Object-Oriented Programming Basics

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6 Questions

What was the primary motivation behind the development of Object Oriented Programming languages?

To combine both data and functions into a single unit

Which of the following is NOT a pillar of Object Oriented Programming?

Functional Programming

What is the main advantage of Encapsulation in Object Oriented Programming?

It provides data security

Which programming language was the first to implement Object Oriented Programming?

SIMULA 67

What is a Class in Object Oriented Programming?

A logical entity that contains information of member variables, methods, constructors, and destructors

What is an Attribute in Object Oriented Programming?

A changeable component of a program that can be set to different values

Study Notes

Object-Oriented Programming (OOP)

  • OOP is a computer programming model or paradigm that combines data and functions into a single unit.
  • It's a methodology that teaches developers to create secure and realistic software.

Key Concepts

  • Object: Any entity that has state (data) and behavior (functionality) is called an object, also known as a run-time entity.
  • Class: A class is a user-defined data type that contains information about member variables, member methods, constructors, and destructors.
  • Attributes: An attribute is a changeable component of a program that can be set to different values.

Pillars of OOP

Encapsulation

  • Encapsulation is the wrapping or bundling of data and functions into a single unit.
  • It provides data security.

Remaining Pillars of OOP

  • Inheritance
  • Polymorphism
  • Abstraction

Miscellaneous

  • The world's first OOP language was SIMULA 67.

Learn the fundamental concepts of Object-Oriented Programming (OOP) which focus on combining data and functions into a single unit. Explore how OOP methodologies can help in developing secure and realistic software. Discover the origins of OOP with the first language, SIMULA 67.

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