Object Oriented Analysis and Design Lesson Plan
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Questions and Answers

Which method emphasizes the use of diagrams and symbols for software documentation?

  • Jacobson's Use Cases
  • UML methods
  • Object Modeling Technique
  • Booch Method (correct)
  • Which approach focuses on modeling the system's behavior from the user's perspective?

  • Object Modeling Technique
  • Booch Method
  • UML methods
  • Jacobson's Use Cases (correct)
  • Which approach emphasizes the importance of understanding the workflow involved in system development?

  • Object Modeling Technique
  • Jacobson's Use Cases
  • Booch Method (correct)
  • UML methods
  • Which approach emphasizes the use of analogies to understand the development process?

    <p>Object Modeling Technique (C)</p> Signup and view all the answers

    What is the role of 'extends' in object-oriented development?

    <p>It describes a hierarchical relationship between objects (A)</p> Signup and view all the answers

    What is the primary purpose of a Use Case Diagram in the context of software development?

    <p>To illustrate how users interact with a system and the functionality they require. (B)</p> Signup and view all the answers

    Which of the following is NOT a characteristic of a Use Case Diagram?

    <p>It is primarily used for modeling the internal structure of a system. (D)</p> Signup and view all the answers

    What is the significance of actors in a Use Case Diagram?

    <p>They represent roles or users who interact with the system, triggering functionalities. (D)</p> Signup and view all the answers

    What is the main purpose of the 'UML Class' in software development?

    <p>To visually represent the structure and relationships of classes and their attributes. (D)</p> Signup and view all the answers

    What is the primary difference between a static and dynamic model in software development?

    <p>Static models focus on the system's structure and components while dynamic models focus on how the system behaves. (D)</p> Signup and view all the answers

    Which of the following is NOT a type of diagram typically used in UML (Unified Modeling Language)?

    <p>Data Flow Diagram (A)</p> Signup and view all the answers

    What is the primary role of a 'Use Case Description' according to the provided content?

    <p>To define the interaction between different actors and their respective actions. (D)</p> Signup and view all the answers

    Which of the following is NOT a primary activity present in object-oriented design?

    <p>Creating user interfaces (B)</p> Signup and view all the answers

    What is the main purpose of class diagrams in object-oriented design?

    <p>To demonstrate the hierarchy of classes and their relationships (A)</p> Signup and view all the answers

    Which of the following is an example of a method typically found in a "Bank Account" class?

    <p>CalculateInterest() (C)</p> Signup and view all the answers

    When designing a system, when would you implement "protected" access modifier for methods?

    <p>When the method should be accessible by classes within the package or its subclasses (B)</p> Signup and view all the answers

    What is the purpose of CASE tools in object-oriented design?

    <p>All of the above (D)</p> Signup and view all the answers

    What is the primary benefit of using packages in object-oriented design?

    <p>To improve code organization and modularity, making the system easier to manage (C)</p> Signup and view all the answers

    Which of the following is NOT a key aspect of defining a class in object-oriented design?

    <p>Specifying the size of the class in memory (A)</p> Signup and view all the answers

    Which of the following accurately describes the difference between an "activity diagram" and a "use case diagram"?

    <p>Activity diagrams focus on the flow of control within a method, while use case diagrams depict interaction between actors and the system. (B)</p> Signup and view all the answers

    How can a "Shopping ATM system" be modeled as a package in object-oriented design?

    <p>Include all classes related to shopping and ATM operations within a single &quot;ShoppingATM&quot; package (A)</p> Signup and view all the answers

    What is the primary focus of the 'Object Oriented Design' process?

    <p>Implementing objects and components with a specific focus on system cohesion. (C)</p> Signup and view all the answers

    Which of the following best describes the relationship between 'Use Case Analysis' and 'Developing a UML class diagram'?

    <p>Use Case Analysis is a preliminary step that informs the development of a UML class diagram by defining the system's functionality. (C)</p> Signup and view all the answers

    Which of the following is NOT a key component of the process of 'Object Oriented Design'?

    <p>Determining the types of Coupling present in the system. (C)</p> Signup and view all the answers

    According to the provided context, which of the following is the primary goal of 'Design Axioms'?

    <p>To refine the design of subsystems based on specific principles and rules. (D)</p> Signup and view all the answers

    Identify the primary difference between 'Design Patterns' and 'Design Axioms'?

    <p>Design patterns are general solutions to recurring design problems, while axioms are specific principles applied to a specific subsystem. (D)</p> Signup and view all the answers

    What is the main purpose of 'Design Axioms' in relation to 'Design Patterns'?

    <p>To define the boundaries and constraints within which design patterns should operate. (A)</p> Signup and view all the answers

    Identify the most suitable approach to understand the functionality expected in an 'ATM banking system' before developing detailed design elements.

    <p>Conducting a Use Case analysis to map out user interactions and system functionalities. (D)</p> Signup and view all the answers

    What is the correct order in which the following concepts are applied in the 'Object Oriented Design' process: (I) Design Patterns, (II) Design Axioms, (III) Use Case Analysis, (IV) UML Class Diagram?

    <p>III, IV, II, I (D)</p> Signup and view all the answers

    Which of the following accurately explains the relationship between 'Design Axioms' and 'Design Patterns'?

    <p>Design Axioms provide theoretical principles, while Design Patterns offer practical solutions for specific design problems. (D)</p> Signup and view all the answers

    Flashcards

    Object-Oriented Development

    A programming paradigm based on the concept of objects, which contain data and methods.

    Phases in OO Development

    The stages of the object-oriented development process, usually including analysis, design, implementation, testing, and maintenance.

    Rambaugh Method

    A methodology for object-oriented analysis and design developed by Grady Booch, James Rambaugh, and Ivar Jacobson.

    Use Case

    A description of how a user interacts with a system to achieve a goal, often used in OO modeling.

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    Booch Method

    A method for software design that involves using a comprehensive set of symbols to document system designs.

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    Software Development Process

    A sequence of steps including analysis, design, implementation, testing, and refinement.

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    Use Case Diagram

    A graphical representation showing interactions between actors and a system for a specific use case.

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    Actors in Use Case

    Entities (people or systems) that interact with the use case in a system.

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    UML (Unified Modeling Language)

    A standardized modeling language used to visualize the design of a system.

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    Class Diagram

    A type of UML diagram that shows the classes in a system and their relationships.

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    Association in Class Diagram

    A relationship between two classes that shows how they are connected.

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    Use Case Descriptions

    Detailed explanations of the steps involved in each use case and its interactions.

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    UML Class Diagram

    A visual representation of a system's classes and their relationships.

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    Use Case Analysis

    A technique used to identify the interactions between users and a system.

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    Cohesion

    The degree to which the elements of a module belong together; high cohesion is desirable.

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    Coupling

    The degree of interdependence between software modules; low coupling is desirable.

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    Design Axiom

    A fundamental principle that guides software design and design decisions.

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    Design Patterns

    Typical solutions to recurring design problems in software development.

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    Responsibilities in classes

    Functions or tasks that a particular class is supposed to manage or perform.

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    Independent components

    Modules that can operate without reliance on other components.

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    Motivation in Design

    Reasons behind choosing specific design choices or patterns in the development process.

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    Object-Oriented Analysis

    The process of examining the requirements and functionalities of the system from an object-oriented perspective.

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    Design Classes

    Classes identified during analysis that provide a framework for the design process.

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    Attribute Types

    The different kinds of data that characterize an object within a class.

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    Public Method

    A method accessible from outside the class, allowing interaction with the object.

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    Private Method

    A method that cannot be accessed from outside the class, ensuring encapsulation.

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    Protected Method

    A method that can be accessed by classes derived from the parent class and the class itself.

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    Activity Diagram

    A flowchart that represents the workflows of stepwise activities and actions.

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    CASE Tools

    Computer-Aided Software Engineering tools that support software development activities.

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    Study Notes

    Object Oriented Analysis and Design Lesson Plan

    • Course Objectives:
      • Learn the concept of Object Oriented Software Development
      • Understand UML Diagrams
      • Understand Object Oriented Analysis processes

    Unit 1: Object Oriented Methodologies

    • Introduction:
      • Brief introduction to object-oriented analysis and design
    • System Life Cycle & Traditional Life Cycle Models:
      • Overview of frameworks and activities involved in development systems versus traditional life cycles
      • Comparison and contrast of different life cycle models
      • Discussion of orthogonal views of software
      • Discussion of UML methods used
    • Object-Oriented Approach:
      • Understanding the phases involved in object-oriented approaches
    • Booch Methodology:
      • Booch method to document systems with symbols

    Unit 2: UML Diagrams

    • Introduction:
      • Brief overview of different types of UML diagrams
      • Discussion of static and underlying models
    • Use Case Diagram:
      • Definition of use case diagram
      • Explanation of use case concepts
    • UML Class Diagram:
      • Definition of UML class diagram
      • Graphical representation of use case diagrams
      • User descriptions for ordering books

    Unit 3: Object Oriented Analysis

    • Introduction:
      • Understanding objects, attributes, and design process
    • Object Approaches:
      • Defining object attributes
      • Discussion of object-oriented approaches for classes and behaviors
      • Guidelines for identifying objects and associations
    • Methods for Developing UML Diagram:
      • Developing UML class diagrams based on use case analysis

    Unit 4: Object Oriented Design

    • View Layer Design:
      • Responsibility for input and output of applications
      • Macro and micro level UI design
    • Micro and Macro Level Process:
      • Analyzing use case in micro and macro level
      • Designing ATM systems
    • Prototyping User Interface:
      • Rapid prototyping and incremental development approaches for user interface design
    • Case Study:
      • Designing user interface for bank ATM systems
      • Creating access classes for bank client classes

    Unit 5: Design Patterns

    • Design Patterns Introduction:
      • Different types of design patterns- structured and creational patterns
      • Selecting a design pattern for design problems
    • Design Patterns in Practice:
      • Implementation through pattern usage
      • Structural, behavioral, creational pattern examples

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    Description

    This lesson plan focuses on Object Oriented Software Development and the various methodologies involved. It includes an introduction to UML diagrams and object-oriented analysis processes, detailing life cycle models and Booch methodology. Students will gain insights into the phases and approaches within object-oriented design.

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