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Which of these options are correct? (Select all that apply)

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  • Option 4
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  • Option 2

This is an example statement that is true

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example answer

The ______ barked

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UX

<p>UX (D)</p> Signup and view all the answers

True

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4

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Study Notes

Product Design

User Experience (UX)

  • Definition: The process of creating products that are easy to use, efficient, and enjoyable for the user.
  • Key aspects:
    • Usability: How easy it is for the user to accomplish their goals.
    • Accessibility: Ensuring the product is usable by people with disabilities.
    • Information architecture: Organizing content to make it easy to find and use.
    • Visual design: Creating an aesthetically pleasing and intuitive interface.
  • UX design process:
    1. User research: Understanding the user's needs and behaviors.
    2. User personas: Creating fictional user profiles to guide design decisions.
    3. Wireframing: Creating low-fidelity sketches of the product's layout and functionality.
    4. Usability testing: Testing the product with real users to identify issues.

Prototyping

  • Definition: A preliminary version of a product used to test and refine its design.
  • Types of prototypes:
    • Low-fidelity prototypes: Simple, rough designs used for initial testing and feedback.
    • High-fidelity prototypes: Detailed, realistic designs used for usability testing and refinement.
  • Prototyping methods:
    • Paper prototyping: Creating low-fidelity prototypes using paper and pencil.
    • Digital prototyping: Creating interactive prototypes using software such as Sketch or Figma.
    • Rapid prototyping: Quickly creating and testing multiple iterations of a prototype.
  • Benefits of prototyping:
    • Identifies design flaws early: Reduces the risk of costly redesigns later in the development process.
    • Improves user experience: Ensures the product meets the user's needs and is easy to use.
    • Enhances collaboration: Facilitates communication and feedback among designers, developers, and stakeholders.

Design Thinking

  • Definition: A problem-solving approach that emphasizes empathy, creativity, and experimentation.
  • Design thinking process:
    1. Empathize: Understanding the user's needs and problems.
    2. Define: Defining the problem and identifying opportunities for innovation.
    3. Ideate: Generating a wide range of potential solutions.
    4. Prototype: Creating and testing prototypes to refine the solution.
    5. Test: Testing and iterating on the solution to ensure it meets the user's needs.
  • Key principles of design thinking:
    • User-centered design: Focusing on the user's needs and experiences.
    • Experimentation and iteration: Embracing failure and continuous improvement.
    • Collaboration and communication: Working together with stakeholders and users to co-create solutions.

產品設計

使用者體驗 (UX)

  • 定義:創建易於使用、效率高、讓用戶愉悦的產品
  • important aspects:
    • 可用性:用戶完成目標的容易度 +無障礙:確保產品對殘障人士也可使用 +資訊架構:組織內容,使其易於找尋和使用 +視覺設計:創建美觀易用的界面
  • UX 設計流程: +用戶研究:了解用戶的需求和行為 +用戶形象:創建虛擬用戶 PROFILE 使其在設計決策中發揮作用 +線框設計:創建低idelity 產品的線框和功能 +可用性測試:用真實用戶測試產品以找出問題

原型設計

  • 定義:初步版本的產品,用於測試和改進設計
  • 原型類型: +低idelity 原型:簡單的設計,用於初步測試和反饋 +高idelity 原型:詳細的設計,用於可用性測試和改進
  • 原型設計方法:
    • 紙製原型:使用紙和鉛筆創建低idelity 原型
    • 數位原型:使用軟體 seperti Sketch 或 Figma 創建互動性原型
    • 快速原型:快速創建和測試多個原型迭代
  • 原型的優點:
    • 早期發現設計缺陷:減少後期昂貴的重新設計風險
    • 提高用戶體驗:確保產品滿足用戶的需求且易於使用 +增強協作:促進設計師、開發人員和利益關係人之間的溝通和反饋

設計思維

  • 定義:強調同情、創意和實驗的解題方法
  • 設計思維流程:
    • 同情:了解用戶的需求和問題
    • 定義:定義問題和識別創新的機會
    • 想像:生成廣泛的潛在解決方案
    • 原型:創建和測試原型以改進解決方案
    • 測試:測試和迭代解決方案以確保滿足用戶的需求
  • 設計思維原則:
    • 以用戶為中心:專注於用戶的需求和體驗
    • 實驗和迭代:接受失敗和不斷改進
    • 協作和溝通:與利益關係人和用戶合作以共同創建解決方案

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