Podcast
Questions and Answers
What does Luck do?
What does Luck do?
- Gain 5 luck if you're the only player alive (correct)
- Accrue + Abate (correct)
- Gain luck equal to Room #
- Gain 3 luck if you're the only player alive (correct)
What effect does Protection provide?
What effect does Protection provide?
- Heal HP equal to 10 × World #
- Accrue + Abate
- Gain Max HP equal to 10 × World # (correct)
- Gain defense equal to the Room #
What does Regeneration do?
What does Regeneration do?
Regenerate HP equal to the Room #
What is the effect of Healing?
What is the effect of Healing?
What happens when Stats Up is consumed?
What happens when Stats Up is consumed?
What does Swiftness grant?
What does Swiftness grant?
What is the effect of Warping?
What is the effect of Warping?
What does Resistance provide?
What does Resistance provide?
What does Brawn grant?
What does Brawn grant?
What is the effect of Affluence?
What is the effect of Affluence?
What does Jumping allow a player to do?
What does Jumping allow a player to do?
What does Chance do?
What does Chance do?
What effect does Sustaining have?
What effect does Sustaining have?
What immunity does Ice Resistance provide?
What immunity does Ice Resistance provide?
What does Fire Resistance grant?
What does Fire Resistance grant?
What happens with Balance?
What happens with Balance?
What is the result of using Madness?
What is the result of using Madness?
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Study Notes
Potion Recipes for Droids
- Luck: Gain 3 luck; if the only player, gain 5 luck.
- Protection: Max HP increase equal to 10 times the World number.
- Regeneration: Regenerate HP based on the Room number.
- Healing: Heal HP equal to 10 times the World number.
- Stats Up: Boosts stats upon consumption.
- Swiftness: Increase speed by 3.
- Warping: Warp forwards or backwards in the world; direction revealed upon pickup.
- Resistance: Gain 1 defense if none, then gain an additional 2.
- Brawn: Gain Strength equal to triple the World number.
- Affluence: Gain Circuits equal to the Room number; cannot use in the room acquired.
- Jumping: Increases jumppower by 20.
- Chance: Gain the effect of a random potion and heal 25.
- Sustaining: Increase vitality by 5 and heal 25.
- Ice Resistance: Immunity to water hazards, freezing, and icicles.
- Fire Resistance: Immunity to fire hazards and burn damage; lasts for thirty rooms.
- Balance: Resets Walkspeed and Jumppower if below average; then gain 1 and 5 respectively.
- Madness: Gain 10 random berries; gives the badge "Into Madness."
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