Reinforcement Learning: An Introduction

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Questions and Answers

How does Reinforcement Learning (RL) primarily differ from supervised learning?

  • RL learns from the consequences of actions, while supervised learning uses labeled data. (correct)
  • RL and supervised learning are essentially the same, differing only in application.
  • RL uses labeled data, while supervised learning learns from consequences.
  • RL focuses on immediate reward, while supervised learning optimizes for delayed gratification.

What is the main objective of an agent in a Reinforcement Learning (RL) environment?

  • To mimic human actions as closely as possible to ensure safe operation.
  • To learn a policy that maximizes the total cumulative reward over time. (correct)
  • To explore all states in the environment randomly and exhaustively.
  • To achieve the highest immediate reward in each action.

In the context of Reinforcement Learning, how is the 'Policy' defined?

  • The set of all possible moves that the agent can take.
  • A strategy or mapping from states to actions. (correct)
  • The current situation or configuration of the environment.
  • A scalar feedback signal given by the environment.

How does a model-free Reinforcement Learning (RL) agent learn to interact with its environment?

<p>It learns by trial and error without needing to know the dynamics or kinematics of the environment. (D)</p> Signup and view all the answers

Which statement accurately reflects the concept of 'Value Function' in Reinforcement Learning (RL)?

<p>It estimates how good a state is in terms of expected future rewards. (A)</p> Signup and view all the answers

In the context of a self-driving car, which of the following elements constitutes the 'agent' in a reinforcement learning framework?

<p>The self-driving car's control system. (B)</p> Signup and view all the answers

In the context of a self-driving car, which element is part of the 'environment' in a reinforcement learning framework?

<p>The city streets, traffic, and weather. (B)</p> Signup and view all the answers

In a reinforcement learning model for a self-driving car, how would 'state' be defined?

<p>A snapshot of the car's surroundings including position, speed, and nearby obstacles. (D)</p> Signup and view all the answers

In a self-driving car reinforcement learning environment, what constitutes an 'action'?

<p>Decisions like steering, accelerating, and changing lanes. (C)</p> Signup and view all the answers

In a reinforcement learning system designed for a self-driving car, what would a 'reward' typically represent?

<p>Feedback on the car's actions, such as maintaining safety or reaching a destination. (C)</p> Signup and view all the answers

In the context of reinforcement learning for a self-driving car, what best describes the trade-off between exploration and exploitation?

<p>Choosing between using a known safe route versus trying a new, potentially faster route. (A)</p> Signup and view all the answers

In reinforcement learning, what does the term 'policy' refer to in the context of a self-driving car?

<p>The strategy or set of rules that determine the car's actions in different situations. (B)</p> Signup and view all the answers

In reinforcement learning, what does the 'Value Function' represent for a self-driving car?

<p>The expected long-term reward from being in a certain state or taking a certain action. (C)</p> Signup and view all the answers

What is the primary distinction between model-based and model-free reinforcement learning?

<p>Model-based RL requires an understanding of the environment, while model-free RL learns through trial and error. (B)</p> Signup and view all the answers

What are the key advantages of using a simulated environment during the training phase of a reinforcement learning agent?

<p>Ability to run simulations faster than real-time, test difficult scenarios, and ensure safety. (B)</p> Signup and view all the answers

How is the learning (rewards) and encapsulation of knowledge achieved in Reinforcement Learning?

<p>Through rewards and policy structures. (A)</p> Signup and view all the answers

How are rewards utilized in reinforcement learning to refine the agent's policy?

<p>By signaling whether the agent's behavior is improving. (D)</p> Signup and view all the answers

What considerations must be taken into account when defining a reward function in reinforcement learning?

<p>It depends entirely on what it takes to effectively train your agent. (D)</p> Signup and view all the answers

What is the primary challenge when implementing sparse rewards in reinforcement learning?

<p>The agent may struggle to learn due to infrequent feedback. (C)</p> Signup and view all the answers

What is the potential pitfall of Reward Shaping, where incremental rewards are given for making progress toward a goal?

<p>The agent learning to exploit the reward system rather than achieving the intended goal. (D)</p> Signup and view all the answers

How can prior knowledge about a specific domain be utilized to enhance the performance of a reinforcement learning agent?

<p>By engineering the reward function to reflect what constitutes 'good' behavior. (B)</p> Signup and view all the answers

Why is it important to balance exploration and exploitation in reinforcement learning?

<p>To allow the agent to discover new strategies while still leveraging known rewards. (B)</p> Signup and view all the answers

In reinforcement learning, why is assessing 'value' so important?

<p>To enable the agent to choose actions that collect the most rewards over time. (A)</p> Signup and view all the answers

Why might an agent prefer actions that promise short-term rewards over those with potentially higher long-term rewards?

<p>Because short-term rewards can be more beneficial now. (B)</p> Signup and view all the answers

What is the purpose of the discount factor (gamma) in reinforcement learning?

<p>To discount rewards by a larger amount the further they are in the future. (C)</p> Signup and view all the answers

In reinforcement learning, what role does the 'policy' serve in an agent's decision-making process?

<p>It maps observations to actions, indicating the optimal action for a given state. (B)</p> Signup and view all the answers

Under what conditions might you use a simple table to represent policies in reinforcement learning?

<p>When the state and action spaces are discrete and limited. (A)</p> Signup and view all the answers

What challenge arises as the number of state and action pairs increases and impacts the feasibility of representing policies in a table?

<p>The curse of dimensionality. (B)</p> Signup and view all the answers

What is the advantage of using a neural network to approximate a policy in reinforcement learning?

<p>A neural networks can handle continuous actions and states. (C)</p> Signup and view all the answers

In reinforcement learning with neural networks, what is the role of the 'actor'?

<p>To select the best action based on the current policy. (A)</p> Signup and view all the answers

What is the significance of using a stochastic policy in certain reinforcement learning scenarios?

<p>A Stochastic policy ensures probabilities are utilised. (B)</p> Signup and view all the answers

In policy gradient methods, how does the agent adjust its policy after taking an action and receiving a reward?

<p>By increasing the probability of actions that led to positive rewards. (B)</p> Signup and view all the answers

What potential issue can arise when using policy gradient methods in reinforcement learning?

<p>The agent may converge to a suboptimal policy due to noisy gradients. (A)</p> Signup and view all the answers

In value function-based learning, how does the agent select an action in a given state?

<p>By selecting the action with the highest predicted value. (D)</p> Signup and view all the answers

In value function-based reinforcement learning, what is the function of the 'critic'?

<p>The critic is a function that looks at possibilities and criticises the value of good actions. (A)</p> Signup and view all the answers

In a reinforcement learning environment represented as a grid world, what does each cell in the grid typically represent?

<p>A different state or location the agent can occupy. (B)</p> Signup and view all the answers

What is the purpose of the Bellman equation in reinforcement learning?

<p>To break down the calculation of optimal value into multiple easier steps. (D)</p> Signup and view all the answers

In the Bellman equation, what does the discount factor (gamma) primarily influence?

<p>The value of future rewards relative to immediate rewards. (A)</p> Signup and view all the answers

In the context of reinforcement learning, why might the agent not immediately converge to the 'true' values of each state/action pair?

<p>Generating the correct output may take time to learn. (C)</p> Signup and view all the answers

What is a significant limitation of using value function-based methods with continuous action spaces?

<p>Calculating the best action with neural networks becomes very expensive. (C)</p> Signup and view all the answers

What is the primary advantage offered by actor-critic methods in reinforcement learning?

<p>The benefits of policy and value action algorithms are utilised. (B)</p> Signup and view all the answers

Flashcards

Agent

The learner or decision-maker in Reinforcement Learning.

Environment

Everything the agent interacts with, providing states and rewards.

State (s)

The current situation or configuration of the environment observed by the agent.

Action (a)

The set of all possible moves the agent can take in an environment.

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Reward (r)

A scalar feedback signal from the environment to evaluate the agent's actions.

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Policy (Ï€)

A strategy or mapping from states to actions, learned by the agent.

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Value Function (V or Q)

Estimates how good a state (or state-action pair) is in terms of future rewards.

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Exploration vs. Exploitation

Choosing between exploring new actions or exploiting known actions.

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Reward Function

A function that takes the agent's suggested action and state, returning how 'good' it is, usually a scalar.

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Sparse Rewards

A situation where rewards only come after a long sequence of actions.

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Reward Shaping

Giving a reward every small step towards the final goal.

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Model-free RL

The ability for the agent to learn without explicit knowledge of the environment.

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Model-based RL

Using prior knowledge of the environment or an actual map to improve the learning

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Real Environment

The advantages of the actual environment

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Simulated Environment

The advantages of a virtual environment.

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Stochastic Policy

Neural network trained to output probabilities for each possible action.

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Policy Gradient

Update a policy based on the estimated gradient of the expected reward.

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Q-Table

A table mapping states and actions to their value.

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Q-learning

An RL-algorithm where the agent learns the Q-table over time

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Bellman Equation

An equation that enables Q learning which allow the breaking down of the Q-table into steps

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Actor-Critic Methods

Using two models 'Critic' and an 'Actor'. The actor chooses an action; the critic evaluates it.

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Critic

Used in Actor-Critic to evaluate action.The critic is a second network that is trying to estimate the value of the state and the action that the actor took

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Actor

Used in Actor-Critic to choose action. The actor is a network that is trying to take what it thinks is the best action given the current state

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RLHF

Use of RL with LLM

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Study Notes

  • Reinforcement Learning (RL) is a machine learning type where an agent learns decision-making through environment interaction.
  • The agent takes actions across varying environmental states, receiving rewards or penalties as feedback.
  • The agent's goal is to develop a policy that maximizes the cumulative reward over time.
  • RL differs from supervised learning, instead relying on trial and error, environmental exploration, and feedback utilization to improve future behavior.
  • RL emphasizes maximizing long-term rewards, which is useful for solving sequential decision-making problems.

Key RL Components

  • Agent: The learner and decision-maker.
  • Environment: The external world, which interacts with the agent.
  • The agent's current situation or configuration is known as "State."
  • Action: The set of possible moves an agent can make.
  • Reward: Feedback or a scalar used to evaluate an agent action.
  • Policy: A strategy that maps state to actions.
  • Value Function: A function estimating a state's value relating to future rewards.
  • Exploration vs. Exploitation: A dilemma where you must find a balance between exploring new actions for information and current ones to maximize rewards.

Self-Driving Car Example Components

  • Agent: The self-driving car. It determines driving actions in varying conditions, such as accelerating, braking, turning, or remaining in the current lane.

  • Environment: The city and roads, including traffic lights, pedestrians, weather, road signs, and lanes.

  • State: The car's current situation, including its position, speed, distance from other cars, traffic light status, and weather.

  • Actions: Steering, changing lanes, accelerating, decelerating, and stopping.

  • Reward: Feedback signals evaluating agent actions. Positive rewards include staying in lanes, maintaining safe distances, and reaching destinations. Negative rewards include, collisions or traffic violations.

  • Policy: Determines the best course of action depending on the current state. For instance, it dictates stopping at a red light or yielding to pedestrians.

  • Value Function: Estimated long-term reward in the current state, it helps prioritize the best thing to do. High value is associated with safe driving and destination proximity, while low value relates to collisions or being far from the destination.

  • Exploration vs. Exploitation: Balancing the trade-off between trying new routes or maneuvers to gather more information and using proven safe driving strategies

  • Reinforcement learning depends on a constantly changing environment.

  • RL aims to determine the most effective sequence of actions, not categorization or labeling.

  • An agent explores, interacts with, and learns via trial and error.

  • An agent contains a function that maps state observations, or inputs, to the actions, or outputs.

  • RL calls this a "policy" deciding action based on input observations.

  • In a self-driving car, observations are the steering wheel angle, acceleration, and speed, the vision sensor recognizes data that is used in conjunction with a policy that outputs servo commands.

  • The environment generates a reward telling the agent how well the actuator commands did, with rewards reflecting if the car successfully stays on the road or if it has an accident.

  • The agent uses reinforcement learning algorithms to figure out the best course of action as the optimal action produces the most rewards in the long run.

  • A policy can be explained as logic and tunable parameters

  • Reinforcement learning algorithms can tune parameters, focusing on structure, which can optimize results.

RL Project Stages

  • Environment: Choose an environment where the agent can learn, it can be a real environment or a simulated one.
  • Rewards: Establish a reward mechanism that incentivizes desired agent behaviors.
  • Policy: Represent the agent's decision-making function through explicit rules, parameters, or a neural network.
  • Training: Use algorithms to train the agent and refine the policy parameters.
  • Deploy: Test and implement the agent in a real-world setting.
  • The "environment" constitutes everything outside the agent that sends actions and generates rewards.
  • "Model-free reinforcement learning" enables the agent to interact without prior knowledge of dynamics.
  • Agents can learn how to maximize rewards or mitigate aversive scenarios when using model-free RL.
  • Model-free RL helps you equip an RL agent to learn optimal policies.

Model-Based RL

  • Agents are given a map to help them and reduce exploration during the process.
  • Model-based RL lowers learning times, because you can guide the agent away from states with low reward.

Real vs Simulated Environments

  • In real environments, nothing represents the environment’s elements more accurately than the real environment
  • No time has to be spent creating a model.
  • Training may require constant changing of the real environment
  • Simulated conditions provide speed and the ability to produce different situations
  • There is no hardware damage in simulated conditions.
  • A "function" realizes the reward signal.
  • This function takes an agent's action with a current state and provides a scalar value.

Reward Aspects

  • Rewards are impacted by the behavior (action given a state).
  • This function's design has sparse rewards, rewards every time step, or only at the episode's conclusion. It can have large calculations and parameters.
  • If there are not many restrictions on rewards functions, you must be mindful of "sparsity", this is when rewards only happen after actions.
  • When the agent stumbles for a very long time it has a hard time receiving rewards. Shaping rewards is giving the agent a smaller reward, such as a robot moving 1m towards the 10m goal.
  • Engineering rewards requires domain knowledge.
  • In exploration vs exploitation, agents must choose where to take the actions it knows most about, or explore new parts and collect the most rewards.
  • It is important to occasionally let the agent explore, and expand policies for new states.
  • Balancing exploration and exploitation has the agent settle throughout the learning process, taking more actions throughout the role.
  • Value focuses on assessing the state and helps collect the most amounts of rewards.

Short-Termism Value

  • The instant benefit is when taking or being in certain states
  • Value represents all the rewards that have an expected average moving forward.
  • The best bet isn't the best at the beginning, receiving awards after sequential actions.
  • It's more advantageous to be short-sighted when creating value
  • Short-term value increases by discounting rewards by larger amounts in the future, done by setting a discount factor.
  • Policy is a function that creates an algorithm that provides its state and all rewards.

Q-Table Policies

  • In an environment that has discrete numbers, one can use a simple way to have policies represented.
  • Tables represent an array of numbers where inputs have lookups and act as outputs.
  • Q tables map all states to the designated value.
  • A policy can check if values are given and then it selects actions Agents with "Q-tables" find the values for each stated pair.
  • Once the table is full, it will choose the action that creates values for most rewards
  • Neural neworks create the policy used by algorithms in the agency.

Machine Learning Models

  • Creating and making a new network uses various interconnected algorithms.
  • There are different techniques that are used when constructing a machine learning model, such as Actor-Critic.
  • In continuous states and actions, it takes so much training in order to work at the beginning, otherwise known as, Dimensionality.
  • A neural network is required, that way it handles what the network is meant for, or whatever the algorithm may be used for.

Policy Function-Based Learning Algorithms:

  • Used to train neural networks that take in actions.
  • The network is the policy that directly tells the agency what to take

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