Pseudo Code System Components Quiz
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Questions and Answers

What is the purpose of the 'game loop' in a game application?

  • To release all data loaded during initialization
  • To initialize all game resources
  • To handle user input, game logic, and reflect the result on screen (correct)
  • To trace memory leaks in the application
  • Why is it important to release all data loaded inside the game loop before exiting it?

  • To speed up the execution of the game loop
  • To reduce the need for a game state manager
  • To prevent memory leaks and ensure application stability (correct)
  • To introduce bugs intentionally for testing purposes
  • In a game application, what is the role of the 'game state manager'?

  • To optimize memory usage during resource loading
  • To execute game logic and render graphics on screen
  • To handle all user interactions in the game loop
  • To manage the different states of the game and transitions between them (correct)
  • How do function pointers play a role in managing game logic in the context of a game engine?

    <p>They help in defining and executing different game behaviors dynamically</p> Signup and view all the answers

    What is the purpose of calling 'Update()' in the game state manager?

    <p>To update the game logic for the current game state</p> Signup and view all the answers

    In the provided pseudocode, what action is taken if the next game state is equal to the current game state?

    <p>The 'Start()' function is called for the current game state</p> Signup and view all the answers

    Why is it important to call 'Unload()' for the current game state if the next game state is not equal to RESTART?

    <p>To clear any memory associated with the previous game state</p> Signup and view all the answers

    What happens after all system components have been initialized according to the pseudocode?

    <p>The 'Init()' function is called for the current game state</p> Signup and view all the answers

    What is the purpose of the game loop in a game application?

    <p>To continuously execute the game logic until the user quits the application</p> Signup and view all the answers

    Why is it important to reset the frame rate controller in the game loop?

    <p>To ensure that the graphics are rendered at a constant speed</p> Signup and view all the answers

    In the context of game states, what triggers a state switch in a game?

    <p>Completing a level</p> Signup and view all the answers

    Why is special care taken not to unload/reload data when a game state is restarted?

    <p>To maintain consistent gameplay experience without reloading the same data</p> Signup and view all the answers

    In the context of decision trees, what does each terminal node represent?

    <p>A state</p> Signup and view all the answers

    What programming concept is used to determine actions in a decision tree?

    <p>Recursion</p> Signup and view all the answers

    How are decisions made in random decision trees?

    <p>Randomly</p> Signup and view all the answers

    What is the purpose of a state machine manager in game development?

    <p>To keep track of possible states and record the current state</p> Signup and view all the answers

    In the context of Finite State Machines (FSM), what happens when the transition from one state to another is triggered?

    <p>The new state is created</p> Signup and view all the answers

    Which programming concept is commonly utilized in debugging state machines to identify issues?

    <p><em>Macros</em></p> Signup and view all the answers

    In the context of decision trees, what is the purpose of checking if the enemy is audible?

    <p>To assess additional information about the enemy's location</p> Signup and view all the answers

    When using Finite State Machines (FSM) with Hierarchical State Machines, what is a common disadvantage or challenge that developers might face?

    <p>Difficulty in debugging due to complex state transitions</p> Signup and view all the answers

    For decision making in a game character, what does 'External Knowledge' typically refer to?

    <p>Information about the character's physical surroundings</p> Signup and view all the answers

    What is the purpose of the transition in a state machine?

    <p>To report the condition to the state machine manager</p> Signup and view all the answers

    In a state machine manager, what function is called at each iteration to check for state transitions?

    <p>UpdateAction()</p> Signup and view all the answers

    Why is it important not to assign a high priority to a transition that is a subset of another transition's condition?

    <p>It causes conflicts in state transitions</p> Signup and view all the answers

    In the context of state machines, why are hierarchical state machines considered difficult to coordinate using hard-coded FSMs?

    <p>They have multiple levels of state nesting</p> Signup and view all the answers

    What is a common con of using FSM with Macros?

    <p>Difficulty in maintaining the code</p> Signup and view all the answers

    What is a key pro of using FSM Scripting Language for AI behavior in games?

    <p>Provides improved structure and consistency</p> Signup and view all the answers

    Why are Finite State Machines (FSMs) considered fast to implement?

    <p>As they represent a series of states and transitions simply</p> Signup and view all the answers

    Pros of using Hierarchical State Machines include:

    <p><strong>Clear decision trees</strong></p> Signup and view all the answers

    Cons of using Hard-Coded FSMs include:

    <p><strong>Challenges in maintenance</strong> for large state machines</p> Signup and view all the answers

    In the context of FSM, what does 'OnUpdate' typically refer to?

    <p>Function called every loop iteration</p> Signup and view all the answers

    Why might debugging be more challenging in FSMs with Macros than traditional FSM implementations?

    <p>Macros introduce conditional logic complexities</p> Signup and view all the answers

    What is a notable contrast between FSM and Hierarchical State Machines?

    <p>HSMs are easier to implement but harder to maintain</p> Signup and view all the answers

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