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Questions and Answers
What is an attribute?
What is an attribute?
- A condition that causes a loop to stop
- A surface within a window where drawing takes place
- Some state or value that belongs to a particular object (correct)
- A function that is attached to an object
What is a canvas in Python Turtle graphics?
What is a canvas in Python Turtle graphics?
A surface within a window where drawing takes place.
What does 'control flow' refer to?
What does 'control flow' refer to?
Flow of execution in a program.
What is a for loop?
What is a for loop?
What is an instance in programming?
What is an instance in programming?
What does it mean to invoke a method?
What does it mean to invoke a method?
What is iteration?
What is iteration?
What is the loop body?
What is the loop body?
What is a loop variable?
What is a loop variable?
What is a method in programming?
What is a method in programming?
What is a module in Python?
What is a module in Python?
What is an object?
What is an object?
What is the purpose of the range function in Python?
What is the purpose of the range function in Python?
What does sequential refer to in programming?
What does sequential refer to in programming?
What is the state of an object?
What is the state of an object?
What is a terminating condition in a loop?
What is a terminating condition in a loop?
What is a turtle in Python Turtle graphics?
What is a turtle in Python Turtle graphics?
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Study Notes
Key Terms and Definitions in Python Turtle Graphics
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Attribute: Represents a specific state or value belonging to an object, such as color in the case of a turtle (e.g., tess has a color).
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Canvas: The area within a window designated for drawing, where graphical operations occur.
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Control Flow: Refers to the order in which individual statements, instructions, or function calls are executed in a program.
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For Loop: A control flow statement that enables repeated execution of code blocks efficiently.
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Instance: An individual object created from a class, exemplified by different turtles like tess and alex originating from the Turtle class.
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Invoke: The action of activating an object's method by adding parentheses after the method name, for instance, calling wn.exitonclick() activates the exitonclick method.
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Iteration: The process of repeating steps in algorithms, commonly referred to as looping, serving as a foundational component in programming.
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Loop Body: The group of statements that reside inside a loop, indicated by indentation, which constitutes the actions taken during each iteration.
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Loop Variable: A variable that takes on different values during each iteration of a for loop, playing a role in the terminating condition of the loop.
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Method: A function associated with an object that produces a response upon activation. For example, tess.forward(100) utilizes the forward method.
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Module: A separate file containing Python code (definitions and statements) that is importable into other programs, allowing for code reuse and organization.
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Object: A fundamental element in programming which a variable can reference, such as a turtle or a screen window.
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Range: A built-in Python function for creating sequences of integers, particularly beneficial in executing a set number of iterations in for loops.
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Sequential: The standard method of executing a program, where instructions are processed one after the other consistently.
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State: The combined set of attribute values that a specific object holds at any point in time.
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Terminating Condition: The specific criterion that determines when a loop should cease its repetitions. In for loops, this is often linked to the exhaustion of available elements for the loop variable.
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Turtle: A specialized data object utilized in creating graphical representations, commonly known as turtle graphics, allowing for visual drawing through programmable commands.
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