Object-Oriented Programming Concepts
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Questions and Answers

Procedural programming focuses on creating objects and encapsulating data.

False (B)

An object contains both data attributes and methods.

True (A)

A class is a blueprint used to create an object in object-oriented programming.

True (A)

Encapsulation refers to the separation of data and procedures in object-oriented programming.

<p>False (B)</p> Signup and view all the answers

In object-oriented programming, methods are the attributes that define an object's state.

<p>False (B)</p> Signup and view all the answers

Encapsulation refers to combining data and code into a single object.

<p>True (A)</p> Signup and view all the answers

Object reusability means that the same object can only be used in one program at a time.

<p>False (B)</p> Signup and view all the answers

The color attribute of a car class object can be any value, including numbers.

<p>False (B)</p> Signup and view all the answers

In a clock object, the current_hour attribute can hold a value from 0 to 24.

<p>False (B)</p> Signup and view all the answers

Data hiding prevents outside code from accessing an object's internal attributes directly.

<p>True (A)</p> Signup and view all the answers

An object of the ServiceQuote class must know the estimated parts charges, estimated labor charges, and the sales tax.

<p>True (A)</p> Signup and view all the answers

The Car class does not include any methods for interacting with the car's model.

<p>False (B)</p> Signup and view all the answers

The only methods needed in the ServiceQuote class are the init method and the method to calculate the total estimated charges.

<p>False (B)</p> Signup and view all the answers

The summary provided indicates that procedural programming is covered in the context of classes and instancing.

<p>False (B)</p> Signup and view all the answers

Classes can be stored within modules according to the content discussed.

<p>True (A)</p> Signup and view all the answers

A class definition in Python can be initiated without specifying a name for the class.

<p>False (B)</p> Signup and view all the answers

In Python, private attributes are defined by placing a single underscore before the attribute name.

<p>False (B)</p> Signup and view all the answers

The 'self' parameter in a class method refers to the instance on which the method is being called.

<p>True (A)</p> Signup and view all the answers

The initializer method in a class is called automatically when an instance of the class is created.

<p>True (A)</p> Signup and view all the answers

You can create multiple instances of a class without any restrictions.

<p>True (A)</p> Signup and view all the answers

To call a method of a class, you must first create an instance of that class.

<p>True (A)</p> Signup and view all the answers

The filename for a module that contains a class must end with .txt.

<p>False (B)</p> Signup and view all the answers

The self parameter must appear as the first parameter in every method defined in a class.

<p>True (A)</p> Signup and view all the answers

All nouns in a list may be relevant to the problem and should always be included.

<p>False (B)</p> Signup and view all the answers

The terms 'car,' 'cars,' and 'foreign cars' refer to the same general concept.

<p>True (A)</p> Signup and view all the answers

A class for a manager is necessary if the application is focused on individual service quotes.

<p>False (B)</p> Signup and view all the answers

Mercedes, Porsche, and BMW should be listed as classes in the refined noun list.

<p>False (B)</p> Signup and view all the answers

Classes should contain both data attributes and methods.

<p>True (A)</p> Signup and view all the answers

All nouns that represent simple values must be eliminated from the list when refining nouns.

<p>True (A)</p> Signup and view all the answers

It is acceptable to have duplicate nouns in the refined list of potential classes.

<p>False (B)</p> Signup and view all the answers

Refining the list of nouns helps in identifying only the necessary classes for solving the problem.

<p>True (A)</p> Signup and view all the answers

The str method is used to display the object's state.

<p>True (A)</p> Signup and view all the answers

Instance attributes belong to the entire class rather than to specific instances.

<p>False (B)</p> Signup and view all the answers

Accessor methods are used to modify the attributes of a class.

<p>False (B)</p> Signup and view all the answers

The BankAccount class allows for making deposits and withdrawals.

<p>True (A)</p> Signup and view all the answers

Each instance of a class has access to the same set of attributes.

<p>False (B)</p> Signup and view all the answers

The init method is called when a class instance is created.

<p>True (A)</p> Signup and view all the answers

Mutator methods typically return the value of the data attribute they modify.

<p>False (B)</p> Signup and view all the answers

The code in module bankaccount.py must be referenced to test the BankAccount class.

<p>True (A)</p> Signup and view all the answers

Flashcards

Procedural Programming

A programming style where programs are built from functions that perform specific tasks, operating on separate data items often passed between them. Focuses on creating procedures acting on data.

Object-Oriented Programming

A paradigm centered around creating and interacting with objects. Objects combine data (attributes) and procedures (methods) into a single entity.

Encapsulation

The principle of bundling data and code together within an object, hiding internal implementation details.

Class

A blueprint or template used to create objects. It defines the structure and behaviors of an object, but is not an object itself.

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Object Attributes

Data associated with an object, defining its state or characteristics. Think of them as properties or variables.

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Object

An instance of a class. It is a concrete realization of the blueprint defined by the class. Objects have specific values for their attributes and can perform the methods defined in their class.

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Data hiding

A principle of encapsulation where an object's data attributes are protected from direct access by code outside the object. Access is restricted to the object's methods.

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Object Reusability

The ability to use the same object in different programs or parts of a program. This promotes code reuse and efficiency.

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BankAccount Class

A class that simulates a bank account, allowing you to manage starting balances, deposits, withdrawals, and retrieve the current balance.

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Class Methods

Functions defined within a class that operate on class objects. They take 'self' as the first parameter, representing the instance of the class, and can take other parameters for specific tasks.

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init Method

A special method called when a new instance of a class is created. Often used to initialize attributes (initial values) of the object. It takes 'self' as the first parameter and may take additional parameters to set initial attribute values.

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Object's State

The values of an object's attributes at a specific point in time. It represents the current situation or condition of the object.

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str Method

A method that defines how a class object is represented as a string. It is implicitly called when the object is printed or converted to a string.

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Instance Attribute

An attribute that belongs to a specific instance of a class. It is unique to each object created from the class, allowing them to have different values for the same attribute.

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Accessor Method

A method that retrieves a value from a class's attribute without changing it. Ensures safe access to the attribute's value from outside the class.

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Mutator Method

A method that changes the value of a class attribute. It allows controlled modification of the attribute's value and maintains data integrity.

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Instance

An actual object created from a class. It's like a specific house built according to the blueprint or a single cookie made using the cutter.

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Class Definition

A set of statements that define the methods and data attributes of a class. It's where the class is described in code.

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Initializer Method ( init )

A method that automatically runs when an instance of the class is created. It sets up the object's initial data attributes and links the 'self' parameter to the new object.

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Self Parameter

A special parameter required in every method of a class. It represents the specific object that the method is working on.

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Private Attribute

An attribute within a class that is intended to be internal and not directly accessed from outside the class. It's marked with double underscores (__) before the attribute name.

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Storing Classes in Modules

A way to organize and reuse classes by placing them in separate files with a '.py' extension. These modules can then be imported into other programs that need to use the classes.

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Dot Notation

A way to access methods and attributes of an object in a program. Use a dot (.) between the object name and the method or attribute name.

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Refining the list of nouns

The process of identifying and eliminating unnecessary nouns from a list of potential classes in software development.

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Why do we refine the list?

To create a list of classes that are strictly necessary to solve the problem. This helps to simplify the design and development process.

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Same meaning nouns

Nouns that refer to the same general concept.

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Unnecessary nouns

Nouns that represent items not relevant to solving the problem.

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Object vs. Class

Objects are instances of a class. Classes represent general concepts, while objects are specific examples.

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Simple values vs. classes

Simple values can be assigned to variables, while classes contain data and methods.

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Data attributes and methods

Data attributes define the state of an object, and methods are actions it can perform.

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What is a class?

A blueprint for creating objects with specific properties (data attributes) and behaviors (methods).

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Study Notes

Procedural Programming

  • Procedural programming involves writing programs using functions that execute specific tasks.
  • Procedures operate on data items separate from the procedures themselves.
  • Data is frequently passed between procedures.
  • The focus is creating procedures operating on program data.

Object-Oriented Programming (OOP)

  • OOP emphasizes creating objects.
  • An object is an entity containing data and procedures.
  • Data attributes are known as data attributes; procedures within the object are called methods.
  • Methods perform operations on the data attributes.
  • Encapsulation is combining data and code into a single object.

Components of OOP (Object)

  • Objects, depicted as illustrations of an apple, a car, and a clock.

Attributes

  • Illustrations of cars, showing different attributes (e.g., color, type).

Behaviors (Methods)

  • Illustrations of a car, showing actions like starting or stopping the engine.

Defining an Object

  • An object is defined by its attributes (its state) and its behaviors (or methods, what it can do).

Components of OOP (Class)

  • A Class is used to create an object, similar to a blueprint for a house or a cookie cutter.
  • It describes what the object will be.
  • A Class is not the object itself; it is a definition or a blueprint.
  • It's a generic object definition.

Car Class Example

  • A Car Class is presented with attributes like Make, Model, and Color alongside methods for actions like Park, Start, and Accelerate.
  • Instances of a Car Class are shown as examples of Volkswagen Beetle, Audi A8, and BMW 330i.

Encapsulation

  • Encapsulation involves combining data and code within a single object in a way that protects from accidental data corruption.
  • Data attributes are hidden inside the object.
  • Access to these attributes is restricted, only available via object methods.
  • Outside code doesn't need to know the object's internal structure.

Object Reusability

  • Objects can be reused in multiple programs.
  • For example, a 3D image object can be used in architecture and game programming.

An Everyday Example (Clock Object)

  • Data attributes for a clock include attributes for the hour, minute, and second.
  • Example data attributes: current_second (value 0-59), current_minute (value 0-59), current_hour (value 1-12), alarm_time, and alarm_is_set (True or False).

Public Methods

  • Public methods allow external code to access or manipulate object attributes.
  • Examples in a clock application could include setting the alarm time by pressing a button or turning it on/off.

Private Methods

  • Private methods are used for the object's inner workings, typically not accessible from external code.

Classes definition

  • Defines a class' data attributes and methods.
  • Uses the format class ClassName
  • Class names start with an uppercase letter.
  • Methods are like normal Python functions; each method requires a self parameter.

Initializer method

  • Automatically executed when a class instance is created
  • Initializes needed attributes in the object.
  • Formatted as def init(self:...)
  • Usually the first method defined in the class and is executed immediately when an object instance of the class is created.

Class Definitions (continued)

  • To create a new class instance, call the initializer method. (e.g. my_instance = ClassName()).
  • To access a method of the class instance use dot notation, (e.g., my_instance.method()).

Car Class Example (Code)

  • Python code of a car class showing methods init, drive, and stop.

Coin Class Example (Code)

  • Python code of a coin class demonstrating methods: init, toss and get_sideup.

Hiding Attributes in Modules

  • An object's data attributes should be private.
  • Two underscores (__) in front of an attribute name (e.g., __balance) makes it private.
  • This convention hides the attribute from outside code, preventing accidental corruption, protecting integrity and maintaining data safety.

Storing Classes in Modules

  • Classes can be stored inside modules that end with .py
  • Modules can be imported into other programs to use the class definitions they contain.

The BankAccount Class

  • The BankAccount class is stored in a module bankaccount
  • This class simulates a bank account, allowing the user to define a starting balance, make deposits, make withdrawals and get the current balance.

BankAccount Methods

  • Class methods, such as init, can have multiple input parameters, such as a starting balance.
  • Specific parameters for each method help define the actions performed on object attributes.

### Class Methods with Parameters

  • Class methods, such additional parameters, are needed.to create a class instance; an example is a BankAccount object created with a balance.
  • Methods can have more parameters (e.g., the amount to be deposited in a deposit method).

The str Method

  • The str method displays the object's state or current values.
  • This str method displays a representation of the object's attributes.
  • It is automatically called by the print function.

Instance Attributes

  • Instance attributes are objects from a class, and belong to a specific class instance.
  • They are created when a class method uses the self parameter to create an attribute.
  • Each instance has its own set of attributes.

Passing Objects as Arguments

  • Methods and functions often need to accept objects as their arguments.
  • When an object is passed as an argument, a reference to that object is passed.
  • The method or function has access to the actual object's attributes and can change them.

Storing Objects in a Dictionary

  • Classes (like Contact) can store data like names, phone numbers, and email addresses.
  • Methods help manage the data (e.g., setting or retrieving data such as phone numbers).

Techniques for Designing Classes (UML Diagrams)

  • UML diagrams are standard graphical representations of object-oriented systems.
  • A class UML box usually has three sections: the class name, data attributes, and methods.
  • There are detailed UML diagrams for Coin, CellPhone, Customer, and ServiceQuote examples.

Finding Classes in a Problem

  • The first goal in object-oriented programming is identifying classes in the problem domain.
  • Examine the given description of the problem domain and identify nouns.
  • Refine the list of nouns to include only relevant classes.

Writing a Problem Domain Description

  • A description outlines the actions and desired behavior of the program.

Listing Nouns in a Problem Domain Description

  • Identify all the nouns and noun phrases in the problem description to gather potential classes for object-oriented programming.

Refining the List of Nouns: Removing Duplicates & Unnecessary Classes

  • Eliminate repeated nouns or synonymous words.
  • Discard nouns representing simple data values (e.g., dates, sizes).

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Test your understanding of Object-Oriented Programming (OOP) concepts such as classes, objects, encapsulation, and methods. This quiz will help reinforce your knowledge of how data attributes and procedures are managed within objects. Dive into the specifics like object reusability and data hiding.

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