Podcast
Questions and Answers
Which programming paradigm emphasizes organizing a program around data rather than code?
Which programming paradigm emphasizes organizing a program around data rather than code?
- Structured programming
- Assembly language programming
- Procedural programming
- Object-oriented programming (correct)
Which of the following is NOT a common trait of object-oriented programming languages?
Which of the following is NOT a common trait of object-oriented programming languages?
- Encapsulation
- Polymorphism
- Inheritance
- Global variables (correct)
The mechanism that binds together code and the data it manipulates, keeping both safe from outside interference and misuse, is known as:
The mechanism that binds together code and the data it manipulates, keeping both safe from outside interference and misuse, is known as:
- Encapsulation (correct)
- Abstraction
- Inheritance
- Polymorphism
In the context of object-oriented programming, what does polymorphism enable?
In the context of object-oriented programming, what does polymorphism enable?
Which concept supports classification by allowing one object to acquire the properties of another object?
Which concept supports classification by allowing one object to acquire the properties of another object?
In C++, what keyword is used to define a new object type?
In C++, what keyword is used to define a new object type?
Within a C++ class, what is the default access specifier for members?
Within a C++ class, what is the default access specifier for members?
What is the purpose of the public
keyword in a C++ class definition?
What is the purpose of the public
keyword in a C++ class definition?
What is the name of the operator used to specify that a function is a member of a particular class?
What is the name of the operator used to specify that a function is a member of a particular class?
What is the meaning of the term 'object' in C++?
What is the meaning of the term 'object' in C++?
Which of the following best describes a class in object-oriented programming?
Which of the following best describes a class in object-oriented programming?
What is meant by 'abstraction' in the context of software design?
What is meant by 'abstraction' in the context of software design?
Why is abstraction considered beneficial in software development?
Why is abstraction considered beneficial in software development?
What is the primary purpose of a constructor in C++?
What is the primary purpose of a constructor in C++?
What distinguishes a constructor from other member functions in C++?
What distinguishes a constructor from other member functions in C++?
What is a destructor's purpose in C++?
What is a destructor's purpose in C++?
How is a destructor typically denoted in C++?
How is a destructor typically denoted in C++?
Which type of constructor does not accept any arguments?
Which type of constructor does not accept any arguments?
What is the primary role of a copy constructor?
What is the primary role of a copy constructor?
What is the term for a class that inherits properties from another class?
What is the term for a class that inherits properties from another class?
What fundamental concept is supported by inheritance?
What fundamental concept is supported by inheritance?
In C++, what access specifier allows members of a base class to be accessible to derived classes but not directly accessible from outside the class hierarchy?
In C++, what access specifier allows members of a base class to be accessible to derived classes but not directly accessible from outside the class hierarchy?
What happens when a derived class uses 'public' inheritance?
What happens when a derived class uses 'public' inheritance?
If a class Shape
is privately inherited by a class Square
, what is the access level of Shape
's public members within Square
?
If a class Shape
is privately inherited by a class Square
, what is the access level of Shape
's public members within Square
?
Consider the following scenario: Class B inherits from Class A. Both classes have a member function called 'display()'. If an object of Class B calls 'display()', which version is executed in the absence of overriding?
Consider the following scenario: Class B inherits from Class A. Both classes have a member function called 'display()'. If an object of Class B calls 'display()', which version is executed in the absence of overriding?
What access specifier should you use when inheriting a class to ensure that the public interface of the base class remains public in the derived class?
What access specifier should you use when inheriting a class to ensure that the public interface of the base class remains public in the derived class?
What is single inheritance?
What is single inheritance?
What is multi-level inheritance?
What is multi-level inheritance?
In hierarchical inheritance, what is the relationship between derived classes?
In hierarchical inheritance, what is the relationship between derived classes?
What key feature enables C++ to achieve polymorphism?
What key feature enables C++ to achieve polymorphism?
What condition must be met for two or more functions in C++ to be considered overloaded?
What condition must be met for two or more functions in C++ to be considered overloaded?
If a derived class redefines a member function that it inherited from a base class, what is this called?
If a derived class redefines a member function that it inherited from a base class, what is this called?
What primarily differentiates function overriding from function overloading?
What primarily differentiates function overriding from function overloading?
What is the purpose of the address of operator (&) in C++?
What is the purpose of the address of operator (&) in C++?
What is the role of the indirection operator (*) in C++?
What is the role of the indirection operator (*) in C++?
Which operator is used to allocate memory at runtime in C++?
Which operator is used to allocate memory at runtime in C++?
What is the purpose of the delete
operator in C++?
What is the purpose of the delete
operator in C++?
What is the correct syntax to deallocate an array of integers pointed to by int* arr
?
What is the correct syntax to deallocate an array of integers pointed to by int* arr
?
Flashcards
Object-Oriented Programming
Object-Oriented Programming
A programming approach centered around data and objects, with data controlling access to code.
Encapsulation
Encapsulation
Bundling code and data together, protecting them from outside interference and misuse.
Polymorphism
Polymorphism
The characteristic that allows one interface to control access to a general class of actions.
Inheritance
Inheritance
Signup and view all the flashcards
Class
Class
Signup and view all the flashcards
Public
Public
Signup and view all the flashcards
Private
Private
Signup and view all the flashcards
Member functions
Member functions
Signup and view all the flashcards
Member variables
Member variables
Signup and view all the flashcards
Instance
Instance
Signup and view all the flashcards
Scope resolution operator
Scope resolution operator
Signup and view all the flashcards
Constructor
Constructor
Signup and view all the flashcards
Destructor
Destructor
Signup and view all the flashcards
Default constructor
Default constructor
Signup and view all the flashcards
Parameterized constructor
Parameterized constructor
Signup and view all the flashcards
Copy constructor
Copy constructor
Signup and view all the flashcards
Constructor Overloading
Constructor Overloading
Signup and view all the flashcards
Inheritance
Inheritance
Signup and view all the flashcards
Multiple inheritance
Multiple inheritance
Signup and view all the flashcards
Multi-level Inheritance
Multi-level Inheritance
Signup and view all the flashcards
Hierarchical Inheritance
Hierarchical Inheritance
Signup and view all the flashcards
Function Overloading
Function Overloading
Signup and view all the flashcards
Function Overriding
Function Overriding
Signup and view all the flashcards
Pointer
Pointer
Signup and view all the flashcards
Address of Operator &
Address of Operator &
Signup and view all the flashcards
The Indirection Operator *
The Indirection Operator *
Signup and view all the flashcards
Dynamic Memory
Dynamic Memory
Signup and view all the flashcards
delete
delete
Signup and view all the flashcards
Study Notes
Introduction
- Programming methodologies have changed dramatically since the invention of the computer to accommodate the increasing complexity of programs.
- Computers were first programmed by toggling binary machine instructions using the computer's front panel.
- This approach worked as long as programs were just a few hundred instructions long.
- As programs grew, assembly language was invented, enabling programmers to use symbolic representations of machine instructions and deal with larger, complex programs.
- High-level languages were introduced as programs continued to grow, giving programmers more tools to handle complexity.
- FORTRAN was the first widespread language and a very impressive first step; however, it is not a language that encourages clear, understandable programs.
- Structured programming emerged in the 1960s and is encouraged by languages such as C and Pascal.
- Structured languages made it possible to write moderately complex programs fairly easily.
- Object-oriented methods were created to help programmers break through barriers as many projects neared (or exceeded) the point where the structured approach no longer worked.
- Object-oriented programming combined the best ideas of structured programming with several new concepts, resulting in a fundamentally different way of organizing a program.
Program Organization
- A program can be organized around its code (what is happening) or around its data (who is being affected)
- Programs are typically organized around code when using only structured programming techniques and are regarded as "code acting on data”.
- A program written in a structured language (like C) is defined by its functions, any of which may operate on any type of data used by the program.
- Object-oriented programs are organized around data, with the key principle being "data controlling access to code."
- In an object-oriented language, data and the routines permitted to act on that data are defined.
- A data type defines precisely what sort of operations can be applied to that data.
- All OOP languages have three traits in common to support the principles of object-oriented programming: encapsulation, polymorphism, and inheritance.
Encapsulation
- Encapsulation is the mechanisms that binds together code and the data and keeps both safe from outside interference and misuse.
- Code and data may be combined, creating a self-contained "black box" in an object-oriented language.
- An object is created when code and data are linked in this fashion and supports encapsulation.
- Code, data, or both may be
private
orpublic
within an object. - Private code/data can only by another part of the object, meaning is not accessible by to code outside the object.
- Public code/data may be accessed by other parts of your program, meaning it despite being defined within an object.
- The public parts of an object are typically used to provide a controlled interface to the private elements of the object.
- An object is essentially a variable of a user-defined type and each time you define a new type of object, you create a new data type
- Each specific instance of this data type is a compound variable.
Polymorphism
- Object-oriented programming languages support polymorphism, which is characterized by the phrase "one interface, multiple methods.”
- Polymorphism is defined as the attribute that interface to control access to a general class of actions
- The specific action selected is determined by the exact nature of the situation.
- An example of polymorphism is a thermostat because no matter what type of furnace your house has (gas, oil, electric, etc.), the thermostat works the same way.
- The thermostat (the interface) is the same, no matter what type of furnace (method) you have.
- This concept can similarly apply to programming and used to define multiple types of stacks (integer, character, or floating-point values).
- With polymorphism, you can define one set of names like
push()
andpop()
, that can be used for all three stacks. - The compiler will automatically select the right function based upon the data being stored.
- The interface to a stack (the functions
push()
andpop()
) is the same no matter what type of stack is being used. - Polymorphism reduces complexity allowing the same interface to be used to access a general class of actions
- Selecting the specific action is the compiler's job, so developers only utilize the general interface.
Inheritance
- Inheritance is defined as process by which one object can acquire the properties of another object.
- Inheritance is important because it supports classification and makes knowledge manageable by hierarchical classifications.
- When objects define qualities that distinguish them within their class, it is made possible through inheritance.
- Inheritance makes it that one object is a specific instance of a more general case
- Inheritance is important to object-oriented programming.
Introducing C++ Classes
- You have to define general for by using the
class
keyword to create an object. - Example:
class stack {
int stck[SIZE];
int tos;
public:
void init();
void push(int i)
int pop();
};
- A class may contain
private
andpublic
parts - All items defined are
private
by default - The variables
stck
andtos
and cannot be accessed by any function encapsulation
can achieved through private items, and is a technique to tightly controlled access to certain items of data.- Private functions can also be defined within an object
- Parts of a class can made public by declaring them after the
public
keyword - All functions and variables defined after public can be accessed by all other functions in the program.
- Good practice dictates is making all data private and controlling access to it through public functions, even through there can also be public variables.
- The functions
init()
,push()
, andpop()
are member functions because they are part of the class stack - The variables
stck
andtos
are called member variables (or data members) - An Object forms when code and data member are with their class, such as stack
- New data type specifier is made when defined a class, and using the class anem, you can create object that type
- Creating an object:
stack mystack;
- An instance of a class is created when you declare an object
Class Declaration
- General form:
class class-name {
private data and functions
public:
public data and functions
} object name list;
- Inside the declaration of stack, member functions were identified using their prototypes
- All functions must be prototyped in C++
- To code a function that is the member of a class, you mus tell the compiler with class the function belongs to by qualifying its name
void stack::push(int i)
{
if(tos==SIZE) {
cout << "Stack is full.\n";
return;
}
stck[tos] = i;
tos++;
}
- Scope resolution operator:
::
- If you refer to to a member of a class from code that is not within the class, then you must dot operator and the object name or that class
stack1.init();
Classes and Objetcs
- A mechanism that combines the code and data into a single unit is called a class
- Specification of the attributes and behaviour of an object:
class human {
public:
char name[20];
int age;
};
- An Object is an instantiation of a class, that can assume a property from class
- Example:
#include <iostream.h>
class human
{
public:
char name[20];
int age;
};
int main ()
{
human A;
cout<<" Enter Name and Age: "<<endl;
cin.getline (A.name, 20);
cin>>A.age;
cout <<” Name is "<< A.name << endl;
cout <<" Age is "<< A.age << endl;
return 0;
}
- Behaviours (member functions, operations) = actions that object can perform
C++ Access specifiers
- public, private,protected are known as reserved words and member access specifiers
- Access specifiers:
public
= accessible to outside classprivate
= cannot accessed outside classprotected
= cannot be access outside the class, but can with inhereted classes
Abstraction
- Similair software and can be withour know the implementation.
- Example:
- header file
, where sqrt()
is declared without knowing the algorithm is used. - Interface is spliting the implementation and implementaion is teh code youre writing
- In C++, a classes properties and behaviours can be
public
,protected
, orprivate
.
Constructors and Destructors
- Requiring objects to initialize before it is used
- Before stack is used, the call to
tos
, must equal 0. - Requirement for initializing C++ allows objects to initialize once its implemented
- This automatic initialization through a constructor function.
class stack
{
int stck[SIZE];
int tos;
public:
stack(); // constructor
void push(int i);
int pop();
};
- Has not type specificed
- Function:
stack::stack()
{
tos = 0;
cout << "Stack Initialized\n";
}
- Most constructor functions will just perform the initalizations, not output of input.
Types of Constructors
- Default Constructors = does not take parameters, and doesn't take an argument
#include <iostream.h>
class construct {
public:
int a, b;
// Default Constructor
construct() {
a = 10;
b = 20;
};
};
int main() {
// Default constructor called automatically
// when the object is created
construct c;
cout << "a: " << c.a << endl << "b: " << c.b;
return 1;
}
- Parameterized Constructors = to pass arguments
#include <iostream.h>
class Point {
private:
int x, y;
public:
// Parameterized Constructor
Point(int x1, int y1) {
x = x1;
y = y1;
}
int getX() {
return x;
}
int getY() {
return y;
}
};
int main() {
// Constructor called
Point p1(10, 15);
// Access values assigned by constructor
cout << "p1.x = " << p1.getX() << ", p1.y = << p1.getY();
return 0;
}
- Copy Constructor = Initialize another object using other object
Inheritance
- Object-oriented major language train, and C++ supports
- Inheritance allows for hierachy of the classes to bult, shifting from more general to more specific
class building {
int rooms;
int floors;
int area;
public:
void set_rooms(int num);
int get_rooms();
void set_floors(int num);
int get_floors();
void set_area(int num);
int get_area();
};
// house is derived from building
class house : public building {
int bedrooms;
int baths;
public:
void set_bedrooms(int num);
int get_bedrooms();
void set_baths(int num);
int get_baths();
};
Using public
= Public members of the base class will become the public members of derived- Direct acess is accessed by to
building
.
Types of Inheritance
- Single inheritance- derived calss as only one is called single
#include<iostream.h>
class Employee {
int Id;
char Name[25];
int Age;
long Salary;
public:
void GetData() {
cout<<"\n\tEnter Employee Id : ";
cin>>Id;
cin.ignore();
cout<<"\n\tEnter EmployeeName : ";
cin.getline(Name, 25);
cout<<"\n\tEnter EmployeeAge : ";
cin>>Age;
cout<<"\n\tEnter Employee Salary : ";
cin>>Salary; }
void PutData() {
cout<<"\n\nEmployee Id : "<<Id;
cout<<"\nEmployee Name : "<<Name;
cout<<"\nEmployee Age : "<<Age;
cout<<"\nEmployee Salary : "<<Salary;
}
};
class Company : public Employee
{
int RegNo;
char CName[25];
public:
void ReadData() {
cout<<"\n\tEnter RegistrationNo. : ";
cin>>RegNo;
cin.ignore();
cout<<"\n\tEnter CompanyName : ";
cin.getline(CName,25);
cin>>Cobj.c; }
";
"<<endl
obj>>*c; }
";
}
};
- Hierarchical inheritance - derived from class single
Polymorphism by Function Overloading
- polymorphism in C++, two or more functions share teh names but different parameters.
- Used when some functin related and has common name
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.