuse Regulation (MAR) aim to maintain fair markets.
- The goal of these regulations is to prevent market abuse, to protect investors, while ensuring fair and transparent markets.
Risks of Algorithmic Trading
Technical Risks
- Technical Risks include software bugs, hardware failures, and connectivity issues.
Model Risks
- Model Risks include overfitting, incorrect assumptions, and data errors.
Market Risks
- Market Risks include flash crashes, unexpected events, and liquidity issues.
Regulatory Risks
- Regulatory Risks include changes in regulations, compliance issues, and legal challenges.
The Future of Algorithmic Trading
- The future involves increased use of machine learning and AI, along with a greater focus on data analytics.
- More sophisticated risk management techniques and increased regulatory scrutinity are likely to develop.
- Expansion into new markets and asset classes is expected in the future.
Summary
- Algorithmic trading involves using pre-programmed instructions to execute orders.
- It improves order execution, offers transaction costs reduction, and various strategies such as execution algorithms.
- Robust risk management is needed as it enhances market efficiency, yet, it poses risks.
- Advances in Machine Learning, data analytics, and regulatory developments are likely to shape the future.
Chemistry Careers
High School Teacher
- A bachelor's degree in chemistry and a teaching certification are required.
- A high school teacher teaches chemistry.
- The annual salary ranges between $45,000-$75,000 per year.
- The job outlook is good.
Professor
- A Ph.D. in chemistry and research experience are required.
- A professor teaches college level students and conducts chemistry research.
- The annual salary ranges between $80,000-$150,000.
- The job outlook is good.
Researcher
- A master's or Ph.D. in chemistry and research experience are required.
- Researchers conduct chemistry research in a lab environment
- The annual salary ranges between $60,000-$120,000 per year.
- The job outlook is good.
Lab Technician
- Associate's or bachelor's in chemistry and lab experience are required.
- A lab technician assists chemists in the laboratory with experiments and analysis.
- The annual salary ranges between $35,000-$60,000 per year.
- The job outlook is good.
Chemical Engineer
- A bachelor's degree in chemical engineering and an engineering license are required.
- Chemical engineers are responsible for chemical processes and equipment design.
- The annual salary ranges between $70,000-$130,000 per year.
- The job outlook is good.
Pharmacist
- A Doctorate of Pharmacy (Pharm.D.) and a pharmacy license are required.
- Pharmacists distribute medications and provide drug information to patients.
- The annual salary ranges between $90,000-$140,000 per year.
- The job outlook is good.
Algorithmic Game Theory
Game Theory Definition
- Games are strategic interactions between two or more players.
- Each player can choose from a set of possible actions.
- Players' selection of choices affects the game's outcome.
- Each player has preferences about the outcome.
Example: Prisoner's Dilemma
- If both players cooperate they each face a value of -1.
- If player 1 cooperates and player 2 defects they face values of -3 and 0, respectively.
- If player 1 defects and player 2 cooperates they face values of 0 and -3, respectively.
- If both players defect they each face a value of -2.
Algorithmic Game Theory Definition
- Traditional game theory assumes players are rational with unlimited resources.
- Algorithmic game theory considers the computational complexity of strategic interactions.
- Topics include representing games, computing solution concepts, mechanism design, and learning in games.
Representing Games
Normal-Form Games
- A set of players $N = {1, \dots, n}$
- A set of actions $A_i$ for each player $i \in N$
- A utility function $u_i: A \to \mathbb{R}$ for each player $i \in N$, where $A = \prod_{i \in N} A_i$ is the set of action profiles.
Example: Prisoner's Dilemma
- $N = {1, 2}$
- $A_1 = A_2 = {\text{Cooperate, Defect}}$
- $u_1(\text{Cooperate, Cooperate}) = -1$
- $u_1(\text{Cooperate, Defect}) = -3$
- $u_1(\text{Defect, Cooperate}) = 0$
- $u_1(\text{Defect, Defect}) = -2$
Representations
- Normal-form representation is good for small games, but exponential as the number of players and actions increase.
- Graphical games represent players as nodes in a graph, where a player's utility depends only on the actions of their neighbors.
- Compact representations are useful for congestion games, voting games, and mechanism design settings.
Solution Concepts
Nash Equilibrium
- A Nash equilibrium is an action profile $a \in A$ such that for all players $i \in N$ and for all actions $a_i' \in A_i$: $u_i(a_i', a_{-i}) \leq u_i(a_i, a_{-i})$
- $a_{-i}$ is the vector of actions of all players except $i$.
- No player has an incentive to unilaterally deviate in a Nash equilibrium.
Example: Prisoner's Dilemma
- (Defect, Defect) is a Nash equilibrium.
Computing Nash Equilibria
- Two-player zero-sum games can be solved in polynomial time using linear programming.
- Two-player general-sum games are PPAD-complete.
- Multi-player games are even more complex.
- Approximate Nash equilibria are often easier to compute.
Mechanism Design
- It is designing games to achieve a desired outcome.
Example: Auctions
- The goal is to allocate an item to the player with the highest valuation.
- Challenge arises when players may lie about true valuations.
- Solution is the Vickrey auction (second-price sealed-bid auction).
- Incentive compatibility describes a mechanism where it is in each player's best interest to report their true valuation.
- Revenue maximization involves designing mechanisms to maximize the revenue of the seller.
Learning in Games
- The goal is to design strategies that converge to a Nash equilibrium.
Example: Fictitious Play
- Iterative game playing by players.
- Each player maintains a belief about the other's actions.
- Each player plays a best response to their beliefs.
Regret Minimization
- Designing strategies to minimize the difference between a player's actual payoff and the alternative best option is best described at Regret Minimization.
Summary
- Algorithmic game theory merges game theory and computer science.
- It studies the computational complexity of games and the design of algorithms to solve them.
- The field has applications in economics, computer science and political science.
Derivatives
Definition and Notation
- The derivative of a function $f(x)$ is $f'(x) = \lim_{h \to 0} \frac{f(x+h) - f(x)}{h}$.
- Derivatives can be represented through the notations, $f'(x)$, $y'$, $\frac{dy}{dx}$, $\frac{d}{dx}f(x)$, or $D f(x)$.
Basic Rules
- The derivative of a constant is zero: $\frac{d}{dx}(c) = 0$.
- Power Rule: $\frac{d}{dx}(x^n) = nx^{n-1}$.
- Constant Multiple Rule: $\frac{d}{dx}(cf(x)) = c f'(x)$.
- Sum/Difference Rule: $\frac{d}{dx}(f(x) \pm g(x)) = f'(x) \pm g'(x)$.
Product and Quotient Rules
Product Rule
- $\frac{d}{dx}(f(x)g(x)) = f'(x)g(x) + f(x)g'(x)$
Quotient Rule
- $\frac{d}{dx}(\frac{f(x)}{g(x)}) = \frac{g(x)f'(x) - f(x)g'(x)}{[g(x)]^2}$
Chain Rule
- $\frac{d}{dx}(f(g(x))) = f'(g(x)) \cdot g'(x)$
Derivatives of Trigonometric Functions
- Sine: $\frac{d}{dx}(sin(x)) = cos(x)$
- Cosine: $\frac{d}{dx}(cos(x)) = -sin(x)$
- Tangent: $\frac{d}{dx}(tan(x)) = sec^2(x)$
- Cosecant: $\frac{d}{dx}(csc(x)) = -csc(x)cot(x)$
- Secant: $\frac{d}{dx}(sec(x)) = sec(x)tan(x)$
- Cotangent: $\frac{d}{dx}(cot(x)) = -csc^2(x)$
Derivatives of Exponential and Logarithmic Functions
- Exponential: $\frac{d}{dx}(e^x) = e^x$
- Logarithmic: $\frac{d}{dx}(ln(x)) = \frac{1}{x}$
- Exponential (General Base): $\frac{d}{dx}(a^x) = a^x ln(a)$
- Logarithmic (General Base): $\frac{d}{dx}(log_a(x)) = \frac{1}{x ln(a)}$
MVE487 Multivariable Analysis V2024
Lecture 1
Vector algebra
- An element $v$ of $\mathbb{R}^n$ is a vector of length $n$.
- We write it as $v = (v_1,..., v_n)$, where $v_i \in \mathbb{R}$.
- $\mathbb{R}^n$ - row vector and $\mathbb{R}^{n x 1}$ - column vector represents notations.
Operations:
- $v + w = (v_1 + w_1,..., v_n + w_n)$
- $\lambda v = (\lambda v_1,..., \lambda v_n)$
- Where $v, w \in \mathbb{R}^n, \lambda \in \mathbb{R}$
Scalar product (dot product, inner product)
- $v \cdot w = \sum_{i=1}^{n} v_i w_i = v_1 w_1 +... + v_n w_n$
Properties:
- $v \cdot w = w \cdot v$
- $v \cdot (w + u) = v \cdot w + v \cdot u$
- $(\lambda v) \cdot w = \lambda (v \cdot w) = v \cdot (\lambda w)$
- $v \cdot v = \sum_{i=1}^{n} v_i^2 \geq 0$ and $v \cdot v = 0$ only if $v = 0$
Euclidean norm (length)
- $|v| = \sqrt{v \cdot v} = \sqrt{\sum_{i=1}^{n} v_i^2}$
Properties:
- $|v| \geq 0$ and $|v| = 0$ only if $v = 0$
- $|\lambda v| = |\lambda| |v|$
- $|v \cdot w| \leq |v| |w|$ (Cauchy-Schwarz inequality)
- $|v + w| \leq |v| + |w|$ (Triangle inequality)
Angle between two vectors:
- $v \cdot w = |v||w|cos(\theta)$, $v, w \neq 0$
- $cos(\theta) = \frac{v \cdot w}{|v||w|}$
- $\theta = arccos(\frac{v \cdot w}{|v||w|})$
- Two vectors $v, w$ are orthogonal if $v \cdot w = 0$ or one of them is zero.
Vector product (cross product)
- $v x w = (v_2 w_3 - v_3 w_2, v_3 w_1 - v_1 w_3, v_1 w_2 - v_2 w_1)$
- $v, w \in \mathbb{R}^3$
Properties:
- $v x w = - w x v$
- $v x (w + u) = v x w + v x u$
- $(\lambda v) x w = \lambda (v x w) = v x (\lambda w)$
- $(v x w) \cdot v = (v x w) \cdot w = 0$
- $|v x w| = |v||w|sin(\theta)$, where $\theta$ is the angle between $v$ and $w$
- $|v x w|$ is the area of the parallelogram spanned by $v$ and $w$
Mixed product (scalar triple product)
- $(u x v) \cdot w = det( \begin{bmatrix} u_1 & v_1 & w_1 \ u_2 & v_2 & w_2 \ u_3 & v_3 & w_3 \end{bmatrix} )$
- $u, v, w \in \mathbb{R}^3$
Properties:
- $(u x v) \cdot w = (v x w) \cdot u = (w x u) \cdot v$
- $|(u x v) \cdot w|$ is the volume of the parallelepiped spanned by $u, v, w$
Lines and planes
Lines:
- A line in $\mathbb{R}^n$ is given by $r(t) = a + t v$
- $a \in \mathbb{R}^n$ is a point on the line and $v \in \mathbb{R}^n$ is a direction vector, where $t \in \mathbb{R}$.
Planes:
- A plane in $\mathbb{R}^3$ is given by $n \cdot (r - a) = 0$
- Where $a \in \mathbb{R}^3$ is a point on the plane, $n \in \mathbb{R}^3$ is a normal vector and $r = (x, y, z) \in \mathbb{R}^3$.
More about functions
Mappings:
- $f: \mathbb{R}^n \rightarrow \mathbb{R}^m$ $x \mapsto f(x)$, where $x \in \mathbb{R}^n$ and $f(x) \in \mathbb{R}^m$
- Another name for mapping is transformation
- If $m = 1$, $f$ is called a real-valued function
- If $m > 1$, $f$ is called a vector-valued function
- If $n > 1$, $f$ is called a function of several variables
Examples:
- $f: \mathbb{R}^2 \rightarrow \mathbb{R}$, $(x, y) \mapsto x^2 + y^2$
- $f: \mathbb{R}^3 \rightarrow \mathbb{R}^3$, $(x, y, z) \mapsto (x + y, y + z, x + z)$
- $f: \mathbb{R}^n \rightarrow \mathbb{R}^m$ is equivalent to $m$ real-valued functions of $n$ variables: $f(x) = (f_1(x),..., f_m(x))$, where $f_i: \mathbb{R}^n \rightarrow \mathbb{R}$ for $i = 1,..., m$.
Statistiques Théoriques
Estimation Ponctuelle
Définition
- $X_1,..., X_n$ represents an i.i.d. sample of law $P_{\theta}$, where $\theta \in \Theta \subset \mathbb{R}^d$ is an unknown parameter.
- An estimator of $\theta$ is a statistic $T(X_1,..., X_n)$ that takes its values in $\Theta$.
- The quantity $\hat{\theta} = T(X_1,..., X_n)$ is defined
Biais
- The bias of an estimator $\hat{\theta}$ is defined by $biais(\hat{\theta}) = \mathbb{E}[\hat{\theta}] - \theta$
- $\hat{\theta}$ is unbiased if $biais(\hat{\theta}) = 0$, i.e., $\mathbb{E}[\hat{\theta}] = \theta$.
Risque Quadratique
- The quadratic risk of an estimator $\hat{\theta}$ is defined by: $R(\hat{\theta}) = \mathbb{E}[(\hat{\theta} - \theta)^2]$
- The following decomposition occurs: $R(\hat{\theta}) = Var(\hat{\theta}) + biais(\hat{\theta})^2$
Convergence
- $\hat{\theta}_n \xrightarrow{P} \theta$ if for all $\epsilon > 0$, $\mathbb{P}(|\hat{\theta}_n - \theta| > \epsilon) \xrightarrow{n \to \infty} 0$.
- $\hat{\theta}_n \xrightarrow{L^2} \theta$ if $\mathbb{E}[(\hat{\theta}_n - \theta)^2] \xrightarrow{n \to \infty} 0$.
- $\hat{\theta}n \xrightarrow{presque\ sûrement} \theta$ if $\mathbb{P}(\lim{n \to \infty} \hat{\theta}_n = \theta) = 1$.
- $\hat{\theta}_n \xrightarrow{D} \theta$ if $\mathbb{P}(\hat{\theta}_n \le x) \xrightarrow{n \to \infty} \mathbb{P}(\theta \le x)$ in any point $x$ where $\mathbb{P}(\theta \le x)$ is continuous.
Estimateur Consistent
- $\hat{\theta}$ is a consistent estimator of $\theta$ if $\hat{\theta}_n \xrightarrow{P} \theta$.
Estimateur Efficace
- Let $\hat{\theta}$ be an unbiased estimator of $\theta$. $\hat{\theta}$ is considered efficient if $Var(\hat{\theta})$ reaches the Cramér-Rao bound.
Information de Fisher
- Fisher information measures the amount of information that a random variable $X$ contains about the unknown parameter $\theta$ on which its distribution depends.
- Defined by: $I(\theta) = \mathbb{E}[(\frac{\partial}{\partial \theta} log f(X|\theta))^2] = - \mathbb{E}[\frac{\partial^2}{\partial \theta^2} log f(X|\theta)]$
- Where $f(X|\theta)$ is the probability density function of $X$ given $\theta$.
Borne de Cramér-Rao
- The Cramér-Rao bound provides a lower bound on the variance of any unbiased estimator of a parameter.
- It states that the variance of any unbiased estimator $\hat{\theta}$ of $\theta$ is at least as large as the inverse of the Fisher information: $Var(\hat{\theta}) \ge \frac{1}{I(\theta)}$
Estimateur du Maximum de Vraisemblance (EMV)
- The Maximum Likelihood Estimator (MLE) of $\theta$ is the value of $\theta$ that maximizes the likelihood function:
- In other words, it's the value of $\theta$ that makes the observed data most probable.
- The likelihood function is defined as the product of the probability density functions of the observations: $L(\theta) = \prod_{i=1}^n f(X_i|\theta)$
- The MLE of $\theta$ is then given by: $\hat{\theta}{EMV} = arg \max{\theta \in \Theta} L(\theta)$
- In practice, it is often easier to maximize the log of the likelihood function: $\hat{\theta}{EMV} = arg \max{\theta \in \Theta} log L(\theta) = arg \max_{\theta \in \Theta} \sum_{i=1}^n log f(X_i|\theta)$
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