Podcast
Questions and Answers
Which of the following best describes 'general motion' in biomechanics?
Which of the following best describes 'general motion' in biomechanics?
- Movement in a circular path around a fixed point.
- The displacement of a body without rotation.
- Movement occurring exclusively in a straight line.
- A combination of both linear and angular motion. (correct)
During a collision, what biomechanical principle dictates that the total momentum before and after the collision remains constant, assuming no external forces are acting?
During a collision, what biomechanical principle dictates that the total momentum before and after the collision remains constant, assuming no external forces are acting?
- Conservation of momentum (correct)
- Newton's Third Law
- Impulse
- Summation of momentum
In the context of force summation, what is the primary reason for activating larger muscles (e.g., thighs, trunk) before smaller muscles (e.g., arms, wrist)?
In the context of force summation, what is the primary reason for activating larger muscles (e.g., thighs, trunk) before smaller muscles (e.g., arms, wrist)?
- To decrease the overall momentum of the movement.
- To reduce the time needed to complete the movement.
- To ensure momentum is built and transferred effectively. (correct)
- To isolate muscular effort and enhance accuracy.
According to Newton's First Law of Motion, what will happen to a soccer ball initially at rest if no external force acts upon it?
According to Newton's First Law of Motion, what will happen to a soccer ball initially at rest if no external force acts upon it?
Which of the following examples best illustrates Newton's Third Law of Motion (Action-Reaction)?
Which of the following examples best illustrates Newton's Third Law of Motion (Action-Reaction)?
What is a key characteristic of the Associative Stage of learning?
What is a key characteristic of the Associative Stage of learning?
What is the primary focus of constraint-based coaching?
What is the primary focus of constraint-based coaching?
Which of the following is an example of 'part practice'?
Which of the following is an example of 'part practice'?
What is the primary benefit of random practice compared to blocked practice?
What is the primary benefit of random practice compared to blocked practice?
An athlete is performing long jump and repeatedly practices their run-up timing without breaks in between attempts. Which type of distribution practice is being employed?
An athlete is performing long jump and repeatedly practices their run-up timing without breaks in between attempts. Which type of distribution practice is being employed?
A gymnast feels unbalanced after landing a dismount and adjusts their next attempt based on this feeling. Which type of feedback is this gymnast primarily using?
A gymnast feels unbalanced after landing a dismount and adjusts their next attempt based on this feeling. Which type of feedback is this gymnast primarily using?
Which of the following best describes 'knowledge of performance' as a type of augmented feedback?
Which of the following best describes 'knowledge of performance' as a type of augmented feedback?
For novice learners, which feedback frequency schedule is generally most effective?
For novice learners, which feedback frequency schedule is generally most effective?
According to the concept of 'self-efficacy,' what primarily influences an athlete's confidence?
According to the concept of 'self-efficacy,' what primarily influences an athlete's confidence?
According to the Inverted-U Hypothesis, what is the relationship between arousal and performance?
According to the Inverted-U Hypothesis, what is the relationship between arousal and performance?
Which of the following is a strategy for decreasing arousal levels?
Which of the following is a strategy for decreasing arousal levels?
What is the primary goal of Stress Inoculation Training (SIT)?
What is the primary goal of Stress Inoculation Training (SIT)?
Which of the following factors has the greatest influence in determining the range of a projectile?
Which of the following factors has the greatest influence in determining the range of a projectile?
What angle of release is generally considered ideal for maximum horizontal distance, assuming the release and landing height of a projectile are the same?
What angle of release is generally considered ideal for maximum horizontal distance, assuming the release and landing height of a projectile are the same?
Flashcards
Linear Motion
Linear Motion
Movement in a straight line.
Angular Motion
Angular Motion
Rotation around an axis.
General Motion
General Motion
Combination of both linear and angular motion.
Force
Force
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Velocity
Velocity
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Acceleration
Acceleration
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Momentum (p)
Momentum (p)
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Impulse (change p)
Impulse (change p)
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Torque
Torque
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Conservation of Momentum
Conservation of Momentum
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Summation of Momentum
Summation of Momentum
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Sequential Activation
Sequential Activation
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Stabilisation
Stabilisation
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Newton's First Law (Inertia)
Newton's First Law (Inertia)
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Newton's Second Law (Acceleration)
Newton's Second Law (Acceleration)
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Newton's Third Law (Action-Reaction)
Newton's Third Law (Action-Reaction)
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Intrinsic Feedback
Intrinsic Feedback
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Augmented Feedback
Augmented Feedback
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Sports Psychology
Sports Psychology
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Stress Inoculation Training (SIT)
Stress Inoculation Training (SIT)
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Study Notes
Motion Types
- Linear motion involves movement in a straight line
- Angular motion involves rotation around an axis
- General motion is a combination of both linear and angular motion
Key Biomechanics Concepts
- Force is a push or pull, calculated as F = ma (mass x acceleration)
- Velocity refers to the speed in a given direction which is calculated as displacement divided by time
- Acceleration refers to the change in velocity over time
- Momentum is the product of mass and velocity (p = mass x velocity)
- Impulse is a change in momentum, calculated as force multiplied by time
- Torque describes the force that causes rotation, calculated as force multiplied by momentum
Momentum
- Momentum is the product of an object's mass and velocity
- Momentum describes the quantity of motion in a body
- An object must be moving to possess momentum
- The more momentum an object has, the harder it is to stop
- The conservation of momentum states that in a collision, the total momentum before and after impact remains constant
Summation of Momentum (Force Summation)
- This refers to the sequential and coordinated movement of body parts to produce maximal force or velocity
Key Principles of Summation of Momentum
- Large muscles (e.g., thighs, trunk) are activated first
- Smaller, faster muscles (e.g., arms, wrist) follow the activation of larger muscles
- Momentum is built and transferred effectively through this activation sequence
- Each body part must be stable to allow the next segment to build upon it
- A stable base allows for efficient energy transfer
- Using more body parts allows force to be applied over a longer time
- More time generates greater momentum
- Follow through ensures no premature deceleration of the final segment, e.g., hand or foot
- Follow through allows safe and complete transfer of force
- All body movements should be directed toward the intended target or goal
Mnemonic
- "BEST" is a mnemonic to remember the key principles for summation of momentum, Body parts, Esequence, Stabilisation, Timing
Application of Summation of Momentum
- Power activities depend on using more segments in a sequential manner, for example, a golf drive or baseball pitch
- Accuracy activities depend on using fewer segments, often simultaneously such as a netball shot
Newton's Laws of Motion
- First Law (Inertia): An object at rest stays at rest, and an object in motion stays in motion with the same velocity unless acted upon by an unbalanced force.
- First Law Example: A soccer ball will stay still unless kicked
- Second Law (Acceleration): Force equals mass times acceleration (F = ma).
- Second Law Example: A heavier rugby player requires more force to accelerate than a lighter one.
- Third Law (Action-Reaction): For every action, there is an equal and opposite reaction.
- Third Law Example: Jumping off the ground pushes down, and the ground pushes back
Stages of Learning
- Cognitive Stage (Beginner): Characterized by a high number of errors
- The Cognitive Stage Requires frequent feedback
- The Cognitive Stage Requires focus on understanding the skill.
- The Cognitive Stage Requires simple drills with clear instructions
- Associative Stage (Intermediate): Characterized by fewer errors and better coordination
- The Associative Stage Requires refinement of technique
- The Associative Stage requires more self-correction
- The Associative Stage Requires less frequent feedback, more practice
- Autonomous Stage (Advanced): Automatic skill execution with little conscious thought
- The Autonomous Stage Requires high-level decision-making
- The Autonomous Stage Requires feedback needed for fine-tuning
- The Autonomous Stage Requires high-level practice with real-game scenarios.
Coaching Methods
- Constraint-Based Coaching: Learners acquire skills by adapting to task, individual, and environmental constraints
- Constraint-Based Coaching: Encourages real-game adaptability
- Constraint-Based Coaching: Involves individual, environmental and task contraints
Key Constraints
- Individual constraints: Height, weight, motivation, fitness, etc.
- Environmental constraints: Climate, playing surface, social norms
- Task constraints: Rules, equipment, playing space
Approaches to Coaching
- Direct Coaching uses explicit instruction and linear progression, following a one-size-fits-all approach
- Constraint-Based Coaching uses guided discovery and non-linear learning, with adaptation and problem-solving
Effective Practice
- Part Practice involves breaking down complex skills into smaller components, like a tennis serve
- Whole Practice involves practicing the entire skill at once, like running or cycling
Practice Variability
- Blocked Practice (Low variability) involves repeating the same skill over and over in isolation
- Blocked Practice is good for beginners and is typified by shooting 50 basketball free throws
- Random Practice (High variability) involves practicing different skills in an unpredictable sequence/order
- Random Practice enhances skill transfer to real games
Practice Distribution
- Massed Practice (Fewer breaks) features fewer but longer training sessions
- Massed Practice presents a risk of fatigue but good for elite athletes
- Distributed Practice (Frequent breaks) features shorter training sessions with more rest, more frequently
- Distributed Practice is better for beginners or complex skills, with improved skill retention
Types of Feedback
- Intrinsic Feedback (self-assessed) comes from the athlete’s own senses
- An example of Intrinsic Feedback, is a gymnast feeling their balance
- Extrinsic Feedback (Augmented Feedback/External) uses knowledge of performance to focus on technique and skill performance
- Knowledge of Results uses outcome-based feedback, such as a coach telling a sprinter their time or correcting their starting position
Frequency of Feedback
- Frequency of Feedback refers to how often a coach provides augmented (external) feedback to a learner
- Regular feedback is important, especially in early learning stages
- More frequent feedback is needed in the cognitive stage (beginners)
- Less frequent feedback is recommended as learners become more skilled (associative/autonomous stages)
- Too much feedback can overload beginners with information
- Too much feedback can create dependence in experienced performers, hindering independent skill correction
- Lower frequency feedback might reduce performance during training but improves learning transfer to game situations
Types of Feedback Frequency:
- Summary Feedback is a coach providing feedback after several attempts
- Summary Feedback helps prioritize important issues and avoid overwhelming the learner
- Performer-Regulated Feedback occurs when feedback is requested by the athlete
- Performer-Regulated Feedback is best for experienced performers who can identify when they need input
- Coach-Regulated Feedback occurs when a coach determines when and how often to give feedback
- Coach-Regulated Feedback is best for novice learners who require guidance and correction
Psychology
- Social factors: Family, peers, role models impacts an athlete
- Cultural factors impacting an athlete: Traditions, access to facilities, socioeconomic status
- Gender & ethnicity impacts an athlete by influencing participation levels in different sports
Sports Psychology
- Sports Psychology definition: The study of how the human mind influences athletic performance, training, and physical activity
- Sports Psychology focuses on thoughts, emotions, and behaviors during performance
- Sports Psychology aims to develop mental toughness (focus, resilience, pressure handling, persistence)
Phases of Psychological Skills Training (PST)
- Education Phase: Athletes become aware of psychological skills and their benefits
- Acquisition Phase: Athletes learn when, why, and how to apply specific mental skills, personalized for different needs (e.g., anxiety, errors)
- Practice Phase: Regular application of skills until automatic use in performance
Core Psychological Skills for Optimal Performance
- Confidence: Belief in one’s ability to succeed
- Confidence is Influenced by self-efficacy (confidence in specific situations)
- Optimal confidence boosts performance; too little or too much negatively impacts it
Strategies to Build Confidence
- Use previous successful experiences and acting confidently (body language)
- Use positive self-talk, team support, practicing specific scenarios, positive feedback, visualization, and pre-performance routines
Motivation
- Motivation drives initiation, intensity, and persistence of behavior
- Motivation is key to achieving goals and long-term success
- Intrinsic motivation is personal enjoyment, self-challenge, love for the sport, and is more powerful and long-lasting
- Extrinsic motivation includes external rewards (money, fame, trophies) and give good short-term boosts
Coaching Tips for Motivation
- Set SMARTER goals (Specific, Measurable, Achievable, Realistic, Time-bound, Evaluated, Reviewed)
SMARTER goals
- Specific goals clearly define what you want to achieve and avoids vague goals.
- An example of a Specific goal: “Improve my 100m sprint time by 0.5 seconds.”
- Measurable goals ensures progress can be tracked.
- An example of a Measurable goal is: “Track sprint times weekly.”
- Achievable goals sets a goal that is challenging but possible based on your current ability
- Realistic goals ensures the goal fits within your lifestyle, time, and resources
- Time-based goals sets a deadline or timeframe
- An example of a Time-based goal: “Achieve this within 6 weeks.”
- Evaluated goals requires regularly reviewing progress to see what’s working and what’s not
- Reviewed goals reflect on the goal after completion, whether it was effective and what can be improved next time
Coaching approaches
- Make players feel valued
- Recognize effort, not just outcomes
- Tailor motivation based on the situation (e.g., finals vs training).
Arousal
- The level of physical and mental alertness before/during performance
- The Inverted-U Hypothesis relates to Low arousal causing underperformance (distracted, bored) where as Optimal arousal puts someone "in the zone"
- Over-arousal causes poor decision-making and tunnel vision
Decreasing Arousal Strategies
- Use Progressive muscle relaxation (PMR), controlled breathing, meditation and mindfulness, biofeedback, and Stress Inoculation Training (SIT)
Increasing Arousal Strategies
- Use energizing imagery, positive self-talk, pump-up music, pre-game warm-ups
Concentration
- Concentration is the ability to maintain attention and block out distractions
Improving Concentration
- Improve concentration through controlled breathing to calm the mind, or visualization of task execution
- Improve concentration through cue words and positive self-talk (e.g., “Focus”, “Follow through”) and pre-performance routines to lock in focus
Stress Inoculation Training (SIT)
- SIT prepares athletes to handle stress and pressure by exposing them to stress in a controlled way, it is similar to how a vaccine "inoculates" against disease
- SIT helps athletes build immunity to stress and anxiety, developing coping mechanisms for high-pressure situations (e.g., competition, big games)
Stages of SIT
- Conceptualisation Stage: Athletes identify sources of stress and recognize their thought patterns (positive vs negative) where they build self-awareness of how thoughts influence feelings and behaviors
- Rehearsal Stage: Athletes learn and practice coping strategies, such as positive self-talk, mental imagery, controlled breathing and relaxation techniques
- Application Stage: Athletes apply coping strategies first in low-stress scenarios (e.g., practice) and gradually increase to high-stress conditions (e.g., simulations, real games)
Projectile Motion
- Projectile motion refers to the curved path an object follows when it is thrown, kicked, or launched into the air
- A projectile is any object launched into the air affected only by gravity and air resistance (air resistance is often ignored)
- The three main factors that affect projectile motion are speed of release, angle of release and height of release
Factors that Affect Projectile Motion
- Speed of Release is the most important factor in determining how far a projectile travels (its range)
- Greater speed equals more distance and height
- Speed determines how much force the object has to overcome gravity and air resistance.
Angle of Release
- Angle of Release affects the shape of the projectile’s trajectory (flight path).
- Common angles and their effects: 45° for ideal max horizontal distance, > 45° for higher, shorter trajectory, and < 45° for flatter, shorter trajectory
Height of Release
- Height of Release refers to the height the object is released from compared to where it lands
- Higher release point equals longer flight time, which leads to more distance (if other factors are constant)
- The optimal angle for max distance is less than 45° if release height is greater than landing height
Static Equilibrium
- Static Equilibrium means an Object is at rest
Dynamic Equilibrium
- Dynamic Equilibrium means an object is moving but remains balanced
Factors Affecting Stability
- Centre of Gravity: A lower centre of gravity is more stable
- Base of Support: A wider base of support is more stable
- Line of Gravity: The line of gravity needs to fall within the base of support
Levers
- First-Class Lever (Axis in the middle): Example - Neck extension (looking up)
- Second-Class Lever (Resistance in the middle): Example - Calf raise (axis = ball of foot, resistance = body weight)
- Third-Class Lever (Force in the middle): Example - Bicep curl (axis = elbow, force = biceps, resistance = weight in hand)
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