33 Questions
What is the purpose of the 'game loop' in a game application?
To handle user input, game logic, and reflect the result on screen
Why is it important to release all data loaded inside the game loop before exiting it?
To prevent memory leaks and ensure application stability
In a game application, what is the role of the 'game state manager'?
To manage the different states of the game and transitions between them
How do function pointers play a role in managing game logic in the context of a game engine?
They help in defining and executing different game behaviors dynamically
What is the purpose of calling 'Update()' in the game state manager?
To update the game logic for the current game state
In the provided pseudocode, what action is taken if the next game state is equal to the current game state?
The 'Start()' function is called for the current game state
Why is it important to call 'Unload()' for the current game state if the next game state is not equal to RESTART?
To clear any memory associated with the previous game state
What happens after all system components have been initialized according to the pseudocode?
The 'Init()' function is called for the current game state
What is the purpose of the game loop in a game application?
To continuously execute the game logic until the user quits the application
Why is it important to reset the frame rate controller in the game loop?
To ensure that the graphics are rendered at a constant speed
In the context of game states, what triggers a state switch in a game?
Completing a level
Why is special care taken not to unload/reload data when a game state is restarted?
To maintain consistent gameplay experience without reloading the same data
In the context of decision trees, what does each terminal node represent?
A state
What programming concept is used to determine actions in a decision tree?
Recursion
How are decisions made in random decision trees?
Randomly
What is the purpose of a state machine manager in game development?
To keep track of possible states and record the current state
In the context of Finite State Machines (FSM), what happens when the transition from one state to another is triggered?
The new state is created
Which programming concept is commonly utilized in debugging state machines to identify issues?
Macros
In the context of decision trees, what is the purpose of checking if the enemy is audible?
To assess additional information about the enemy's location
When using Finite State Machines (FSM) with Hierarchical State Machines, what is a common disadvantage or challenge that developers might face?
Difficulty in debugging due to complex state transitions
For decision making in a game character, what does 'External Knowledge' typically refer to?
Information about the character's physical surroundings
What is the purpose of the transition in a state machine?
To report the condition to the state machine manager
In a state machine manager, what function is called at each iteration to check for state transitions?
UpdateAction()
Why is it important not to assign a high priority to a transition that is a subset of another transition's condition?
It causes conflicts in state transitions
In the context of state machines, why are hierarchical state machines considered difficult to coordinate using hard-coded FSMs?
They have multiple levels of state nesting
What is a common con of using FSM with Macros?
Difficulty in maintaining the code
What is a key pro of using FSM Scripting Language for AI behavior in games?
Provides improved structure and consistency
Why are Finite State Machines (FSMs) considered fast to implement?
As they represent a series of states and transitions simply
Pros of using Hierarchical State Machines include:
Clear decision trees
Cons of using Hard-Coded FSMs include:
Challenges in maintenance for large state machines
In the context of FSM, what does 'OnUpdate' typically refer to?
Function called every loop iteration
Why might debugging be more challenging in FSMs with Macros than traditional FSM implementations?
Macros introduce conditional logic complexities
What is a notable contrast between FSM and Hierarchical State Machines?
HSMs are easier to implement but harder to maintain
Test your knowledge of pseudo code for initializing system components, frame rate control, and game state management. Evaluate your understanding of the loop structure and conditional statements in this pseudo code snippet.
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