Object-Oriented Programming Concepts Quiz

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Questions and Answers

What does the 'this' keyword represent within a method definition?

  • The return type of the method
  • A reserved keyword for loops
  • The class name of the method
  • The object's name receiving the method call (correct)

Which term describes the mechanism for restricting access to some of the object's components?

  • Mutator
  • Accessor
  • Information Hiding (correct)
  • Encapsulation

What is the main purpose of encapsulation in Java?

  • Restricting access to object components
  • Combining data and actions into a single item (correct)
  • Creating UML diagrams
  • Defining behavior of an object

In Java, what is a mutator?

<p>A public method that changes data (D)</p> Signup and view all the answers

What does a UML Class Diagram primarily describe?

<p>Structure of a class including its name, variables, and methods (D)</p> Signup and view all the answers

Which type of method is used for comparison with objects instead of the '==' operator in Java?

<p>'equals' method (D)</p> Signup and view all the answers

What is the main purpose of Object-Oriented Programming (OOP)?

<p>Defining objects and their interactions (B)</p> Signup and view all the answers

How is a Class defined in Object-Oriented Programming (OOP)?

<p>As a blueprint for defining objects (C)</p> Signup and view all the answers

What does the extends keyword signify in Object-Oriented Programming (OOP) inheritance?

<p>It allows a class to inherit properties from another class (A)</p> Signup and view all the answers

What does the void keyword indicate in Java methods?

<p>The method does not return a value (D)</p> Signup and view all the answers

What is the difference between a Parameter and an Argument in Java methods?

<p>Parameters are passed when invoking a method; arguments are declared in the method. (D)</p> Signup and view all the answers

How are Interfaces used in Object-Oriented Programming (OOP)?

<p>To contain the heading for public methods (C)</p> Signup and view all the answers

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Study Notes

Object-Oriented Programming (OOP)

  • OOP is a programming methodology that defines objects to accomplish a given task through their behaviors and interactions.

Object

  • An object is a fundamental concept in OOP with characteristics or attributes.
  • Objects have a state defined by the values of their attributes.
  • Objects can perform actions known as behaviors, which are defined by methods.

Class

  • A class is a blueprint for defining objects.
  • Objects of the same kind have the same data type and belong to the same class.
  • The data type of an object is the name of its class.

Inheritance

  • Inheritance is a way of organizing classes that allows objects of a class to inherit properties from objects in another class.
  • The extends keyword is used to apply inheritance.

Interface

  • An interface is a program component containing the heading for a number of public methods.
  • It is used by another class through the implements keyword.

Package

  • A package is a collection of related classes and interfaces grouped together into a folder.
  • Classes within a package can be used by any program or class with an import statement.

Methods

  • A parameter is the list of variables in a method declaration.
  • An argument is the actual value passed when a method is invoked.
  • The void keyword denotes that a method does not return a value.
  • A method is a collection of statements grouped together to perform an operation.

Variables

  • Instance variables are variables declared outside the method, constructor, or any block, associated with an instance of a class.
  • The this keyword represents the object's name receiving the method call within a method definition.
  • Local variables are variables declared within a method definition, visible only to the methods in which they are declared.

Principles of OOP

  • Information hiding is the mechanism for restricting access to some of the object's components to improve clarity, maintainability, and reusability.
  • Encapsulation is the process of combining data and actions into a single item, grouping instance variables and methods into a class while hiding implementation details.

UML Class Diagram

  • A UML class diagram describes the structure of a class by displaying the class name, variables, and methods.

Object Behavior

  • Behavior refers to the actions that an object can take, defined by a piece of Java code called a method.
  • An accessor is a public method that returns data from a private instance variable.
  • A mutator is a public method that changes the data stored in one or more private instance variables.
  • The equals method is used for comparison instead of the == operator when dealing with objects.

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