Multimedia and Graphics Concepts Quiz
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Questions and Answers

OCR is very efficient; it allows quick conversion of printed or handwritten text into ______.

digital formats

One limitation of OCR is that it may struggle on ______ images.

low quality

RTF file is used for cross-platform ______.

compatibility

One of the advantages of XHTML is that it improves page display on ______.

<p>mobile</p> Signup and view all the answers

The main distinction between ASCII and ______ text files is that ASCII contains only plain text.

<p>RTF</p> Signup and view all the answers

Anti-aliasing creates a smooth edge by blending the color of the text with the color of the ______.

<p>background</p> Signup and view all the answers

One benefit of graphics text is that it can convey information more ______ than using plain text.

<p>quickly</p> Signup and view all the answers

Challenges of using graphics include large file sizes and ______ downloads.

<p>slow</p> Signup and view all the answers

2D graphics require less ______ power compared to 3D graphics.

<p>processing</p> Signup and view all the answers

In 3D modeling, the process of defining the shape of the object is called ______.

<p>modeling</p> Signup and view all the answers

The ______ of sound is perceived as volume.

<p>amplitude</p> Signup and view all the answers

In synthesized sound, ______ control over editing is considered one of its main advantages.

<p>exceptional</p> Signup and view all the answers

A challenge of sampled sound is its ______ file size.

<p>large</p> Signup and view all the answers

The file format ______ is known for delivering uncompressed, high-quality sound.

<p>AIFF</p> Signup and view all the answers

Animation is a rapidly displayed sequence of individual, still ______.

<p>images</p> Signup and view all the answers

3D modeling can utilize curves to create objects in a type called ______.

<p>spline</p> Signup and view all the answers

The device known as a ______ produces the illusion of motion by displaying several pictures in a cylinder container.

<p>zoetrope</p> Signup and view all the answers

The fourth step in the 3D method is called ______, where scenes are generated after all components are put together.

<p>rendering</p> Signup and view all the answers

The flipbook technique involves flipping through ______ showing different stages of motion.

<p>pages</p> Signup and view all the answers

Quality of motion in animations can be based on the rate of ______.

<p>display</p> Signup and view all the answers

In animation software, the ______ is a horizontal row of frames.

<p>timeline</p> Signup and view all the answers

Key frames in animation define major ______ in a frame.

<p>changes</p> Signup and view all the answers

The technique known as ______ assists in drawing changes from one frame to the next.

<p>onion skinning</p> Signup and view all the answers

Tween animation is when a computer generates in-between frames based on two designated ______.

<p>key frames</p> Signup and view all the answers

Multimedia is any combination of text, art, sound, animation and ______ delivered through a computer or any other electronic device.

<p>video</p> Signup and view all the answers

Interactive Digital Media is a computer-driven experience that facilitates an interaction between the device and a ______.

<p>user</p> Signup and view all the answers

The Dynabook was proposed by ______ as a design for a personal computer.

<p>Alan Kay</p> Signup and view all the answers

Douglas Engelbart developed innovations for human-computer interactivity in the NLS, such as the ______.

<p>Mouse</p> Signup and view all the answers

Vannevar Bush introduced the concept of Memex, which provided ______ storage capacity.

<p>Massive</p> Signup and view all the answers

The Xanadu Project, initiated by ______, aimed to create a dynamic, expanding hypertext library.

<p>Theodore Nelson</p> Signup and view all the answers

Tim Berners-Lee developed a decentralized information system of nodes that are ______ together for easy access.

<p>linked</p> Signup and view all the answers

The Macintosh computer, introduced by ______, was the first mass-produced computer with built-in sound support.

<p>Steve Jobs</p> Signup and view all the answers

The ______ layer contains content specific to that card or slide.

<p>foreground</p> Signup and view all the answers

Icons define media and forms of ______.

<p>interactivity</p> Signup and view all the answers

The ______ is responsible for delivering the product with promised features, on time, and on budget.

<p>Project Manager</p> Signup and view all the answers

Remote delivery stores application and data on a ______ for access through a network.

<p>server</p> Signup and view all the answers

Writers create original text for ______.

<p>the project</p> Signup and view all the answers

The number of horizontal and vertical pixels used to present the video image is known as ______.

<p>screen resolution</p> Signup and view all the answers

The amount of individual video frames displayed per second is referred to as ______.

<p>frame rate</p> Signup and view all the answers

An algorithm used to compress and decompress video is called a ______.

<p>compression method</p> Signup and view all the answers

MPEG-4 is a common video codec used for ______ over the web.

<p>video</p> Signup and view all the answers

Authoring applications are grouped around three metaphors: Card, Icon, and ______.

<p>Timeline</p> Signup and view all the answers

In card metaphors, the elements are organized as pages of a book or a stack of ______.

<p>cards</p> Signup and view all the answers

The use of video in multimedia applications can incorporate a personal element which other media ______.

<p>lack</p> Signup and view all the answers

Flash Video is a popular internet video ______.

<p>standard</p> Signup and view all the answers

Flashcards

Multimedia

A combination of text, art, sound, animation, and video delivered through electronic devices.

Interactive Digital Media

A computer driven experience that allows users to interact with the device.

Multimedia Structure

The way multimedia is organized and presented.

Adaptive Multimedia

The ability of multimedia to adapt to user needs and preferences.

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Text

Digital information formatted for display on a computer screen.

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Font Technology

Software that determines how text is displayed, for example, fonts and styles.

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Hypertext

Text displayed in a document that can be linked to other pages or files.

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Text Properties

Traditional text properties adapted to digital media, like font size, color, and spacing.

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Bitmapped Font

A dot-matrix layout for displaying a letter. Each pixel is turned on or off to represent the shape of the letter.

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Outline Font

A geometric design that defines the shape of a letter, allowing for scalability without pixelation.

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Optical Character Recognition (OCR)

The process of converting scanned or handwritten text into a digital format.

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Rich Text Format (RTF)

A text format that supports a wide range of formatting options, including font styles, colors, and spacing.

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Anti-aliasing

A method of smoothing the edges of digital text, reducing jaggedness and improving readability.

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Speech Recognition

Software that converts spoken words into text.

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Speech Synthesis

Software that analyzes text and generates spoken words.

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Background layer

A layer in a multimedia card that contains shared elements, such as background images or common navigation buttons, which are used across multiple cards.

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Foreground layer

A layer in a multimedia card that contains the content specific to that particular card or slide, such as text, images, videos, or interactive elements.

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Icon Metaphors

An authoring system where multimedia elements and interaction events are represented as objects within a structured framework.

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Flowline

A graphical representation that shows the relationships between different components of a multimedia application, indicating the flow of interactions and the order of elements.

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Remote delivery

A delivery method where the application and data are stored on a server and accessed by users over a network.

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Screen resolution

Describes the number of horizontal and vertical pixels used to display the video image.

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Frame rate

Refers to the number of individual video frames displayed per second.

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Compression method

Algorithms used to compress and decompress the video to reduce file size.

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MPEG-4

A popular video codec known for high-quality multimedia, widely used by digital devices and for broadcasting.

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Card Metaphor

A method of organizing elements as pages in a book or a stack of cards.

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Authoring Applications

Specialized software applications created to help integrate and present media elements effectively, allowing developers to focus on design and features.

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Programming Languages

Languages used to define how media is presented and interacted with by users.

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Embedding Videos in Multimedia

A powerful way to add a personal touch, connect with audiences, and convey information effectively by incorporating visual and audio elements.

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Polygon Modeling

A type of 3D modeling where the object is defined as a series of polygons, like a collection of flat surfaces that fit together.

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Spline Modeling

A type of 3D modeling that utilizes curves to shape objects, similar to vectors in 2D graphics.

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Metaball Modeling

A method of 3D modeling where objects are constructed by combining elements known as blobs.

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Surface Definition

A process in 3D graphics where textures are applied to the surface of a 3D model.

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Formula Modeling

A 3D modeling technique that involves the use of mathematical formulas to create objects, often resulting in complex and organic shapes.

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Sound

The mechanical energy that we perceive as sound. It's characterized by amplitude, frequency, and duration.

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Amplitude

The quality of sound's Loudness.

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Frequency

The quality of sound's Pitch.

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Animation

A rapid sequence of still images that creates the illusion of movement, typically used in film, video, and computer graphics.

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Flipbook animation

A technique that uses the persistence of vision to create the illusion of motion by rapidly flipping through a series of images with slight variations.

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Zoetrope

A device that produces animation using a cylinder with a series of pictures that are viewed through slits as it rotates.

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Thaumatrope

A device that creates an illusion of movement by combining two images on a rotating card, with the transition between the images appearing as a single combined image.

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Onion skinning

A technique used in animation that allows animators to see the previous frame and the next frame while drawing, helping to maintain consistency and smooth transitions in movement.

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Key Frames and Tweens

Key frames define major changes for a frame, while tweens are the intermediate frames automatically created by software.

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Timeline

A horizontal row in animation software that displays the sequence of frames in a timeline.

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Frame by frame animation

Different stages of motion captured in drawings for animation by capturing each movement increment.

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Study Notes

Multimedia Definition

  • Multimedia is a combination of text, sound, animation, and video delivered through computers or other electronic devices.
  • Contemporary multimedia involves the development, integration, and delivery of different media (text, graphics, animation, sound, or video) through digital processing devices.
  • Interactive digital media is a computer-driven experience that allows interaction between the device and the user.

Elements of Multimedia

  •  Text, sound, animation, graphics, and video

Forms of Multimedia

  • Non-interactive: Users have no control over the information flow.
  • Interactive: Users participate in controlling the information flow.
    • Basic interactivity: Includes menu and button options.
    • Adaptive and Intellimedia: Information flow adapts to user needs.
    • Immersive: Draws users into a different world.

Multimedia History

  • Vannevar Bush (Memex I & II): Bush proposed massive storage capacity for automatic mathematical calculations and logical reasoning. Later proposals included new technical developments.
  • Alan Turing (Turing Machine): Created a concept for a machine that carries out a specific set of instructions (effective procedure) and mimics a single-purpose machine's behavior.
  • Douglas Engelbart: Proposed practical applications of computers beyond normal mathematical and sorting functions.

Multimedia Elements: Text

  • Bitmapped fonts: Dot-matrix layouts of letters.
  • Outline fonts: Geometric designs determining how a letter looks.
  • Hypertext: Linked text.
  • Typeface and font:
    • Size
    • Leading
    • Weight
    • Alignment
    • Kerning
    • Tracking
    • Color
  • OCR: Efficient printed/handwritten text conversion to digital format, but has accuracy issues with low-quality images. Benefits include problem-solving for different fonts, it's non-editable. Limitations include not being editable and non-searchable.
  • RTF file: Used for cross-platform compatibility.
  • XHTML: Improves page display, supports mobile devices and provides more powerful data manipulation.
  • ASCII and RTF: ASCII contains plain text; RTF has rich text formatting.
  • Anti-aliasing: Creates a smoother text edge by blending the colors of text and background.
  • Speech recognition/synthesis: Software converts human speech to editable text; analyzes and reproduces text as spoken words.

Multimedia Elements: Images

  • Graphic file formats: PICT, BMP, TIFF, JPEG, GIF, PNG
  • Image sources: Paint programs, digital cameras, scanners, clip art, and screen grabs.
  • Advantages: Convey information, make complex information simple, enhances learning, and communication with some disable groups.
  • Challenges: Large file sizes, slow downloads, possible inferior quality from original, file format compatibility, and image displays that may be different across various monitors based on plug-ins.

Multimedia Elements: 2D vs. 3D Images

  • 2D Images: Simple to create, smaller file sizes, and less processing power.
  • 3D Images: Requires expertise, has larger file sizes, and higher processing power.

Multimedia Elements: Sound

  • Definition: Sound is a form of mechanical energy.
  • Features of sound: Amplitude (volume), frequency (pitch), and duration (length of sound).
  • Sampled vs. Synthesized sound:
    • Sampled: High quality, ease of creation, ease of editing, and consistent playback. Challenges include large file sizes.
    • Synthesized: Exceptional editing control, small file size, Challenges include musical expertise required and inconsistent playback.
  • File formats: AIFF (apple computer, uncompressed, high quality sound)

Multimedia Elements: Video

  • Frame rate: Number of individual video frames displayed per second.
  • Compression method: Algorithm used to compress and decompress video.
  • Common video codecs: MPEG-1, MPEG-4, M-JPEG, Real Video, Flash Video, QuickTime, Windows Media Video, HDTV, AVCHD, and Motion JPEG.
  • Advantages: Effective way to convey complex information, promote events and encourage more personal interactions.
  • Challenges: Large file size and slow downloads and processing.

Multimedia Integration, Methods and Techniques

  • Programming: Languages that specify how media is presented and how user interactions work. Requires a command of the language.
  • Authoring: Applications specially designed to integrate and present media elements.
  • Metaphors: Different organizing systems to manage multimedia elements, such as card, icon, and timeline.
  • Project teams: Manager oversees delivery of product; writers create original text for project; help screen.
  • Delivery techniques: Local installation (on user's device), remote delivery (store application and data), and access through networks.

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Multimedia Final Notes PDF

Description

Test your knowledge on various multimedia and graphics concepts. This quiz covers topics like OCR, RTF files, ASCII text files, and the intricacies of sound synthesis. Challenge yourself and see how well you understand the efficiency and limitations of these technologies.

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