Podcast
Questions and Answers
Which of the following is the primary goal of requirements analysis?
Which of the following is the primary goal of requirements analysis?
- To define the expectations of users for an application. (correct)
- To design the user interface of the application.
- To test the application for bugs.
- To write the code for the application.
In the requirements analysis process, what is the purpose of 'eliciting requirements'?
In the requirements analysis process, what is the purpose of 'eliciting requirements'?
- To reflect on previous iterations of requirements gathering.
- To analyze the quality of existing requirements.
- To document requirements in different formats.
- To gather requirements by communicating with the customers. (correct)
Which of the following best describes the 'analyzing requirements' step in the requirements analysis process?
Which of the following best describes the 'analyzing requirements' step in the requirements analysis process?
- Gathering requirements by communicating with customers.
- Documenting requirements in various formats.
- Determining the quality of the requirements and resolving issues. (correct)
- Reflecting on previous iterations of requirements gathering.
Which technique is most similar to creating process flowcharts and used for understanding the business process?
Which technique is most similar to creating process flowcharts and used for understanding the business process?
What is the main purpose of UML in software development?
What is the main purpose of UML in software development?
A project manager wants to visually represent tasks scheduled along a timeline. Which technique should they use?
A project manager wants to visually represent tasks scheduled along a timeline. Which technique should they use?
Which technique is used to analyze the difference between the desired performance of a software application and its actual performance?
Which technique is used to analyze the difference between the desired performance of a software application and its actual performance?
What is the primary goal of Object-Oriented Design (OOD)?
What is the primary goal of Object-Oriented Design (OOD)?
Which OOD concept involves bundling data and methods that operate on that data into a single unit?
Which OOD concept involves bundling data and methods that operate on that data into a single unit?
Which OOD principle advocates that subtypes should be substitutable for their base types without altering the correctness of the program?
Which OOD principle advocates that subtypes should be substitutable for their base types without altering the correctness of the program?
What type of UML diagram is most useful for representing the interactions of a user with an application?
What type of UML diagram is most useful for representing the interactions of a user with an application?
Which UML diagram shows the flow of control of activities and actions, including support for choice, iteration, and concurrency?
Which UML diagram shows the flow of control of activities and actions, including support for choice, iteration, and concurrency?
Which UML diagram is used to depict the permitted states and transitions of an object?
Which UML diagram is used to depict the permitted states and transitions of an object?
Which UML diagram primarily focuses on showcasing the collaboration of objects based on a time sequence?
Which UML diagram primarily focuses on showcasing the collaboration of objects based on a time sequence?
Which UML diagram is similar to a sequence diagram but focuses more on showing the collaboration of objects rather than the time sequence?
Which UML diagram is similar to a sequence diagram but focuses more on showing the collaboration of objects rather than the time sequence?
What is the primary focus of the interaction overview diagram?
What is the primary focus of the interaction overview diagram?
Which UML notation best represents a concept that encapsulates state and behavior?
Which UML notation best represents a concept that encapsulates state and behavior?
What type of relationship is depicted when a subclass inherits the features of a superclass?
What type of relationship is depicted when a subclass inherits the features of a superclass?
What does a solid line with a filled diamond at the association end represent in a class diagram?
What does a solid line with a filled diamond at the association end represent in a class diagram?
What is the primary purpose of a use case diagram?
What is the primary purpose of a use case diagram?
Flashcards
What is Requirements Analysis?
What is Requirements Analysis?
The process of defining the expectations of the users for an application that is to be built or modified. It involves identifying stakeholder needs.
Eliciting requirements
Eliciting requirements
Gathering requirements by communicating with customers.
Analyzing requirements
Analyzing requirements
Determining the quality of requirements by identifying unclear, incomplete, or contradictory elements.
Requirements Modeling
Requirements Modeling
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Review and retrospective
Review and retrospective
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Business process modeling notation (BPMN)
Business process modeling notation (BPMN)
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UML (Unified Modeling Language)
UML (Unified Modeling Language)
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Flowchart technique
Flowchart technique
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Data flow diagram
Data flow diagram
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Role Activity Diagrams (RAD)
Role Activity Diagrams (RAD)
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Gantt Charts
Gantt Charts
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IDEF (Integrated Definition for Function Modeling)
IDEF (Integrated Definition for Function Modeling)
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Gap Analysis
Gap Analysis
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What is Object-Oriented Design (OOD)?
What is Object-Oriented Design (OOD)?
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Encapsulation
Encapsulation
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Abstraction
Abstraction
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Inheritance
Inheritance
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Polymorphism
Polymorphism
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Composition
Composition
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Single Responsibility Principle (SRP)
Single Responsibility Principle (SRP)
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Study Notes
- Requirements Analysis defines the expectations of users for an application, identifying stakeholder needs.
- It involves analyzing, documenting, validating, and managing software or system requirements.
- High-quality requirements should be documented, actionable, measurable, testable, traceable, and defined to facilitate system design.
Requirements Analysis Process involves:
- Eliciting requirements, which means gathering requirements by communicating with customers.
- Analyzing requirements to determine their quality, resolving issues like unclear, incomplete, ambiguous, and contradictory requirements.
- Requirements modeling, documenting requirements in formats like use cases, user stories, or process specifications.
- Reviewing and reflecting on previous iterations of requirements gathering to improve the process.
Requirements Analysis Techniques include:
- Business Process Modeling Notation (BPMN) creates graphs for business processes, simplifying understanding and widely used for process improvement.
- Unified Modeling Language (UML) uses diagrams to specify, visualize, construct, and document software system artifacts and helps in validating software architectural design.
- Flowcharts depict the sequential flow and control logic of related activities, which helps to showcase critical process attributes.
- Data Flow Diagrams visually represent complex systems and processes, describing entities and relationships using standardized notations for identifying shortcomings.
- Role Activity Diagrams represents role-oriented process models, capturing the dynamics and role structure of an organization.
- Gantt Charts provides a visual representation of scheduled tasks and timelines in project planning and help determine start and end dates.
- Integrated Definition for Function Modeling represents the functions of a process and their relationships within an organization.
- Gap Analysis analyzes gaps in software application performance to determine if business requirements are met.
Object-Oriented Design (OOD):
- OOD solves software problems by building a system of interrelated objects
- OOD uses classes, objects, encapsulation, inheritance, and polymorphism to model real-world systems.
- OOD produces system architecture that is modular, adaptable, and simple to understand and maintain.
Importance of Object-Oriented Design (OOD)
- Modularity simplifies development and maintenance by breaking down structures into manageable components.
- Reusability allows objects and classes to be used in different projects, reducing redundancy and saving time.
- Scalability facilitates system growth by enabling the addition of new objects without affecting existing functionality.
- Maintainability simplifies troubleshooting and updates by encapsulating data and behavior within objects.
- Clear Mapping to Real-World Problems makes systems intuitive and easier to understand by modeling software after real-world entities and their interactions.
- Flexibility and Extensibility allows for adapting systems with minimal changes through inheritance and polymorphism.
Object-Oriented Design Fundamental Concepts:
- Encapsulation bundles data (attributes) and methods (functions) into a class, restricting direct component access to prevent interference.
- Abstraction hides complex implementation details, showing only essential object features to manage complexity.
- Inheritance allows a new class to inherit properties and behaviors from an existing class, promoting code reuse and establishing class hierarchy.
- Polymorphism enables objects of different classes to be treated as objects of a common super class, providing a single interface for different data types.
- Composition designs a class using objects of other classes, promoting flexibility and reusability.
Core Object-Oriented Design Principles:
- Single Responsibility Principle (SRP) states a class should have only one reason to change.
- Open/Closed Principle (OCP) states software entities should be open for extension but closed for modification.
- Liskov Substitution Principle (LSP) states subtypes must be substitutable for their base types without altering correctness.
- Interface Segregation Principle (ISP) states clients should not depend on interfaces they do not use.
- Dependency Inversion Principle (DIP) states high-level modules should not depend on low-level modules; both should depend on abstractions.
Modeling Concepts:
- Modeling concept is a structured way of representing and designing systems before implementation.
- Modeling concept involves creating abstract representations to understand, analyze, and communicate system interactions.
Types of Modeling Concepts:
- Structural Models define components and relationships.
- Component Diagrams show Component interactions.
- Class Diagrams defines classes, attributes, methods, and relationships.
- Entity Relationship Diagrams map out data structures and relationships.
- Behavioral Models define interactions and workflows.
- Use Case Diagrams represents user interactions with an application.
- Sequence Diagrams shows component communication overtime.
- State Diagrams models the different states an object can be in and transitions.
- Architectural Models define high-level structure.
- Layered Architecture separates UI, business logic, and data layers.
- Microservices breaks the application into loosely coupled services.
- Client-Server Model defines frontend and backend interactions.
- Event-Driven Architecture uses event notifications for communication.
Unified Modeling Language (UML):
- UML standardizes a modeling language for specifying, visualizing, constructing, and documenting software systems.
UML Diagram Categories:
- Structure diagrams display static structure.
- Behavior diagrams show dynamic behavior.
Structure Diagram Types Include:
- Class diagrams describes object types in a system and their relationships.
- Component diagrams depicts how components are wired to form software systems.
- Deployment diagrams models the physical aspect of an object-oriented software system.
- Object diagram displays instances, including objects values, to show a snapshot of a system at a point in time.
- Package diagrams shows packages and dependencies between them to show different system views.
- Composite structure diagrams show the internal structure of a class.
Relationships are Important:
- Association represents relationships between instances of types.
- Inheritance adds inheritance to ER diagrams.
- Aggregation is a form of object composition in object-oriented design.
Behavior diagrams types include the following:
- Use Case Diagrams describes functionality with use cases and their environment.
- Activity Diagram Graphical representations of workflows of activities for the target system that involves choice, concurrency & iteration.
- State Machine Diagram describes the behavior of systems with states, transitions, and events
- Sequence Diagram models the collaboration of objects based on a time sequence.
- Communication Diagram models the dynamic behavior and focuses on object collaboration rather than time sequence
Interaction Overview Diagram:
- This Diagram focuses on the control flow of interactions.
- An Interaction Overview Diagram can link up the "real" diagrams and achieve high degree navigability between diagrams inside the Interaction Overview Diagram.
Timing Diagram:
- Timing Diagram visually represents the behavior of objects over time.
- It is a special form of a sequence diagram.
UML Class Notation includes:
- Class A representation of concepts that encapsulates state (attributes) and behavior (operations).
- Attributes shown in single partition format.
- Class operations (methods) are shown in a third section.
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- and # symbols denote attribute and operation visibility.
Parameter Directionality:
- In operations direction, parameters specify direction with respect to caller (in, out, inout).
Class Diagrams Perspectives:
- Perspective choice depends on development process stage.
- Conceptual perspective represents domain concepts
- Specification perspective focuses on ADT (Abstract Data Type) interfaces
- Implementation perspective describes interface implementations
Diagram can be interpreted from perspectives:
- Conceptual perspective represents concepts in the domain
- Specification perspective focuses on the interfaces of Abstract Data Types in the software.
- Implementation perspective describes how classes will implement their interfaces.
Relationships between classes:
- Relationships can be association, inheritance, realization, dependency, aggregation, or composition.
Inheritance (or Generalization):
- A generalization is a taxonomic relationship between a more general classifier and a more specific classifier.
- A specific classifier also inherits features of the more general classifier.
- Represents an "is-a" relationship and an abstract class name is shown in italics.
Association:
- Its a structural link between two peer classes.
Cardinality:
- Cardinality is expressed in terms of: one to one, one to many, many to many.
Aggregation:
- The components represents a "part of" relationship.
- Class2 is part of Class1 and has separate lifetimes.
Composition:
- Its a special type of aggregation where parts are destroyed when the whole is destroyed.
- Objects of Class2 live and die with Class1.
- Class2 cannot stand by itself.
Dependency:
- Its a special type of association.
- Exists between two classes if changes to the definition of one may cause changes to the other.
Realization:
- Its a relationship between the blueprint class and the object containing its respective implementation level details.
Purpose of Object Diagram:
- The use of object diagrams is fairly limited, mainly to show examples of data structures.
Object Diagram at a Glance:
- The object diagram shows this relation between the instantiated classes and the defined class, and the relation between these objects in the system.
Links:
- Links tend to be instances associated with associations.
Use Case Diagram at a Glance:
- The Use Case Diagrams are based on defined system.
- The Actor is the System function
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