Questions and Answers
What happens when you use a thrown weapon with the splash trait?
What does it mean if a creature has the summoned trait?
It is called by a spell or effect and cannot summon other creatures or create things of value.
Teleportation effects usually trigger reactions based on movement.
False
What is required to use spells or items with the true name trait?
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How many consecutive saves must you succeed at to reduce a virulent affliction's stage by 1?
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What is an archetype?
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What happens when you make an attack beyond the first on your turn?
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What is an aura?
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What is a cantrip?
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What is a class archetype?
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What does the complex trait refer to?
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What is required for an action with the concentration trait?
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What does a consecration spell do?
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What is a contingency spell?
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What effect does a curse have?
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What happens to non-magical light in the area of darkness effects?
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What does the death trait do?
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What must you do to apply an archetype to your character?
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What is a disease effect?
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What does emotion effect do?
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What is required for an action with the manipulation trait?
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What does a metamagic action do?
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What do minions do?
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What is a misfortune effect?
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What does the morph effect do?
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What is a scrying effect?
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What are precious materials?
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What does the prediction trait do?
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What is a reckless action?
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What does sleep effect do?
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Study Notes
Pathfinder 2E Traits Overview
- Archetype: Feats that belong to specific archetypes, often altering class features.
- Attack: Actions involving attacks incur a multiple attack penalty after the first.
- Aura: Emanates from a creature, affecting those nearby; also relates to magical signatures.
- Cantrip: A spell cast at will, automatically heightened to half the caster’s level.
- Class: Class archetypes offer alternate class features while fitting within the class theme.
Traits Characteristics
- Complex: Hazards with this trait take their turns during encounters.
- Concentration: Requires mental focus and discipline for actions.
- Consecration: Enhances areas temporarily; only one can be effective at a time.
- Contingency: Grants a reaction during spell effects; long duration spells.
- Curse: Long-term magical afflictions that can only be removed with targeted effects.
Environmental Effects
- Darkness: Extinguishes non-magical light and counters weaker magical lights.
- Death: Causes immediate death if reduced to 0 HP; some effects may cause death without reaching 0 HP.
- Emotion: Alters emotions; generally ineffective on creatures trained against mental effects.
Spell and Action Traits
- Healing: Restores Hit Points and removes diseases or other effects.
- Incapacitation: Can knockout or kill a character; more effective against weaker foes.
- Manipulation: Requires physical manipulation; can trigger reactions.
- Mental: Alters the target's mind; ineffective on mindless creatures.
Special Traits
- Possession: Allows a creature to control another while its body remains unconscious.
- Scrying: Perceives sensory information from a distance through a sensor.
- Skill: Enhances skills and actions related to skill use.
Combat and Movement Traits
- Press: Follows up on earlier attacks; limited use based on multiple attack penalties.
- Reckless: Involves risk in vehicle piloting; requires skill checks for control.
- Teleportation: Instant movement from one location to another without triggering movement reactions.
Miscellaneous Traits
- Minion: Creature that serves another, limited to 2 actions per turn.
- Morph: Slightly alters a creature's form with magical effects.
- Legacy: Rare backgrounds available post-Adventure Path completion.
- Prediction: Determines likely future events, typically through divination.
Unique Effects
- Misfortune: Alters dice rolls negatively; only one effect can apply to a single roll.
- Sleep: Causes drowsiness or sleep in creatures.
- Summoned: Creatures called by spells cannot perform magic that requires a cost or summon others.
These notes provide concise information for quick reference and understanding of Pathfinder 2E traits.
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