Python Basics

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Questions and Answers

Which of the following sequences accurately describes the program development cycle?

  • Testing, designing, coding, debugging.
  • Debugging, testing, coding, designing.
  • Coding, designing, debugging, testing.
  • Designing, coding, testing, debugging. (correct)

Which of the following is the correct way to display the text 'Hello, World!' in Python?

  • `show('Hello, World!')`
  • `print('Hello, World!')` (correct)
  • `display('Hello, World!')`
  • `output('Hello, World!')`

Which data type would be most suitable for storing a student's name?

  • Float
  • Integer
  • String (correct)
  • Boolean

Which of the following is the correct way to write a single-line comment in Python?

<p><code># This is a comment</code> (D)</p> Signup and view all the answers

What will be the output of the following code?

a = 10
b = 3
print(a / b)

<p><code>3.3333333333333335</code> (C)</p> Signup and view all the answers

How can you read user input from the keyboard in Python?

<p><code>input()</code> (A)</p> Signup and view all the answers

Which of the following is NOT a valid variable name in Python?

<p><code>99bottles</code> (B)</p> Signup and view all the answers

What is the purpose of the int() function in Python?

<p>To convert a string to an integer. (B)</p> Signup and view all the answers

What is the purpose of the if statement in Python?

<p>To execute a block of code only if a condition is true. (D)</p> Signup and view all the answers

Which logical operator returns True only if both conditions are true?

<p><code>and</code> (C)</p> Signup and view all the answers

What is the purpose of a while loop in Python?

<p>To execute a block of code as long as a condition is true. (A)</p> Signup and view all the answers

Which loop control statement exits the loop immediately?

<p><code>break</code> (A)</p> Signup and view all the answers

What is the primary purpose of using functions in programming?

<p>To break down code into smaller, reusable blocks. (B)</p> Signup and view all the answers

What is the difference between lists and tuples in Python?

<p>Lists are mutable, while tuples are immutable. (A)</p> Signup and view all the answers

Which list method is used to add an element to the end of a list?

<p><code>append()</code> (A)</p> Signup and view all the answers

What does OOP stand for?

<p>Object-Oriented Programming (C)</p> Signup and view all the answers

In OOP, what is a class?

<p>A blueprint for creating objects (B)</p> Signup and view all the answers

What is the purpose of the __init__ method in a Python class?

<p>To initialize the attributes of an object (C)</p> Signup and view all the answers

What does the self keyword refer to in a Python class?

<p>The current object (B)</p> Signup and view all the answers

Which of the following is NOT an advantage of using classes and objects?

<p>Slower execution speed (B)</p> Signup and view all the answers

Flashcards

Program Development Cycle

The cycle of designing, coding, testing, and debugging a program.

print() function

Used to display output to the console in Python.

Comments in Python

Lines of code ignored by the Python interpreter, used for explanations.

Variables

Named storage locations that can hold values of different data types.

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Integer (int)

Data types that represents whole numbers.

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Float (float)

Data types that represent numbers with decimal points..

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String (str)

Data types that represent sequences of characters.

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Boolean (bool)

Data types that represents either True or False.

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Turtle Graphics

A module in Python used for making simple drawings.

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input()

Function that reads input from the user as a string.

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int()

Function to converts a value to an integer.

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float()

Function to converts a value to a floating-point number.

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if Statement

A statement that executes a block of code if a condition is true.

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if-else Statement

A statement that executes one block of code if a condition is true and another block if it's false.

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Logical Operators

Operators used to combine or modify Boolean expressions (and, or, not).

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while Loop

A loop that continues as long as a specified condition is true.

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for Loop

A loop that iterates over a sequence (e.g., a list or range).

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break

Exits a loop immediately.

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continue

Skips the current iteration of a loop and proceeds to the next iteration.

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pass

A statement that does nothing; it's often used as a placeholder.

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Study Notes

Module 1: Python Basics

  • Covers the fundamentals of Python programming.
  • Topics include program development cycle, input/output, comments, variables, data types, calculations, formatting, constants, and turtle graphics.

Program Development Cycle

  • Involves designing, coding, testing, and debugging.
  • Steps: Design, write code, correct syntax errors, test for logic errors, and fix errors.

Basic Input & Output

  • print("Hello, World!") displays output.
  • name = input("Enter your name: ") reads user input as a string.

Data Types & Variables

  • Integer: int, e.g., x = 10.
  • Float: float, e.g., pi = 3.14.
  • String: str, e.g., name = "Alice".
  • Boolean: bool, e.g., is_active = True.

Performing Calculations

  • Addition: sum = a + b
  • Subtraction: diff = a - b
  • Multiplication: product = a * b
  • Division: quotient = a / b

Comments in Python

  • Single-line comments start with #.
  • Multi-line comments are enclosed in triple quotes """.

Turtle Graphics

  • The turtle module allows for simple drawing.
  • import turtle imports the module.
  • turtle.forward(100) moves the turtle forward 100 units.
  • turtle.right(90) turns the turtle 90 degrees to the right.
  • turtle.done() completes the drawing.

Module 2: Getting Inputs

  • Focuses on accepting and processing user input.
  • Covers reading input, naming rules, converting input to numbers, using int() and float(), and string formatting.

Reading User Input

  • name = input("Enter your name: ") prompts the user for input.
  • print("Hello, " + name + "!") displays a greeting with the user's name.

Variable Naming Rules

  • Valid names: user_name, age, totalAmount.
  • Invalid names: 99bottles (starts with a number), r&d (special characters).

Reading Numeric Input

  • input() returns a string by default, it must be converted to an Integer or Float.
  • age = int(input("Enter your age: ")) converts input to an integer.
  • height = float(input("Enter your height: ")) converts input to a float.

Module 3: Decision Structures (Conditions)

  • Explains how to write programs that make decisions.
  • Covers if, if-else, if-elif-else statements, comparing strings, logical operators, and boolean variables.

If Statement

  • if age >= 18: print("You can vote.") executes the print statement if the condition is true.

If-Else Statement

  • Allows you to chose between 2 options.
  • If the condition is true the first statement is run, otherwise the second is run.
  • python CopyEdit if age >= 18: print("You can vote.") else: print("You cannot vote.")

Logical Operators

  • if age > 18 and age < 60: print("You are an adult.") checks if both conditions are true.

Module 4: Repetition Structures (Loops)

  • Introduces loops for repeated execution of code.
  • Topics include loops, while loop, for loop, loop control statements, and nested loops.

While Loop

  • while x < 5: print(x); x += 1 continues executing as long as the condition is true.

For Loop

  • for i in range(5): print(i) iterates through a sequence.

Loop Control Statements

  • break exits the loop immediately.
  • continue skips the current iteration.
  • pass does nothing (placeholder).

Module 5: Functions

  • Functions facilitates modular programming by breaking code into reusable blocks.
  • Includes defining, calling, parameters, return values, and local vs global variables.

Defining & Calling Functions

  • def greet(): print("Hello!") defines a function.
  • greet() calls the function.

Returning Values

  • def add(a, b): return a + b defines a function that returns a value.
  • result = add(5, 3); print(result) calls the function and displays the result.

Module 6: Lists & Tuples

  • Data structures that store multiple values.
  • Covers lists, indexing, slicing, methods, iteration, tuples, and operations.

Lists ([])

  • numbers = [1, 2, 3, 4, 5] creates a list.
  • numbers.append(6) adds 6 to the list.

Tuples (())

  • Tuples are immutable (cannot change).
  • my_tuple = (1, 2, 3) creates a tuple.

List vs Tuple Comparison

  • Lists are mutable (can change), tuples are immutable (cannot change).
  • Lists are slower, tuples are faster.

Object-Oriented Programming (OOP)

  • OOP groups related data (attributes) and actions (functions) into objects.

Objects and Classes

  • An object has properties and can perform actions; a dog has a breed (property) and can bark (action).
  • A class is a blueprint for creating objects.

Character Class Example

  • Class example: python CopyEdit class Character: name = "Default Name" hp = 100 atk = 10

Creating an Object

  • Creates a new character object: python CopyEdit character1 = Character() print(character1.name) # Output: Default Name

Changing Attributes

  • Can modify the object's attributes after creating it: python CopyEdit character1.name = "Alenere" character1.hp = 120 print(character1.name) # Output: Alenere print(character1.hp) # Output: 120

Constructor (init)

  • Sets the object value as its being created: python CopyEdit class Character: def init(self, name, hp, atk): self.name = name self.hp = hp self.atk = atk character1 = Character("Alenere", 120, 15) character2 = Character("Scar", 100, 18) print(character1.name) # Output: Alenere print(character2.name) # Output: Scar

Functions for Objects

  • A class can also have functions (methods): python CopyEdit class Animal: def init(self, type, sound): self.type = type self.sound = sound def speak(self): # A function inside the class print(self.sound) animal1 = Animal("Dog", "Bark") animal2 = Animal("Cat", "Meow") animal1.speak() # Output: Bark animal2.speak() # Output: Meow

Self Keyword

  • self refers to the object itself and is how it stores its information.
  • self.name stores the name
  • self.hp stores the HP
  • self.atk stores the attack power

Why Use Classes and Objects?

  • Organizes code by grouping related actions and data.
  • Promotes reusability by making new objects.
  • Eases maintenance updating work by making class changes easy to update.

Final Summary

  • Objects have actions and attributes.
  • Classes are object blueprints.
  • __init__ (Constructor) sets object values.
  • Functions inside a class defines objects.
  • self keyword refers to the object.

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