Podcast
Questions and Answers
Explain briefly the meaning of the following game-theoretical concepts:
(a) Decision node
Explain briefly the meaning of the following game-theoretical concepts:
(a) Decision node
A point in the game tree where a player must make a decision.
Explain briefly the meaning of the following game-theoretical concepts:
(b) Best Response
Explain briefly the meaning of the following game-theoretical concepts:
(b) Best Response
A strategy that is strictly worse than another strategy in one contingency and not better in any contingency.
Explain briefly the meaning of the following game-theoretical concepts:
(c) Weakly dominated strategy
Explain briefly the meaning of the following game-theoretical concepts:
(c) Weakly dominated strategy
A piece of information is common knowledge if both (all) players know it, know that all players know it, know that all players know that all players know it, and so on ad infinitum.
Explain briefly the meaning of the following game-theoretical concepts:
(d) Common knowledge
Explain briefly the meaning of the following game-theoretical concepts:
(d) Common knowledge
Explain briefly the meaning of the following game-theoretical concepts:
(e) Information set
Explain briefly the meaning of the following game-theoretical concepts:
(e) Information set
Explain briefly the meaning of the following game-theoretical concepts:
(f) Incomplete information
Explain briefly the meaning of the following game-theoretical concepts:
(f) Incomplete information
Explain briefly the meaning of the following game-theoretical concepts:
(g) Perfect information
Explain briefly the meaning of the following game-theoretical concepts:
(g) Perfect information
Explain briefly the meaning of the following game-theoretical concepts:
(h) Pareto optimal
Explain briefly the meaning of the following game-theoretical concepts:
(h) Pareto optimal
Explain briefly the meaning of the following game-theoretical concepts:
(i) Subgame
Explain briefly the meaning of the following game-theoretical concepts:
(i) Subgame
Explain briefly the meaning of the following game-theoretical concepts:
(j) Bayesian perfect equilibrium
Explain briefly the meaning of the following game-theoretical concepts:
(j) Bayesian perfect equilibrium
What is p2 in terms of c1 and c2?
What is p2 in terms of c1 and c2?
Find the subgame-perfect equilibrium of the game when it is known that the military capability of State 2 is three times that of State 1, c2 = 3c1.
Find the subgame-perfect equilibrium of the game when it is known that the military capability of State 2 is three times that of State 1, c2 = 3c1.
Find the subgame-perfect equilibrium of the game when it is common knowledge that the military capabilities of state 1 and state 2 are equal, c1 = c2.
Find the subgame-perfect equilibrium of the game when it is common knowledge that the military capabilities of state 1 and state 2 are equal, c1 = c2.
Based on this model, how does the balance of power effect the likelihood of war? Please explain your answer.
Based on this model, how does the balance of power effect the likelihood of war? Please explain your answer.
Find the subgame-perfect equilibrium of the game both when the cost is high c = -15 and when the cost is low c = -5.
Find the subgame-perfect equilibrium of the game both when the cost is high c = -15 and when the cost is low c = -5.
Show the game in normal form when the cost is high c = -15.
Show the game in normal form when the cost is high c = -15.
When the cost is high (c = -15), does the game have any Nash equilibria other than the subgame-perfect equilibrium?
When the cost is high (c = -15), does the game have any Nash equilibria other than the subgame-perfect equilibrium?
When the cost is high (c = -15), if there are any Nash equilibria besides the subgame-perfect equilibrium, list them.
When the cost is high (c = -15), if there are any Nash equilibria besides the subgame-perfect equilibrium, list them.
When the cost is high (c = -15), if there are any Nash equilibria besides the subgame-perfect equilibrium, explain in words why this outcome is not credible. Would such a Nash equilibrium be an "effective threat"?
When the cost is high (c = -15), if there are any Nash equilibria besides the subgame-perfect equilibrium, explain in words why this outcome is not credible. Would such a Nash equilibrium be an "effective threat"?
Redraw the game tree to account for the uncertainty of Country 1.
Redraw the game tree to account for the uncertainty of Country 1.
Find the perfect Bayesian equilibria for possible values of p.
Find the perfect Bayesian equilibria for possible values of p.
Are they separating or pooling equilibria?
Are they separating or pooling equilibria?
For at least one equilibrium, use Bayes' rule to find the posterior belief of Country 1 at the end of the game about whether the cost of sanctioning was high c = -15 given the actions of Country 2.
For at least one equilibrium, use Bayes' rule to find the posterior belief of Country 1 at the end of the game about whether the cost of sanctioning was high c = -15 given the actions of Country 2.
Given a known probability of winning the war, p = 0.45, and the corresponding values of p - CUSA and p+CUSSR, constituting the respective costs of war for the USA and the USSR. Would you expect war under these conditions? Why?
Given a known probability of winning the war, p = 0.45, and the corresponding values of p - CUSA and p+CUSSR, constituting the respective costs of war for the USA and the USSR. Would you expect war under these conditions? Why?
Now consider a situation, referring to Figure, in which the costs of war for the Soviet Union are uncertain. They are either p + CUSSR or p + CUSSR. If the USA does not know the costs of war for the USSR, what are the implications? Would you expect war? Why?
Now consider a situation, referring to Figure, in which the costs of war for the Soviet Union are uncertain. They are either p + CUSSR or p + CUSSR. If the USA does not know the costs of war for the USSR, what are the implications? Would you expect war? Why?
Set pCUSA = 0.35, p + CUSSR = 0.55, and p + CUSSR = 0.65. Q is the probability that the USSR has high costs of war, p+CUSSR = 0.55. Given this game of one-sided incomplete information, what are the subgame perfect equilibria?
Set pCUSA = 0.35, p + CUSSR = 0.55, and p + CUSSR = 0.65. Q is the probability that the USSR has high costs of war, p+CUSSR = 0.55. Given this game of one-sided incomplete information, what are the subgame perfect equilibria?
During the height of the Cold War, both the USSR and USA had the capability to destroy the other side after a first-strike attack. This was referred to as Mutual Assurred Destruction (MAD). Referring to Figure, what happens to the costs of war for both sides in this situation? Would you expect war? Why?
During the height of the Cold War, both the USSR and USA had the capability to destroy the other side after a first-strike attack. This was referred to as Mutual Assurred Destruction (MAD). Referring to Figure, what happens to the costs of war for both sides in this situation? Would you expect war? Why?
Flashcards
Decision Node
Decision Node
A point in the game tree where a player has to make a decision.
Best Response
Best Response
The best strategy a player can choose given the other players' strategies.
Weakly Dominated Strategy
Weakly Dominated Strategy
A strategy that is always strictly worse than another strategy, regardless of what other players do.
Common Knowledge
Common Knowledge
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Information Set
Information Set
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Incomplete Information
Incomplete Information
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Perfect Information
Perfect Information
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Pareto Optimal
Pareto Optimal
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Subgame
Subgame
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Bayesian Perfect Equilibrium
Bayesian Perfect Equilibrium
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p2
p2
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c1
c1
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c2
c2
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Subgame Perfect Equilibrium (SPNE)
Subgame Perfect Equilibrium (SPNE)
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Harsh Sanctions (HS)
Harsh Sanctions (HS)
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Do Nothing (DN)
Do Nothing (DN)
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Violate Norm (VN)
Violate Norm (VN)
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Don't Violate Norm (DVN)
Don't Violate Norm (DVN)
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c
c
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Not Credible
Not Credible
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p
p
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Bayes' Rule
Bayes' Rule
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Separating Equilibrium
Separating Equilibrium
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Pooling Equilibrium
Pooling Equilibrium
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p
p
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CU SA
CU SA
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CU SSR
CU SSR
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Mutual Assured Destruction (MAD)
Mutual Assured Destruction (MAD)
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One-Sided Incomplete Information
One-Sided Incomplete Information
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q
q
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Study Notes
EXAM STV4217B
- Rational Choice Models and International Conflict
- Autumn 2023
- Date: 20 December 2023
- Time: 15:00
- Duration: 3 hours
Question 1 (20%)
- Decision node: A point in a game tree where a player must make a decision.
- Best Response: A strategy that yields the highest payoff for a player given opponent's choice.
- Weakly Dominated Strategy: A strategy that is never better than another, and in one or more cases, strictly worse.
- Common Knowledge: The information that all players know, and they know that everyone else knows it, and so on.
- Information Set: Information a player has about prior moves when the player makes a decision.
- Incomplete Information: Players' strategies and preferences are unknown to at least one player.
- Perfect Information: The history of the game is always common knowledge.
- Pareto Optimal: The strategy that can't be further improved without harming another player.
- Subgame: A subgame starts from a single point and covers all subsequent decision points without crossing any information sets.
- Bayesian Perfect Equilibrium: Strategies that are best responses to each other, considering players' beliefs that are updated along the equilibrium path using Bayes' rule.
Question 2 (25%)
- Threat of War: State 2 threatens State 1 with war unless State 1 closes suspected WMD facilities.
- Probability of Victory (p1): Probability of State 1 winning the war is 0.125; the probability of State 2 winning is 1-p1.
- Military Capability (C1, C2): C2 is 3 times C1.
- Subgame Perfect Equilibrium (SPNE): The equilibrium of a game when both players make the best choices to reach a stable outcome.
- Influence of Military Capabilities on War Likelihood: A balance of power influences the likelihood of war.
- Impact of Common Knowledge of Military Capabilities on War: Equal military capability between states reduces the likelihood of war when common knowledge is established.
Question 3 (25%)
- International Norm Violation: Country 1 can violate an international norm, Country 2 can impose sanctions.
- Cost of Sanctions (c): Sanctions have either a high or low cost for Country 2 (-15 or -5).
- Subgame Perfect Equilibrium (SPNE): The best possible outcome in a game, considering all possible future moves.
- Nash Equilibrium (NE): A solution that occurs when no player has incentive to change their strategy, given other players' choice.
- Credibility of Threats: A credible threat in game theory is one where threats are believable and will be carried out, even in the case of incomplete information.
- Incompletely Known Costs: Country 1 does not know the cost, which can be high or low.
- Bayesian Nash Equilibrium: Players adjust their behaviour based upon a probability distribution of outcomes.
Question 4 (25%)
- Cold War Context: The question examines the strategic choices during the Cold War.
- Probability of Winning War (p): The probability of winning a war is explicitly given as 0.45.
- Costs of War (CUSA, CUSSR): Costs of war for US and Soviet Union are mentioned but not quantified.
- Mutual Assured Destruction (MAD): A concept in which the high costs of war make a first strike unlikely.
- Uncertain Costs of War: Costs of war for one of the sides are uncertain.
- Incomplete Information: The other side does not know whether the other side has high costs of war, meaning a level of uncertainty exists.
- Subgame Perfect Equilibria (SPNE): The optimal outcomes, considering all possible future strategic choices.
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