Podcast
Questions and Answers
What is the purpose of the 'game loop' in a game application?
What is the purpose of the 'game loop' in a game application?
Why is it important to release all data loaded inside the game loop before exiting it?
Why is it important to release all data loaded inside the game loop before exiting it?
In a game application, what is the role of the 'game state manager'?
In a game application, what is the role of the 'game state manager'?
How do function pointers play a role in managing game logic in the context of a game engine?
How do function pointers play a role in managing game logic in the context of a game engine?
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What is the purpose of calling 'Update()' in the game state manager?
What is the purpose of calling 'Update()' in the game state manager?
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In the provided pseudocode, what action is taken if the next game state is equal to the current game state?
In the provided pseudocode, what action is taken if the next game state is equal to the current game state?
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Why is it important to call 'Unload()' for the current game state if the next game state is not equal to RESTART?
Why is it important to call 'Unload()' for the current game state if the next game state is not equal to RESTART?
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What happens after all system components have been initialized according to the pseudocode?
What happens after all system components have been initialized according to the pseudocode?
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What is the purpose of the game loop in a game application?
What is the purpose of the game loop in a game application?
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Why is it important to reset the frame rate controller in the game loop?
Why is it important to reset the frame rate controller in the game loop?
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In the context of game states, what triggers a state switch in a game?
In the context of game states, what triggers a state switch in a game?
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Why is special care taken not to unload/reload data when a game state is restarted?
Why is special care taken not to unload/reload data when a game state is restarted?
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In the context of decision trees, what does each terminal node represent?
In the context of decision trees, what does each terminal node represent?
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What programming concept is used to determine actions in a decision tree?
What programming concept is used to determine actions in a decision tree?
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How are decisions made in random decision trees?
How are decisions made in random decision trees?
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What is the purpose of a state machine manager in game development?
What is the purpose of a state machine manager in game development?
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In the context of Finite State Machines (FSM), what happens when the transition from one state to another is triggered?
In the context of Finite State Machines (FSM), what happens when the transition from one state to another is triggered?
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Which programming concept is commonly utilized in debugging state machines to identify issues?
Which programming concept is commonly utilized in debugging state machines to identify issues?
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In the context of decision trees, what is the purpose of checking if the enemy is audible?
In the context of decision trees, what is the purpose of checking if the enemy is audible?
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When using Finite State Machines (FSM) with Hierarchical State Machines, what is a common disadvantage or challenge that developers might face?
When using Finite State Machines (FSM) with Hierarchical State Machines, what is a common disadvantage or challenge that developers might face?
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For decision making in a game character, what does 'External Knowledge' typically refer to?
For decision making in a game character, what does 'External Knowledge' typically refer to?
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What is the purpose of the transition in a state machine?
What is the purpose of the transition in a state machine?
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In a state machine manager, what function is called at each iteration to check for state transitions?
In a state machine manager, what function is called at each iteration to check for state transitions?
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Why is it important not to assign a high priority to a transition that is a subset of another transition's condition?
Why is it important not to assign a high priority to a transition that is a subset of another transition's condition?
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In the context of state machines, why are hierarchical state machines considered difficult to coordinate using hard-coded FSMs?
In the context of state machines, why are hierarchical state machines considered difficult to coordinate using hard-coded FSMs?
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What is a common con of using FSM with Macros?
What is a common con of using FSM with Macros?
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What is a key pro of using FSM Scripting Language for AI behavior in games?
What is a key pro of using FSM Scripting Language for AI behavior in games?
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Why are Finite State Machines (FSMs) considered fast to implement?
Why are Finite State Machines (FSMs) considered fast to implement?
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Pros of using Hierarchical State Machines include:
Pros of using Hierarchical State Machines include:
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Cons of using Hard-Coded FSMs include:
Cons of using Hard-Coded FSMs include:
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In the context of FSM, what does 'OnUpdate' typically refer to?
In the context of FSM, what does 'OnUpdate' typically refer to?
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Why might debugging be more challenging in FSMs with Macros than traditional FSM implementations?
Why might debugging be more challenging in FSMs with Macros than traditional FSM implementations?
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What is a notable contrast between FSM and Hierarchical State Machines?
What is a notable contrast between FSM and Hierarchical State Machines?
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