Projectile Motion Experiment

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Questions and Answers

What is force defined as?

  • A push on an object
  • A pull on an object
  • A push or pull on an object (correct)
  • The motion of a falling object

Air resistance acts in the same direction as motion.

False (B)

The force of gravity acting on an object is known as ______.

weight

What is inertia a measure of?

<p>The tendency of an object to resist changes in motion (C)</p> Signup and view all the answers

What is the formula relating force, mass, and acceleration?

<p>F=ma</p> Signup and view all the answers

What is pressure defined as?

<p>Force divided by area (D)</p> Signup and view all the answers

The pressure in a lake is deeper at 25 cm than 25 cm in a bathtub.

<p>True (A)</p> Signup and view all the answers

A substance that assumes the shape of its container is a ______.

<p>fluid</p> Signup and view all the answers

Match the following principles/systems with their descriptions:

<p>Pascal's principle = Pressure applied to a fluid is transmitted equally Hydraulic system = A device that uses pressurized fluid acting on pistons Bernoulli's principle = As the velocity of the fluid increases, the pressure exerted by the fluid decreases Buoyancy = The ability of a fluid to exert an upward force on an object placed in it.</p> Signup and view all the answers

What happens to air pressure as altitude increases?

<p>It decreases (C)</p> Signup and view all the answers

Flashcards

Buoyancy

How likely something is to float.

How can a large ship float?

A large surface area and is less dense than water.

Why does a balloon float?

The air inside is less dense than the air outside the balloon.

Which has greater pressure?

The pressure in a lake is greater because it is deeper.

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What determines pressure in a fluid?

Force and Area.

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What happens to air pressure in altitude?

Air pressure descreases.

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Why do ears pop when changing altitude?

Air is passing through the tubes in your ears to equalize pressure.

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Momentum

Product of objects mass and its velocity.

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Pressure

Result of force distributed over area.

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Fluid

Substance that assumes the shape of its container.

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Study Notes

Projectile Motion Lab

  • This lab examines projectile motion by launching a ball at an angle from a projectile launcher and measuring its range.
  • The experimental results are compared to theoretical calculations.

Materials Used

  • Projectile launcher
  • Steel ball
  • Meter stick
  • Protractor
  • Carbon paper
  • White paper
  • Tape

Procedure Steps

  • Launcher is set up on a flat surface.
  • Launch angle is set to 30 degrees using a protractor.
  • Launcher height is measured.
  • Steel ball is loaded and launched.
  • Meter stick is used to measure the projectile's range.
  • Steps are repeated five times, and the average range is calculated.
  • Results are compared to the theoretical range.

Projectile Range Data

Trial Range (m)
1 2.5
2 2.6
3 2.4
4 2.5
5 2.5
Average 2.5

Theoretical Range Calculation

  • $R = \frac{v_0^2 \sin(2\theta)}{g}$ is the formula used for calculating the theoretical range.
  • $R$ represents the range.
  • $v_0$ represents the initial velocity.
  • $\theta$ represents the launch angle.
  • $g$ represents the acceleration due to gravity, which is $9.8 m/s^2$.
  • With an initial velocity of $5 m/s$ and a launch angle of 30 degrees, the theoretical range is calculated as 2.21 m.

Results Comparison

  • The experimental average range was 2.5 meters and the theoretical range was 2.21 meters.
  • The experimental range was higher than the theoretical range.

Possible Sources of Error

  • Measurement errors when measuring the range
  • Launcher accuracy, the ball may not have launched at exactly 30 degrees
  • Air resistance, which could reduce the projectiles range

Conclusion

  • The lab compared experimental and theoretical projectile ranges and the experimental range was slightly higher, errors may have caused this.

Linear Algebra

Determinants

  • For $A \in M_{n}(\mathbb{K})$, the determinant of $A$, $\operatorname{det}(A)$, is a scalar.
  • $\operatorname{det}(A)=\sum_{\sigma \in \mathfrak{S}{n}} \varepsilon(\sigma) \prod{i=1}^{n} a_{i, \sigma(i)}$, where $\mathfrak{S}_{n}$ is the set of permutations of ${1, \ldots, n}$, and $\varepsilon(\sigma)$ is the signature of the permutation $\sigma$.

Properties of Determinants

  • The determinant is an alternating $n$-linear form of the column vectors of A.
  • $\operatorname{det}(A) \neq 0$ if, and only if, A is invertible.
  • $\operatorname{det}(A B)=\operatorname{det}(A) \operatorname{det}(B)$.
  • $\operatorname{det}\left(A^{T}\right)=\operatorname{det}(A)$.
  • If $A \in M_{n}(\mathbb{K})$ is triangular, then $\operatorname{det}(A)=\prod_{i=1}^{n} a_{i i}$.

Calculating Determinants

  • Dimension 2: $\operatorname{det}(A)=a_{11} a_{22}-a_{12} a_{21}$.
  • Dimension 3: Sarrus' Rule: $\operatorname{det}(A)=a_{11} a_{22} a_{33}+a_{12} a_{23} a_{31}+a_{13} a_{21} a_{32}-a_{13} a_{22} a_{31}-a_{11} a_{23} a_{32}-a_{12} a_{21} a_{33}$
  • Development by row or column: $\operatorname{det}(A)=\sum_{i=1}^{n}(-1)^{i+j} a_{i j} \operatorname{det}\left(A_{i j}\right)=\sum_{j=1}^{n}(-1)^{i+j} a_{i j} \operatorname{det}\left(A_{i j}\right)$, where $A_{i j}$ is the matrix obtained by deleting the $i$-th row and the $j$-th column of $A$.

Elementary Operations and Determinants

  • Swapping two rows (or columns) changes the sign of the determinant.
  • Multiplying a row (or column) by a scalar multiplies the determinant by that scalar.
  • Adding a multiple of one row (or column) to another does not change the determinant.

Vector Spaces

  • A vector space over a field $\mathbb{K}$ is a set $E$ with two operations: Addition: $E \times E \rightarrow E, (x, y) \mapsto x+y$ and Multiplication by a scalar: $\mathbb{K} \times E \rightarrow E, (\lambda, x) \mapsto \lambda x$.
  • These operations must satisfy associativity, commutativity, identity element, inverse element, and distributivity.

Vector Subspaces

  • A subset $F$ of a vector space $E$ is a subspace if: $F$ is non-empty and for all $x, y \in F, x+y \in F$.
  • For all $x \in F$ and all $\lambda \in \mathbb{K}, \lambda x \in F$.

Vector Families

  • A family of vectors $\left(v_{1}, \ldots, v_{n}\right)$ is linearly independent if $\sum_{i=1}^{n} \lambda_{i} v_{i}=0 \Rightarrow \lambda_{1}=\cdots=\lambda_{n}=0$.
  • A family of vectors $\left(v_{1}, \ldots, v_{n}\right)$ is generating if every vector of $E$ can be written as a linear combination of $v_{1}, \ldots, v_{n}$.
  • A basis of $E$ is a linearly independent and generating family.

Dimension

  • If $E$ admits a finite basis, then all bases of $E$ have the same number of elements.
  • This number is called the dimension of $E$, denoted $\operatorname{dim}(E)$.

Sum of Vector Subspaces

  • If $F$ and $G$ are vector subspaces of $E$, then $F+G={x+y \mid x \in F, y \in G}$ is a vector subspace of $E$.

Direct Sum

  • If $F \cap G={0}$, then the sum $F+G$ is direct, denoted $F \oplus G$.
  • In this case, every vector of $F+G$ can be written uniquely as the sum of a vector from $F$ and a vector from $G$.

Complement

  • If $F \oplus G=E$, then $F$ and $G$ are complementary in $E$.

Matrix Rank

  • The rank of a matrix $A$ is the dimension of the vector space spanned by its column vectors.

Confusion Matrix

Definition

  • A confusion matrix is a table that summarizes the performance of a classification model.
  • It displays the count of correct and incorrect predictions, categorized by class.

Components

  • True Positives (TP): Cases in which the model correctly predicted the positive class and the number of correctly predicted positives.
  • True Negatives (TN): Cases in which the model correctly predicted the negative class and the number of correctly predicted negatives.
  • False Positives (FP): Cases in which the model incorrectly predicted the positive class (Type I Error).
  • False Negatives (FN): Cases in which the model incorrectly predicted the negative class (Type II Error).

Confusion Matrix Example

Predicted Positive Predicted Negative
Actual Positive TP FN
Actual Negative FP TN

Metrics Derived

  • A variety of metrics can derive from a confusion matrix.
  • Accuracy: [\frac{TP + TN}{TP + TN + FP + FN}]
  • Precision: [\frac{TP}{TP + FP}]
  • Recall (Sensitivity): [\frac{TP}{TP + FN}]
  • Specificity: [\frac{TN}{TN + FP}]
  • F1-Score: [\frac{2 \times Precision \times Recall}{Precision + Recall}]

Uses

  • Useful for evaluating a classification model's performance.
  • Used to identify the classes that the model has difficulty predicting.
  • Aids in comparing the performance between different models.
  • Used to adjust the model's parameters to improve its performance.

Practical Example

  • Consider a model that predicts if a patient has a disease or not. A test yields the following confusion matrix.
Predicted Sick Predicted Not Sick
Actual Sick 80 20
Actual Not Sick 10 90
  • In this case, you can calculate the evaluation metrics and analyze the performance.
  • TP = 80
  • TN = 90
  • FP = 10
  • FN = 20

"School Sudoku Master" Contest Rules (Translated from Polish)

General Provisions

  • These rules define the terms for the "School Sudoku Master" contest.
  • The organizer is responsible for conducting the Contest.
  • The Contest is for students in grades 4-8.
  • The Contest will be held on May 24, 2024, at 9:00 AM in room 15.

Contest Goals

  • To develop logical thinking and math skills
  • Popularize Sudoku as a mental exercise among students
  • To select the "School Sudoku Master"

Participation Rules

  • Participation is voluntary.
  • Students in grades 4-8 can join by registering with their math teacher by May 22, 2024.
  • Registration implies agreement with these rules.

Contest Procedure

  • The competition will be conducted in one round lasting 60 minutes.
  • Participants will solve Sudoku puzzles of varying difficulties.
  • Each participant will receive a set of Sudoku puzzles and an answer sheet.
  • Participants must solve the puzzles independently with calculator, cell phones, or other electronic devices being prohibited
  • After 60 minutes the participants must hand in their answer sheets.

Contest Committee

  • The organizer will appoint a Contest Committee, which will be responsible for overseeing the Contest, grading the work, and selecting the winners.
  • The Committee will consist of a Chairperson and two Members.
  • The Committee’s decisions are final and binding.

Grading Criteria

  • The ranking is based on the sum of correctly solved Sudoku puzzles in the shortest time.
  • If several participants have the same score, the faster solving time will determine the higher rank.

Prizes

  • Winners will receive prizes and diplomas.
  • The organizer reserves the right to change the prizes.

Final Provisions

  • The organizer will resolve any disputes not covered by these rules.
  • The organizer reserves the right to change the rules.
  • These rules are effective from the date of announcement.

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