Partial Differential Equations (PDEs)

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Questions and Answers

How does the role of the hippocampal region index change as a memory ages?

  • It initially helps form the memory, but becomes less important over time. (correct)
  • It shifts from storing general details to highly specific recollections.
  • It becomes more critical for retaining emotional details.
  • It remains consistently important for both new and old memories.

What might damage to the hippocampus primarily impair, according to the text?

  • The ability to understand language.
  • The ability to form new long-term memories. (correct)
  • The ability to retrieve old memories.
  • The ability to perform basic motor skills.

In the context of memory storage, how does long-term memory differ from sensory and short-term memory?

  • Long-term memory holds information for only a few seconds.
  • Long-term memory has strict limits on how much information it can hold.
  • Long-term memory retains information for extended periods without any known capacity limits. (correct)
  • Long-term memory mainly stores sensory experiences.

How might the episodic buffer improve working memory?

<p>By integrating different kinds of information into an integrated whole. (A)</p> Signup and view all the answers

How do brain-imaging studies describe the dependence of the central executive component of working memory?

<p>It depends on regions within the frontal lobe. (A)</p> Signup and view all the answers

What is one possible outcome of working memory training?

<p>Learning specific strategies for particular tasks. (D)</p> Signup and view all the answers

How does the text describe the capacity of long-term memory compared to sensory and short-term memory?

<p>Long-term memory has no known capacity limits. (D)</p> Signup and view all the answers

In the context of recalling information, which of the following statements aligns with how the hippocampal region index is thought to function?

<p>It is more critical when initially forming a memory than when recalling that memory later on. (A)</p> Signup and view all the answers

What does the comparison of cooking a complex versus a simple meal illustrate about the hippocampal region index?

<p>The hippocampal region is more important for recalling complex and detailed memories. (B)</p> Signup and view all the answers

How might the working memory model assist someone using Google Maps on their phone to navigate a new location?

<p>It employs the visuo-spatial sketchpad along with the phonological loop and central executive. (C)</p> Signup and view all the answers

How does the text relate an individual's working memory capacity to their behavior during the COVID-19 pandemic?

<p>Individuals with higher working memory capacity were more likely to engage in social distancing practices. (A)</p> Signup and view all the answers

Based on research, what is a typical characteristic of individuals with neurological damage to the phonological loop subsystem of working memory?

<p>They have problems holding onto strings of digits and letters. (A)</p> Signup and view all the answers

How does damage to the hippocampal region of the brain affect memory, specifically referring to HM's case?

<p>HM could repeat a telephone number with no difficulty, but after could not remember anything. (B)</p> Signup and view all the answers

Which of the following best describes retrograde amnesia?

<p>Inability to retrieve information that was acquired before a particular date. (B)</p> Signup and view all the answers

Flashcards

Hippocampal Index over time

Over time the importance of the hippocampal region index may lessen.

Hippocampal importance in memory

Critical when a new memory is first formed, it may become less important as the memory ages.

Hippocampus and Old Memories

The hippocampal region helps us remember details of our old memories.

Retrograde Amnesia

Inability to retrieve information that was acquired before a particular date.

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Hippocampal Region Index

The hippocampal region acts as a kind of index that links together separate bits and pieces of a memory.

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Anterograde Amnesia

Inability to transfer new information from the short-term store into the long-term store.

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Long-Term memory

A type of storage that holds information for hours, days, weeks, or years with no known capacity limits.

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Social distancing guidelines

Requires prioritizing the benefits of social distancing over its costs, which likely requires holding, manipulating, and comparing multiple bits of information in working memory

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Episodic buffer purpose

The Episodic Buffer automatically combines separate items into an integrated whole.

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Phonological Loop Damage

Individuals with neurological damage to the phonological loop subsystem of working memory have problems holding strings of digits and learning novel words.

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Working memory Model

Working memory model acknowledges the limited nature of this kind of memory storage and the activities associated with it.

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Short-term memory

A short term store that can hold on average 7 items of information plus or minus 2 items

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Phonological Loop

A component of working memory where auditory information is temporarily stored.

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Visuospatial Sketchpad

A component of working memory used to process visual and spatial information, like recalling shapes and colors.

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Study Notes

Partial Differential Equations

  • A PDE involves an unknown function with two or more variables and some of its partial derivatives.
  • The order of a PDE corresponds to the highest order derivative in the equation.
  • The general form for a PDE with two independent variables x and y is F(x, y, u, u_x, u_y, u_{xx}, u_{xy}, u_{yy},...) = 0 where u = u(x, y) is the dependent variable.
  • A PDE solution is a function that satisfies the equation within a region of independent variables.

Linear PDE

  • A linear PDE has a form in which the dependent variable and its derivatives appear linearly.
  • The general form of a linear PDE is a(x, y)u_{xx} + b(x, y)u_{xy} + c(x, y)u_{yy} + d(x, y)u_x + e(x, y)u_y + f(x, y)u = g(x, y).

Examples of PDEs

  • Heat Equation: u_t = ku_{xx}
  • Wave Equation: u_{tt} = a^2u_{xx}
  • Laplace's Equation: u_{xx} + u_{yy} = 0

Boundary and Initial Conditions

  • Boundary conditions are required to specify a unique solution to a PDE. These are conditions that the solution must meet on the boundary of the region of interest.
  • Initial conditions, which must be met at the initial time, are also necessary for time-dependent PDEs.

Física

  • Vectors have magnitude and direction.

Vector Addition - Analytical Method

  • To perform $\vec{R} = \vec{A} + \vec{B}$ where $\vec{A} = A_x\hat{i} + A_y\hat{j}$ and $\vec{B} = B_x\hat{i} + B_y\hat{j}$, then
  • $\vec{R} = (A_x + B_x)\hat{i} + (A_y + B_y)\hat{j}$.
  • Calculating the components $R_x = A_x + B_x$ and $R_y = A_y + B_y$.
  • The magnitude is $R = \sqrt{R_x^2 + R_y^2}$ and the direction $\theta = arctan(\frac{R_y}{R_x})$.

Vector Example

  • Given $\vec{A} = 2\hat{i} + 4\hat{j}$ and $\vec{B} = 1\hat{i} + 3\hat{j}$, then
  • $\vec{R} = (2 + 1)\hat{i} + (4 + 3)\hat{j}$ leading to $\vec{R} = 3\hat{i} + 7\hat{j}$.
  • Resulting in $R = \sqrt{3^2 + 7^2} = \sqrt{9 + 49} = \sqrt{58} \approx 7.61$ magnitude
  • With a heading of $\theta = arctan(\frac{7}{3}) = 66.8^\circ$.

Algorithmic Game Theory

  • Game theory is the formal study of strategic interaction.
  • A game includes a set of players, possible actions for each player, and specification of payoffs tied to players’ actions.
  • Game theory can be descriptive, to predict outcomes, or normative, to suggest optimal player behavior.

Matching Pennies

  • Two players simultaneously place a penny, either heads or tails, on a table.
  • Player 1 wins if both pennies match; player 2 wins if they differ.
  • Payoff Structure:
    • Player 1 Heads, Player 2 Heads: Player 1 gets 1 and Player 2 gets -1
    • Player 1 Heads, Player 2 Tails: Player 1 gets -1 and Player 2 gets 1
    • Player 1 Tails, Player 2 Heads: Player 1 gets -1 and Player 2 gets 1
    • Player 1 Tails, Player 2 Tails: Player 1 gets 1 and Player 2 gets -1

Rock-Paper-Scissors

  • Two players chooses rock, paper, or scissors simultaneously.
  • Rock beats scissors, scissors beats paper, paper beats rock.
  • Payoff Structure:
    • Player 1 Rock, Player 2 Rock: Players get 0
    • Player 1 Rock, Player 2 Paper: Player 1 gets -1, Player 2 gets 1
    • Player 1 Rock, Player 2 Scissors: Player 1 gets 1, Player 2 gets -1
    • Player 1 Paper, Player 2 Rock: Player 1 gets 1, Player 2 gets -1
    • Player 1 Paper, Player 2 Paper: Players get 0
    • Player 1 Paper, Player 2 Scissors: Player 1 gets -1, Player 2 gets 1
    • Player 1 Scissors, Player 2 Rock: Player 1 gets -1, Player 2 gets 1
    • Player 1 Scissors, Player 2 Paper: Player 1 gets 1, Player 2 gets -1
    • Player 1 Scissors, Player 2 Scissors: Players get 0

Nash Equilibrium

  • In Nash Equilibrium, no player benefits by unilaterally changing strategy.
  • Player i's strategy $s_i$ is a best response to strategies $s_{-i}$ of other players if $u_i(s_i, s_{-i}) \ge u_i(s'i, s{-i})$ for all strategies $s'_i$ of player $i$.
  • All games with a finite number of players and action profiles have a Nash equilibrium (in mixed strategies). [Nash, 1950]

Prisoner's Dilemma

  • Two suspects are arrested and interrogated separately.

  • If one confesses and the other doesn't, the confessor is freed.

  • If neither confesses, they get a light sentence, if both confess, they get a moderate sentence.

  • Representation:

    Prisoner 2: Confess Prisoner 2: Don't
    Prisoner 1: Confess -5, -5 0, -10
    Prisoner 1: Don't Confess -10, 0 -1, -1
  • Confessing is the dominant stragety.

  • (Confess, Confess) is the only Nash Equilibrium.

Vektorer og geometri i rummet.

Definition of a Vector

  • Vectors have magnitude and direction, being represented by a directed line segment.
  • $\overrightarrow{AB}$ indicates the vector going from point A to B, while $\vec{a}$ denotes a general vector.

Vector Arithmetic

  • Addition: $\vec{a} + \vec{b}$
  • Subtraction: $\vec{a} - \vec{b}$
  • Scalar Multiplication: $k\vec{a}$

Rules

  • Commutative Law: $\vec{a} + \vec{b} = \vec{b} + \vec{a}$
  • Associative Law: $(\vec{a} + \vec{b}) + \vec{c} = \vec{a} + (\vec{b} + \vec{c})$
  • Distributive Law: $k(\vec{a} + \vec{b}) = k\vec{a} + k\vec{b}$
  • Distributive Law: $(k_1 + k_2)\vec{a} = k_1\vec{a} + k_2\vec{a}$

Example Vector Calculation

  • Given $\vec{a} = (1, 2, 3)$ and $\vec{b} = (4, 5, 6)$, then
  • $\vec{a} + \vec{b} = (1+4, 2+5, 3+6) = (5, 7, 9)$
  • With Scalar Multiplication: $2\vec{a} = (2\cdot1, 2\cdot2, 2\cdot3) = (2, 4, 6)$

Dot Product (Skalarproduktet)

  • $\vec{a} \cdot \vec{b} = |\vec{a}| \cdot |\vec{b}| \cdot \cos(\theta)$, where $\theta$ is the angle between $\vec{a}$ and $\vec{b}$.

Dot Product Computation

  • If $\vec{a} = (a_1, a_2, a_3)$ and $\vec{b} = (b_1, b_2, b_3)$, then:
  • $\vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2 + a_3b_3$

Properties of the Dot Product

  • Commutative Law: $\vec{a} \cdot \vec{b} = \vec{b} \cdot \vec{a}$
  • Distributive Law: $\vec{a} \cdot (\vec{b} + \vec{c}) = \vec{a} \cdot \vec{b} + \vec{a} \cdot \vec{c}$
  • Scalar Association: $k(\vec{a} \cdot \vec{b}) = (k\vec{a}) \cdot \vec{b} = \vec{a} \cdot (k\vec{b})$
  • Orthogonality: if $\vec{a} \cdot \vec{b} = 0$, then $\vec{a}$ and $\vec{b}$ are orthogonal.

Example Dot Product

  • Given vectors $\vec{a} = (1, 2, 3)$ and $\vec{b} = (4, 5, 6)$.
  • Calculate:
  • $\vec{a} \cdot \vec{b} = (1)(4) + (2)(5) + (3)(6) = 4 + 10 + 18 = 32$

Cross Product (Vektorproduktet)

  • The cross product of $\vec{a}$ and $\vec{b}$ produces a new vector $\vec{c}$ that is perpendicular to both input vectors.

Cross Product Calculation

  • The magnitude of the new vector is given by $|\vec{c}| = |\vec{a}| \cdot |\vec{b}| \cdot \sin(\theta)$, with $\theta$ is the angle between $\vec{a}$ and $\vec{b}$.
  • If given $\vec{a} = (a_1, a_2, a_3)$ and $\vec{b} = (b_1, b_2, b_3)$, then:
  • $\vec{a} \times \vec{b} = (a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1)$

Cross Product Properties

  • Anticommutative Law: $\vec{a} \times \vec{b} = -\vec{b} \times \vec{a}$
  • Distributive Law: $\vec{a} \times (\vec{b} + \vec{c}) = \vec{a} \times \vec{b} + \vec{a} \times \vec{c}$
  • Scalar Association: $k(\vec{a} \times \vec{b}) = (k\vec{a}) \times \vec{b} = \vec{a} \times (k\vec{b})$
  • Parallel Vectors: If $\vec{a} \times \vec{b} = \vec{0}$, $\vec{a}$ and $\vec{b}$ are parallel.

Example Cross Product

  • Given $\vec{a} = (1, 2, 3)$ and $\vec{b} = (4, 5, 6)$, then
  • $\vec{a} \times \vec{b} = ((2)(6) - (3)(5), (3)(4) - (1)(6), (1)(5) - (2)(4)) = (12 - 15, 12 - 6, 5 - 8) = (-3, 6, -3)$

Parallelepiped Volume (Rumfang af et parallellepipedum)

  • In 3D space, the volume (V) of a parallelepiped formed by vectors $\vec{a}$, $\vec{b}$, and $\vec{c}$ is determined by the absolute value of the scalar triple product:

Volume Calculation

  • The formula is $V = |\vec{a} \cdot (\vec{b} \times \vec{c})|$.
  • Using coordinates, if $\vec{a} = (a_1, a_2, a_3)$, $\vec{b} = (b_1, b_2, b_3)$ and $\vec{c} = (c_1, c_2, c_3)$, the volume can be expanded as:
  • $\vec{a} \cdot (\vec{b} \times \vec{c}) = a_1(b_2c_3 - b_3c_2) + a_2(b_3c_1 - b_1c_3) + a_3(b_1c_2 - b_2c_1)$.
  • With is formula it can also be calculaterd using the determinant:
  • $V= \begin{vmatrix} a_1 & a_2 & a_3 \ b_1 & b_2 & b_3 \ c_1 & c_2 & c_3 \end{vmatrix}$

Example Volume Calculation

  • For vectors $\vec{a} = (1, 2, 3)$, $\vec{b} = (4, 5, 6)$, and $\vec{c} = (7, 8, 9)$:

  • First use cross product to calculate: $\vec{b} \times \vec{c} = ((5)(9) - (6)(8), (6)(7) - (4)(9), (4)(8) - (5)(7)) = (45 - 48, 42 - 36, 32 - 35) = (-3, 6, -3)$.

  • Then use dot prouct to calculate: $\vec{a} \cdot (\vec{b} \times \vec{c}) = (1)(-3) + (2)(6) + (3)(-3) = -3 + 12 - 9 = 0 $.

  • To get the volume $V = |0| = 0$

Algorithmic Complexity

  • Algorithmic complexity measures how many resources (time and memory) an algorithm needs as the input size increase.

Big O Notation

  • Describes the upper bound of an algorithm's complexity, representing the worst-case scenario.

Big Omega Notation

  • Describes the lower bound, or best-case scenario.

Big Theta Notation

  • Describes the tight bound, or average-case scenario.

Why Big O Matters

  • Algorithmic complexity affects performance greatly.
  • Using the right data structures optimizies performance.
  • Analysis helps write efficient code.
  • Always consider the worst-case scenario when analyzing algorithms.

Resumen Ejecutivo

  • Offers consulting services for digital transformations and custom software development.
  • Organizations struggle adapting to new technology and software development.
  • Consultints offer a solution for transformation and customer software creation.
  • Focus on companies of certain sectors looking to increase their efficiency and competition.
  • Primary income comes from consulting and software licencing.
  • Team has experience in software development and digital transformation.
  • Seeking $500,000 in financing to expand the team, develop new software products, and expand marketing.
  • Expect to reach $2 million in revenue in three years, with a 20% profit margin.
  • Measuring success by number of customers, customer satisfaction, and reaccuring revenue.
  • Primary exit strategy revolves around buy outs from larger consulting or software companies.

Lecture 18 - October 29, 2012

Black-Scholes Assumptions

  • Stock prices follow a geometric Brownian motion or $dS = \mu S dt + \sigma S dZ$
  • Where $\mu$ and $\sigma$ are constant
  • No dividends.
  • No arbitrage
  • Markets are complete
  • Risk free rate ($r$) and transaction costs or taxes, all securities are perfectly divisible, and the world is risk neutral.

Black-Scholes Formula

  • $C = S_0N(d_1) - e^{-rT}KN(d_2)$
  • where $d_1 = \frac{ln(S_0/K) + (r + \sigma^2/2)T}{\sigma \sqrt{T}}$
  • $d_2 = d_1 - \sigma \sqrt{T}$

Implied Volatility

  • Volatility is the only non-directly observableBlack-Scholes parameter
  • Implied volatility can be used to derive the market price of an option (IV)
  • IV is the value of $\sigma$ that equates the Black-Scholes price to the market price
  • Inconsistent with Black-Scholes, because options on the same assets with different strike prices ot times until maturity will have different implied volatilities
  • The graph of IV is a function of strike price
  • Volatility smiles are the graph of IV

Delta

  • Delta ($\Delta$) is the sensitivity of the option price to changes in the underlying asset price:
  • $\Delta = \frac{\partial C}{\partial S}$ for a call option
  • $\Delta = \frac{\partial P}{\partial S}$ for a put option
  • Black Scholes deltas are:
  • $\Delta = N(d_1)$ for call options
  • $\Delta = N(d_1) - 1$ for put options

Delta Hedging

  • Delta neutral portfolios are not sensitive to small price changes of the underlying asset.
  • Short call option positions are often hedged by buying $N(d_1)$ shares of shares.
  • Black-Scholes helps define the hede cost

Chemical Kinetics

Reaction Rate

  • $aA + bB \rightarrow cC + dD$
  • Where $Rate = -\frac{1}{a}\frac{d[A]}{dt} = -\frac{1}{b}\frac{d[B]}{dt} = \frac{1}{c}\frac{d[C]}{dt} = \frac{1}{d}\frac{d[D]}{dt}$
  • The value of the rate is a function of Reactant concentration, Temperature, Surface area, or the presence of a catalyst.

Rate Law

  • $aA + bB \rightarrow cC + dD$
  • $Rate = k[A]^x[B]^y$
  • k is the rate constant
  • x is the order with respect to A
  • y is the order with respect to B
  • x + y is the overall order of the reaction

Integrated Rate Laws

Order Rate Law Integrated Rate Law Plot for Linear Relationship Slope Half-life
0 $Rate = k$ $[A]_t = -kt + [A]_0$ $[A]_t$ vs. t -k $t_{1/2} = \frac{[A]_0}{2k}$
1 $Rate = k[A]$ $ln[A]_t = -kt + ln[A]_0$ $ln[A]_t$ vs. t -k $t_{1/2} = \frac{0.693}{k}$
2 $Rate = k[A]^2$ $\frac{1}{[A]_t} = kt + \frac{1}{[A]_0}$ $\frac{1}{[A]_t}$ vs. t k $t_{1/2} = \frac{1}{k[A]_0}$
n $Rate = k[A]^n$ $\frac{1}{[A]_t^{n-1}} = (n-1)kt + \frac{1}{[A]_0^{n-1}}, n\neq1$ $(n-1)k$

Collision Theory

  • Collision theory relies on reactant molecules must to collide with Proper orientation and Sufficient energy

Activation Energy

  • The minimum energy required for a reaction.

Arrhenius Equation

  • $k = Ae^{\frac{-E_a}{RT}}$
  • $ln(k) = \frac{-E_a}{R}\frac{1}{T} + ln(A)$
  • $ln(\frac{k_2}{k_1}) = \frac{E_a}{R}(\frac{1}{T_1} - \frac{1}{T_2})$
  • k is the rate constant
  • A is the frequency factor
  • $E_a$ is the activation energy
  • R is the gas constant (8.314 J/mol·K)
  • T is the temperature in Kelvin

Reaction Mechanisms

  • Series of steps that make up an overall reaction and molecular event.

Catalysts

  • Catalysis can speed up reactions without the catalyst being consumed.
  • Homogeneous catalysts are in the same phase as reactants.
  • Heterogeneous catalysts are NOT in the same phase as reactants.
  • Enzymes are biological catalysts.

Analisi Matematica 1 - Ing. Edile-Architettura

Disequazioni polinomiali

  • Solving polynomial inequalities.

Disequazioni irrazionali

  • Solving irrational inequalities.

Disequazioni con valore assoluto

  • Solving inequalities with absolute value

Sistemi di disequazioni

  • Solving systems of inequalities.

Algorithmic Game Theory

  • Is the study of mathematical models of strategic interactions among rational agents.
  • Has applications in computer science, logic, systems science, and social science.

Key Concepts of Game Theory

  • Players are the entities who make decisions.
  • Strategies are the actions each player can take.
  • Payoffs are the rewards received by players based on the strageties chosen
  • Rationality means players are acting in their own best interests to maximize profits.

Game Theory Types

  • Cooperative vs. Non-cooperative: players agree to binding agreements.
  • Symmetric vs. Asymmetric: players have the same or different strategy sets and payoffs.
  • Zero-sum vs. Non-zero-sum: One player's gain is a player's loss, or they are unrelated.
  • Perfect vs. Imperfect Information: players know all previous actions of other players, or they do not.

Algorithmic-Game Theory

  • Algorithmic game theory (AGT) is an area that lies at the intersection of game theory and computer science, and more specifically algorithm design
  • AGT designs algorithms, especially for the Internet, taking into account that many agents will strategically react to the algorithm.

Aspects of Algorithmic-Game Theory

  • Algorithm Design
  • Mechanism Design
  • Equilibrium Computation
  • Complexity

Selfish Routing Example

  • With Selfish Routing, users chooses the route that minimizes their delays, with no thought for overall network performance.
  • This can lead to a Nash equilibrium, where the overall network performs worse than it could with coordination.
  • The Price of Anarchy, measures the ratio betwen the worst-case Nash equilibrium and optimal social welfare.

Basic Game Theory Concepts

  • A normal-form game specifies strategies and payoffs as a matrix.

Payoff Matrix Example

  • The suspect's cannot communicate with on another after the police apprehend them.

    Suspect B Confesses Suspect B Stays Silent
    Suspect A Confesses -5, -5 0, -10
    Suspect A Stays Silent -10, 0 -1, -1

Dominant Strategy

Strategy dominates, if it is optimal for a player regardless of what other players do.

Nash Equilibrium

A stragety such that no player can improve their payoff by just making their strategy alone change, with the conditions that the other players keep their conditions the same.

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