Podcast
Questions and Answers
How does Python handle multi-line statements without using brackets?
How does Python handle multi-line statements without using brackets?
- By automatically detecting the end of the statement based on context.
- By using a semicolon (`;`) at the end of each line to indicate continuation.
- By using the backslash character (`\`) to explicitly denote that the line should continue. (correct)
- By using triple quotes (`'''` or `"""`) to enclose the entire statement.
What distinguishes Python's approach to block delimiters from languages like C++ or Java?
What distinguishes Python's approach to block delimiters from languages like C++ or Java?
- Python relies on comments to mark the beginning and end of code blocks, unlike C++ or Java.
- Python uses whitespace and indentation to define blocks, whereas C++ or Java use curly brackets. (correct)
- Python uses explicit `begin` and `end` keywords, unlike the symbols used in C++ or Java.
- Python uses invisible characters as block delimiters to avoid cluttering the code.
Which of the following is true regarding comments in Python?
Which of the following is true regarding comments in Python?
- Python ignores blank lines even if they do not contain a comment. (correct)
- Python does not support comments.
- Comments are created using the `//` symbol at the beginning of each line.
- Python supports multi-line comments using `/*` and `*/`.
How does Python treat blank lines in the code?
How does Python treat blank lines in the code?
Which of the following statements is correct about the reserved words in Python?
Which of the following statements is correct about the reserved words in Python?
What is the primary purpose of line indentation in Python code?
What is the primary purpose of line indentation in Python code?
How does Python handle string literals?
How does Python handle string literals?
If a line of code is indented with four spaces, how should subsequent lines within the same block be indented?
If a line of code is indented with four spaces, how should subsequent lines within the same block be indented?
Which set of integers contains an element that is incorrectly represented?
Which set of integers contains an element that is incorrectly represented?
What would happen if the parentheses were removed from the average calculation in the provided code, i.e. print('The average of the numbers you entered is', num1+num2/2)
?
What would happen if the parentheses were removed from the average calculation in the provided code, i.e. print('The average of the numbers you entered is', num1+num2/2)
?
Which of the following is most affected by incorrect indentation in Python?
Which of the following is most affected by incorrect indentation in Python?
What distinguishes assignment (=
) from comparison (==
) in Python, and why is this distinction important?
What distinguishes assignment (=
) from comparison (==
) in Python, and why is this distinction important?
Using provided information, which statement accurately summarizes the role of control structures in programming?
Using provided information, which statement accurately summarizes the role of control structures in programming?
If a programmer excessively nests control structures (e.g., multiple if
statements within for
loops within other if
statements), what potential problem is most likely to arise?
If a programmer excessively nests control structures (e.g., multiple if
statements within for
loops within other if
statements), what potential problem is most likely to arise?
You are tasked with optimizing a computationally intensive algorithm. Which approach is most likely to yield the most significant performance improvement, assuming no specific hardware constraints?
You are tasked with optimizing a computationally intensive algorithm. Which approach is most likely to yield the most significant performance improvement, assuming no specific hardware constraints?
In the context of algorithm design, what is the primary benefit of limiting control structures to sequence, selection, and repetition?
In the context of algorithm design, what is the primary benefit of limiting control structures to sequence, selection, and repetition?
Which of the following characteristics are commonly associated with the Python programming language?
Which of the following characteristics are commonly associated with the Python programming language?
What is the primary function of the input()
function in Python?
What is the primary function of the input()
function in Python?
How can you ensure that the input received from a user via the input()
function is treated as an integer?
How can you ensure that the input received from a user via the input()
function is treated as an integer?
If a user inputs 6.7
when prompted for an integer and the code attempts to cast it directly to an integer, what will occur?
If a user inputs 6.7
when prompted for an integer and the code attempts to cast it directly to an integer, what will occur?
What is the purpose of the eval()
function when used with input statements in Python, and what potential risk does it introduce?
What is the purpose of the eval()
function when used with input statements in Python, and what potential risk does it introduce?
Given the Python statement print('Result:', z, end=' ')
, what is the effect of end=' '
?
Given the Python statement print('Result:', z, end=' ')
, what is the effect of end=' '
?
In Python, how is the type of a variable determined?
In Python, how is the type of a variable determined?
If you want to take two floating point number inputs on one line, what would be the most appropriate code?
If you want to take two floating point number inputs on one line, what would be the most appropriate code?
Which of the following scenarios demonstrates the correct way to access and modify a class variable in Python?
Which of the following scenarios demonstrates the correct way to access and modify a class variable in Python?
Consider a class Animal
with an __init__
method that takes a name
argument. If you create two instances, dog = Animal('Buddy')
and cat = Animal('Whiskers')
, how can you differentiate between these objects?
Consider a class Animal
with an __init__
method that takes a name
argument. If you create two instances, dog = Animal('Buddy')
and cat = Animal('Whiskers')
, how can you differentiate between these objects?
In Python, what is the primary distinction between a class attribute and an instance attribute?
In Python, what is the primary distinction between a class attribute and an instance attribute?
What is the significance of the self
parameter in Python class methods?
What is the significance of the self
parameter in Python class methods?
Given a class Rectangle
with methods area()
and perimeter()
, how would you correctly call these methods on an instance my_rectangle
?
Given a class Rectangle
with methods area()
and perimeter()
, how would you correctly call these methods on an instance my_rectangle
?
Consider a scenario where you want to create a method in a class that can be called directly on the class itself, without needing an instance. How would you define such a method?
Consider a scenario where you want to create a method in a class that can be called directly on the class itself, without needing an instance. How would you define such a method?
You have a class DataHandler
that opens a file in its __init__
method. To ensure that the file is always closed, even if errors occur, where should you place the file.close()
call?
You have a class DataHandler
that opens a file in its __init__
method. To ensure that the file is always closed, even if errors occur, where should you place the file.close()
call?
In Python, what is the purpose of the __doc__
attribute associated with a class?
In Python, what is the purpose of the __doc__
attribute associated with a class?
In object-oriented programming with Python, what is the primary reason for explicitly calling the parent class's __init__
method within a subclass?
In object-oriented programming with Python, what is the primary reason for explicitly calling the parent class's __init__
method within a subclass?
Consider a scenario where a subclass and its superclass both define a method with the same name. When an object of the subclass calls this method, which version is executed, and what OOP principle does this demonstrate?
Consider a scenario where a subclass and its superclass both define a method with the same name. When an object of the subclass calls this method, which version is executed, and what OOP principle does this demonstrate?
What is the significance of using a single or double underscore prefix (e.g., _variable
or __variable
) for attributes in a Python class, and what concept does this relate to?
What is the significance of using a single or double underscore prefix (e.g., _variable
or __variable
) for attributes in a Python class, and what concept does this relate to?
In Python, what mechanism is used to achieve polymorphism, allowing objects of different classes to respond to the same method call in their own specific ways?
In Python, what mechanism is used to achieve polymorphism, allowing objects of different classes to respond to the same method call in their own specific ways?
If a subclass needs to extend the functionality of a method already defined in its parent class, but also wants to execute the parent's original implementation of that method, how can this be achieved in Python?
If a subclass needs to extend the functionality of a method already defined in its parent class, but also wants to execute the parent's original implementation of that method, how can this be achieved in Python?
What is a key difference between overriding and overloading methods in object-oriented programming, specifically in the context of Python?
What is a key difference between overriding and overloading methods in object-oriented programming, specifically in the context of Python?
Consider a class Animal
with a method make_sound()
. Subclasses like Dog
and Cat
override this method to produce different sounds. If you have a list of Animal
objects (containing instances of Dog
and Cat
), how can you ensure that calling make_sound()
on each object results in the correct sound for that specific animal?
Consider a class Animal
with a method make_sound()
. Subclasses like Dog
and Cat
override this method to produce different sounds. If you have a list of Animal
objects (containing instances of Dog
and Cat
), how can you ensure that calling make_sound()
on each object results in the correct sound for that specific animal?
In the context of data encapsulation in Python, what is one significant limitation of using name mangling (e.g., using double underscores __attribute
) to simulate private attributes?
In the context of data encapsulation in Python, what is one significant limitation of using name mangling (e.g., using double underscores __attribute
) to simulate private attributes?
Consider a scenario where class Electronics
has subclasses Television
and Smartphone
. If Electronics
has a method powerOn()
, which statement accurately describes its inheritance?
Consider a scenario where class Electronics
has subclasses Television
and Smartphone
. If Electronics
has a method powerOn()
, which statement accurately describes its inheritance?
In object-oriented programming, what is the significance of defining methods to act on the attributes of an object, rather than using random functions?
In object-oriented programming, what is the significance of defining methods to act on the attributes of an object, rather than using random functions?
Assume BankAccount
is a class, and account1
and account2
are objects (or instances) of that class. if account1
sends a message to account2
requesting a balance transfer, which concept does this interaction exemplify?
Assume BankAccount
is a class, and account1
and account2
are objects (or instances) of that class. if account1
sends a message to account2
requesting a balance transfer, which concept does this interaction exemplify?
Suppose you have a Shape
class with a calculate_area()
method. You create subclasses Circle
and Square
. If the calculate_area()
method is implemented differently in each subclass, what object-oriented programming principle is being demonstrated?
Suppose you have a Shape
class with a calculate_area()
method. You create subclasses Circle
and Square
. If the calculate_area()
method is implemented differently in each subclass, what object-oriented programming principle is being demonstrated?
Consider the following classes:
class Animal: def speak(self): return "Generic animal sound"
class Dog(Animal): def speak(self): return "Woof!"
class Cat(Animal): def speak(self): return "Meow!"
What will be the output when the following code is executed?
my_animals = [Animal(), Dog(), Cat()]
for animal in my_animals: print(animal.speak())
Consider the following classes:
class Animal: def speak(self): return "Generic animal sound"
class Dog(Animal): def speak(self): return "Woof!"
class Cat(Animal): def speak(self): return "Meow!"
What will be the output when the following code is executed?
my_animals = [Animal(), Dog(), Cat()]
for animal in my_animals: print(animal.speak())
Analyze the implications of instantiating multiple objects from the same class regarding memory usage. What would be the most accurate statement?
Analyze the implications of instantiating multiple objects from the same class regarding memory usage. What would be the most accurate statement?
Evaluate the impact of modifying an attribute directly within a class definition (rather than through an object instance) on existing objects of that class. Choose the most accurate description.
Evaluate the impact of modifying an attribute directly within a class definition (rather than through an object instance) on existing objects of that class. Choose the most accurate description.
A logging
system has levels such as Debug
, Info
, Warning
, and Error
. How can subclasses leverage inheritance to extend the functionality of a base Logger
class to handle specific log destinations (e.g., file, database) and message formatting?
A logging
system has levels such as Debug
, Info
, Warning
, and Error
. How can subclasses leverage inheritance to extend the functionality of a base Logger
class to handle specific log destinations (e.g., file, database) and message formatting?
Flashcards
Reserved Words
Reserved Words
Words reserved by Python with specific meanings; cannot be used as variable names.
Indentation
Indentation
Blocks of code are defined by their indentation level.
Line Continuation
Line Continuation
Using a backslash () to continue a statement on the next line.
Implicit Line Continuation
Implicit Line Continuation
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String Quotations
String Quotations
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Comments
Comments
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Blank Lines
Blank Lines
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Whitespace Significance
Whitespace Significance
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Python Statement Termination
Python Statement Termination
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Dynamic Typing
Dynamic Typing
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input() function
input() function
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Casting numeric input
Casting numeric input
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eval() function
eval() function
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print() function
print() function
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Assignment Statement
Assignment Statement
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Variable Type Assignment
Variable Type Assignment
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What is an Integer?
What is an Integer?
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What is Assignment?
What is Assignment?
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What is a Variable?
What is a Variable?
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Why Use Parentheses?
Why Use Parentheses?
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Is Case Important?
Is Case Important?
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Why Indentation Matters?
Why Indentation Matters?
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Control Structures
Control Structures
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Sequential Structure
Sequential Structure
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Subclass
Subclass
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Superclass
Superclass
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Object
Object
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Instance
Instance
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Attributes
Attributes
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Methods
Methods
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Instantiation
Instantiation
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Object Interaction
Object Interaction
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What is a Class?
What is a Class?
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What is doc?
What is doc?
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What is a Class variable?
What is a Class variable?
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What is init?
What is init?
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What is Self?
What is Self?
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What are Instance Attributes?
What are Instance Attributes?
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What are Methods?
What are Methods?
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What is Instantiation?
What is Instantiation?
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Calling Parent Class Methods
Calling Parent Class Methods
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Extending __init__
Extending __init__
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Overriding Methods
Overriding Methods
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Method Resolution Order
Method Resolution Order
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Encapsulation
Encapsulation
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Private Attributes
Private Attributes
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Polymorphism
Polymorphism
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Polymorphic Methods
Polymorphic Methods
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Study Notes
Definition and Explanation of Terms
- Lectures cover preliminary subject matter in Computer Programming
- Instances of abstraction and formal definitions of fundamental programming terminologies are introduced
- History of computers and underlying techniques for Computer Program Development are also explained through examples
Agencies of Computing
- Ìșirò (Computing) is a process (Ìlànòn), in Yorùbá it translates to "The act of giving expression to state in human mental activity"
- Prescribed mental activity is called Ìlànòn ( a process)
- A process comprises State and Transition, inherent in human mental activity
- The state and transition in human mental activity find accessible expression through language
Agency types
- Humans are biological agencies, and employ languages
- Computers are machines, and are material agencies
- A computing machine is a tool for assisting the efficient expression of a process ascribed to human mental activity
- Fundamental differences between them include faculty of language and sensory organs in humans
Computer Instructions
- Instructions a computer executes are prescribed by its human programmer
- An instruction is expressed using a computer programming language to solve a problem
- Computer programming languages and human written language differ
- Computer programming languages are prescribed/ specifically designed to communicate with machines
- Computer instructions may not conform to written language grammar or Mathematics, like 'I = I + 1'
- Computer machines do not learn a programming language before executing it
- Humans must learn it before they can communicate or effect action
- Computer machines do not process the symbols in the instruction of “Programming languages"
- They process a material rendering of the instruction, and manipulate prescribed signals, with symbols ascribed to them by humans
- A computer cannot recognise mistakes in code, but it can be programmed to detect and report errors in an instruction's structure
- Material agency (machine) should not be confused with biological agency (human)
Computer Programming Process
- A programming language instruction influences computer components for expression of state and transition
- A Sequence of Computer instructions that describe a process from beginning to end is a program
- Programming Languages are created by mimicking Written human language
- Computer program instructions are constructed metaphorically from human written sentence construction
Nouns and verbs in programming
- In written human language a NOUN labels an instance or agency
- It's metaphor in computer programming is an operand ascribed to constant or variable data
- In written human language, a VERB ascribes to the motion (action) of an instance or agency
- It corresponds to the operator (e.g. Addition, Subtraction) used to manipulate data to give expression to the transition
- A valid computer instruction must comply with its syntax, where Operator and Operand are symbols
Simple Formulations
- EXPRESSION = ACTOR + ACTION (inherent in human sensory experience)
- HUMAN WRITTEN LANGUAGE SENTENCE = NOUN + VERB (human language expression)
- COMPUTER LANGUAGE INSTRUCTION = OPERAND + OPERATOR (ascribed to the Manipulation of Operand in computer memory)
- Computer Programming Languages(Fortran, Python, Java) should not be confused with Human Written Language (Yorùbá, Igbo, Hausa, English).
- Familiarity with a programming language, like Python, is required to effectively write instructions for systems
- That Familiarity is acquired through studying instruction construction, engagement, and prescribed practices
- The more program you write in a Programming Language, the more your familiarity and competency with its use
What is a “computer”?
- Is a device with the capacity to accept data and instructions, process the data using the instruction, and produce output in a specified format
- A computing machine is expected to have components for accepting data and instructions
- It should process data following the instruction and produce the output of the processed data according to the instruction
- A material agency that can carry out these tasks is a computer
- Modern computers can do all the tasks above but are different to other machines
- What sets modern computers apart is Language
- Humans create a language to instruct computers called Computer Programming Language, which imitates written human languages
History of Computers
- That history evolves with technology, and began with the Manual era
- In the Manual era, material objects were physically manipulated by humans to assist or support isirò (a computing) process
- Examples of objects include fingers, pebbles, stones, pieces of wood and bamboo
- Specialised tools developed during the manual included and the loom, slide-rule, Abacus and Opèlè
- The character of the manual era is that humans physically and directly manipulate materials in the computing process
- The computation process was realised with much labour and prone to mistakes
Mechanical Era
- Followed the manual and saw metals like iron, copper, and silver refined and used to fabricate devices that automatically express state and transition in a computing process
- Machine (Èrọ) is autonomously a material agency capable of working by itself
- Examples of machines in the Era include Leibniz calculator, Pascal calculator, Charles Babbage's Difference Engine
- Machine computations were unreliable and broke down frequently, making the process prone to error
Vacuum and Cathode-Ray Tube and Diode Device era
- Followed the mechanical, with Vacuum and Cathode-ray Tube technology storing and manipulating the electrical signals representing instances of the computing process state
- This technology culminated in more accurate and faster material realization of computing
- Examples of machines in this era include Harvard Mark I, and IMM SSEC machines, tube-mercury tech,
- But the tube and mercury technology consumes substantial energy and generated heat during computing, which this era reduced
- The technology uses Diode devices making for cooler, more accurate computing machines ENIAC and EDVAC
Transistor and Integrated Circuit Era
- Followed the Diode Device and used circuits with basic logical operations like AND, OR, and NOT
- They were fabricated as a single ship, consuming less electricity
- Magnetic cores and index registers were incorporated into computing machines like HoneyWell 800,IBM 7000, UNIVAC
- The Transistor Era was followed by the Integrated Circuit and saw electrical resistors, capacitors and transistors integrated into a silicon chip, used to manufacture computing machine components
- The Microprocessor emerges, capable of automatically carrying out arithmetic and logical operation
- Making it possible to manufacture calculator-on-a-chip devices examples include IBM 360/370 series, Honeywell 6000
Large Scale Integrated and Nano-technology era
- Large Scale Integrated Circuit emerged from about 1975 onwards, with exponential electronic components and part integration into a single ship
- The modern Nano-technology makes it possible to put millions of circuit into a material ship about the size of a human index-finger nail
Computer Evolving Technology
- Machine evolution increases performance and versatility, and reduces costs and sizes
- Despite the above, the logic of computing process remains
- The logic of addition, multiplication, division, searching, sorting, and so forth, remain unchanged, irrespective of technique
The Computer System
- Composed of Tangible (physical) and Intangible (non-physical) aspects
- The Physical aspect is everything that you can physically feel, move and touch
- The aspects are collectively known as Hardware, and included the screen, mouse, keyboard, Flash Disks, and input-output devices printer and scanner
- The Non-physical ones are the intangible state and activity, and are collectively called Software
Software and Hardware
- While you can’t touch or see software, its activities are known through hardware operation
- Examples of Software includes such as Microsoft Windows, UNIX, Android Operating System Software, Microsoft Excel, PowerPoint, Application Program Software etc.
- The human body can be used as an analogy, where the body (head, legs, hands, eyes etc) is hardware, and mental activities are software
- Hardware and software must work in harmony for function
CPU Elements
- Central to programming is understanding hardware components and how programs work
- There also exist other hardware components like the computer power supply unit and motherboard unit that you don’t really need to know
- Hardware are set of physical devices that facilitate a computer software operation
Input-Output and Central Processing Unit
- The Central Processing Units comprises of three subcomponents
- The input component is also called the input device. Examples include Keyboard, mouse, touch screen, pen
- Ability to use the Keyboard and Mouse is central to computer programming
- the Processing component comprises a number of other components that facilitate the execution of a programme.
- Memory Element (ME) - where the computer stores results of ongoing operation (inside processor, called register)
- Each register serves a specified purpose, with an example of such being the Accumulator Register (stores arithmetic result of ongoing operation) and the processor Status Register (stores the status of an ongoing operation)
- The Memory element is comparable to a math scratchpad for rough work
- Content is lost when computer power is switched off, and is therefore called Volatile Memory
Control and Arithmetic
- Control Unit (CU) - determines the operation of all other hardware components of the computer, the activity of which is determined by Computer Software
- For example, determines when the input data must read data and output write output, and when data and instruction are transmitted between devices
- It reads program instructions from the computer memory, interprets (decodes)
- To achieve the tasks specified in the instructions, the CU generates a series of control signals to the other parts of the computer hardware
- Control Unit should be examined if other aspects seem to be working, but nothing is happening
- Advanced computers use Control units to change the order of some instructions so as to improve performance
- Arithmetic and logic unit (ALU) carries out arithmetic and logical operations (addition, multiplication) that include Greater Than (>), Less than (<), and also evaluate to True or False
- Most computer instructions are realised through these simple operations
- Complex tasks are broken into multiple steps that operate through the Arithmetic and Logical Unit, for programmed definition
Memory and Storage
- Modern computers are programmed to perform a well-defined task when ALU does not directly support the operations
- The ALU can also compare numbers and return boolean (true or false) depending on whether one is equal to, greater than or less than the other
- Logic also includes boolean, and modern machines contain multiple ALUs to process several instructions at once
- Memory elements (ME), Arithmetic and Logical Unit (ALU) and Control Unit (CU) are together called the Central Processing Unit (CPU) of the computer
- Central Processing Unit CPU must be supported by Memory Devices small and carry out small/large processes
- Types of memory (i) Main memory (ii) Mass memory
- Main memory stores data and instruction during the running of a program, storing temporary operational results
- The main is a Random Access Memory (RAM) implying that data is accessed from any location without order/delay
- They are Volatile memory and smaller/more expensive than Mass
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Description
Explore Python's syntax, including multi-line statements, block delimiters using indentation, and the role of comments and blank lines. Understand string literals, reserved words, and the difference between assignment and comparison operators in Python.