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5. Computer Science Basics: Sequences, Selections, and Loops

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12 Questions

What is the primary purpose of a loop in programming?

To repeat a task until a certain condition is met

What is the main difference between a sequence and a selection?

The presence of conditional statements

What is an example of a real-life sequence?

Following a recipe to bake a cake

What is the purpose of a selection in programming?

To make decisions based on conditional statements

Which of the following is NOT a type of programming structure?

Array

What is an example of a loop in real life?

Hammering a nail until it's all the way in

What is the primary benefit of using loops in programming?

To reduce the amount of code needed for repetitive tasks

What is the primary mechanism by which selections determine the path to take next?

By evaluating a condition or predicate

What is a key benefit of using sequences in programming?

They ensure that actions are performed in a specific order

What is the main difference between a loop and a sequence?

A loop repeats a set of actions, while a sequence performs them in order

What is a common use case for selections in programming?

Making decisions based on conditions

What is a key characteristic of loops in programming?

They repeat a set of actions until a condition is met

Study Notes

Programming Structures

  • Behind every software, there are codes being run with different terms and symbols that can be broken down into three simple programming structures: sequences, selections, and loops.

Sequences

  • A sequence is a series of actions that are completed in a specific order.
  • Each action is performed in order, one after the other, until all actions in the sequence have been carried out.
  • Example: Morning routine - waking up, drinking water, taking a shower, eating breakfast, etc.

Selections

  • A selection is a programming structure that asks a question to figure out which path to take next.
  • It answers a question based on what it finds, and then takes action accordingly.
  • Example: Checking if you have toothpaste - if no, add it to the shopping list; if yes, use it.

Loops

  • A loop is a programming structure that asks a question repeatedly until a certain task is complete.
  • It continues to ask the same question over and over again until the desired outcome is achieved.
  • Example: Hammering a nail - asking "Is the nail all the way in?" and repeating the action until the answer is yes.
  • Loops allow programmers to efficiently code repetitive tasks without having to write the same actions over and over again.

Programming Structures

  • Programming structures are the building blocks of software, consisting of sequences, selections, and loops.

Sequences

  • A sequence is a series of actions performed in a specific order.
  • Each action is carried out one after the other until all actions are completed.
  • Examples of sequences include morning routines, such as waking up, drinking water, taking a shower, and eating breakfast.

Selections

  • A selection is a programming structure that makes a decision based on a question.
  • It answers a question and takes action accordingly.
  • Examples of selections include checking if you have toothpaste, and if not, adding it to the shopping list, or if you do, using it.

Loops

  • A loop is a programming structure that repeatedly asks a question until a task is complete.
  • It continues to ask the same question until the desired outcome is achieved.
  • Examples of loops include hammering a nail, where you repeatedly ask "Is the nail all the way in?" and repeat the action until the answer is yes.
  • Loops allow programmers to efficiently code repetitive tasks without writing the same actions multiple times.

Programming Structures

  • Programming structures are the building blocks of software, consisting of sequences, selections, and loops.

Sequences

  • A sequence is a series of actions performed in a specific order.
  • Each action is carried out one after the other until all actions are completed.
  • Examples of sequences include morning routines, such as waking up, drinking water, taking a shower, and eating breakfast.

Selections

  • A selection is a programming structure that makes a decision based on a question.
  • It answers a question and takes action accordingly.
  • Examples of selections include checking if you have toothpaste, and if not, adding it to the shopping list, or if you do, using it.

Loops

  • A loop is a programming structure that repeatedly asks a question until a task is complete.
  • It continues to ask the same question until the desired outcome is achieved.
  • Examples of loops include hammering a nail, where you repeatedly ask "Is the nail all the way in?" and repeat the action until the answer is yes.
  • Loops allow programmers to efficiently code repetitive tasks without writing the same actions multiple times.

Learn about the three basic programming structures: sequences, selections, and loops. Understand how sequences work, with examples from daily life.

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