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Questions and Answers
How does a microphone convert sound into an electrical signal?
How does a microphone convert sound into an electrical signal?
- Through chemical reactions initiated by sound waves.
- By amplifying the sound waves directly into a higher voltage.
- By using a vibrating membrane to move a magnet, which induces an electrical signal in a nearby coil. (correct)
- By converting the air pressure into light and then into electricity.
What is the fundamental difference in function between a microphone and a loudspeaker?
What is the fundamental difference in function between a microphone and a loudspeaker?
- A microphone requires a power source, while a loudspeaker generates its own power.
- A microphone converts electrical signals into sound, while a loudspeaker converts sound into electrical signals.
- A microphone converts sound into electrical signals, while a loudspeaker converts electrical signals into sound. (correct)
- A microphone amplifies sound, while a loudspeaker reduces it.
What physical property of a sound wave is directly related to its loudness?
What physical property of a sound wave is directly related to its loudness?
- Amplitude (correct)
- Frequency
- Wavelength
- Velocity
How do musicians typically alter the pitch of a sound produced by a musical instrument?
How do musicians typically alter the pitch of a sound produced by a musical instrument?
In the context of sound production, what does increasing the frequency of vibrations generally achieve?
In the context of sound production, what does increasing the frequency of vibrations generally achieve?
What type of instrument relies on vibrating air columns to produce sound?
What type of instrument relies on vibrating air columns to produce sound?
How do larger vibrations affect the sound produced?
How do larger vibrations affect the sound produced?
What happens to the movement of small balls on a loudspeaker cone when the speaker produces a louder sound?
What happens to the movement of small balls on a loudspeaker cone when the speaker produces a louder sound?
If a musician plays a note more softly, which characteristic of the sound is being changed?
If a musician plays a note more softly, which characteristic of the sound is being changed?
If a musician plays a lower note, which characteristic of the sound is being changed?
If a musician plays a lower note, which characteristic of the sound is being changed?
Flashcards
Sound sources
Sound sources
Sounds are produced by vibrating sources or back-and-forth movement.
Sound Strength
Sound Strength
Stronger sound is louder (harder). We can control strength.
Pitch (sound)
Pitch (sound)
How high or low a sound is. High notes vs low notes.
Microphones
Microphones
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Speakers
Speakers
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Loud Sound Source
Loud Sound Source
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High frequency vibration
High frequency vibration
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Study Notes
Oscillations
- Oscillations are a periodic movement
Characteristics
- Movements repeats occur in equal time intervals
- Resting force always points to where the equilibrium position is
- The acceleration is not constant
Equations for Oscillations
- Position: $x(t) = A\cos(\omega t + \phi)$
- Velocity: $v(t) = -A\omega\sin(\omega t + \phi)$
- Acceleration: $a(t) = -A\omega^2\cos(\omega t + \phi)$
- $A$ stands for amplitude
- $\omega$ is the angular frequency
- $\phi$ is the initial phase
Relations
- $\omega = 2\pi f$
- $T = \frac{1}{f}$
- $T$ stands for period
- $f$ stands for frequency
Simple pendulum
- Simple pendulums are a physical system that perform Simple Harmonic Motion for small amplitudes
Simple Pendulum Period
- $T = 2\pi\sqrt{\frac{L}{g}}$
- $L$ is pendulum length
- $g$ is gravity acceleration
System Mass
- It's a system that performs Simple Harmonic Motion
System Mass Period
- $T = 2\pi\sqrt{\frac{m}{k}}$
- $m$ : mass
- $k$ : elastic constant
Energy in Simple Harmonic Motion
Elastic Potential Energy
- $E_p = \frac{1}{2} kx^2$
Kinetic Energy
- $E_c = \frac{1}{2} mv^2$
Total Mechanical Energy
- $E = E_p + E_c = \frac{1}{2} kA^2$
Energy
Work
- When a constant force is applied, work is the product of force and object displacement in force direction
- $W = F \cdot d \cdot cos(\theta)$
- W stands for work
- F for force
- d for displacement magnitude
- $\theta$ Angle between force and displacement
Work Qualities
- Work is scalar, it has positive/driving energy , negative/resistant or is null/zero
Kinetic Energy
- Objects in motion posses Kinetic energy based on their movement
- $K = \frac{1}{2} m v^2$
- $K$ stands for kinetic energy
- $m$ is the mass
- $v$ is the speed
- Total work is equal to the variation of its kinetic energy
- $W_{total} = \Delta K = K_f - K_i$
Potential Energy
- Potential energy is stored energy for object position/config
- Gravitational Potential energy
- $U_g = mgh$
- $U_g$ represents the gravitational potential energy
- $m$ is the mass
- $g$ is the terrestrial gravity acceleration = 9.8m/s^2 on Earth's surface
- Elastic Potential Energy
- $U_e = \frac{1}{2} k x^2$
- $U_e$ Stands for elastic potential energy
- $k$ is the elastic spring constant
- $x$ is the shift from the movment
Energy Conservation
- In isolated system , total energy remains constant when time passes
- $E_{total} = K + U = constant$
- $E_{total}$ is total energy
- $K$ total kinetic energy
- $U$ total potential energy
- Energy conservation is a physics law that applies to a variety of situations
Power
- Power is speed at which work is made
- $P = \frac{W}{\Delta t} = \frac{\Delta E}{\Delta t}$
- $P$ stands for potency
- $W$ stands for work
- $\Delta t$ lapse of time
- $E$ stands for change in energy
Impulse , Movement amount , and collisions
Impulse
- Impulse is defined as the product of force by the lapse of time which acts
- $I = F \cdot \Delta t$
- $I$ stands for impulse
- $F$ stands for force
- $\Delta t$ is lapse of time
Qualities of impulse
- The impulse is vector with the same direction/sense of the force
Amount Of Movement
- Amount of movment is defined as the product of mass and speed $p = m \cdot v$
- $p$ is amount of movement
- $m$ stands for object's mass
- $v$ stands for speed
- Vector follows the same direction and sense of speed
Theorem of Impulse Quantity of Movement
- The resulting impulse is equal to change in its quantity of movement
- $I = \Delta p = p_f - p_i$
Quantity of Movement Conservation
- Quantity of Movment is constant in isolated systems(without external forces)
- $p_{total} = constante$
- Movement conservation is a physics law
Collisions
- Collisions are the interaction of 2 or more objcts exchanging energy and momentum
- Elastic (Kinetic Total Energy is conserved) , Inelastic( Kinetic energy is not conserved)
- Momentum is conserved in every collision
- Restitution Coefficient (e): $e = \frac{|v_{afastamento}|}{|v_{aproximação}|}$
- $e = 1$ elastic collision
- $0 < e < 1$ inelastic collision
- $e = 0$ perfectly inelastic collation
Static
Balance Condidtions
- To be in static balance 2 conditions need to be met
- The object must have a null resultant force $\sum F = 0$
- The resulting torque over the object must be null $\sum \tau = 0$
Torque
- Torque is a movement caused around an axis
- $\tau = r \cdot F \cdot sin(\theta)$
- $\tau$ is torque
- $r$ Distance from application point to rotation axis
- $F$ force amount
- $\theta$ Angle between force ans position
Qualities of Torque
- Torque is perpendicular to the plane formed by position vector and force
Gravity Center
- Gravity center is where we consider all gravitational force on the object
- Coincides with the geometric center in symmetric objects
- Stability depends on the center in relation to their support base
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