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Questions and Answers
In C++, what does a pointer directly contain?
In C++, what does a pointer directly contain?
- The data type of a variable.
- The value of a variable.
- The memory address of a variable. (correct)
- The name of a variable.
What is the critical difference between a variable name and a pointer in how they reference values?
What is the critical difference between a variable name and a pointer in how they reference values?
- Both indirectly reference a value, but a variable name is more type-safe.
- A variable name directly references a value, while a pointer indirectly references it. (correct)
- A variable name indirectly references a value, while a pointer directly references it.
- Both directly reference a value, but a pointer can change the value more easily.
Consider the declaration int* ptr, var;
. Which of the following statements is true?
Consider the declaration int* ptr, var;
. Which of the following statements is true?
- `ptr` is an integer, and `var` is an integer pointer.
- `ptr` is an integer pointer, and `var` is an integer. (correct)
- Both `ptr` and `var` are integers.
- Both `ptr` and `var` are integer pointers.
In C++, which operator is used to obtain the memory address of a variable?
In C++, which operator is used to obtain the memory address of a variable?
What is the * operator commonly referred to when used with pointers?
What is the * operator commonly referred to when used with pointers?
Given the code:
int y = 10;
int* yPtr = &y;
cout << *yPtr;
What will be the output?
Given the code:
int y = 10;
int* yPtr = &y;
cout << *yPtr;
What will be the output?
How should pointers be initialized in modern C++ to indicate that they do not point to any valid memory location?
How should pointers be initialized in modern C++ to indicate that they do not point to any valid memory location?
Which of the following describes a key advantage of using pass-by-reference with pointers?
Which of the following describes a key advantage of using pass-by-reference with pointers?
What is the primary difference between passing an argument by value versus by reference with pointers?
What is the primary difference between passing an argument by value versus by reference with pointers?
If a function is designed to modify an argument passed to it, which method should be used?
If a function is designed to modify an argument passed to it, which method should be used?
What is the correct syntax to declare a built-in array of 10 integers named numbers
?
What is the correct syntax to declare a built-in array of 10 integers named numbers
?
What happens if you provide fewer initializers than the size of a built-in array during initialization?
What happens if you provide fewer initializers than the size of a built-in array during initialization?
What happens if you provide too many initializers for a built-in array during declaration?
What happens if you provide too many initializers for a built-in array during declaration?
How do built-in arrays behave when passed as arguments to a function?
How do built-in arrays behave when passed as arguments to a function?
What is the significance of declaring a built-in array parameter as const
in a function?
What is the significance of declaring a built-in array parameter as const
in a function?
Which of the following operations is NOT permitted on built-in arrays directly?
Which of the following operations is NOT permitted on built-in arrays directly?
What must a function that processes a built-in array typically receive as arguments?
What must a function that processes a built-in array typically receive as arguments?
What is a critical consideration regarding array-access expressions when using built-in arrays?
What is a critical consideration regarding array-access expressions when using built-in arrays?
Given a pointer ptr
pointing to an integer, what does ptr + n
do, where n
is an integer?
Given a pointer ptr
pointing to an integer, what does ptr + n
do, where n
is an integer?
If int arr[5]
is declared and the first element is located at memory address 1000, what address does arr + 2
refer to (assuming integers are 4 bytes)?
If int arr[5]
is declared and the first element is located at memory address 1000, what address does arr + 2
refer to (assuming integers are 4 bytes)?
Which operation is NOT typically allowed directly with void*
pointers?
Which operation is NOT typically allowed directly with void*
pointers?
Under what condition are comparisons using relational operators ( <
, >
, <=
, >=
) meaningful when used with pointers?
Under what condition are comparisons using relational operators ( <
, >
, <=
, >=
) meaningful when used with pointers?
Given int b[5];
and int* bPtr;
, which of the following statements correctly assigns the address of the first element of array b
to the pointer bPtr
?
Given int b[5];
and int* bPtr;
, which of the following statements correctly assigns the address of the first element of array b
to the pointer bPtr
?
If bPtr
points to b[0]
of array b
, how can b[3]
be accessed using pointer arithmetic?
If bPtr
points to b[0]
of array b
, how can b[3]
be accessed using pointer arithmetic?
If bPtr
points to the beginning of array b
, how is the address of b[3]
correctly expressed using pointer arithmetic?
If bPtr
points to the beginning of array b
, how is the address of b[3]
correctly expressed using pointer arithmetic?
How can you access the value of the second element of an array arr
using pointer notation, assuming ptr
points to the beginning of arr
?
How can you access the value of the second element of an array arr
using pointer notation, assuming ptr
points to the beginning of arr
?
What is a pointer-based string in C++?
What is a pointer-based string in C++?
How is a pointer-based string typically accessed?
How is a pointer-based string typically accessed?
When creating a built-in array of characters to hold a string, what critical consideration must be taken into account?
When creating a built-in array of characters to hold a string, what critical consideration must be taken into account?
What is the modern recommendation for handling strings in C++?
What is the modern recommendation for handling strings in C++?
Which of the following describes a key difference between pointers and references?
Which of the following describes a key difference between pointers and references?
Which of the following statements is true about the memory allocation of pointers and references?
Which of the following statements is true about the memory allocation of pointers and references?
Following the declaration int *ptr;
, which of the following is an example of dynamic memory allocation?
Following the declaration int *ptr;
, which of the following is an example of dynamic memory allocation?
Which of the following is a key benefit of using function pointers?
Which of the following is a key benefit of using function pointers?
What is a primary advantage of using pointers with linked lists, trees, and other dynamic data structures?
What is a primary advantage of using pointers with linked lists, trees, and other dynamic data structures?
When passing a 1D array to a function in C++, what are common strategies to provide the array's size information?
When passing a 1D array to a function in C++, what are common strategies to provide the array's size information?
Which method allows a function to determine the number of columns in a 2D array, when passed as a parameter?
Which method allows a function to determine the number of columns in a 2D array, when passed as a parameter?
Flashcards
What is a Pointer?
What is a Pointer?
Contains the memory address of a variable
Direct vs. Indirect References
Direct vs. Indirect References
A variable name directly accesses a value, while a pointer indirectly does.
Pointer Declaration
Pointer Declaration
The '*' indicates the variable is a pointer. Applies only to that variable in declaration.
Address Operator (&)
Address Operator (&)
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Dereferencing Operator (*)
Dereferencing Operator (*)
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Null Pointers
Null Pointers
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Ways to Pass Arguments in C++
Ways to Pass Arguments in C++
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Pass-by-Reference with Pointers
Pass-by-Reference with Pointers
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Built-In Array Declaration
Built-In Array Declaration
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Initializing a Built-in Array
Initializing a Built-in Array
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Array Name as a Pointer
Array Name as a Pointer
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Valid Pointer Arithmetic
Valid Pointer Arithmetic
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When can Pointers be Assigned Each Other?
When can Pointers be Assigned Each Other?
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Pointer-Based String
Pointer-Based String
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Applications of Pointers
Applications of Pointers
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Pointers vs. References: Memory
Pointers vs. References: Memory
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Pointers vs. References: Reassignment
Pointers vs. References: Reassignment
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Pointers vs. References: Arithmetic
Pointers vs. References: Arithmetic
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How is dynamic memory allocated with Pointers?
How is dynamic memory allocated with Pointers?
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Study Notes
Introduction
- A pointer contais the memory address of a variable.
- The address contains a specific value.
- A variable name directly references value.
- A pointer indirectly references a value.
Declaring Pointers
int* countPtr, count;
declarescountPtr
to be of typeint*
, a pointer to an int.countPtr
is a pointer to an int.count
is anint
, not a pointer to anint
.- The
*
applies only tocountPtr
. - Each variable declared as a pointer must have a preceding
*
. - When
*
appears in a declaration its not an operator and indicates that the variable is a pointer - Pointers can be declared to point to an object of any data type.
Address & Operator
- The address operator
&
is a unary operator that obtains the memory address of it's operand int y{5};
is how to declare variabley
int* yPtr = &y;
declares a pointer variable and assigns the address ofy
toyPtr
.
Dereferencing
- The unary
*
operator is commonly referred to as the indirection operator or dereferencing operator. - It returns an lvalue representing the object to which its pointer operand points.
- If
int y{5};
andint* yPtr = &y;
, thencout << *yPtr;
dereferences the pointer - The above displays the value of whatever
yPtr
is pointing to which in this case will print5
.
Null Pointers
- Pointers should be initialized to
nullptr
(new in C++11) or to a memory address either when they're declared or in an assignment. - A pointer with the value
nullptr
"points to nothing" and is known as a null pointer. - In C++ versions before C++11, the value specified for a null pointer was
0
orNULL
. NULL
is defined in library headers to represent the value0
.
Pass-by-Reference with Pointers
- Three ways to pass arguments to a function
- Pass-by-value
- Pass-by-reference with reference arguments
- Pass-by-reference with pointer arguments
- Pointers can modify multiple variables or pass pointers to large data objects, avoiding overhead.
- Pointers and the indirection operator accomplish pass-by-reference.
- When calling a function with an argument for modification, the address of the argument is passed.
Built-in Arrays
- Arrays specify the type of the elements and the number of elements an array requires with
type arrayName[arraySize];
- The compiler reserves the memory.
arraySize
must be an integer constant greater than zero.- To reserve 12 elements for a built-in array of ints named c, the declaration is
int c[12]
- Elements of a built-in array are accessed using the subscript
[]
operator
Initializing Built-in Arrays
- Array elements initialized using an initializer list like
int n[5]{50, 20, 30, 10, 40};
- A built-in array of 5 ints is created and initialized with the specified values.
- With fewer initializers, the remaining elements are value-initialized. numeric types are set to
0
, bools tofalse
, pointers tonullptr
- Too many initializers results in a compilation error.
- When a built-in array's size is omitted, the compiler sizes it to the number of elements in the list.
int n[]{50, 20, 30, 10, 40};
creates a five-element array.
Passing Built-in Arrays to Functions
- The value of a built-in array's name is implicitly convertible to the address of the built-in array's first element.
arrayName
is converted to&arrayName[0]
- Do not take the address
&
of a built-in array to pass, simply pass the array's name. - The called funtion can modify all the elements of a built-in array in the caller, unless the function is const.
- Built-in array parameter can be declared in a function header as
int sum(const int values[], const size_t numberOfElements)
- The above header can be written as
int sum(const int* values, const size_t numberOfElements)
Built-In Array Limitations
- Arrays can not be sorted with relational and equality operators which must loops be compared element by element using
if (a1 < a2); //illegal
- Arrays cannot be assigned as
a1 = a2; //illegal
- Arrays do not track their size, functions processing arrays require both the array's name and size as arugments
- Arrays do not have automatic bounds checking. Code must ensure array-access expressions use subscripts within the array's bounds.
Pointer Expressions and Pointer Arithmetic
- Pointers are valid operands in arithmetic, assignment, and comparison expressions.
- C++ enables pointer arithmetic with these operations
- increment
++
- decrement
--
- integer added to a pointer
+ or +=
- integer subtracted from a pointer
- or -=
- one pointer subtracted from another. This is appropriate only for pointers that point to elements of the same built-in array.
- increment
Pointer Expressions and Pointer Arithmetic - Example
- If int
v[5]
has been declared and the first element is at memory location 3000, and pointervPtr
is initialized to point tov[0]
, then the value ofvPtr
is 3000. - For a machine using four-byte integers:
- Variable vPtr can be initialized to point to v with
int* vPtr{v};
orint* vPtr{&v[0]};
- When an integer is added to or subtracted from a pointer, the pointer is incremented or decremented by that integer * the size of the memory object to which the pointer refers.
vPtr += 2;
produces 3008 = from3000 + 2 * 4
- In the built-in array
v
,vPtr
now points tov[2]
.
- Variable vPtr can be initialized to point to v with
Some Pointer Properties
- A pointer can be assigned to another pointer if both pointers are of the same type.
- A
void*
pointer cannot be dereferenced. - The compiler knows an
int*
points to four bytes of memory (on a 4-byte machine) and dereferencing it creates an lvalue that is an alias for the int's four bytes. - A
void*
simply contains a memory address for an unknown data type.- One cannot dereference a
void*
because the compiler does not know the type or number of bytes.
- One cannot dereference a
- Pointers can be compared using equality and relational operators.
- Comparisons using relational operators are meaningless unless the pointers point to the same built-in array.
- Pointer comparisons compare the addresses stored in the pointers.
Relationship Between Pointer and Built-in Arrays
- Given
int b[5]
creates a 5-elementint
arrayb
, whereb
is aconst
pointer, and given thatint* bPtr
creates anint
pointerbPtr
, which isn't aconst
pointer. - Set
bPtr
to the address of the first element in the built-in arrayb
with:bPtr = b;
- The above is equivalent to assigning the address of the first element as follows:
bPtr = &b[0];
Relationship between Pointer and Built-in Arrays: Array Elements
- Built-in array element b[3] can alternatively be referenced with the pointer expression
*(bPtr + 3)
- The 3 is the offset to the pointer.
- The parentheses are necessary because the precedence of
*
is higher than that of+
.
- Just as the built-in array element can be referenced with a pointer expression, the address
&b[3]
can be written with the pointer expressionbPtr + 3
. - The built-in array name can be treated as a pointer and used in pointer arithmetic.
- The expression
*(b + 3)
refers to the element b[3].
- The expression
- All subscripted built-in array expressions can be written with a pointer and an offset.
- Pointers can be subscripted exactly as built-in arrays.
- The expression
bPtr[1]
refers tob[1]
.
- The expression
Pointer Based Strings
- A string is a series of characters treated as a single unit including letters, digits and special characters such as
+, -, *, /
and$
. - A pointer-based string is a built-in array of characters ending with a null character
\0
. - Access a string via a pointer to its first character.
- String literals may initialize built-in char arrays or const char* variables.
- The built-in array of chars containing a string needs enough space for the string and its null terminator.
- It is better use to strings from
<string>
than pointer-based strings.
Pointers vs References
- References requires one step initialization.
int a{10}, b{20};
int *p;
p=&a;
int &r; // this is incorrect should declare and initialize reference at same step
r= a; // this is incorrect should declare and initialize reference at same step int &r=a
- Pointers can be declared and initialized to Null, but a reference cannot
- Memory distinctions:
- Pointers have their own memory address and size in memory
- References share the memory address of its object
Cout<<&a<<" "<<&p<<" "<<&r<<endl; // a and r have the same address but p has a distinct address
Pointers vs References (contd)
- Reassignment differences
p=&b; // this is allowed for pointers
r=b // reassignment not allowed with references
- Multiple indirection levels
- Pointers can can be a pointer to pointer (
Int **pp=&p; // ok
) - References will give an error when using multiple levels (
Int &&rr=&r; // this will give an error
)
- Pointers can can be a pointer to pointer (
- Pointers have pointer arithmetic which allow you to work with arrays or data structures like linked lists. There is no such thing as reference arithmetic
Other Applications of Pointers
- Dynamic Memory Allocation using Heap memory
- Pointers allocate memory dynamically during runtime using
new
anddelete
.
- Pointers allocate memory dynamically during runtime using
- Example
int* arr = new int[5]; // Allocates an array of size 5 on the heap
// Assign values
for (int i = 0; i < 5; i++) {
arr[i] = i * 10;
}
// Free memory to avoid memory leaks
delete[] arr;
- Pointers to Functons allow flexible functions
#include <iostream>
using namespace std;
void hello() { cout << "Hello, World!\n"; }
void bye() { cout << "Goodbye!\n"; }
void execute(void (*func)()) { func(); } // Function pointer
int main() {
execute(hello); // Calls hello()
execute(bye); // Calls bye()
}
- Dynamic data structures use linked lists, trees, and graphs
struct Node {
int data;
Node* next; // Pointer to the next node
};
Passing 1D array to functions
- Unsized array + size
void printarray(int a[],int size) // signature
printarray(a,size) // Passing array to function
- As pointer + size
void printarray(int* a, int size)
printarray(a,size)
- As reference
void printarray(int (&a) [size], int size)
printarray(a,size)
Passing 2D array to functions
- Array + size
void printarray(int a[] [10],int r, int c)
printarray(a,r,c); // Passing array to function
- pointer to array + size:
void printarray(int (*a) [10],int r, int c) // 10 is number of columns
printarray(a,r,c); // Passing array to function
- reference to array + size:
void printarray(int (&a) [10],int r, int c) // 10 is number of columns
printarray(a,r,c); // Passing array to function
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