Object-Oriented Programming Principles

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Questions and Answers

What is the primary organizational structure in procedural programming?

  • Data structures such as classes and objects
  • Objects that encapsulate data and behavior
  • Variables that are globally accessible
  • Functions or procedures (correct)

Which concept is central to object-oriented programming (OOP)?

  • Functions operating on global data
  • Objects that encapsulate data and behavior (correct)
  • A sequence of instructions
  • Loops that iterate over code blocks

What is the role of a class in object-oriented programming?

  • To store data in a structured format
  • To execute a series of sequential instructions
  • To define the properties and methods that objects of the class will have (correct)
  • To manage memory allocation for variables

In the context of object-oriented programming, what do objects represent?

<p>Instances of classes (C)</p>
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Which of the following statements accurately describes the distinction between a class and an object?

<p>A class is a blueprint for creating objects. (D)</p>
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What is the primary purpose of fields in the context of an alarm clock object?

<p>To define the state that the alarm is currently in (B)</p>
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Which of the following does NOT describe a function of fields within an alarm clock object?

<p>Controlling the volume of the alarm (A)</p>
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Within the context of an object, such as an alarm clock, what is the primary role of methods?

<p>To change a field's value (A)</p>
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What distinguishes public methods from private methods in the context of an object?

<p>Public methods are accessed by users outside the object, while private methods are part of the object's internal design. (B)</p>
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Which statement accurately differentiates between a class and an object?

<p>A class is a template, while an object is a specific instance. (B)</p>
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Which access modifier allows a field or method to be accessed from any class within the same package but not from outside the package?

<p>default (D)</p>
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What is the purpose of access modifiers in Java?

<p>To indicate how a field or method can be accessed (C)</p>
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Consider the following code snippet: class Car { private int engine_capacity; private String color; }

Which access modifier would be suitable for engine_capacity and color to restrict direct access from outside the Car class?

<p><code>private</code> (B)</p>
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In the context of class variables declaration, what is the first step?

<p>Determine the appropriate access modifiers (C)</p>
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Which of the following is a component of a class?

<p>Variables and behaviors (C)</p>
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What is the primary function of a constructor in a class?

<p>To initialize the data members of an object when it is created (B)</p>
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What is a defining characteristic of constructors?

<p>They must have the exact same name as the class. (D)</p>
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Consider the following constructor: public Car(int engine_capacity, String color) { ... } What is the term for creating multiple constructors with different parameters inside a class?

<p>Overloading (A)</p>
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What must be true to define an overloaded constructor?

<p>Same name as the class and different arguments (A)</p>
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What type of return type does a constructor have?

<p>Constructors do not have a return type. (A)</p>
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What is the purpose of the this keyword in Java?

<p>To refer to the current object (A)</p>
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In Java, what does the 'this' keyword do?

<p>Refers to the current object (A)</p>
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What are accessor methods generally used for?

<p>Getting or retrieving the values of private fields (B)</p>
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What is the primary purpose of mutator methods?

<p>To set or modify the value of a private field (D)</p>
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In UML, how is a class attribute represented?

<p>Using a name, followed by a colon, followed by the type (C)</p>
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Which statement about Instance Fields is correct?

<p>Each instance of a class has its own set of instance fields. (C)</p>
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Which statement about Instance Methods is correct?

<p>Instance methods require an object to be created in order to be used. (B)</p>
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What is a unique feature of instance fields?

<p>Each object created from a class has its own copy of instance fields. (D)</p>
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In a class, when does shadowing occur?

<p>When a local variable has the same name as an instance field (A)</p>
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What is the primary consequence of shadowing?

<p>It can lead to confusion because the local variable hides the value of the instance field. (A)</p>
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Why is shadowing discouraged in programming?

<p>It can lead to elusive bugs and confusion. (D)</p>
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In Java, If during the construction of a Car object, a value is passed to initialize the engine_capacity, and inside the constructor, there is a local variable having the same name as the variable being passed - how is this issue resolved?

<p>Using the <code>this</code> keyword to correctly reference to the instance variable (A)</p>
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Given the following code, what is the potential issue? `public class Car { private int engine_capacity;

public void setEngine_Capacity(int engine_capacity) { int engine_capacity = engine_capacity; } }`

<p>The instance variable <code>engine_capacity</code> will not be correctly initialized due to shadowing. (D)</p>
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What programming paradigm does Java primarily support?

<p>Both procedural and object-oriented programming (A)</p>
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Flashcards

Procedural Programming

A programming paradigm where code is organized around procedures or functions that operate on data.

Object-Oriented Programming (OOP)

A programming paradigm centered on objects that encapsulate data and behavior.

Encapsulation

Bundling data (attributes) and methods that operate on the data into a single unit, the class.

Information Hiding

The concept of restricting access to certain components within a class to prevent unintended modifications.

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Class

A blueprint or template for creating objects, defining the attributes and behaviors that objects of the class will have.

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Object

An instance of a class, representing a real-world entity with its own state (data) and behavior (methods).

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Access Modifiers

Keywords in Java that control the visibility and accessibility of class members (fields and methods).

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Public Access Modifier

Class members that are accessible from anywhere.

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Private Access Modifier

Class members that are only accessible within the same class.

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Accessor Methods (Getters)

Methods used to retrieve (get) the values of an object's private fields.

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Mutator Methods (Setters)

Methods used to modify (set) the values of an object's private fields.

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Class Variables

Variables defined within a class, representing the state or properties of an object.

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Constructors

Special methods used for initializing objects of a class when they are created.

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No-Argument Constructor

A constructor with no parameters.

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Overloading Constructor

Creating multiple constructors with the same name but different parameters.

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"This" Keyword

A reference variable that refers to the current object within a method or constructor.

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Shadowing

The masking of an instance variable by a local variable with the same name.

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Instance Fields and Methods

Fields and methods that each object has its own copy of.

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Study Notes

  • This lecture will enable students to:
    • Differentiate between Procedural and Object-Oriented Programming.
    • Explain Encapsulation and Information Hiding concepts and their purpose.
    • Define and Differentiate between Classes and Objects.
    • Utilize Classes to model objects.
    • Discern between public and private access modifiers and their purpose.
    • Construct accessor and mutators.
    • Access object's data and methods using object member access operator.
    • Distinguish between instance and static variables and methods.
    • Draw UML diagram to describe classes and objects.
    • Define the shadowing problem and explain how to avoid it.
    • Apply Object-Oriented design in solving problems.

Procedural Programming

  • Code is organized around procedures or functions.
  • Functions manipulate data, which is typically stored in data structures like arrays and structs.
  • Focus is on the procedures or functions that perform operations on the data.
  • There is no concept of classes or objects.

Object-Oriented Programming (OOP)

  • OOP revolves around objects that encapsulate data and behavior.
  • Classes act as templates for creating objects, defining properties (attributes) and behaviors (methods).
  • Objects are instances of classes, representing real-world entities with states (data) and actions (methods).

Fields and Methods

  • Fields define the state of an object.
    • Examples for an alarm clock: current second (0-59), current minute (0-59), current hour (1-12), alarm set time, and alarm on/off status.
  • Methods are used to change a field’s value.
    • Includes setting the time, setting the alarm, turning the alarm on/off, incrementing the current second/minute/hour, and sounding the alarm.

Public vs Private Methods

  • Public methods are accessed by users external to the object.
  • Private methods form part of the object's internal implementation.

Class versus Object

  • Class is a collection of similar objects, is conceptual and doesnt use memory
  • Objects are instances of a class is real and uses memory
  • Class consists of variables and methods
  • Object consists of attributes and behaviours

Components of a Class

  • Variables
  • Behaviours
    • Constructors
    • Mutators
    • Accessors
    • User-defined methods

Access Modifiers

  • Access modifiers indicates how a field or method can be accessed.

Class Variables Declaration

  • Determine the Access Modifiers:
    • public
    • private
    • protected
    • default

Constructors

  • Initialize data members of an object when a new object of the class is created.
  • Same name as the class
  • Must be declared public.
  • Does not have any return type, not even void.
  • Types
    • Default constructor: no-arg constructor.
      • Can define own no-arg constructor
    • Overloading constructor
      • Same name (name of the class) with different number of parameters/arguments

This Keyword

  • A reference variable in Java that refers to the current object.
  • Used to:
    • Refer to instance variables of the current class.
    • Invoke or initiate the current class constructor.
    • Can be passed as an argument in the method call or in the constructor call.
    • Return the current class instance.

Accessors (Getters)

  • Used to get and return the value of a private field.

Mutators (Setters)

  • Used to set the value of a private field.

UML

  • UML (Unified Modeling Language) diagrams visually represent classes, their attributes, and methods.

Instance Fields and Methods

  • Each class instance has a distinct set of fields (Instance Fields).
  • Fields/methods declared previously are instance fields/methods.
  • Objects from a class each have copies of instance fields.
  • Instance methods are methods not declared with the static keyword.
  • Need an object to be created to use Instance fields/methods.

Shadowing

  • Occurs when a method has a local variable with the same name as an instance field.
  • The local variable hides instance field value.
  • Not recommended and local/instance variable names shouldn't match to avoid elusive bugs.

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