PacketServer Class Overview
8 Questions
9 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What port does the PacketServer run on?

8080

What is the input buffer limit in the PacketServer?

500

The PacketServer handles only 'Show' requests.

False

What types of data can be added in the management task? (Select all that apply)

<p>Pest</p> Signup and view all the answers

What class is used to create a management instance?

<p>CropManagementFactory</p> Signup and view all the answers

The server sends a response back using the ______ method.

<p>sendResponse</p> Signup and view all the answers

What method does the server call when it goes online?

<p>goOnline</p> Signup and view all the answers

The data received by the server is displayed in a JOptionPane dialog.

<p>True</p> Signup and view all the answers

Study Notes

PacketServer Class

  • The PacketServer class implements a server-client communication system using UDP datagrams.
  • The server listens for client requests on port 8080.
  • The client can send requests to add or show data.
  • The server uses a SetWriter instance for data persistence.

Class Members

  • SERVER_PORT: Constant integer representing the server's port number (8080).
  • INPUT_BUFFER_LIMIT: Constant integer defining the maximum length of the input buffer (500 bytes).
  • counter: Integer variable for tracking events (not fully implemented, but potentially used for counting packets/requests).
  • currentTask: String variable for storing the current task (writing or retrieving) in the server.
  • writer: Static instance of SetWriter (a class responsible for writing and reading data to/from files).

Key Methods

  • goOnline(): Initializes a DatagramSocket and binds it to the specified SERVER_PORT.
  • handleRequests(DatagramSocket socket): Continuously listens for incoming packets on the specified socket.
  • runClient(String request): Sends a client request to the server and waits for a response.

Server Operation

  • The server receives requests from clients (Add or Show).
  • If the received request is "Add", it prompts for details such as data type and sub-type (e.g., Pest/Growth/Planting, Insect/Fungi/Weed).
  • The server then utilizes the CropManagementFactory to create a corresponding CropManagement object (e.g., PestManagement, GrowthManagement).
  • This management object handles the task (writing data to a file) and sends back a response to the client.
  • If the request is "Show", the server prompts for a filename and retrieves the data from the file using the SetWriter.
  • The server then sends the retrieved data back to the client.

Client Operation

  • The client sends a task request (Add or Show) to the server.
  • After sending the request, the client waits for the server's response.
  • Based on the server's response, the client displays a message to the user.
  • The client also handles potential errors like invalid requests.

Notes

  • The code demonstrates a basic server-client application using UDP datagrams.
  • The server provides a simple interface for adding and retrieving data through prompts.
  • The SetWriter class is used for data persistence, although the code doesn't specify its specific implementation.
  • The CropManagementFactory acts as a factory class for generating CropManagement objects based on requested data types.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

EXAMTESTCASE.txt

Description

This quiz delves into the PacketServer class, which establishes a server-client communication system via UDP datagrams. It covers key members, methods, and functionality related to server interactions and data handling. Test your knowledge on the mechanisms that support adding and showing data within this framework.

Use Quizgecko on...
Browser
Browser