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Questions and Answers
What characterizes the mockumentary genre?
What characterizes the mockumentary genre?
Which show is considered a pioneer in reality television?
Which show is considered a pioneer in reality television?
What distinguishes second generation reality TV from first generation?
What distinguishes second generation reality TV from first generation?
What does the term 'Homo Ludens' refer to?
What does the term 'Homo Ludens' refer to?
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Which technique in reality TV involves filming people without their knowledge?
Which technique in reality TV involves filming people without their knowledge?
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What is the main focus of ludology as a field of study?
What is the main focus of ludology as a field of study?
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What aspect of games does 'interactivity' refer to?
What aspect of games does 'interactivity' refer to?
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Which term describes the virtual environment where a game occurs?
Which term describes the virtual environment where a game occurs?
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What is the definition of a sign in semiotics?
What is the definition of a sign in semiotics?
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Which of the following best describes an icon?
Which of the following best describes an icon?
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What term refers to the cultural associations of a sign?
What term refers to the cultural associations of a sign?
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What is the primary focus of narration in storytelling?
What is the primary focus of narration in storytelling?
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Which narrative perspective limits the narrator's knowledge to that of a specific character?
Which narrative perspective limits the narrator's knowledge to that of a specific character?
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What does disparity of knowledge refer to in a narrative context?
What does disparity of knowledge refer to in a narrative context?
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What is a flashback in the context of narration?
What is a flashback in the context of narration?
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What is denotation in semiotics?
What is denotation in semiotics?
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What is the primary characteristic of postmodernism?
What is the primary characteristic of postmodernism?
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Which term describes the historical period defined by rapid social and technological changes?
Which term describes the historical period defined by rapid social and technological changes?
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What is meant by 'platformization' in the context of social media?
What is meant by 'platformization' in the context of social media?
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Which principle of social media logics focuses on metrics like likes and shares?
Which principle of social media logics focuses on metrics like likes and shares?
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What distinguishes formal realism in filmmaking?
What distinguishes formal realism in filmmaking?
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How does 'datafication' influence social media interactions?
How does 'datafication' influence social media interactions?
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What do platform vernaculars refer to?
What do platform vernaculars refer to?
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Which element distinguishes social realism in cinema?
Which element distinguishes social realism in cinema?
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Which characteristic defines a series compared to a serial?
Which characteristic defines a series compared to a serial?
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What is a key difference between vast seriality and dense seriality?
What is a key difference between vast seriality and dense seriality?
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Which option best describes transmedia storytelling?
Which option best describes transmedia storytelling?
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What does mis-en-scène refer to in filmmaking?
What does mis-en-scène refer to in filmmaking?
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In the context of visual storytelling, what does high-key lighting imply?
In the context of visual storytelling, what does high-key lighting imply?
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What is the purpose of props in mis-en-scène?
What is the purpose of props in mis-en-scène?
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Which of the following best describes Brechtian staging?
Which of the following best describes Brechtian staging?
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What characteristic is associated with a stylized setting?
What characteristic is associated with a stylized setting?
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What defines a non-diegetic event?
What defines a non-diegetic event?
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What is an omniscient perspective in storytelling?
What is an omniscient perspective in storytelling?
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What is the main focus of fidelity discourse?
What is the main focus of fidelity discourse?
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In the context of narrators, what is a visual narrator responsible for?
In the context of narrators, what is a visual narrator responsible for?
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What is internal narration primarily concerned with?
What is internal narration primarily concerned with?
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What does cross-media adaptation NOT prioritize?
What does cross-media adaptation NOT prioritize?
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What is seriality in narrative structures?
What is seriality in narrative structures?
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What characterizes an auditive narrator?
What characterizes an auditive narrator?
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What does contrast in cinematography refer to?
What does contrast in cinematography refer to?
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Which type of shot captures an entire subject or scene from a distance?
Which type of shot captures an entire subject or scene from a distance?
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How does focal length affect an image?
How does focal length affect an image?
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What is the purpose of using the rule of thirds in framing?
What is the purpose of using the rule of thirds in framing?
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What distinguishes diegetic sound from non-diegetic sound?
What distinguishes diegetic sound from non-diegetic sound?
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What does a POV shot showcase in film?
What does a POV shot showcase in film?
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Which editing technique involves cutting back and forth between two characters during a conversation?
Which editing technique involves cutting back and forth between two characters during a conversation?
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What does continuity editing aim to achieve in film?
What does continuity editing aim to achieve in film?
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Study Notes
Semiotics
- Signifier: The physical form of a sign, like the word "tree" or the letters that make up the word.
- Signified: The concept or idea represented by the signifier. For example, the signified of "tree" is the concept of a tree.
- Sign: A basic unit of communication, combining the signifier and signified.
- Icon: A sign resembling the object it represents. For example, a photograph of a tree.
- Symbol: A sign arbitrarily connected to its signified. "Tree" is a symbol because there's no natural connection between the word and the concept.
- Index: A sign with a direct, existential link to its object, such as smoke being an index of fire.
- Connotation: Cultural associations of a sign, the word "tree" might connote nature, growth, or strength.
- Denotation: Literal, dictionary definition of a sign.
- Myth: Widely held beliefs reinforcing dominant ideology.
Narration
- Story/Narrative: A sequence of events recounted or told.
- Plot: The arrangement of events in a story.
- Narration: The process of telling a story, focusing on "how" an event is presented rather than "what" happens.
- Disparity of Knowledge: Different characters or the audience having varying levels of knowledge about the story.
- Hierarchies of Knowledge: How knowledge is distributed among characters and audience.
Zero Focalization
- Omniscient: Narrator knows more than any character.
Internal Focalization
- Narrator's knowledge limited to a specific character.
External Focalization
- Narrator's knowledge less than the characters.
Flashbacks/Flashforwards
- Flashbacks: Interrupts chronological flow to depict past events.
- Flashforwards: Shows events that will happen in the future.
- Diegetic Events: Happen within the story world.
- Non-Diegetic Events: Happen outside the story world (e.g., soundtrack).
Omniscient Perspective
- Narrator has unlimited knowledge about the story and characters.
Limited/Restricted Perspective
- Narrator's knowledge limited to one or a few characters.
First-Person Perspective
- Story told from a single character's perspective using "I" or "we."
Cross-Media Narration
- Adaptation: Transforming a story from one medium to another (e.g., novel to film).
- Fidelity Discourse: Discussions and debates about the closeness of an adaptation to the original source.
Narrators
- Implied Author: Hypothetical construct representing the creative force behind a work, distinct from the actual author.
- Visual Narrator: Controls image sequence and transitions, including title cards.
- Auditive Narrator: Manages audio, including voice-overs, dialogue, music.
- Filmic Narrator: Regulates the interaction between visual and auditive narrators, acknowledging potential conflicts.
- Internal Narrator: Can be diegetic (within the story world) or non-diegetic (outside the story world).
- Frame Narration: A story within a story.
Seriality
- Seriality: Narrative structure unfolding across multiple installments.
- Multiple Protagonists: Often present, with a problem and partial climax in each installment.
- "In medias res": Beginning in the middle of action.
- Narrative Enigma: Narrative mystery that develops over time.
- Vast Seriality: Many characters/plotlines with less focus on individual development.
- Dense Seriality: Fewer characters/plotlines with more emphasis on character development.
Mis-en-scène
- Mis-en-scène: Arrangement of everything in a shot's frame (set design, props, costumes, actors' positions).
- Costume: Clothing, accessories.
- Authentic vs. Stylized Setting: Realistic or visually distinct.
- Color: Used to create mood, symbolism, visual interest.
- Props: Objects used by characters.
- Décor: Setting's furnishings and decorations.
- Framing: Composition of elements within the shot.
- High-Key vs. Low-Key Lighting: Bright and even vs. high contrast and shadows.
- Three-Point Lighting: Standard technique using key, fill, and backlight.
- Brechtian Staging: Emphasizes the artificiality of performance and critical audience engagement.
- Transnational Cinema: Films reflecting global interconnectedness of cultures.
Cinematography & Sound
- Contrast vs. Exposure: Difference between lightest and darkest areas and the light that reaches the sensor.
- Perspective: How objects appear in relation to other objects and the viewer.
- Focal Length: Distance between lens and focus, affecting magnification and field of view.
- Depth of Field: Range of distances within a scene that appear in focus.
- Framing & Aspect Ratio: Composition and proportions of the image.
Editing
- Editing: Selecting, arranging, and assembling shots for a cohesive film.
- Continuity Editing: Creating a seamless and logical flow of events.
- Establishing Shot: Wide shot that establishes the setting and context of a scene.
- Shot-Reverse-Shot: Back-and-forth cuts between characters, often for dialogue.
- Re-Establishing Shot: Return to an establishing shot to refresh setting or context.
- Match Cut: Cuts to visually similar or thematic shots.
- 180-Degree Rule: Maintaining consistent screen direction by staying on one side of an imaginary line.
- 30-Degree Rule: Camera movement of 30 degrees between shots to avoid choppy cuts.
- Elliptical Editing: Condenses time by omitting unnecessary or repetitive actions.
- Anchored Flashbacks: Flashbacks clearly linked to a present-day event or character.
- Discontinuity Editing: Intends to disrupt the flow of events.
- Kuleshov Effect: Mental phenomenon where viewers derive meaning from the interaction of sequential shots.
- Cross-Cutting/Parallel Editing: Jumps between contrasting yet simultaneous actions.
Documentary
- Documentary: Film or video using real-life footage.
- Expository Mode: Presents a clear argument or perspective, often with voice-over narration or interviews.
- Performative Mode: Emphasizes filmmaker's personal involvement or subjective experience.
Reality Television
- Reality Television: Genre featuring real people in unscripted situations.
- Extra-Televisual Discourses: Conversations, debates, and coverage around a show.
- Examples: Big Brother, early reality shows, competition shows, celebrity-focused shows.
- Cinema Vérité/Direct Cinema: Documentary styles emphasizing observation and minimal intervention.
- Hidden Camera/Live-In Camera: Techniques.
Games
- Play: Intrinsically motivated and enjoyable activity.
- Homo Ludens: Importance of play in human culture.
- Interactivity: User influence on game outcomes.
- Interpretative Gaps: Spaces for player interpretation.
- User-Generated Content (UGC): Content created by users.
- Narratology: Study of narrative structure and techniques.
- Ludology: Study of games and gameplay.
- Rules: Guidelines for actions and interactions within a game.
- Gameplay: Interaction between player and game system.
- Perspective (in Games): Visual perspective of the player.
- Dimensions (in Games): Spatial dimensions of game world.
- Gamespace: Virtual environment where the game takes place.
- Gamification: Applying game-like elements to non-game contexts.
- Off-Screen Space: Game world elements outside of the player's view.
- Vocalization: Use of sound and voice in games.
Postmodernism on Screen
- Formal Realism: Emphasis on objective reality representation, often through long takes and deep focus.
- Social Realism: Focuses on social and political issues of everyday life.
- Formal Elements of Modernism: Artistic techniques using experimentation, abstraction, and subjectivity.
- Social Elements of Modernism: Social and cultural changes associated with modernization (industrialization, urbanization, rise of mass media).
Social Media
- Creator Culture: Individuals create and share content online.
- Platformization: Social media platforms becoming dominant forces.
- Four Principles of Social Media Logics: Programmability, popularity, connectivity, datafication.
- Platform Vernaculars: Unique languages, symbols, and practices on different platforms.
- Remediation: How new media transform older media forms.
- Autoethnography: Qualitative research method using personal experience.
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Description
Test your knowledge on the mockumentary genre, pioneering shows in reality television, and the distinctions between first and second generation reality TV. Dive into concepts like 'Homo Ludens' and the study of interactivity in games, and see how well you understand these fascinating topics.